recycle_vec 1.0.3

Provides a method for Vec to recycle it's backing allocation for use with another Vec of different type.
Documentation
# recycle_vec

This crate provides a `recycle` extension method for `Vec`.
It's intended to change the type of the `Vec` while "recycling"
the underlying allocation. This is a trick that is useful especially
when storing data with short lifetimes in `Vec`:
```
    let mut objects: Vec<Object<'static>> = Vec::new();

    while let Some(byte_chunk) = stream.next() { // byte_chunk only lives this scope
        let mut objects_temp: Vec<Object<'_>> = objects.recycle();

        // Zero-copy parsing; Object has references to chunk
        deserialize(byte_chunk, &mut objects_temp)?;
        db_connection.insert(&objects_temp).execute()?;

        objects = objects_temp.recycle();
    } // byte_chunk lifetime ends
```
## Notes about safety
This crate uses internally `unsafe` to achieve it's functionality.
However, it provides a safe interface. To achieve safety, it does
the following precautions:
1. It truncates the `Vec` to zero length, dropping all the values.
This ensures that no values of arbitrary types are transmuted
accidentally.
2. It checks that the sizes and alignments of the source and target
types match. This ensures that the underlying block of memory backing
`Vec` is compatible layout-wise.
3. It creates a new `Vec` value using `from_raw_parts` instead of
transmuting, an operation whose soundness would be questionable.