rdom-tui 0.5.0

Terminal rendering layer for rdom-core — flexbox layout, TUI styles, key/mouse events. Use rdom-core directly for headless DOM manipulation.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
//! Transition engine — observes property changes between cascade
//! passes, registers an `ActiveAnimation`, and writes interpolated
//! values into `TuiExt.presentation` each tick.
//!
//! Paint / layout / hit-test read the live values via the
//! `effective_*` helpers below — they fall back to `ComputedStyle`
//! when no animation is in flight.

use std::time::{Duration, Instant};

use rdom_core::{Dom, NodeId, NodeType};

use crate::ext::{StyleSlot, TuiExt};
use crate::layout::{Length, Size, ZIndex};
use crate::style::transition::{AnimatableProperty, TimingFunction, TransitionProperty};
use crate::style::{Color, ComputedStyle};

// ── Property identity (engine-internal) ───────────────────────────

/// Internal property identity tracked by an animation. Maps 1:1 to
/// `AnimatableProperty` plus the cascade-internal modifiers stored
/// on `ComputedStyle.modifiers`.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[non_exhaustive]
pub enum AnimatedProp {
    Fg,
    Bg,
    BorderFg,
    Width,
    Height,
    Padding,
    Gap,
    Top,
    Right,
    Bottom,
    Left,
    ZIndex,
}

impl AnimatedProp {
    pub fn css_name(self) -> &'static str {
        match self {
            AnimatedProp::Fg => "color",
            AnimatedProp::Bg => "background-color",
            AnimatedProp::BorderFg => "border-color",
            AnimatedProp::Width => "width",
            AnimatedProp::Height => "height",
            AnimatedProp::Padding => "padding",
            AnimatedProp::Gap => "gap",
            AnimatedProp::Top => "top",
            AnimatedProp::Right => "right",
            AnimatedProp::Bottom => "bottom",
            AnimatedProp::Left => "left",
            AnimatedProp::ZIndex => "z-index",
        }
    }

    /// The runtime property a named `transition-property` animates, or
    /// `None` for one this runtime does not interpolate
    /// (`AnimatableProperty` is `#[non_exhaustive]`): such a property
    /// changes discretely, as CSS Transitions 1 §2 does for any
    /// property that is not animatable.
    fn from_animatable(ap: AnimatableProperty) -> Option<Self> {
        Some(match ap {
            AnimatableProperty::Color => AnimatedProp::Fg,
            AnimatableProperty::BackgroundColor => AnimatedProp::Bg,
            AnimatableProperty::BorderColor => AnimatedProp::BorderFg,
            AnimatableProperty::Width => AnimatedProp::Width,
            AnimatableProperty::Height => AnimatedProp::Height,
            AnimatableProperty::Padding => AnimatedProp::Padding,
            AnimatableProperty::Gap => AnimatedProp::Gap,
            AnimatableProperty::Top => AnimatedProp::Top,
            AnimatableProperty::Right => AnimatedProp::Right,
            AnimatableProperty::Bottom => AnimatedProp::Bottom,
            AnimatableProperty::Left => AnimatedProp::Left,
            AnimatableProperty::ZIndex => AnimatedProp::ZIndex,
            _ => return None,
        })
    }
}

/// Boxed value of any animatable property. The variant matches
/// the property type 1:1; mismatched lerps just snap at midpoint.
#[derive(Debug, Clone, PartialEq)]
#[non_exhaustive]
pub enum AnimatedValue {
    Color(Color),
    Size(Size),
    Length(Length),
    U16(u16),
    Padding(crate::layout::Padding),
    ZIndex(ZIndex),
}

