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regex_pool/util/
pool.rs

1// This module provides a relatively simple thread-safe pool of reusable
2// objects. For the most part, it's implemented by a stack represented by a
3// Mutex<Vec<T>>. It has one small trick: because unlocking a mutex is somewhat
4// costly, in the case where a pool is accessed by the first thread that tried
5// to get a value, we bypass the mutex. Here are some benchmarks showing the
6// difference.
7//
8// 2022-10-15: These benchmarks are from the old regex crate and they aren't
9// easy to reproduce because some rely on older implementations of Pool that
10// are no longer around. I've left the results here for posterity, but any
11// enterprising individual should feel encouraged to re-litigate the way Pool
12// works. I am not at all certain it is the best approach.
13//
14// 1) misc::anchored_literal_long_non_match    21 (18571 MB/s)
15// 2) misc::anchored_literal_long_non_match   107 (3644 MB/s)
16// 3) misc::anchored_literal_long_non_match    45 (8666 MB/s)
17// 4) misc::anchored_literal_long_non_match    19 (20526 MB/s)
18//
19// (1) represents our baseline: the master branch at the time of writing when
20// using the 'thread_local' crate to implement the pool below.
21//
22// (2) represents a naive pool implemented completely via Mutex<Vec<T>>. There
23// is no special trick for bypassing the mutex.
24//
25// (3) is the same as (2), except it uses Mutex<Vec<Box<T>>>. It is twice as
26// fast because a Box<T> is much smaller than the T we use with a Pool in this
27// crate. So pushing and popping a Box<T> from a Vec is quite a bit faster
28// than for T.
29//
30// (4) is the same as (3), but with the trick for bypassing the mutex in the
31// case of the first-to-get thread.
32//
33// Why move off of thread_local? Even though (4) is a hair faster than (1)
34// above, this was not the main goal. The main goal was to move off of
35// thread_local and find a way to *simply* re-capture some of its speed for
36// regex's specific case. So again, why move off of it? The *primary* reason is
37// because of memory leaks. See https://github.com/rust-lang/regex/issues/362
38// for example. (Why do I want it to be simple? Well, I suppose what I mean is,
39// "use as much safe code as possible to minimize risk and be as sure as I can
40// be that it is correct.")
41//
42// My guess is that the thread_local design is probably not appropriate for
43// regex since its memory usage scales to the number of active threads that
44// have used a regex, where as the pool below scales to the number of threads
45// that simultaneously use a regex. While neither case permits contraction,
46// since we own the pool data structure below, we can add contraction if a
47// clear use case pops up in the wild. More pressingly though, it seems that
48// there are at least some use case patterns where one might have many threads
49// sitting around that might have used a regex at one point. While thread_local
50// does try to reuse space previously used by a thread that has since stopped,
51// its maximal memory usage still scales with the total number of active
52// threads. In contrast, the pool below scales with the total number of threads
53// *simultaneously* using the pool. The hope is that this uses less memory
54// overall. And if it doesn't, we can hopefully tune it somehow.
55//
56// It seems that these sort of conditions happen frequently
57// in FFI inside of other more "managed" languages. This was
58// mentioned in the issue linked above, and also mentioned here:
59// https://github.com/BurntSushi/rure-go/issues/3. And in particular, users
60// confirm that disabling the use of thread_local resolves the leak.
61//
62// There were other weaker reasons for moving off of thread_local as well.
63// Namely, at the time, I was looking to reduce dependencies. And for something
64// like regex, maintenance can be simpler when we own the full dependency tree.
65//
66// Note that I am not entirely happy with this pool. It has some subtle
67// implementation details and is overall still observable (even with the
68// thread owner optimization) in benchmarks. If someone wants to take a crack
69// at building something better, please file an issue. Even if it means a
70// different API. The API exposed by this pool is not the minimal thing that
71// something like a 'Regex' actually needs. It could adapt to, for example,
72// an API more like what is found in the 'thread_local' crate. However, we do
73// really need to support the no-std alloc-only context, or else the regex
74// crate wouldn't be able to support no-std alloc-only. However, I'm generally
75// okay with making the alloc-only context slower (as it is here), although I
76// do find it unfortunate.
77
78/*!
79A thread safe memory pool.
80
81The principal type in this module is a [`Pool`]. It main use case is for
82holding a thread safe collection of mutable scratch spaces (usually called
83`Cache` in this crate) that regex engines need to execute a search. This then
84permits sharing the same read-only regex object across multiple threads while
85having a quick way of reusing scratch space in a thread safe way. This avoids
86needing to re-create the scratch space for every search, which could wind up
87being quite expensive.
88*/
89
90/// A thread safe pool that works in an `alloc`-only context.
91///
92/// Getting a value out comes with a guard. When that guard is dropped, the
93/// value is automatically put back in the pool. The guard provides both a
94/// `Deref` and a `DerefMut` implementation for easy access to an underlying
95/// `T`.
96///
97/// A `Pool` impls `Sync` when `T` is `Send` (even if `T` is not `Sync`). This
98/// is possible because a pool is guaranteed to provide a value to exactly one
99/// thread at any time.
100///
101/// Currently, a pool never contracts in size. Its size is proportional to the
102/// maximum number of simultaneous uses. This may change in the future.
103///
104/// A `Pool` is a particularly useful data structure for this crate because
105/// many of the regex engines require a mutable "cache" in order to execute
106/// a search. Since regexes themselves tend to be global, the problem is then:
107/// how do you get a mutable cache to execute a search? You could:
108///
109/// 1. Use a `thread_local!`, which requires the standard library and requires
110/// that the regex pattern be statically known.
111/// 2. Use a `Pool`.
112/// 3. Make the cache an explicit dependency in your code and pass it around.
113/// 4. Put the cache state in a `Mutex`, but this means only one search can
114/// execute at a time.
115/// 5. Create a new cache for every search.
116///
117/// A `thread_local!` is perhaps the best choice if it works for your use case.
118/// Putting the cache in a mutex or creating a new cache for every search are
119/// perhaps the worst choices. Of the remaining two choices, whether you use
120/// this `Pool` or thread through a cache explicitly in your code is a matter
121/// of taste and depends on your code architecture.
122///
123/// # Warning: may use a spin lock
124///
125/// When this crate is compiled _without_ the `std` feature, then this type
126/// may used a spin lock internally. This can have subtle effects that may
127/// be undesirable. See [Spinlocks Considered Harmful][spinharm] for a more
128/// thorough treatment of this topic.
129///
130/// [spinharm]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
131///
132/// # Example
133///
134/// This example shows how to share a pool among callers while safely getting
135/// exclusive access to a reusable value.
