realism/
render.rs

1use glam::Mat4;
2
3#[derive(Debug, Clone)]
4pub enum RenderCommand {
5    DrawMesh(DrawMeshCommand),
6}
7
8#[derive(Debug, Clone)]
9pub struct DrawMeshCommand {
10    pub mesh_id: u64,
11    pub material_id: u64,
12    pub transform: Mat4,
13}