// ── Active animation ──────────────────────────────────────────────

#[derive(Debug, Clone)]
pub struct ActiveAnimation {
    pub node: NodeId,
    /// The element itself or one of its pseudo-elements.
    pub slot: StyleSlot,
    pub property: AnimatedProp,
    pub from: AnimatedValue,
    pub to: AnimatedValue,
    /// Set when the animation was registered. The visual start is
    /// `started_at + delay`.
    pub started_at: Instant,
    pub delay: Duration,
    pub duration: Duration,
    pub timing: TimingFunction,
    /// Tracks whether `transitionstart` already fired (after delay
    /// elapses). The engine's tick advance dispatches
    /// `transitionstart` on the first tick where now ≥ started_at
    /// + delay, then sets this true.
    pub started_dispatched: bool,
}

impl ActiveAnimation {
    /// Linear progress in [0, 1]. Reaches 0 before delay elapses.
    fn progress(&self, now: Instant) -> f32 {
        let elapsed = now.saturating_duration_since(self.started_at);
        if elapsed < self.delay {
            return 0.0;
        }
        let post_delay = elapsed - self.delay;
        if self.duration.is_zero() {
            return 1.0;
        }
        let t = post_delay.as_secs_f32() / self.duration.as_secs_f32();
        t.clamp(0.0, 1.0)
    }

    /// True once `now >= started_at + delay + duration`.
    fn is_done(&self, now: Instant) -> bool {
        let total = self.delay + self.duration;
        now.saturating_duration_since(self.started_at) >= total
    }

    /// Eased current value. Clamped to `to` once t reaches 1.0.
    fn current(&self, now: Instant) -> AnimatedValue {
        let t = self.timing.ease(self.progress(now));
        interpolate(&self.from, &self.to, t)
    }
}

// ── Registry ──────────────────────────────────────────────────────

/// All in-flight transitions for the App. Live in
/// `App.animations`; the cascade hook adds entries, the tick loop
/// advances + retires them.
#[derive(Debug, Default)]
pub struct AnimationRegistry {
    active: Vec<ActiveAnimation>,
    /// Events the engine wants the runtime to dispatch on the
    /// next event-pump cycle. The App drains this via
    /// `take_pending_events` after every tick.
    pending_events: Vec<PendingEvent>,
}

#[derive(Debug, Clone)]
pub struct PendingEvent {
    pub node: NodeId,
    pub slot: StyleSlot,
    pub kind: TransitionEventKind,
    pub property: AnimatedProp,
    pub elapsed_seconds: f32,
}

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[non_exhaustive]
pub enum TransitionEventKind {
    Start,
    End,
    Cancel,
}

impl AnimationRegistry {
    pub fn new() -> Self {
        Self::default()
    }

    pub fn is_empty(&self) -> bool {
        self.active.is_empty()
    }

    pub fn len(&self) -> usize {
        self.active.len()
    }

    pub fn take_pending_events(&mut self) -> Vec<PendingEvent> {
        std::mem::take(&mut self.pending_events)
    }

    /// Register a new animation, replacing any existing one for
    /// the same (node, property). The replaced animation fires
    /// `transitioncancel`. The new animation's `from` is the
    /// previous's *current interpolated* value when an animation
    /// is replaced mid-flight (CSS-faithful).
    fn register(&mut self, mut anim: ActiveAnimation, now: Instant) {
        if let Some(pos) = self
            .active
            .iter()
            .position(|a| a.node == anim.node && a.slot == anim.slot && a.property == anim.property)
        {
            let old = self.active.swap_remove(pos);
            self.pending_events.push(PendingEvent {
                node: old.node,
                slot: old.slot,
                kind: TransitionEventKind::Cancel,
                property: old.property,
                elapsed_seconds: now.saturating_duration_since(old.started_at).as_secs_f32(),
            });
            // New animation's `from` becomes the interpolated
            // value of the old one (avoids a discontinuity).
            anim.from = old.current(now);
        }
        self.active.push(anim);
    }

    /// Cancel every in-flight animation on `node` (e.g. node
    /// removed from DOM, display:none cascaded onto it).
    pub fn cancel_for_node(&mut self, node: NodeId, now: Instant) {
        let mut i = 0;
        while i < self.active.len() {
            if self.active[i].node == node {
                let a = self.active.swap_remove(i);
                self.pending_events.push(PendingEvent {
                    node: a.node,
                    slot: a.slot,
                    kind: TransitionEventKind::Cancel,
                    property: a.property,
                    elapsed_seconds: now.saturating_duration_since(a.started_at).as_secs_f32(),
                });
            } else {
                i += 1;
            }
        }
    }

