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use re_byte_size::NamedMemUsageTree;
use re_entity_db::LogSource;
use re_renderer::WgpuResourcePoolStatistics;
use re_ui::{HasDesignTokens as _, UiExt as _, WindowFrameConfig};
use re_viewer_context::{ActiveStoreContext, StorageContext, store_hub::StoreHubStats};
use crate::{
app_blueprint::AppBlueprint, app_state::WelcomeScreenState, background_tasks::BackgroundTasks,
};
use super::{App, WindowDecorationsRequest};
impl App {
/// Top-level ui function.
///
/// Shows the viewer ui.
pub(super) fn ui_impl(
&mut self,
ui: &mut egui::Ui,
frame: &eframe::Frame,
app_blueprint: &AppBlueprint<'_>,
gpu_resource_stats: &WgpuResourcePoolStatistics,
active_store_context: Option<&ActiveStoreContext<'_>>,
storage_context: &StorageContext<'_>,
mem_usage_tree: Option<NamedMemUsageTree>,
store_stats: Option<&StoreHubStats>,
) {
let custom_window_decorations = self.custom_window_decorations();
let mut main_panel_frame = egui::Frame::default();
if self.custom_window_frame() {
// Add some margin so that we can later paint an outline around it all.
main_panel_frame.inner_margin = 1.0.into();
}
egui::CentralPanel::default()
.frame(main_panel_frame)
.show(ui, |ui| {
paint_background_fill(ui);
crate::ui::mobile_warning_ui(ui, custom_window_decorations);
if self.custom_window_frame() {
// The outer frame owns the rounded window background. Inner panels should not
// repaint opaque square corners over it.
ui.visuals_mut().panel_fill = egui::Color32::TRANSPARENT;
}
crate::ui::top_panel(
frame,
self,
app_blueprint,
active_store_context,
storage_context.hub,
gpu_resource_stats,
ui,
);
self.dev_panel_ui(
ui,
gpu_resource_stats,
mem_usage_tree,
store_stats,
active_store_context,
storage_context,
);
self.egui_debug_panel_ui(ui);
let egui_renderer = &mut frame
.wgpu_render_state()
.expect("Failed to get frame render state")
.renderer
.write();
if let Some(render_ctx) = egui_renderer
.callback_resources
.get_mut::<re_renderer::RenderContext>()
{
render_ctx.begin_frame(); // This may actually be called multiple times per egui frame, if we have a multi-pass layout frame.
// In some (rare) circumstances we run two egui passes in a single frame.
// This happens on call to `egui::Context::request_discard`.
let is_start_of_new_frame = ui.current_pass_index() == 0;
if is_start_of_new_frame {
if let Some(origin) = self.connection_registry.internal_origin() {
self.state.redap_servers.add_internal_server(
origin.clone(),
&self.connection_registry,
&self.async_runtime,
&self.egui_ctx,
self.command_sender.clone(),
);
if self.app_options().experimental.use_internal_catalog {
self.state.redap_servers.reveal_internal_catalog();
}
}
self.state.redap_servers.on_frame_start(
&self.connection_registry,
&self.async_runtime,
&self.egui_ctx,
self.startup_options.login_enabled(),
&self.command_sender,
);
// Install our url decorator so links render nicely. This is done every frame
// so the data stays up-to-date.
