use re_viewer_context::ViewerContext;
use re_viewport::{SpaceInfoCollection, ViewportBlueprint};
pub fn blueprint_panel_ui(
blueprint: &mut ViewportBlueprint<'_>,
ctx: &mut ViewerContext<'_>,
ui: &mut egui::Ui,
spaces_info: &SpaceInfoCollection,
) {
ctx.re_ui.panel_content(ui, |_, ui| {
ctx.re_ui.panel_title_bar_with_buttons(
ui,
"Blueprint",
Some("The Blueprint is where you can configure the Rerun Viewer"),
|ui| {
blueprint.add_new_spaceview_button_ui(ctx, ui, spaces_info);
reset_button_ui(blueprint, ctx, ui, spaces_info);
},
);
blueprint.tree_ui(ctx, ui);
});
}
fn reset_button_ui(
blueprint: &mut ViewportBlueprint<'_>,
ctx: &ViewerContext<'_>,
ui: &mut egui::Ui,
spaces_info: &SpaceInfoCollection,
) {
if ctx
.re_ui
.small_icon_button(ui, &re_ui::icons::RESET)
.on_hover_text("Re-populate Viewport with automatically chosen Space Views")
.clicked()
{
blueprint.reset(ctx, spaces_info);
}
}