    /// Advance every active animation, write interpolated values
    /// into `TuiExt.presentation`, fire transitionstart /
    /// transitionend events as appropriate. Removes finished
    /// entries. Caller pumps the resulting events afterwards.
    pub fn advance(&mut self, dom: &mut Dom<TuiExt>, now: Instant) {
        let mut i = 0;
        while i < self.active.len() {
            let anim = &mut self.active[i];

            // Fire transitionstart once delay elapses.
            let elapsed = now.saturating_duration_since(anim.started_at);
            if !anim.started_dispatched && elapsed >= anim.delay {
                anim.started_dispatched = true;
                self.pending_events.push(PendingEvent {
                    node: anim.node,
                    slot: anim.slot,
                    kind: TransitionEventKind::Start,
                    property: anim.property,
                    elapsed_seconds: 0.0,
                });
            }

            // Compute current value + write to presentation.
            let value = anim.current(now);
            write_presentation(dom, anim.node, anim.slot, anim.property, value);

            // Retire on completion.
            if anim.is_done(now) {
                let finished = self.active.swap_remove(i);
                // Clear the presentation slot — the committed
                // value in ComputedStyle is the truth from now on.
                clear_presentation(dom, finished.node, finished.slot, finished.property);
                self.pending_events.push(PendingEvent {
                    node: finished.node,
                    slot: finished.slot,
                    kind: TransitionEventKind::End,
                    property: finished.property,
                    elapsed_seconds: finished.duration.as_secs_f32(),
                });
            } else {
                i += 1;
            }
        }
    }
}

#[cfg(test)]
impl AnimationRegistry {
    /// Inject a `PendingEvent` directly into the queue, bypassing
    /// `advance`. Lets tests drive `dispatch_animation_events`
    /// without setting up a real-time-driven transition.
    pub(crate) fn queue_event_for_test(&mut self, e: PendingEvent) {
        self.pending_events.push(e);
    }
}

// ── Cascade hook ──────────────────────────────────────────────────

/// Run after `Dom::cascade(&sheet)`. For each element, diff
/// `computed_prev` against `computed`; for each animatable
/// property change covered by an active transition rule, register
/// (or replace) an animation. Then snapshot `computed` →
/// `computed_prev` for next pass.
pub fn diff_and_register(dom: &mut Dom<TuiExt>, registry: &mut AnimationRegistry, now: Instant) {
    let ids = collect_element_ids(dom, dom.root());
    for id in ids {
        let (prev, curr) = match snapshot(dom, id) {
            Some(pair) => pair,
            None => continue,
        };
        if let Some(prev_style) = prev.as_deref() {
            let curr_style: &ComputedStyle = curr.as_deref().unwrap();
            for prop in animatable_props_for(curr_style, prev_style) {
                let Some(rule) = lookup_rule(curr_style, prop) else {
                    continue;
                };
                // Zero-duration rule means "no transition";
                // commit the new value immediately.
                if rule.duration_ms == 0 && rule.delay_ms == 0 {
                    continue;
                }
                let from = read_value(prev_style, prop);
                let to = read_value(curr_style, prop);
                if from == to {
                    continue;
                }
                let anim = ActiveAnimation {
                    node: id,
                    slot: StyleSlot::Host,
                    property: prop,
                    from,
                    to,
                    started_at: now,
                    delay: Duration::from_millis(rule.delay_ms as u64),
                    duration: Duration::from_millis(rule.duration_ms as u64),
                    timing: rule.timing,
                    started_dispatched: false,
                };
                registry.register(anim, now);
            }
        }
        // Pseudo-elements: their paint properties transition too, driven
        // by the pseudo's own `transition-*` (`D-M3-3`).
        for slot in [StyleSlot::Before, StyleSlot::After] {
            let Some((prev_p, curr_p)) = snapshot_pseudo(dom, id, slot) else {
                continue;
            };
            for prop in animatable_props_for(&curr_p, &prev_p) {
                if !matches!(
                    prop,
                    AnimatedProp::Fg | AnimatedProp::Bg | AnimatedProp::BorderFg
                ) {
                    continue;
                }
                let Some(rule) = lookup_rule(&curr_p, prop) else {
                    continue;
                };
                if rule.duration_ms == 0 && rule.delay_ms == 0 {
                    continue;
                }
                let from = read_value(&prev_p, prop);
                let to = read_value(&curr_p, prop);
                if from == to {
                    continue;
                }
                registry.register(
                    ActiveAnimation {
                        node: id,
                        slot,
                        property: prop,
                        from,
                        to,
                        started_at: now,
                        delay: Duration::from_millis(rule.delay_ms as u64),
                        duration: Duration::from_millis(rule.duration_ms as u64),
                        timing: rule.timing,
                        started_dispatched: false,
                    },
                    now,
                );
            }
        }
        // Snapshot for next pass.
        let mut node_mut = dom.node_mut(id);
        if let Some(ext) = node_mut.ext_mut() {
            if let Some(curr_clone) = curr {
                ext.computed_prev = Some(curr_clone);
            }
            ext.computed_before_prev = ext.computed_before.clone();
            ext.computed_after_prev = ext.computed_after.clone();
        }
    }
}

