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//! System actors — ECS systems that process AssetDB components.
//!
//! Components (data) live in the AssetDB. Systems (logic) are DAG actors.
//!
//! Scene-specific systems are prefixed "Scene" (physics, camera, lights, materials,
//! billboard, skybox, weather).
//! Universal systems (tween, timeline, state machine, behavior, layout, text) work across domains.
// Shared entity selector
// Scene systems (game/3D)
// Universal systems (motion design, interactive animation, design engineering)
pub use SceneBillboardSystemActor;
pub use SceneCameraSystemActor;
pub use SceneLightCollectorActor;
pub use SceneMaterialSystemActor;
pub use ScenePhysicsSystemActor;
pub use SceneSkyboxSystemActor;
pub use SceneWeatherSystemActor;
pub use BehaviorSystemActor;
pub use LayoutSyncSystemActor;
pub use StateMachineSystemActor;
pub use TextRenderSystemActor;
pub use TextSdfSystemActor;
pub use TimelineSystemActor;
pub use TweenSystemActor;