Recursive reference

This crate provides a way to traverse recursive structures easily and safely. Rust's lifetime rules will usually force you to either only walk forward through the structure, or use recursion, calling your method recursively every time you go down a node, and returning every time you want to go back up, which leads to terrible code.
Instead, you can use the RecRef type, to safely and dynamically walk up
and down your recursive structure.
documentation crates.io repository
Examples
Say we have a recursive linked list structure
We can use a RecRef directly
use *;
We can also wrap a RecRef in a walker struct
use *;
With a RecRef you can
- Use the current reference (i.e, the top reference).
the
RecRefis a smart pointer to it. - Freeze the current reference
and extend the
RecRefwith a new reference derived from it, usingextendand similar functions. for example, push to the stack a reference to the child of the current node. - Pop the stack to get back to the previous reference, unfreezing it.
Alternative Comparison
There are many alternatives to using RecRef. They all have their upsides and downsides.
We only compare them to RecRef, so we only list the downsides that RecRef solves.
Many of these alternatives can be better, depending on the usecase. Here are they, roughly from the basic to the sophisticated:
- Plain recursive data structures. They require writing recursive functions where the recursion matches exactly with your access pattern. Anything but the most basic functions are very hard to write this way.
- Pointer-based data structures can be efficient and convenient, but unsafe.
RcandRefCellbased data structures can be convenient, but require overhead to store metadata and check it. They also make ownership bugs surface at runtime rather than compile time. (You might want to look atstatic-rc, which is a crate that can improve this).- Slab-based. That is, store all of your nodes in some kind of collection, and have the links be
indices into the collection.
- Requires your pointers to go through an extra indirection.
- Your structure will be tied to the slab (you can't split parts of it and send them to another owner)
- If you give a borrow to the structure, the whole structure could be changed.
- Arena-based recursive data structures. That is, an arena is like a slab, that can't delete its elements, and can therefore give long-lasting references to its elements.
- The nodes can't be freed until the whole structure is freed.
- Your structure will be tied to the arena (you can't split parts of it and send them to another owner)
- There are also alternative cells in the
qcellcrate and theghost-cellcrate, and maybe even more Interesting options.
RecRef Pros
RecRefcan be used with any existing data structure, including any data structure that is not written by you.RecRefcan work with plain structures,Rc/RefCellbased structures, arena based structures, and so on. Although, working with plain structures is recommended.RecRefincurs no space overhead to the structure.RecRefis safe and doesn't panic.RecRefdoes not tie it down, i.e, prevent you from splitting the structure's ownership.
RecRef Cons
RecRefonly allows you to modify your structure at a single point at a time.- The
RecRefitself requires a space overhead the size of your path in the recursive structure when traversing it. It also takes some time to pop and push elements to the vector. This is the same overhead that is needed in every structure that doesn't have parent pointers. - The
RecRefis overall efficient, but internally pushes elements to a vector.
Minor details
- All code is tested with a real-world library under miri.
- Since version "0.3.0", the library requires rust version 1.53 to compile correctly. If it is not present, use version "0.2.0".
- Internally,
RecRefpushes and pops elements from a vector. That means that the library requires an allocator to be present. In addition, it means that you might have latency problems if you're using a very largeRecRef. This can be theoretically solved by switching theRecRefto a low-latency stack.
Safety
The RecRef type is implemented using unsafe rust, but provides a safe interface.
The RecRef's methods' types guarantee that the references will always have a legal lifetime
and will respect rust's borrow rules, even if that lifetime is not known in advance.
The RecRef obeys rust's borrowing rules, by simulating freezing. Whenever
you extend a RecRef with a reference child_ref that is derived from the current
reference parent_ref, the RecRef freezes parent_ref, and no longer allows
parent_ref to be used.
When child_ref will be popped from the RecRef,
parent_ref will be allowed to be used again.
This is essentially the same as what would have happened if you wrote your functions recursively, but it's decoupled from the actual call stack.
Another important point to consider is the safety of
the actual call to extend: see its documentation.
License
dual licensed with MIT and APACHE 2.0