/// `(prev, curr)` for a pseudo-element slot when both exist and differ
/// by identity.
fn snapshot_pseudo(
    dom: &Dom<TuiExt>,
    id: NodeId,
    slot: StyleSlot,
) -> Option<(std::rc::Rc<ComputedStyle>, std::rc::Rc<ComputedStyle>)> {
    let ext = dom.node(id).ext()?;
    let (prev, curr) = match slot {
        StyleSlot::Before => (&ext.computed_before_prev, &ext.computed_before),
        StyleSlot::After => (&ext.computed_after_prev, &ext.computed_after),
        StyleSlot::Host => return None,
    };
    let (prev, curr) = (prev.as_ref()?, curr.as_ref()?);
    // Rc clones only; an unchanged pseudo (the cascade did not touch this
    // element) shares the allocation and is skipped outright.
    if std::rc::Rc::ptr_eq(prev, curr) {
        return None;
    }
    Some((prev.clone(), curr.clone()))
}

/// A shared handle to a cascade result (`None` before the first cascade).
type StyleSnapshot = Option<std::rc::Rc<ComputedStyle>>;

fn snapshot(dom: &Dom<TuiExt>, id: NodeId) -> Option<(StyleSnapshot, StyleSnapshot)> {
    // Rc clones: this runs for every element every frame.
    let ext = dom.node(id).ext()?;
    Some((ext.computed_prev.clone(), ext.computed.clone()))
}

fn collect_element_ids(dom: &Dom<TuiExt>, id: NodeId) -> Vec<NodeId> {
    let mut out = Vec::new();
    walk(dom, id, &mut out);
    out
}

fn walk(dom: &Dom<TuiExt>, id: NodeId, out: &mut Vec<NodeId>) {
    if dom.node(id).node_type() == NodeType::Element {
        out.push(id);
    }
    for child in dom.node(id).child_nodes() {
        walk(dom, child.id(), out);
    }
}

/// Iterate the animatable properties whose values differ between
/// `prev` and `curr`. Skip properties the cascade hasn't moved.
fn animatable_props_for(curr: &ComputedStyle, prev: &ComputedStyle) -> Vec<AnimatedProp> {
    let mut out = Vec::new();
    if curr.fg != prev.fg {
        out.push(AnimatedProp::Fg);
    }
    if curr.bg != prev.bg {
        out.push(AnimatedProp::Bg);
    }
    if curr.border_fg != prev.border_fg {
        out.push(AnimatedProp::BorderFg);
    }
    if curr.width != prev.width {
        out.push(AnimatedProp::Width);
    }
    if curr.height != prev.height {
        out.push(AnimatedProp::Height);
    }
    if curr.padding != prev.padding {
        out.push(AnimatedProp::Padding);
    }
    // A `calc()` gap has no cell value until layout; only cell ↔ cell
    // changes interpolate (a calc-bearing change snaps).
    if curr.gap != prev.gap && curr.gap.as_cells().is_some() && prev.gap.as_cells().is_some() {
        out.push(AnimatedProp::Gap);
    }
    if curr.top != prev.top {
        out.push(AnimatedProp::Top);
    }
    if curr.right != prev.right {
        out.push(AnimatedProp::Right);
    }
    if curr.bottom != prev.bottom {
        out.push(AnimatedProp::Bottom);
    }
    if curr.left != prev.left {
        out.push(AnimatedProp::Left);
    }
    if curr.z_index != prev.z_index {
        out.push(AnimatedProp::ZIndex);
    }
    out
}

