use re_entity_db::EntityDb;
use re_types_core::Component;
pub(crate) fn validate_component<C: Component>(blueprint: &EntityDb) -> bool {
let engine = blueprint.storage_engine();
if let Some(data_type) = engine.store().lookup_datatype(&C::name())
&& data_type != C::arrow_datatype()
{
re_log::debug!(
"Unexpected datatype for component {:?}.\nFound: {:#?}\nExpected: {:#?}",
C::name(),
data_type,
C::arrow_datatype()
);
return false;
}
true
}