136///
137/// ```
138/// use regex_pool::util::pool::{Pool, PoolGuard};
139///
140/// let pool = Pool::<_, _, 8>::new(|| Vec::<u8>::new());
141/// let mut scratch = pool.get();
142/// scratch.extend_from_slice(b"cached allocation");
143/// assert_eq!(b"cached allocation", &scratch[..]);
144/// PoolGuard::put(scratch);
145/// ```
146pub struct Pool<T, F = fn() -> T, const MAX_POOL_STACKS: usize = 8>(
147    alloc::boxed::Box<inner::Pool<T, F, MAX_POOL_STACKS>>,
148);
149
150impl<T, F, const MAX_POOL_STACKS: usize> Pool<T, F, MAX_POOL_STACKS> {
151    /// Create a new pool, inferring types based on the closure provided.
152    pub fn new(create: F) -> Pool<T, F, MAX_POOL_STACKS> {
153        Pool(alloc::boxed::Box::new(
154            inner::Pool::<T, F, MAX_POOL_STACKS>::new(create),
155        ))
156    }
157}
158
159impl<T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize>
160    Pool<T, F, MAX_POOL_STACKS>
161{
162    /// Get a value from the pool. The caller is guaranteed to have
163    /// exclusive access to the given value. Namely, it is guaranteed that
164    /// this will never return a value that was returned by another call to
165    /// `get` but was not put back into the pool.
166    ///
167    /// When the guard goes out of scope and its destructor is called, then
168    /// it will automatically be put back into the pool. Alternatively,
169    /// [`PoolGuard::put`] may be used to explicitly put it back in the pool
170    /// without relying on its destructor.
171    ///
172    /// Note that there is no guarantee provided about which value in the
173    /// pool is returned. That is, calling get, dropping the guard (causing
174    /// the value to go back into the pool) and then calling get again is
175    /// *not* guaranteed to return the same value received in the first `get`
176    /// call.
177    #[inline]
178    pub fn get(&self) -> PoolGuard<'_, T, F, MAX_POOL_STACKS> {
179        PoolGuard(self.0.get())
180    }
181}
182
183impl<T: core::fmt::Debug, F> core::fmt::Debug for Pool<T, F> {
184    fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
185        f.debug_tuple("Pool").field(&self.0).finish()
186    }
187}
188
189/// A guard that is returned when a caller requests a value from the pool.
190///
191/// The purpose of the guard is to use RAII to automatically put the value
192/// back in the pool once it's dropped.
193pub struct PoolGuard<'a, T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize>(
194    inner::PoolGuard<'a, T, F, MAX_POOL_STACKS>,
195);
196
197impl<'a, T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize>
198    PoolGuard<'a, T, F, MAX_POOL_STACKS>
199{
200    /// Consumes this guard and puts it back into the pool.
201    ///
202    /// This circumvents the guard's `Drop` implementation. This can be useful
203    /// in circumstances where the automatic `Drop` results in poorer codegen,
204    /// such as calling non-inlined functions.
205    #[inline]
206    pub fn put(this: PoolGuard<'_, T, F, MAX_POOL_STACKS>) {
207        inner::PoolGuard::put(this.0);
208    }
209}
210
211impl<'a, T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize> core::ops::Deref
212    for PoolGuard<'a, T, F, MAX_POOL_STACKS>
213{
214    type Target = T;
215
216    #[inline]
217    fn deref(&self) -> &T {
218        self.0.value()
219    }
220}
221
222impl<'a, T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize>
223    core::ops::DerefMut for PoolGuard<'a, T, F, MAX_POOL_STACKS>
224{
225    #[inline]
226    fn deref_mut(&mut self) -> &mut T {
227        self.0.value_mut()
228    }
229}
230
231impl<
232        'a,
233        T: Send + core::fmt::Debug,
234        F: Fn() -> T,
235        const MAX_POOL_STACKS: usize,
236    > core::fmt::Debug for PoolGuard<'a, T, F, MAX_POOL_STACKS>
237{
238    fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
239        f.debug_tuple("PoolGuard").field(&self.0).finish()
240    }
241}
242
243#[cfg(feature = "std")]
244mod inner {
245    use core::{
246        cell::UnsafeCell,
247        panic::{RefUnwindSafe, UnwindSafe},
248        sync::atomic::{AtomicUsize, Ordering},
249    };
250
251    use alloc::{boxed::Box, vec, vec::Vec};
252
253    use std::{sync::Mutex, thread_local};
254
255    /// An atomic counter used to allocate thread IDs.
256    ///
257    /// We specifically start our counter at 3 so that we can use the values
258    /// less than it as sentinels.
259    static COUNTER: AtomicUsize = AtomicUsize::new(3);
260
261    /// A thread ID indicating that there is no owner. This is the initial
262    /// state of a pool. Once a pool has an owner, there is no way to change
263    /// it.
264    static THREAD_ID_UNOWNED: usize = 0;
265
266    /// A thread ID indicating that the special owner value is in use and not
267    /// available. This state is useful for avoiding a case where the owner
268    /// of a pool calls `get` before putting the result of a previous `get`
269    /// call back into the pool.
270    static THREAD_ID_INUSE: usize = 1;
271
272    /// This sentinel is used to indicate that a guard has already been dropped
273    /// and should not be re-dropped. We use this because our drop code can be
274    /// called outside of Drop and thus there could be a bug in the internal
275    /// implementation that results in trying to put the same guard back into
276    /// the same pool multiple times, and *that* could result in UB if we
277    /// didn't mark the guard as already having been put back in the pool.
278    ///
279    /// So this isn't strictly necessary, but this let's us define some
280    /// routines as safe (like PoolGuard::put_imp) that we couldn't otherwise
281    /// do.
282    static THREAD_ID_DROPPED: usize = 2;
283
284    // The number of stacks we use inside of the pool. These are only used for
285    // non-owners. That is, these represent the "slow" path.
286    //
287    // In the original implementation of this pool, we only used a single
288    // stack. While this might be okay for a couple threads, the prevalence of
289    // 32, 64 and even 128 core CPUs has made it untenable. The contention
290    // such an environment introduces when threads are doing a lot of searches
291    // on short haystacks (a not uncommon use case) is palpable and leads to
292    // huge slowdowns.
293    //
294    // This constant reflects a change from using one stack to the number of
295    // stacks that this constant is set to. The stack for a particular thread
296    // is simply chosen by `thread_id % MAX_POOL_STACKS`. The idea behind
297    // this setup is that there should be a good chance that accesses to the
298    // pool will be distributed over several stacks instead of all of them
299    // converging to one.