/// Look up the transition rule for `prop` inside `style`'s four
/// transition longhand lists, applying CSS L1's cycling rule when
/// list lengths differ. Returns `None` when no rule applies (no
/// transition-property entry covers this property, or
/// transition-property is `None`).
fn lookup_rule(style: &ComputedStyle, prop: AnimatedProp) -> Option<MatchedRule> {
    let props = &style.transition_property;
    if props.is_empty() {
        return None;
    }
    // Find the index of the entry covering `prop`.
    let idx = props.iter().position(|p| match p {
        TransitionProperty::All => true,
        TransitionProperty::None | TransitionProperty::Discrete(_) => false,
        TransitionProperty::Named(ap) => AnimatedProp::from_animatable(*ap) == Some(prop),
    })?;
    // None entries disable transitions for the matched property.
    if matches!(props[idx], TransitionProperty::None) {
        return None;
    }
    let durations = &style.transition_duration;
    let timings = &style.transition_timing_function;
    let delays = &style.transition_delay;
    let duration_ms = cycle(durations, idx).copied().unwrap_or(0);
    let timing = cycle(timings, idx).copied().unwrap_or(TimingFunction::Ease);
    let delay_ms = cycle(delays, idx).copied().unwrap_or(0);
    Some(MatchedRule {
        duration_ms,
        timing,
        delay_ms,
    })
}

#[derive(Debug, Clone, Copy)]
struct MatchedRule {
    duration_ms: u32,
    timing: TimingFunction,
    delay_ms: u32,
}

fn cycle<T>(list: &[T], idx: usize) -> Option<&T> {
    if list.is_empty() {
        None
    } else {
        Some(&list[idx % list.len()])
    }
}

fn read_value(style: &ComputedStyle, prop: AnimatedProp) -> AnimatedValue {
    match prop {
        AnimatedProp::Fg => AnimatedValue::Color(style.fg),
        AnimatedProp::Bg => AnimatedValue::Color(style.bg),
        AnimatedProp::BorderFg => AnimatedValue::Color(style.border_fg),
        AnimatedProp::Width => AnimatedValue::Size(style.width.clone()),
        AnimatedProp::Height => AnimatedValue::Size(style.height.clone()),
        AnimatedProp::Padding => AnimatedValue::Padding(style.padding.clone()),
        AnimatedProp::Gap => AnimatedValue::U16(style.gap.as_cells().unwrap_or(0)),
        AnimatedProp::Top => AnimatedValue::Length(style.top.clone()),
        AnimatedProp::Right => AnimatedValue::Length(style.right.clone()),
        AnimatedProp::Bottom => AnimatedValue::Length(style.bottom.clone()),
        AnimatedProp::Left => AnimatedValue::Length(style.left.clone()),
        AnimatedProp::ZIndex => AnimatedValue::ZIndex(style.z_index),
    }
}

fn write_presentation(
    dom: &mut Dom<TuiExt>,
    node: NodeId,
    slot: StyleSlot,
    prop: AnimatedProp,
    value: AnimatedValue,
) {
    let mut node_mut = dom.node_mut(node);
    let Some(ext) = node_mut.ext_mut() else {
        return;
    };
    let ext = ext.presentation_for_mut(slot);
    match (prop, value) {
        (AnimatedProp::Fg, AnimatedValue::Color(c)) => ext.fg = Some(c),
        (AnimatedProp::Bg, AnimatedValue::Color(c)) => ext.bg = Some(c),
        (AnimatedProp::BorderFg, AnimatedValue::Color(c)) => ext.border_fg = Some(c),
        (AnimatedProp::Width, AnimatedValue::Size(s)) => ext.width = Some(s),
        (AnimatedProp::Height, AnimatedValue::Size(s)) => ext.height = Some(s),
        (AnimatedProp::Padding, AnimatedValue::Padding(p)) => ext.padding = Some(p),
        (AnimatedProp::Gap, AnimatedValue::U16(g)) => ext.gap = Some(g),
        (AnimatedProp::Top, AnimatedValue::Length(l)) => ext.top = Some(l),
        (AnimatedProp::Right, AnimatedValue::Length(l)) => ext.right = Some(l),
        (AnimatedProp::Bottom, AnimatedValue::Length(l)) => ext.bottom = Some(l),
        (AnimatedProp::Left, AnimatedValue::Length(l)) => ext.left = Some(l),
        (AnimatedProp::ZIndex, AnimatedValue::ZIndex(z)) => ext.z_index = Some(z),
        _ => {}
    }
}

