mod auto_layout;
mod space_info;
mod space_view;
mod space_view_entity_picker;
mod space_view_heuristics;
mod space_view_highlights;
mod viewport;
mod viewport_blueprint;
mod viewport_blueprint_ui;
pub mod blueprint_components;
pub use space_info::SpaceInfoCollection;
pub use space_view::SpaceViewBlueprint;
pub use viewport::{Viewport, ViewportState};
pub use viewport_blueprint::ViewportBlueprint;
pub mod external {
pub use re_space_view;
}
pub mod item_ui {
use re_data_ui::item_ui;
use re_viewer_context::{Item, ViewerContext};
use crate::space_view::SpaceViewBlueprint;
pub fn space_view_button(
ctx: &mut ViewerContext<'_>,
ui: &mut egui::Ui,
space_view: &SpaceViewBlueprint,
) -> egui::Response {
let item = Item::SpaceView(space_view.id);
let is_selected = ctx.selection().contains(&item);
let response = ctx
.re_ui
.selectable_label_with_icon(
ui,
space_view.class(ctx.space_view_class_registry).icon(),
space_view.display_name.clone(),
is_selected,
)
.on_hover_text("Space View");
item_ui::cursor_interact_with_selectable(ctx, response, item)
}
}