use crate::{Actor, ActorBehavior, Message, Port};
use anyhow::{Error, Result};
use reflow_actor::{message::EncodableValue, ActorContext};
use reflow_actor_macro::actor;
use serde_json::json;
use std::collections::HashMap;
use std::sync::Arc;
#[actor(
GamepadInputActor,
inports::<1>(),
outports::<50>(event, axes, buttons, sticks),
state(MemoryState)
)]
pub async fn gamepad_input_actor(ctx: ActorContext) -> Result<HashMap<String, Message>, Error> {
let e = super::extract_event_data(&ctx);
let axes: Vec<f64> = e
.get("axes")
.and_then(|v| v.as_array())
.map(|arr| arr.iter().filter_map(|v| v.as_f64()).collect())
.unwrap_or_default();
let mut out = HashMap::new();
out.insert(
"event".to_string(),
Message::object(EncodableValue::from(e.clone())),
);
let axes_enc: Vec<EncodableValue> = axes
.iter()
.map(|&v| EncodableValue::from(json!(v)))
.collect();
out.insert("axes".to_string(), Message::Array(Arc::new(axes_enc)));
out.insert(
"buttons".to_string(),
Message::object(EncodableValue::from(
e.get("buttons").cloned().unwrap_or(json!([])),
)),
);
let lx = axes.first().copied().unwrap_or(0.0);
let ly = axes.get(1).copied().unwrap_or(0.0);
let rx = axes.get(2).copied().unwrap_or(0.0);
let ry = axes.get(3).copied().unwrap_or(0.0);
out.insert(
"sticks".to_string(),
Message::object(EncodableValue::from(
json!({ "left": { "x": lx, "y": ly }, "right": { "x": rx, "y": ry } }),
)),
);
Ok(out)
}