(
bindings: {
Jump: [
(input: Key(Space)),
(input: GamepadButton(South)), // A/Cross
],
MoveX: [
(input: Key(D), scale: 1.0),
(input: Key(A), scale: -1.0),
(input: GamepadAxis(LeftStickX)),
],
MoveY: [
(input: Key(W), scale: 1.0),
(input: Key(S), scale: -1.0),
(input: GamepadAxis(LeftStickY)),
],
Attack: [
(input: MouseButton(Left)),
],
}
)