Module redirect::pipeline::sampler [] [src]

texture sampling schemes

Structs

BorderColor

border colors

Filter

filtering options for texture sampling. more info

StaticSamplerDesc

describes a static sampler

TextureAddressMode

texture addressing modes when coordinates outside normalized boundary

Constants

BORDER_COLOR_OPAQUE_BLACK
BORDER_COLOR_OPAQUE_WHITE
BORDER_COLOR_TRANSPARENT_BLACK
FILTER_ANISOTROPIC
FILTER_COMPARISON_ANISOTROPIC
FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
FILTER_COMPARISON_MIN_MAG_MIP_POINT
FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
FILTER_MAXIMUM_ANISOTROPIC
FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT
FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT
FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR
FILTER_MAXIMUM_MIN_MAG_MIP_POINT
FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR
FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR
FILTER_MINIMUM_ANISOTROPIC
FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT
FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT
FILTER_MINIMUM_MIN_MAG_MIP_LINEAR
FILTER_MINIMUM_MIN_MAG_MIP_POINT
FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR
FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR
FILTER_MIN_LINEAR_MAG_MIP_POINT
FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
FILTER_MIN_MAG_LINEAR_MIP_POINT
FILTER_MIN_MAG_MIP_LINEAR
FILTER_MIN_MAG_MIP_POINT
FILTER_MIN_MAG_POINT_MIP_LINEAR
FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
FILTER_MIN_POINT_MAG_MIP_LINEAR
TEXTURE_ADDRESS_MODE_BORDER

set to a "border color"

TEXTURE_ADDRESS_MODE_CLAMP

clamp to values at normalized boundary

TEXTURE_ADDRESS_MODE_MIRROR

filp at every integer junction

TEXTURE_ADDRESS_MODE_MIRROR_ONCE

take the absolution value of texture coordinates, then clamp to the boundary

TEXTURE_ADDRESS_MODE_WRAP

tile at every integer junction, essentially repeating the textures