300    //
301    // This is not a particularly smart or dynamic strategy. Fixing this to a
302    // specific number has at least two downsides. First is that it will help,
303    // say, an 8 core CPU more than it will a 128 core CPU. (But, crucially,
304    // it will still help the 128 core case.) Second is that this may wind
305    // up being a little wasteful with respect to memory usage. Namely, if a
306    // regex is used on one thread and then moved to another thread, then it
307    // could result in creating a new copy of the data in the pool even though
308    // only one is actually needed.
309    //
310    // And that memory usage bit is why this is set to 8 and not, say, 64.
311    // Keeping it at 8 limits, to an extent, how much unnecessary memory can
312    // be allocated.
313    //
314    // In an ideal world, we'd be able to have something like this:
315    //
316    // * Grow the number of stacks as the number of concurrent callers
317    // increases. I spent a little time trying this, but even just adding an
318    // atomic addition/subtraction for each pop/push for tracking concurrent
319    // callers led to a big perf hit. Since even more work would seemingly be
320    // required than just an addition/subtraction, I abandoned this approach.
321    // * The maximum amount of memory used should scale with respect to the
322    // number of concurrent callers and *not* the total number of existing
323    // threads. This is primarily why the `thread_local` crate isn't used, as
324    // as some environments spin up a lot of threads. This led to multiple
325    // reports of extremely high memory usage (often described as memory
326    // leaks).
327    // * Even more ideally, the pool should contract in size. That is, it
328    // should grow with bursts and then shrink. But this is a pretty thorny
329    // issue to tackle and it might be better to just not.
330    // * It would be nice to explore the use of, say, a lock-free stack
331    // instead of using a mutex to guard a `Vec` that is ultimately just
332    // treated as a stack. The main thing preventing me from exploring this
333    // is the ABA problem. The `crossbeam` crate has tools for dealing with
334    // this sort of problem (via its epoch based memory reclamation strategy),
335    // but I can't justify bringing in all of `crossbeam` as a dependency of
336    // `regex` for this.
337    //
338    // See this issue for more context and discussion:
339    // https://github.com/rust-lang/regex/issues/934
340    // const MAX_POOL_STACKS: usize = 32;
341
342    thread_local!(
343        /// A thread local used to assign an ID to a thread.
344        static THREAD_ID: usize = {
345            let next = COUNTER.fetch_add(1, Ordering::Relaxed);
346            // SAFETY: We cannot permit the reuse of thread IDs since reusing a
347            // thread ID might result in more than one thread "owning" a pool,
348            // and thus, permit accessing a mutable value from multiple threads
349            // simultaneously without synchronization. The intent of this panic
350            // is to be a sanity check. It is not expected that the thread ID
351            // space will actually be exhausted in practice. Even on a 32-bit
352            // system, it would require spawning 2^32 threads (although they
353            // wouldn't all need to run simultaneously, so it is in theory
354            // possible).
355            //
356            // This checks that the counter never wraps around, since atomic
357            // addition wraps around on overflow.
358            if next == 0 {
359                panic!("regex: thread ID allocation space exhausted");
360            }
361            next
362        };
363    );
364
365    /// This puts each stack in the pool below into its own cache line. This is
366    /// an absolutely critical optimization that tends to have the most impact
367    /// in high contention workloads. Without forcing each mutex protected
368    /// into its own cache line, high contention exacerbates the performance
369    /// problem by causing "false sharing." By putting each mutex in its own
370    /// cache-line, we avoid the false sharing problem and the affects of
371    /// contention are greatly reduced.
372    #[derive(Debug)]
373    #[repr(C, align(64))]
374    struct CacheLine<T>(T);
375
376    /// A thread safe pool utilizing std-only features.
377    ///
378    /// The main difference between this and the simplistic alloc-only pool is
379    /// the use of std::sync::Mutex and an "owner thread" optimization that
380    /// makes accesses by the owner of a pool faster than all other threads.
381    /// This makes the common case of running a regex within a single thread
382    /// faster by avoiding mutex unlocking.
383    pub(super) struct Pool<T, F, const MAX_POOL_STACKS: usize> {
384        /// A function to create more T values when stack is empty and a caller
385        /// has requested a T.
386        create: F,
387        /// Multiple stacks of T values to hand out. These are used when a Pool
388        /// is accessed by a thread that didn't create it.
389        ///
390        /// Conceptually this is `Mutex<Vec<Box<T>>>`, but sharded out to make
391        /// it scale better under high contention work-loads. We index into
392        /// this sequence via `thread_id % stacks.len()`.
393        stacks: Vec<CacheLine<Mutex<Vec<Box<T>>>>>,
394        /// The ID of the thread that owns this pool. The owner is the thread
395        /// that makes the first call to 'get'. When the owner calls 'get', it
396        /// gets 'owner_val' directly instead of returning a T from 'stack'.
397        /// See comments elsewhere for details, but this is intended to be an
398        /// optimization for the common case that makes getting a T faster.
399        ///
400        /// It is initialized to a value of zero (an impossible thread ID) as a
401        /// sentinel to indicate that it is unowned.
402        owner: AtomicUsize,
403        /// A value to return when the caller is in the same thread that
404        /// first called `Pool::get`.
405        ///
406        /// This is set to None when a Pool is first created, and set to Some
407        /// once the first thread calls Pool::get.
408        owner_val: UnsafeCell<Option<T>>,
409    }
410
411    // SAFETY: Since we want to use a Pool from multiple threads simultaneously
412    // behind an Arc, we need for it to be Sync. In cases where T is sync,
413    // Pool<T> would be Sync. However, since we use a Pool to store mutable
414    // scratch space, we wind up using a T that has interior mutability and is
415    // thus itself not Sync. So what we *really* want is for our Pool<T> to by
416    // Sync even when T is not Sync (but is at least Send).
417    //
418    // The only non-sync aspect of a Pool is its 'owner_val' field, which is
419    // used to implement faster access to a pool value in the common case of
420    // a pool being accessed in the same thread in which it was created. The
421    // 'stack' field is also shared, but a Mutex<T> where T: Send is already
422    // Sync. So we only need to worry about 'owner_val'.
423    //
424    // The key is to guarantee that 'owner_val' can only ever be accessed from
425    // one thread. In our implementation below, we guarantee this by only
426    // returning the 'owner_val' when the ID of the current thread matches the
427    // ID of the thread that first called 'Pool::get'. Since this can only ever
428    // be one thread, it follows that only one thread can access 'owner_val' at
429    // any point in time. Thus, it is safe to declare that Pool<T> is Sync when
430    // T is Send.