let url_name_lookup =
std::sync::Arc::new(self.state.redap_servers.build_url_lookup());
re_ui::UrlDecorator::set(
&self.egui_ctx,
re_viewer_context::make_url_decorator(
url_name_lookup,
self.egui_ctx.theme(),
),
);
}
self.texture_readback.poll_and_save_texture_readbacks(
render_ctx,
ui,
&self.command_sender,
&mut self.notifications,
);
self.state.show(
&self.app_env,
&self.startup_options,
app_blueprint,
ui,
render_ctx,
active_store_context,
storage_context,
&self.reflection,
&self.component_ui_registry,
&self.component_fallback_registry,
&self.view_class_registry,
&self.rx_log,
&self.command_sender,
&WelcomeScreenState {
hide_examples: self.startup_options.hide_welcome_screen,
opacity: self.welcome_screen_opacity(ui),
},
self.event_dispatcher.as_ref(),
&self.connection_registry,
&self.async_runtime,
self.custom_window_frame(),
);
render_ctx.before_submit();
self.show_text_logs_as_notifications();
}
});
if custom_window_decorations {
custom_windows_decorations_resize_ui(ui);
}
if self.app_options().show_notification_toasts {
self.notifications.show_toasts(ui);
}
}
fn dev_panel_ui(
&mut self,
ui: &mut egui::Ui,
gpu_resource_stats: &WgpuResourcePoolStatistics,
mem_usage_tree: Option<NamedMemUsageTree>,
store_stats: Option<&StoreHubStats>,
store_context: Option<&ActiveStoreContext<'_>>,
storage_context: &re_viewer_context::StorageContext<'_>,
) {
let window_frame = self.window_frame_config(ui.ctx());
let frame = egui::Frame {
fill: ui.visuals().panel_fill,
..ui.tokens().bottom_panel_frame(window_frame)
};
let external_trees = if self.dev_panel_open {
self.external_memory_users.captured_trees()
} else {
&[]
};
let mut dev_panel_open = self.dev_panel_open;
let mut close_requested = false;
egui::Panel::bottom("dev_panel")
.default_size(300.0)
.resizable(true)
.frame(frame)
.show_collapsible(ui, &mut dev_panel_open, |ui| {
let response = self.dev_panel.ui(
ui,
&self.state.app_options().memory_limit,
mem_usage_tree,
external_trees,
gpu_resource_stats,
store_stats,
store_context,
&self.state.time_controls,
storage_context,
);
close_requested = response.close_requested;
if response.repaint_requested {
ui.request_repaint();
}
});
// `show_collapsible` flips `dev_panel_open` when the user drags the panel closed:
self.dev_panel_open = dev_panel_open && !close_requested;
}
fn egui_debug_panel_ui(&mut self, ui: &mut egui::Ui) {
let egui_ctx = ui.ctx().clone();
let mut egui_debug_panel_open = self.egui_debug_panel_open;
egui::Panel::left("style_panel")
.default_size(300.0)
.resizable(true)
.frame(
ui.tokens()
.top_panel_frame(self.window_frame_config(ui.ctx())),
)
.show_collapsible(ui, &mut egui_debug_panel_open, |ui| {
egui::ScrollArea::vertical().show(ui, |ui| {
if ui
.button("request_discard")
.on_hover_text("Request a second layout pass. Just for testing.")
.clicked()
{
ui.request_discard("testing");
}
egui::CollapsingHeader::new("egui settings")
.default_open(false)
.show(ui, |ui| {
egui_ctx.settings_ui(ui);
});
egui::CollapsingHeader::new("egui inspection")
.default_open(false)
.show(ui, |ui| {
egui_ctx.inspection_ui(ui);
});
});
});
// `show_collapsible` flips `egui_debug_panel_open` when the user drags the panel closed:
self.egui_debug_panel_open = egui_debug_panel_open;
}
fn should_fade_in_welcome_screen(&self) -> bool {
if let Some(expect_data_soon) = self.startup_options.expect_data_soon {
return expect_data_soon;
}
// The reason for the fade-in is to avoid the welcome screen
// flickering quickly before receiving some data.
// So: if we expect data very soon, we do a fade-in.
for source in self.rx_log.sources() {
match &*source {
LogSource::File { .. }
| LogSource::HttpStream { .. }
| LogSource::RedapGrpcStream { .. }
| LogSource::Stdin
| LogSource::RrdWebEvent
| LogSource::Sdk
| LogSource::JsChannel { .. } => {
return true; // We expect data soon, so fade-in
}
// We start a gRPC server by default in native rerun, i.e. when just running `rerun`,
// and in that case fading in the welcome screen would be slightly annoying.
// However, we also use the gRPC server for sending data from the logging SDKs
// when they call `spawn()`, and in that case we really want to fade in the welcome screen.
// Therefore `spawn()` uses the special `--expect-data-soon` flag
// (handled earlier in this function), so here we know we are in the other case:
// a user calling `rerun` in their terminal (don't fade in).
LogSource::MessageProxy { .. } => {}
}
}
false // No special sources (or no sources at all), so don't fade in
}
/// Handle fading in the welcome screen, if we should.
fn welcome_screen_opacity(&self, egui_ctx: &egui::Context) -> f32 {
if self.should_fade_in_welcome_screen() {
// The reason for this delay is to avoid the welcome screen
// flickering quickly before receiving some data.
// The only time it has for that is between the call to `spawn` and sending the recording info,
// which should happen _right away_, so we only need a small delay.
// Why not skip the wlecome screen completely when we expect the data?
