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use crate;
/// The ability to recursively collapse some type into some output type, frame by frame.
///
/// # Example: A tree of integers
///
/// Here's an example showing how to use [`Collapsible`] to collapse a binary tree of integers,
/// where nodes hold two subnodes and no data and leaves hold a single `usize` value
///
/// ```rust
/// # use recursion::*;
/// enum IntTree {
/// Leaf { value: usize },
/// Node { left: Box<Self>, right: Box<Self> },
/// }
///
/// # impl IntTree {
/// # fn node(left: Self, right: Self) -> Self {
/// # Self::Node {
/// # left: Box::new(left),
/// # right: Box::new(right),
/// # }
/// # }
/// # fn leaf(value: usize) -> Self {
/// # Self::Leaf { value }
/// # }
/// # }
/// ```
///
/// ## Defining a frame type
///
/// For working with values of type `IntTree`, we'll define an `IntTreeFrame<A>` frame type
/// that represents a single layer of the `IntTree` structure, with `A` subbed in for `Box<Self>`
///
/// ```rust
/// # use recursion::*;
/// enum IntTreeFrame<A> {
/// Leaf { value: usize },
/// Node { left: A, right: A },
/// }
/// impl MappableFrame for IntTreeFrame<PartiallyApplied> { /*...*/
/// # type Frame<X> = IntTreeFrame<X>;
/// #
/// # fn map_frame<A, B>(input: Self::Frame<A>, mut f: impl FnMut(A) -> B) -> Self::Frame<B> {
/// # match input {
/// # IntTreeFrame::Leaf { value } => IntTreeFrame::Leaf { value },
/// # IntTreeFrame::Node { left, right } => IntTreeFrame::Node {
/// # left: f(left),
/// # right: f(right),
/// # },
/// # }
/// # }
/// }
/// ```
///
/// ## Implementing Collapsible
///
/// Then we can define a collapse instance for `IntTree`
///
/// ```rust
/// # use recursion::*;
/// # enum IntTree {
/// # Leaf { value: usize },
/// # Node { left: Box<Self>, right: Box<Self> },
/// # }
/// # impl IntTree {
/// # fn node(left: Self, right: Self) -> Self { Self::Node{left: Box::new(left), right: Box::new(right)}}
/// # fn leaf(value: usize) -> Self { Self::Leaf{value}}
/// # }
/// # enum IntTreeFrame<A> {
/// # Leaf { value: usize },
/// # Node { left: A, right: A },
/// # }
/// # impl MappableFrame for IntTreeFrame<PartiallyApplied> {
/// # type Frame<X> = IntTreeFrame<X>;
/// #
/// # fn map_frame<A, B>(input: Self::Frame<A>, mut f: impl FnMut(A) -> B) -> Self::Frame<B> {
/// # match input {
/// # IntTreeFrame::Leaf { value } => IntTreeFrame::Leaf { value },
/// # IntTreeFrame::Node { left, right } => IntTreeFrame::Node {
/// # left: f(left),
/// # right: f(right),
/// # },
/// # }
/// # }
/// # }
/// impl<'a> Collapsible for &'a IntTree {
/// type FrameToken = IntTreeFrame<PartiallyApplied>;
///
/// fn into_frame(self) -> <Self::FrameToken as MappableFrame>::Frame<Self> {
/// match self {
/// IntTree::Leaf { value } => IntTreeFrame::Leaf { value: *value },
/// IntTree::Node { left, right } => IntTreeFrame::Node {
/// left: left.as_ref(),
/// right: right.as_ref(),
/// },
/// }
/// }
/// }
/// ```
///
/// ## Collapsing a tree into a value
///
/// Finally, we can use our [`Collapsible`] instance to collapse an example tree into a single value.
/// In this case, we're just doing something simple - counting the number of leaves in the structure
///
/// ```rust
/// # use recursion::*;
/// # #[derive(Debug, PartialEq, Eq)]
/// # enum IntTree {
/// # Leaf { value: usize },
/// # Node { left: Box<Self>, right: Box<Self> },
/// # }
/// # impl IntTree {
/// # fn node(left: Self, right: Self) -> Self { Self::Node{left: Box::new(left), right: Box::new(right)}}
/// # fn leaf(value: usize) -> Self { Self::Leaf{value}}
/// # }
///
/// # enum IntTreeFrame<A> {
/// # Leaf { value: usize },
/// # Node { left: A, right: A },
/// # }
/// # impl MappableFrame for IntTreeFrame<PartiallyApplied> {
/// # type Frame<X> = IntTreeFrame<X>;
/// #
/// # fn map_frame<A, B>(input: Self::Frame<A>, mut f: impl FnMut(A) -> B) -> Self::Frame<B> {
/// # match input {
/// # IntTreeFrame::Leaf { value } => IntTreeFrame::Leaf { value },
/// # IntTreeFrame::Node { left, right } => IntTreeFrame::Node {
/// # left: f(left),
/// # right: f(right),
/// # },
/// # }
/// # }
/// # }
/// # impl<'a> Collapsible for &'a IntTree {
/// # type FrameToken = IntTreeFrame<PartiallyApplied>;
/// #
/// # fn into_frame(self) -> <Self::FrameToken as MappableFrame>::Frame<Self> {
/// # match self {
/// # IntTree::Leaf { value } => IntTreeFrame::Leaf { value: *value },
/// # IntTree::Node { left, right } => IntTreeFrame::Node {
/// # left: left.as_ref(),
/// # right: right.as_ref(),
/// # },
/// # }
/// # }
/// # }
/// let tree = IntTree::node(
/// IntTree::node(IntTree::leaf(0), IntTree::leaf(0)),
/// IntTree::node(IntTree::leaf(0), IntTree::leaf(0)),
/// );
///
/// let leaf_count = tree.collapse_frames(|frame| match frame {
/// IntTreeFrame::Leaf { value } => 1,
/// IntTreeFrame::Node { left, right } => left + right,
/// });
///
/// assert_eq!(leaf_count, 4)
/// ```