reefast 0.0.1

Rust Engine for Eve Fit Analysis, Statistics and Theorycrafting.
Documentation
// enum State {
//     Offline,
//     Online,
//     Active,
//     Overheat,
// }
//
// enum EffectMode {
//     // In this mode rules vary, depending on effect category:
//     // - Offline: effects from this category are run when item is in offline+ state, and when they
//     // do not have fitting usage chance specified
//     // - Online: effects from this category are run when item is in online+ state, and when item has
//     // runnable 'online' effect
//     // - Active: effects from this category are run when item is in active+ state, and only when
//     // effect is default item effect
//     // - Overload: effects from this category are run when item is in overload+ state
//     FullCompliance,
//     // Effects in this mode are always run if item's state is high enough to run it
//     StateCompliance,
//     // Effects in this mode are always running no matter what
//     ForceRun,
//     // Effects in this mode are never running no matter what
//     ForceStop,
// }