mod render;
#[cfg(target_arch = "wasm32")]
mod dom;
#[cfg(target_arch = "wasm32")]
mod events;
#[cfg(target_arch = "wasm32")]
mod hydrate;
pub use render::{render_to_string, RenderOutput};
#[cfg(target_arch = "wasm32")]
pub use dom::{mount, mount_to_body};
#[cfg(target_arch = "wasm32")]
pub use hydrate::hydrate;