431    //
432    // If there is a way to achieve our performance goals using safe code, then
433    // I would very much welcome a patch. As it stands, the implementation
434    // below tries to balance safety with performance. The case where a Regex
435    // is used from multiple threads simultaneously will suffer a bit since
436    // getting a value out of the pool will require unlocking a mutex.
437    //
438    // We require `F: Send + Sync` because we call `F` at any point on demand,
439    // potentially from multiple threads simultaneously.
440    unsafe impl<T: Send, F: Send + Sync, const MAX_POOL_STACKS: usize> Sync
441        for Pool<T, F, MAX_POOL_STACKS>
442    {
443    }
444
445    // If T is UnwindSafe, then since we provide exclusive access to any
446    // particular value in the pool, the pool should therefore also be
447    // considered UnwindSafe.
448    //
449    // We require `F: UnwindSafe + RefUnwindSafe` because we call `F` at any
450    // point on demand, so it needs to be unwind safe on both dimensions for
451    // the entire Pool to be unwind safe.
452    impl<
453            T: UnwindSafe,
454            F: UnwindSafe + RefUnwindSafe,
455            const MAX_POOL_STACKS: usize,
456        > UnwindSafe for Pool<T, F, MAX_POOL_STACKS>
457    {
458    }
459
460    // If T is UnwindSafe, then since we provide exclusive access to any
461    // particular value in the pool, the pool should therefore also be
462    // considered RefUnwindSafe.
463    //
464    // We require `F: UnwindSafe + RefUnwindSafe` because we call `F` at any
465    // point on demand, so it needs to be unwind safe on both dimensions for
466    // the entire Pool to be unwind safe.
467    impl<
468            T: UnwindSafe,
469            F: UnwindSafe + RefUnwindSafe,
470            const MAX_POOL_STACKS: usize,
471        > RefUnwindSafe for Pool<T, F, MAX_POOL_STACKS>
472    {
473    }
474
475    impl<T, F, const MAX_POOL_STACKS: usize> Pool<T, F, MAX_POOL_STACKS> {
476        /// Create a new pool. The given closure is used to create values in
477        /// the pool when necessary.
478        pub(super) fn new(create: F) -> Pool<T, F, MAX_POOL_STACKS> {
479            // FIXME: Now that we require 1.65+, Mutex::new is available as
480            // const... So we can almost mark this function as const. But of
481            // course, we're creating a Vec of stacks below (we didn't when I
482            // originally wrote this code). It seems like the best way to work
483            // around this would be to use a `[Stack; MAX_POOL_STACKS]` instead
484            // of a `Vec<Stack>`. I refrained from making this change at time
485            // of writing (2023/10/08) because I was making a lot of other
486            // changes at the same time and wanted to do this more carefully.
487            // Namely, because of the cache line optimization, that `[Stack;
488            // MAX_POOL_STACKS]` would be quite big. It's unclear how bad (if
489            // at all) that would be.
490            //
491            // Another choice would be to lazily allocate the stacks, but...
492            // I'm not so sure about that. Seems like a fair bit of complexity?
493            //
494            // Maybe there's a simple solution I'm missing.
495            //
496            // ... OK, I tried to fix this. First, I did it by putting `stacks`
497            // in an `UnsafeCell` and using a `Once` to lazily initialize it.
498            // I benchmarked it and everything looked okay. I then made this
499            // function `const` and thought I was just about done. But the
500            // public pool type wraps its inner pool in a `Box` to keep its
501            // size down. Blech.
502            //
503            // So then I thought that I could push the box down into this
504            // type (and leave the non-std version unboxed) and use the same
505            // `UnsafeCell` technique to lazily initialize it. This has the
506            // downside of the `Once` now needing to get hit in the owner fast
507            // path, but maybe that's OK? However, I then realized that we can
508            // only lazily initialize `stacks`, `owner` and `owner_val`. The
509            // `create` function needs to be put somewhere outside of the box.
510            // So now the pool is a `Box`, `Once` and a function. Now we're
511            // starting to defeat the point of boxing in the first place. So I
512            // backed out that change too.
513            //
514            // Back to square one. I maybe we just don't make a pool's
515            // constructor const and live with it. It's probably not a huge
516            // deal.
517            let mut stacks = Vec::with_capacity(MAX_POOL_STACKS);
518            for _ in 0..stacks.capacity() {
519                stacks.push(CacheLine(Mutex::new(vec![])));
520            }
521            let owner = AtomicUsize::new(THREAD_ID_UNOWNED);
522            let owner_val = UnsafeCell::new(None); // init'd on first access
523            Pool { create, stacks, owner, owner_val }
524        }
525    }
526
527    impl<T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize>
528        Pool<T, F, MAX_POOL_STACKS>
529    {
530        /// Get a value from the pool. This may block if another thread is also
531        /// attempting to retrieve a value from the pool.
532        #[inline]
533        pub(super) fn get(&self) -> PoolGuard<'_, T, F, MAX_POOL_STACKS> {
534            // Our fast path checks if the caller is the thread that "owns"
535            // this pool. Or stated differently, whether it is the first thread
536            // that tried to extract a value from the pool. If it is, then we
537            // can return a T to the caller without going through a mutex.
538            //
539            // SAFETY: We must guarantee that only one thread gets access
540            // to this value. Since a thread is uniquely identified by the
541            // THREAD_ID thread local, it follows that if the caller's thread
542            // ID is equal to the owner, then only one thread may receive this
543            // value. This is also why we can get away with what looks like a
544            // racy load and a store. We know that if 'owner == caller', then
545            // only one thread can be here, so we don't need to worry about any
546            // other thread setting the owner to something else.
547            let caller = THREAD_ID.with(|id| *id);
548            let owner = self.owner.load(Ordering::Acquire);
549            if caller == owner {
550                // N.B. We could also do a CAS here instead of a load/store,
551                // but ad hoc benchmarking suggests it is slower. And a lot
552                // slower in the case where `get_slow` is common.
553                self.owner.store(THREAD_ID_INUSE, Ordering::Release);
554                return self.guard_owned(caller);
555            }
556            self.get_slow(caller, owner)
557        }
558
559        /// This is the "slow" version that goes through a mutex to pop an
560        /// allocated value off a stack to return to the caller. (Or, if the
561        /// stack is empty, a new value is created.)
562        ///
563        /// If the pool has no owner, then this will set the owner.
564        #[cold]
565        fn get_slow(
566            &self,
567            caller: usize,
568            owner: usize,
569        ) -> PoolGuard<'_, T, F, MAX_POOL_STACKS> {
570            if owner == THREAD_ID_UNOWNED {
571                // This sentinel means this pool is not yet owned. We try to
572                // atomically set the owner. If we do, then this thread becomes
573                // the owner and we can return a guard that represents the
574                // special T for the owner.