// Because maybe the data never comes.
let sec_since_first_shown = self.start_time.elapsed().as_secs_f32();
let opacity = egui::remap_clamp(sec_since_first_shown, 0.4..=0.6, 0.0..=1.0);
if opacity < 1.0 {
egui_ctx.request_repaint();
}
opacity
} else {
1.0
}
}
/// Show recent text log messages to the user as toast notifications.
fn show_text_logs_as_notifications(&mut self) {
re_tracing::profile_function!();
while let Ok(message) = self.text_log_rx.try_recv() {
self.notifications.add_log(message);
}
}
/// Whether we ā rather than the OS ā draw the window decorations this frame.
///
/// Everything that paints must use this, and never
/// [`re_viewer_context::AppOptions::custom_window_decorations`]: it is the state the
/// window is actually in, so the whole frame agrees even when the user flips the
/// setting mid-frame.
pub(crate) fn custom_window_decorations(&self) -> bool {
let custom = match self.window_decorations_request {
WindowDecorationsRequest::NotSent => re_ui::custom_window_decorations_default(),
WindowDecorationsRequest::Native => false,
WindowDecorationsRequest::Custom => true,
};
custom
// A screenshot should show the app, not the frame around it. We leave the
// window itself alone: the capture is of our surface, not of the OS chrome.
&& !self.is_screenshotting()
&& !self.app_env().is_test()
}
pub(crate) fn window_frame_config(&self, ctx: &egui::Context) -> WindowFrameConfig {
if self.custom_window_frame() {
WindowFrameConfig::custom(ctx)
} else {
WindowFrameConfig::Native
}
}
}
/// Add invisible resize handles for the compact title bar.
///
/// Disabling native decorations removes the OS-provided resize borders together
/// with the native title bar. This restores that interaction by placing thin
/// egui hit zones along the edges/corners and forwarding drag starts to winit
/// via [`egui::ViewportCommand::BeginResize`]. The actual resizing is still
/// performed by the windowing system.
#[cfg(not(target_arch = "wasm32"))]
fn custom_windows_decorations_resize_ui(ui: &egui::Ui) {
let fullscreen = ui.ctx().input(|i| i.viewport().fullscreen).unwrap_or(false);
let maximized = ui.ctx().input(|i| i.viewport().maximized).unwrap_or(false);
if fullscreen || maximized {
return;
}
let rect = ui.max_rect();
let resize_margin = 6.0;
let corner_size = 16.0;
// Corners get larger square hit zones so diagonal resizing is easy to grab.
// Edges get thin strips between the corners.
let resize_regions = [
(
egui::Rect::from_min_max(
rect.left_top(),
rect.left_top() + egui::vec2(corner_size, corner_size),
),
egui::ResizeDirection::NorthWest,
egui::CursorIcon::ResizeNorthWest,
"compact_title_bar_resize_nw",
),
(
egui::Rect::from_min_max(
rect.right_top() - egui::vec2(corner_size, 0.0),
rect.right_top() + egui::vec2(0.0, corner_size),
),
egui::ResizeDirection::NorthEast,
egui::CursorIcon::ResizeNorthEast,
"compact_title_bar_resize_ne",
),
(
egui::Rect::from_min_max(
rect.left_bottom() - egui::vec2(0.0, corner_size),
rect.left_bottom() + egui::vec2(corner_size, 0.0),
),
egui::ResizeDirection::SouthWest,
egui::CursorIcon::ResizeSouthWest,
"compact_title_bar_resize_sw",
),
(
egui::Rect::from_min_max(
rect.right_bottom() - egui::vec2(corner_size, corner_size),
rect.right_bottom(),
),
egui::ResizeDirection::SouthEast,
egui::CursorIcon::ResizeSouthEast,
"compact_title_bar_resize_se",
),
(
egui::Rect::from_min_max(
rect.left_top() + egui::vec2(corner_size, 0.0),
rect.right_top() + egui::vec2(-corner_size, resize_margin),
),
egui::ResizeDirection::North,
egui::CursorIcon::ResizeNorth,
"compact_title_bar_resize_n",
),
(
egui::Rect::from_min_max(
rect.left_bottom() + egui::vec2(corner_size, -resize_margin),
rect.right_bottom() + egui::vec2(-corner_size, 0.0),
),
egui::ResizeDirection::South,
egui::CursorIcon::ResizeSouth,
"compact_title_bar_resize_s",
),
(
egui::Rect::from_min_max(
rect.left_top() + egui::vec2(0.0, corner_size),
rect.left_bottom() + egui::vec2(resize_margin, -corner_size),
),
egui::ResizeDirection::West,
egui::CursorIcon::ResizeWest,
"compact_title_bar_resize_w",
),
(
egui::Rect::from_min_max(
rect.right_top() + egui::vec2(-resize_margin, corner_size),
rect.right_bottom() + egui::vec2(0.0, -corner_size),
),
egui::ResizeDirection::East,
egui::CursorIcon::ResizeEast,
"compact_title_bar_resize_e",
),
];
for (rect, direction, cursor_icon, id) in resize_regions {
let response = ui.interact(rect, ui.id().with(id), egui::Sense::click_and_drag());
if response.hovered() || response.dragged() {
ui.ctx().set_cursor_icon(cursor_icon);
}
if response.drag_started_by(egui::PointerButton::Primary) {
ui.send_viewport_cmd(egui::ViewportCommand::BeginResize(direction));
}
}
}
fn paint_background_fill(ui: &egui::Ui) {
// This is required because the streams view (time panel)
// has rounded top corners, which leaves a gap.
