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use crate::;
/// Transformations to vec3d
///
/// # Arguments
///
/// * `mag` - The magnitude of the spherical coordinate.
/// * `theta` - The polar angle of the spherical coordinate.
/// * `phi` - The azimuthal angle of the spherical coordinate.
///
/// # Returns
///
/// A [`Vec3d`] representing the Cartesian coordinates.
/// Transformations to spherical coordinates
///
/// # Arguments
///
/// * `pos` - The Cartesian coordinates to convert.
///
/// # Returns
///
/// A [`Spherical`] struct representing the spherical coordinates.