575                //
576                // Note that we set the owner to a different sentinel that
577                // indicates that the owned value is in use. The owner ID will
578                // get updated to the actual ID of this thread once the guard
579                // returned by this function is put back into the pool.
580                let res = self.owner.compare_exchange(
581                    THREAD_ID_UNOWNED,
582                    THREAD_ID_INUSE,
583                    Ordering::AcqRel,
584                    Ordering::Acquire,
585                );
586                if res.is_ok() {
587                    // SAFETY: A successful CAS above implies this thread is
588                    // the owner and that this is the only such thread that
589                    // can reach here. Thus, there is no data race.
590                    unsafe {
591                        *self.owner_val.get() = Some((self.create)());
592                    }
593                    return self.guard_owned(caller);
594                }
595            }
596            let stack_id = caller % self.stacks.len();
597            // We try to acquire exclusive access to this thread's stack, and
598            // if so, grab a value from it if we can. We put this in a loop so
599            // that it's easy to tweak and experiment with a different number
600            // of tries. In the end, I couldn't see anything obviously better
601            // than one attempt in ad hoc testing.
602            for _ in 0..1 {
603                let mut stack = match self.stacks[stack_id].0.try_lock() {
604                    Err(_) => continue,
605                    Ok(stack) => stack,
606                };
607                if let Some(value) = stack.pop() {
608                    return self.guard_stack(value);
609                }
610                // Unlock the mutex guarding the stack before creating a fresh
611                // value since we no longer need the stack.
612                drop(stack);
613                let value = Box::new((self.create)());
614                return self.guard_stack(value);
615            }
616            // We're only here if we could get access to our stack, so just
617            // create a new value. This seems like it could be wasteful, but
618            // waiting for exclusive access to a stack when there's high
619            // contention is brutal for perf.
620            self.guard_stack_transient(Box::new((self.create)()))
621        }
622
623        /// Puts a value back into the pool. Callers don't need to call this.
624        /// Once the guard that's returned by 'get' is dropped, it is put back
625        /// into the pool automatically.
626        #[inline]
627        fn put_value(&self, value: Box<T>) {
628            let caller = THREAD_ID.with(|id| *id);
629            let stack_id = caller % self.stacks.len();
630            // As with trying to pop a value from this thread's stack, we
631            // merely attempt to get access to push this value back on the
632            // stack. If there's too much contention, we just give up and throw
633            // the value away.
634            //
635            // Interestingly, in ad hoc benchmarking, it is beneficial to
636            // attempt to push the value back more than once, unlike when
637            // popping the value. I don't have a good theory for why this is.
638            // I guess if we drop too many values then that winds up forcing
639            // the pop operation to create new fresh values and thus leads to
640            // less reuse. There's definitely a balancing act here.
641            for _ in 0..10 {
642                let mut stack = match self.stacks[stack_id].0.try_lock() {
643                    Err(_) => continue,
644                    Ok(stack) => stack,
645                };
646                stack.push(value);
647                return;
648            }
649        }
650
651        /// Create a guard that represents the special owned T.
652        #[inline]
653        fn guard_owned(
654            &self,
655            caller: usize,
656        ) -> PoolGuard<'_, T, F, MAX_POOL_STACKS> {
657            PoolGuard { pool: self, value: Err(caller), discard: false }
658        }
659
660        /// Create a guard that contains a value from the pool's stack.
661        #[inline]
662        fn guard_stack(
663            &self,
664            value: Box<T>,
665        ) -> PoolGuard<'_, T, F, MAX_POOL_STACKS> {
666            PoolGuard { pool: self, value: Ok(value), discard: false }
667        }
668
669        /// Create a guard that contains a value from the pool's stack with an
670        /// instruction to throw away the value instead of putting it back
671        /// into the pool.
672        #[inline]
673        fn guard_stack_transient(
674            &self,
675            value: Box<T>,
676        ) -> PoolGuard<'_, T, F, MAX_POOL_STACKS> {
677            PoolGuard { pool: self, value: Ok(value), discard: true }
678        }
679    }
680
681    impl<T: core::fmt::Debug, F, const MAX_POOL_STACKS: usize> core::fmt::Debug
682        for Pool<T, F, MAX_POOL_STACKS>
683    {
684        fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
685            f.debug_struct("Pool")
686                .field("stacks", &self.stacks)
687                .field("owner", &self.owner)
688                .field("owner_val", &self.owner_val)
689                .finish()
690        }
691    }
692
693    /// A guard that is returned when a caller requests a value from the pool.
694    pub(super) struct PoolGuard<
695        'a,
696        T: Send,
697        F: Fn() -> T,
698        const MAX_POOL_STACKS: usize,
699    > {
700        /// The pool that this guard is attached to.
701        pool: &'a Pool<T, F, MAX_POOL_STACKS>,
702        /// This is Err when the guard represents the special "owned" value.
703        /// In which case, the value is retrieved from 'pool.owner_val'. And
704        /// in the special case of `Err(THREAD_ID_DROPPED)`, it means the
705        /// guard has been put back into the pool and should no longer be used.
706        value: Result<Box<T>, usize>,
707        /// When true, the value should be discarded instead of being pushed
708        /// back into the pool. We tend to use this under high contention, and
709        /// this allows us to avoid inflating the size of the pool. (Because
710        /// under contention, we tend to create more values instead of waiting
711        /// for access to a stack of existing values.)
712        discard: bool,
713    }
714
715    impl<'a, T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize>
716        PoolGuard<'a, T, F, MAX_POOL_STACKS>
717    {
718        /// Return the underlying value.
719        #[inline]
720        pub(super) fn value(&self) -> &T {
721            match self.value {
722                Ok(ref v) => &**v,
723                // SAFETY: This is safe because the only way a PoolGuard gets
724                // created for self.value=Err is when the current thread
725                // corresponds to the owning thread, of which there can only
726                // be one. Thus, we are guaranteed to be providing exclusive
727                // access here which makes this safe.
728                //
729                // Also, since 'owner_val' is guaranteed to be initialized
730                // before an owned PoolGuard is created, the unchecked unwrap
731                // is safe.
732                Err(id) => unsafe {
733                    // This assert is *not* necessary for safety, since we
734                    // should never be here if the guard had been put back into
735                    // the pool. This is a sanity check to make sure we didn't
736                    // break an internal invariant.
737                    debug_assert_ne!(THREAD_ID_DROPPED, id);
738                    (*self.pool.owner_val.get()).as_ref().unwrap_unchecked()
739                },
740            }
741        }
742
743        /// Return the underlying value as a mutable borrow.
