Rust Extended Generic ECS
The Rust Extended Generic ECS is an Entity Component System (ECS) based design with an additional scene, object layer and event system.
Features
- No use of Rc or RefCell.
- Support for custom state/context owned by ECS invoker.
- Uses generics in order to represent both the component layer and the system layer.
- Built-in event system.
- Built-in Scene / object layer.