use re_viewer_context::{SystemCommandSender as _, ViewerContext};
use re_viewport::Viewport;
pub fn blueprint_panel_ui(
viewport: &mut Viewport<'_, '_>,
ctx: &ViewerContext<'_>,
ui: &mut egui::Ui,
) {
ctx.re_ui.panel_content(ui, |_, ui| {
ctx.re_ui.panel_title_bar_with_buttons(
ui,
"Blueprint",
Some("The Blueprint is where you can configure the Rerun Viewer"),
|ui| {
viewport.add_new_spaceview_button_ui(ctx, ui);
reset_blueprint_button_ui(ctx, ui);
},
);
});
viewport.tree_ui(ctx, ui);
}
fn reset_blueprint_button_ui(ctx: &ViewerContext<'_>, ui: &mut egui::Ui) {
if ctx
.re_ui
.small_icon_button(ui, &re_ui::icons::RESET)
.on_hover_text("Re-populate Viewport with automatically chosen Space Views")
.clicked()
{
ctx.command_sender
.send_system(re_viewer_context::SystemCommand::ResetBlueprint);
}
}