// So we fill in that gap (and other) here.
// Of course this does some over-draw, but we have to live with that.
let tokens = ui.tokens();
let is_maximized = ui.ctx().input(|i| i.viewport().maximized == Some(true));
ui.painter().rect_filled(
ui.max_rect().expand(0.5),
tokens.native_window_corner_radius(is_maximized),
tokens.panel_bg_color,
);
}
#[cfg(target_arch = "wasm32")]
fn custom_windows_decorations_resize_ui(_ui: &egui::Ui) {}
pub(super) fn paint_custom_window_frame(egui_ctx: &egui::Context) {
let tokens = egui_ctx.tokens();
let painter = egui::Painter::new(
egui_ctx.clone(),
egui::LayerId::new(egui::Order::TOP, egui::Id::new("native_window_frame")),
egui::Rect::EVERYTHING,
);
let is_maximized = egui_ctx.input(|i| i.viewport().maximized == Some(true));
let corner_radius = tokens.native_window_corner_radius(is_maximized);
painter.rect_stroke(
egui_ctx.content_rect(),
corner_radius,
egui_ctx.tokens().native_frame_stroke,
egui::StrokeKind::Inside,
);
}
pub(super) fn preview_files_being_dropped(egui_ctx: &egui::Context) {
use egui::{Align2, Id, LayerId, Order, TextStyle};
// Preview hovering files:
if !egui_ctx.input(|i| i.raw.hovered_files.is_empty()) {
use std::fmt::Write as _;
let mut text = "Drop to load:\n".to_owned();
egui_ctx.input(|input| {
for file in &input.raw.hovered_files {
if let Some(path) = &file.path {
write!(text, "\n{}", path.display()).ok();
} else if !file.mime.is_empty() {
write!(text, "\n{}", file.mime).ok();
}
}
});
let painter =
egui_ctx.layer_painter(LayerId::new(Order::Foreground, Id::new("file_drop_target")));
let screen_rect = egui_ctx.content_rect();
painter.rect_filled(
screen_rect,
0.0,
egui_ctx
.global_style()
.visuals
.extreme_bg_color
.gamma_multiply_u8(192),
);
painter.text(
screen_rect.center(),
Align2::CENTER_CENTER,
text,
TextStyle::Body.resolve(&egui_ctx.global_style()),
egui_ctx.global_style().visuals.strong_text_color(),
);
}
}
// ----------------------------------------------------------------------------
pub(super) fn file_saver_progress_ui(
egui_ctx: &egui::Context,
background_tasks: &mut BackgroundTasks,
) {
if background_tasks.is_file_save_in_progress() {
// There's already a file save running in the background.
if let Some(res) = background_tasks.poll_file_saver_promise() {
// File save promise has returned.
match res {
Ok(path) => {
re_log::info!("File saved to {path:?}."); // this will also show a notification the user
}
Err(err) => {
re_log::error!("{err}"); // this will also show a notification the user
}
}
} else {
// File save promise is still running in the background.
// NOTE: not a toast, want something a bit more discreet here.
egui::Window::new("file_saver_spin")
.anchor(egui::Align2::RIGHT_BOTTOM, egui::Vec2::ZERO)
.title_bar(false)
.enabled(false)
.auto_sized()
.show(egui_ctx, |ui| {
ui.horizontal(|ui| {
ui.loading_indicator("Writing file to disk");
ui.label("Writing file to diskā¦");
})
});
}
}
}