744        #[inline]
745        pub(super) fn value_mut(&mut self) -> &mut T {
746            match self.value {
747                Ok(ref mut v) => &mut **v,
748                // SAFETY: This is safe because the only way a PoolGuard gets
749                // created for self.value=None is when the current thread
750                // corresponds to the owning thread, of which there can only
751                // be one. Thus, we are guaranteed to be providing exclusive
752                // access here which makes this safe.
753                //
754                // Also, since 'owner_val' is guaranteed to be initialized
755                // before an owned PoolGuard is created, the unwrap_unchecked
756                // is safe.
757                Err(id) => unsafe {
758                    // This assert is *not* necessary for safety, since we
759                    // should never be here if the guard had been put back into
760                    // the pool. This is a sanity check to make sure we didn't
761                    // break an internal invariant.
762                    debug_assert_ne!(THREAD_ID_DROPPED, id);
763                    (*self.pool.owner_val.get()).as_mut().unwrap_unchecked()
764                },
765            }
766        }
767
768        /// Consumes this guard and puts it back into the pool.
769        #[inline]
770        pub(super) fn put(this: PoolGuard<'_, T, F, MAX_POOL_STACKS>) {
771            // Since this is effectively consuming the guard and putting the
772            // value back into the pool, there's no reason to run its Drop
773            // impl after doing this. I don't believe there is a correctness
774            // problem with doing so, but there's definitely a perf problem
775            // by redoing this work. So we avoid it.
776            let mut this = core::mem::ManuallyDrop::new(this);
777            this.put_imp();
778        }
779
780        /// Puts this guard back into the pool by only borrowing the guard as
781        /// mutable. This should be called at most once.
782        #[inline(always)]
783        fn put_imp(&mut self) {
784            match core::mem::replace(&mut self.value, Err(THREAD_ID_DROPPED)) {
785                Ok(value) => {
786                    // If we were told to discard this value then don't bother
787                    // trying to put it back into the pool. This occurs when
788                    // the pop operation failed to acquire a lock and we
789                    // decided to create a new value in lieu of contending for
790                    // the lock.
791                    if self.discard {
792                        return;
793                    }
794                    self.pool.put_value(value);
795                }
796                // If this guard has a value "owned" by the thread, then
797                // the Pool guarantees that this is the ONLY such guard.
798                // Therefore, in order to place it back into the pool and make
799                // it available, we need to change the owner back to the owning
800                // thread's ID. But note that we use the ID that was stored in
801                // the guard, since a guard can be moved to another thread and
802                // dropped. (A previous iteration of this code read from the
803                // THREAD_ID thread local, which uses the ID of the current
804                // thread which may not be the ID of the owning thread! This
805                // also avoids the TLS access, which is likely a hair faster.)
806                Err(owner) => {
807                    // If we hit this point, it implies 'put_imp' has been
808                    // called multiple times for the same guard which in turn
809                    // corresponds to a bug in this implementation.
810                    assert_ne!(THREAD_ID_DROPPED, owner);
811                    self.pool.owner.store(owner, Ordering::Release);
812                }
813            }
814        }
815    }
816
817    impl<'a, T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize> Drop
818        for PoolGuard<'a, T, F, { MAX_POOL_STACKS }>
819    {
820        #[inline]
821        fn drop(&mut self) {
822            self.put_imp();
823        }
824    }
825
826    impl<
827            'a,
828            T: Send + core::fmt::Debug,
829            F: Fn() -> T,
830            const MAX_POOL_STACKS: usize,
831        > core::fmt::Debug for PoolGuard<'a, T, F, { MAX_POOL_STACKS }>
832    {
833        fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
834            f.debug_struct("PoolGuard")
835                .field("pool", &self.pool)
836                .field("value", &self.value)
837                .finish()
838        }
839    }
840}
841
842// FUTURE: We should consider using Mara Bos's nearly-lock-free version of this
843// here: https://gist.github.com/m-ou-se/5fdcbdf7dcf4585199ce2de697f367a4.
844//
845// One reason why I did things with a "mutex" below is that it isolates the
846// safety concerns to just the Mutex, where as the safety of Mara's pool is a
847// bit more sprawling. I also expect this code to not be used that much, and
848// so is unlikely to get as much real world usage with which to test it. That
849// means the "obviously correct" lever is an important one.
850//
851// The specific reason to use Mara's pool is that it is likely faster and also
852// less likely to hit problems with spin-locks, although it is not completely
853// impervious to them.
854//
855// The best solution to this problem, probably, is a truly lock free pool. That
856// could be done with a lock free linked list. The issue is the ABA problem. It
857// is difficult to avoid, and doing so is complex. BUT, the upshot of that is
858// that if we had a truly lock free pool, then we could also use it above in
859// the 'std' pool instead of a Mutex because it should be completely free the
860// problems that come from spin-locks.
861#[cfg(not(feature = "std"))]
862mod inner {
863    use core::{
864        cell::UnsafeCell,
865        panic::{RefUnwindSafe, UnwindSafe},
866        sync::atomic::{AtomicBool, Ordering},
867    };
868
869    use alloc::{boxed::Box, vec, vec::Vec};
870
871    /// A thread safe pool utilizing alloc-only features.
872    ///
873    /// Unlike the std version, it doesn't seem possible(?) to implement the
874    /// "thread owner" optimization because alloc-only doesn't have any concept
875    /// of threads. So the best we can do is just a normal stack. This will
876    /// increase latency in alloc-only environments.
877    pub(super) struct Pool<T, F, const MAX_POOL_STACKS: usize> {
878        /// A stack of T values to hand out. These are used when a Pool is
879        /// accessed by a thread that didn't create it.
880        stack: Mutex<Vec<Box<T>>>,
881        /// A function to create more T values when stack is empty and a caller
882        /// has requested a T.
883        create: F,
884    }
885
886    // If T is UnwindSafe, then since we provide exclusive access to any
887    // particular value in the pool, it should therefore also be considered
888    // RefUnwindSafe.
889    impl<T: UnwindSafe, F: UnwindSafe, const MAX_POOL_STACKS: usize>
890        RefUnwindSafe for Pool<T, F, MAX_POOL_STACKS>
891    {
892    }
893
894    impl<T, F, const MAX_POOL_STACKS: usize> Pool<T, F, MAX_POOL_STACKS> {
895        /// Create a new pool. The given closure is used to create values in
896        /// the pool when necessary.
