/// String header indicating the beginning of a DDS texture
pub const DDS_STRING: &str = "DDS ";
// TODO: add as feature?
// use itertools::Itertools;
// pub fn barg_to_rgba(data: Vec<u8>) -> Vec<u8> {
// let mut out = Vec::with_capacity(data.len());
// let mut it = data.into_iter().tuples::<(u8, u8, u8, u8)>();
// while let Some(x) = it.next() {
// let (b, a, r, g) = x;
// out.extend_from_slice(&[r, g, b, a]);
// }
// out
// }