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TaskState

Struct TaskState 

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pub struct TaskState {
    pub id: TaskId,
    pub description: String,
    pub team: String,
    pub name: String,
    pub started_at: DateTime<Utc>,
    pub output_tx: UnboundedSender<String>,
    pub final_result: Mutex<Option<Result<String, String>>>,
    pub completed_notify: Arc<Notify>,
    /* private fields */
}
Expand description

Full state of a single background task.

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§id: TaskId

Stable opaque task ID. Use this for task_get, task_stop, etc.

§description: String

Human-readable description (e.g. the goal the agent was given).

§team: String

Team this task belongs to, if any. Empty string means “no team”.

§name: String

Teammate name within the team (empty if not a teammate).

§started_at: DateTime<Utc>

When the task was started.

§output_tx: UnboundedSender<String>

Channel sender for the inner agent to push more output.

§final_result: Mutex<Option<Result<String, String>>>

Set when a final result (Ok or Err) is captured. Read by task_get / task_output and reported as the task’s terminal status. Held in an Option so the registry can record the outcome even after the JoinHandle finishes.

§completed_notify: Arc<Notify>

Fired once when the task reaches any terminal state (Completed / Failed / Stopped). Uses notify_one() so a completion that happens while a waiter is mid-turn is not lost — the next .notified() poll consumes the stored permit. Mirrors the BackgroundJobManager pattern in src/tools/run_background.rs. Used by task_output(block=true) to wait event-driven instead of busy-polling.

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impl TaskState

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pub fn new( description: impl Into<String>, team: impl Into<String>, name: impl Into<String>, ) -> (Self, TaskId)

Create a new in-memory task state. The caller must call set_handle to attach the JoinHandle once the task is spawned.

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pub async fn set_handle(&self, handle: JoinHandle<()>)

Attach the JoinHandle for cancellation / awaiting.

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pub async fn status(&self) -> TaskStatus

Read the current status (cloned).

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pub async fn append_output(&self, line: String)

Append a single output line to the buffer.

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pub async fn output_snapshot(&self) -> Vec<String>

Read a snapshot of the output buffer.

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pub async fn drain_output(&self) -> usize

Drain any pending output from the inner channel into self.output. Returns the number of new lines drained.

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pub async fn stop(&self) -> bool

Cancel the task. Returns true if a running handle was found and aborted.

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pub async fn mark_completed(&self, output: String)

Mark the task as completed with the given output text.

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pub async fn mark_failed(&self, err: String)

Mark the task as failed.

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pub fn completed_notify(&self) -> Arc<Notify> ⓘ

Return a clone of the completion-notify handle.

Callers can select! on completed_notify().notified() to wake when the task enters any terminal state (Completed / Failed / Stopped), instead of polling status(). Mirrors BackgroundJobManager::completed_notify.

Trait Implementations§

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impl Debug for TaskState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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