897        pub(super) const fn new(create: F) -> Pool<T, F, MAX_POOL_STACKS> {
898            Pool { stack: Mutex::new(vec![]), create }
899        }
900    }
901
902    impl<T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize>
903        Pool<T, F, MAX_POOL_STACKS>
904    {
905        /// Get a value from the pool. This may block if another thread is also
906        /// attempting to retrieve a value from the pool.
907        #[inline]
908        pub(super) fn get(&self) -> PoolGuard<'_, T, F, MAX_POOL_STACKS> {
909            let mut stack = self.stack.lock();
910            let value = match stack.pop() {
911                None => Box::new((self.create)()),
912                Some(value) => value,
913            };
914            PoolGuard { pool: self, value: Some(value) }
915        }
916
917        /// Puts a value back into the pool. Callers don't need to call this.
918        /// Once the guard that's returned by 'get' is dropped, it is put back
919        /// into the pool automatically.
920        #[inline]
921        fn put_value(&self, value: Box<T>) {
922            let mut stack = self.stack.lock();
923            stack.push(value);
924        }
925    }
926
927    impl<T: core::fmt::Debug, F, const MAX_POOL_STACKS: usize>
928        core::fmt::Debug for Pool<T, F, MAX_POOL_STACKS>
929    {
930        fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
931            f.debug_struct("Pool").field("stack", &self.stack).finish()
932        }
933    }
934
935    /// A guard that is returned when a caller requests a value from the pool.
936    pub(super) struct PoolGuard<
937        'a,
938        T: Send,
939        F: Fn() -> T,
940        const MAX_POOL_STACKS: usize,
941    > {
942        /// The pool that this guard is attached to.
943        pool: &'a Pool<T, F, MAX_POOL_STACKS>,
944        /// This is None after the guard has been put back into the pool.
945        value: Option<Box<T>>,
946    }
947
948    impl<'a, T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize>
949        PoolGuard<'a, T, F, MAX_POOL_STACKS>
950    {
951        /// Return the underlying value.
952        #[inline]
953        pub(super) fn value(&self) -> &T {
954            self.value.as_deref().unwrap()
955        }
956
957        /// Return the underlying value as a mutable borrow.
958        #[inline]
959        pub(super) fn value_mut(&mut self) -> &mut T {
960            self.value.as_deref_mut().unwrap()
961        }
962
963        /// Consumes this guard and puts it back into the pool.
964        #[inline]
965        pub(super) fn put(this: PoolGuard<'_, T, F, MAX_POOL_STACKS>) {
966            // Since this is effectively consuming the guard and putting the
967            // value back into the pool, there's no reason to run its Drop
968            // impl after doing this. I don't believe there is a correctness
969            // problem with doing so, but there's definitely a perf problem
970            // by redoing this work. So we avoid it.
971            let mut this = core::mem::ManuallyDrop::new(this);
972            this.put_imp();
973        }
974
975        /// Puts this guard back into the pool by only borrowing the guard as
976        /// mutable. This should be called at most once.
977        #[inline(always)]
978        fn put_imp(&mut self) {
979            if let Some(value) = self.value.take() {
980                self.pool.put_value(value);
981            }
982        }
983    }
984
985    impl<'a, T: Send, F: Fn() -> T, const MAX_POOL_STACKS: usize> Drop
986        for PoolGuard<'a, T, F, MAX_POOL_STACKS>
987    {
988        #[inline]
989        fn drop(&mut self) {
990            self.put_imp();
991        }
992    }
993
994    impl<
995            'a,
996            T: Send + core::fmt::Debug,
997            F: Fn() -> T,
998            const MAX_POOL_STACKS: usize,
999        > core::fmt::Debug for PoolGuard<'a, T, F, MAX_POOL_STACKS>
1000    {
1001        fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
1002            f.debug_struct("PoolGuard")
1003                .field("pool", &self.pool)
1004                .field("value", &self.value)
1005                .finish()
1006        }
1007    }
1008
1009    /// A spin-lock based mutex. Yes, I have read spinlocks cosnidered
1010    /// harmful[1], and if there's a reasonable alternative choice, I'll
1011    /// happily take it.
1012    ///
1013    /// I suspect the most likely alternative here is a Treiber stack, but
1014    /// implementing one correctly in a way that avoids the ABA problem looks
1015    /// subtle enough that I'm not sure I want to attempt that. But otherwise,
1016    /// we only need a mutex in order to implement our pool, so if there's
1017    /// something simpler we can use that works for our `Pool` use case, then
1018    /// that would be great.
1019    ///
1020    /// Note that this mutex does not do poisoning.
1021    ///
1022    /// [1]: https://matklad.github.io/2020/01/02/spinlocks-considered-harmful.html
1023    #[derive(Debug)]
1024    struct Mutex<T> {
1025        locked: AtomicBool,
1026        data: UnsafeCell<T>,
1027    }
1028
1029    // SAFETY: Since a Mutex guarantees exclusive access, as long as we can
1030    // send it across threads, it must also be Sync.
1031    unsafe impl<T: Send> Sync for Mutex<T> {}
1032
1033    impl<T> Mutex<T> {
1034        /// Create a new mutex for protecting access to the given value across
1035        /// multiple threads simultaneously.
1036        const fn new(value: T) -> Mutex<T> {
1037            Mutex {
1038                locked: AtomicBool::new(false),
1039                data: UnsafeCell::new(value),
1040            }
1041        }
1042
1043        /// Lock this mutex and return a guard providing exclusive access to
1044        /// `T`. This blocks if some other thread has already locked this
1045        /// mutex.
1046        #[inline]
1047        fn lock(&self) -> MutexGuard<'_, T> {
1048            while self
1049                .locked
1050                .compare_exchange(
1051                    false,
1052                    true,
1053                    Ordering::AcqRel,
1054                    Ordering::Acquire,
1055                )
1056                .is_err()
1057            {
1058                core::hint::spin_loop();
1059            }
1060            // SAFETY: The only way we're here is if we successfully set
1061            // 'locked' to true, which implies we must be the only thread here
1062            // and thus have exclusive access to 'data'.
1063            let data = unsafe { &mut *self.data.get() };
1064            MutexGuard { locked: &self.locked, data }
1065        }
1066    }
1067
1068    /// A guard that derefs to &T and &mut T. When it's dropped, the lock is
1069    /// released.
1070    #[derive(Debug)]
1071    struct MutexGuard<'a, T> {
1072        locked: &'a AtomicBool,
1073        data: &'a mut T,
1074    }
1075
1076    impl<'a, T> core::ops::Deref for MutexGuard<'a, T> {
1077        type Target = T;
1078
1079        #[inline]
1080        fn deref(&self) -> &T {
1081            self.data
1082        }
1083    }
1084
1085    impl<'a, T> core::ops::DerefMut for MutexGuard<'a, T> {
1086        #[inline]
1087        fn deref_mut(&mut self) -> &mut T {
1088            self.data
1089        }
1090    }
1091
1092    impl<'a, T> Drop for MutexGuard<'a, T> {
1093        #[inline]
1094        fn drop(&mut self) {
1095            // Drop means 'data' is no longer accessible, so we can unlock
1096            // the mutex.
1097            self.locked.store(false, Ordering::Release);
1098        }
1099    }
1100}
1101
1102#[cfg(test)]
1103mod tests {
1104    use core::panic::{RefUnwindSafe, UnwindSafe};
1105
1106    use alloc::{boxed::Box, vec, vec::Vec};
1107
1108    use super::*;
1109
1110    #[test]
1111    fn oibits() {
1112        fn assert_oitbits<T: Send + Sync + UnwindSafe + RefUnwindSafe>() {}
1113        assert_oitbits::<Pool<Vec<u32>>>();
1114        assert_oitbits::<Pool<core::cell::RefCell<Vec<u32>>>>();
1115        assert_oitbits::<
1116            Pool<
1117                Vec<u32>,
1118                Box<
1119                    dyn Fn() -> Vec<u32>
1120                        + Send
1121                        + Sync
1122                        + UnwindSafe
1123                        + RefUnwindSafe,
1124                >,
1125            >,
1126        >();
1127    }
1128
1129    // Tests that Pool implements the "single owner" optimization. That is, the
1130    // thread that first accesses the pool gets its own copy, while all other
1131    // threads get distinct copies.
1132    #[cfg(feature = "std")]
1133    #[test]
1134    fn thread_owner_optimization() {
1135        use std::{cell::RefCell, sync::Arc, vec};
1136
1137        let pool: Arc<Pool<RefCell<Vec<char>>>> =
1138            Arc::new(Pool::new(|| RefCell::new(vec!['a'])));
1139        pool.get().borrow_mut().push('x');
1140
1141        let pool1 = pool.clone();
1142        let t1 = std::thread::spawn(move || {
1143            let guard = pool1.get();
1144            guard.borrow_mut().push('y');
1145        });
1146
1147        let pool2 = pool.clone();
1148        let t2 = std::thread::spawn(move || {
1149            let guard = pool2.get();
1150            guard.borrow_mut().push('z');
1151        });
1152
1153        t1.join().unwrap();
1154        t2.join().unwrap();
1155
1156        // If we didn't implement the single owner optimization, then one of
1157        // the threads above is likely to have mutated the [a, x] vec that
1158        // we stuffed in the pool before spawning the threads. But since
1159        // neither thread was first to access the pool, and because of the
1160        // optimization, we should be guaranteed that neither thread mutates
1161        // the special owned pool value.
1162        //
1163        // (Technically this is an implementation detail and not a contract of
1164        // Pool's API.)
1165        assert_eq!(vec!['a', 'x'], *pool.get().borrow());
1166    }
1167
1168    // This tests that if the "owner" of a pool asks for two values, then it
1169    // gets two distinct values and not the same one. This test failed in the
1170    // course of developing the pool, which in turn resulted in UB because it
1171    // permitted getting aliasing &mut borrows to the same place in memory.
1172    #[test]
1173    fn thread_owner_distinct() {
1174        let pool = Pool::<_, _, 8>::new(|| vec!['a']);
1175
1176        {
1177            let mut g1 = pool.get();
1178            let v1 = &mut *g1;
1179            let mut g2 = pool.get();
1180            let v2 = &mut *g2;
1181            v1.push('b');
1182            v2.push('c');
1183            assert_eq!(&mut vec!['a', 'b'], v1);
1184            assert_eq!(&mut vec!['a', 'c'], v2);
1185        }
1186        // This isn't technically guaranteed, but we
1187        // expect to now get the "owned" value (the first
1188        // call to 'get()' above) now that it's back in
1189        // the pool.
1190        assert_eq!(&mut vec!['a', 'b'], &mut *pool.get());
1191    }
1192
1193    // This tests that we can share a guard with another thread, mutate the
1194    // underlying value and everything works. This failed in the course of
1195    // developing a pool since the pool permitted 'get()' to return the same
1196    // value to the owner thread, even before the previous value was put back
1197    // into the pool. This in turn resulted in this test producing a data race.
1198    #[cfg(feature = "std")]
1199    #[test]
1200    fn thread_owner_sync() {
1201        let pool = Pool::<_, _, 8>::new(|| vec!['a']);
1202        {
1203            let mut g1 = pool.get();
1204            let mut g2 = pool.get();
1205            std::thread::scope(|s| {
1206                s.spawn(|| {
1207                    g1.push('b');
1208                });
1209                s.spawn(|| {
1210                    g2.push('c');
1211                });
1212            });
1213
1214            let v1 = &mut *g1;
1215            let v2 = &mut *g2;
1216            assert_eq!(&mut vec!['a', 'b'], v1);
1217            assert_eq!(&mut vec!['a', 'c'], v2);
1218        }
1219
1220        // This isn't technically guaranteed, but we
1221        // expect to now get the "owned" value (the first
1222        // call to 'get()' above) now that it's back in
1223        // the pool.
1224        assert_eq!(&mut vec!['a', 'b'], &mut *pool.get());
1225    }
1226
1227    // This tests that if we move a PoolGuard that is owned by the current
1228    // thread to another thread and drop it, then the thread owner doesn't
1229    // change. During development of the pool, this test failed because the
1230    // PoolGuard assumed it was dropped in the same thread from which it was
1231    // created, and thus used the current thread's ID as the owner, which could
1232    // be different than the actual owner of the pool.
1233    #[cfg(feature = "std")]
1234    #[test]
1235    fn thread_owner_send_drop() {
1236        let pool = Pool::<_, _, 8>::new(|| vec!['a']);
1237        // Establishes this thread as the owner.
1238        {
1239            pool.get().push('b');
1240        }
1241        std::thread::scope(|s| {
1242            // Sanity check that we get the same value back.
1243            // (Not technically guaranteed.)
1244            let mut g = pool.get();
1245            assert_eq!(&vec!['a', 'b'], &*g);
1246            // Now push it to another thread and drop it.
1247            s.spawn(move || {
1248                g.push('c');
1249            })
1250            .join()
1251            .unwrap();
1252        });
1253        // Now check that we're still the owner. This is not technically
1254        // guaranteed by the API, but is true in practice given the thread
1255        // owner optimization.
1256        assert_eq!(&vec!['a', 'b', 'c'], &*pool.get());
1257    }
1258}