fn clear_presentation(dom: &mut Dom<TuiExt>, node: NodeId, slot: StyleSlot, prop: AnimatedProp) {
    let mut node_mut = dom.node_mut(node);
    let Some(ext) = node_mut.ext_mut() else {
        return;
    };
    if ext.presentation_for(slot).is_none() {
        return;
    }
    let presentation = ext.presentation_for_mut(slot);
    match prop {
        AnimatedProp::Fg => presentation.fg = None,
        AnimatedProp::Bg => presentation.bg = None,
        AnimatedProp::BorderFg => presentation.border_fg = None,
        AnimatedProp::Width => presentation.width = None,
        AnimatedProp::Height => presentation.height = None,
        AnimatedProp::Padding => presentation.padding = None,
        AnimatedProp::Gap => presentation.gap = None,
        AnimatedProp::Top => presentation.top = None,
        AnimatedProp::Right => presentation.right = None,
        AnimatedProp::Bottom => presentation.bottom = None,
        AnimatedProp::Left => presentation.left = None,
        AnimatedProp::ZIndex => presentation.z_index = None,
    }
    ext.release_empty_presentation(slot);
}

// ── Interpolation primitives ──────────────────────────────────────

fn interpolate(from: &AnimatedValue, to: &AnimatedValue, t: f32) -> AnimatedValue {
    match (from, to) {
        (AnimatedValue::Color(a), AnimatedValue::Color(b)) => {
            AnimatedValue::Color(lerp_color(*a, *b, t))
        }
        (AnimatedValue::Size(a), AnimatedValue::Size(b)) => AnimatedValue::Size(lerp_size(a, b, t)),
        (AnimatedValue::Length(a), AnimatedValue::Length(b)) => {
            AnimatedValue::Length(lerp_length(a, b, t))
        }
        (AnimatedValue::U16(a), AnimatedValue::U16(b)) => AnimatedValue::U16(lerp_u16(*a, *b, t)),
        (AnimatedValue::Padding(a), AnimatedValue::Padding(b)) => {
            AnimatedValue::Padding(crate::layout::Padding {
                top: lerp_padding_value(&a.top, &b.top, t),
                right: lerp_padding_value(&a.right, &b.right, t),
                bottom: lerp_padding_value(&a.bottom, &b.bottom, t),
                left: lerp_padding_value(&a.left, &b.left, t),
            })
        }
        (AnimatedValue::ZIndex(a), AnimatedValue::ZIndex(b)) => {
            AnimatedValue::ZIndex(lerp_zindex(*a, *b, t))
        }
        // Type mismatch — snap at midpoint.
        _ => {
            if t < 0.5 {
                from.clone()
            } else {
                to.clone()
            }
        }
    }
}

fn lerp_color(a: Color, b: Color, t: f32) -> Color {
    let (ar, ag, ab) = color_to_rgb_approx(a);
    let (br, bg, bb) = color_to_rgb_approx(b);
    Color::Rgb(lerp_u8(ar, br, t), lerp_u8(ag, bg, t), lerp_u8(ab, bb, t))
}

#[inline]
fn lerp_u8(a: u8, b: u8, t: f32) -> u8 {
    let v = a as f32 + (b as f32 - a as f32) * t;
    v.round().clamp(0.0, 255.0) as u8
}

#[inline]
fn lerp_u16(a: u16, b: u16, t: f32) -> u16 {
    let v = a as f32 + (b as f32 - a as f32) * t;
    v.round().clamp(0.0, u16::MAX as f32) as u16
}

/// Interpolate two `PaddingValue` sides. `Cells ↔ Cells` lerps the
/// cell count linearly. Anything involving `Calc` (whose value
/// depends on a containing-block width unknown at animation time)
/// snaps at midpoint — matches the policy already used for
/// `Size::Flex|Auto|Calc` lerps below.
fn lerp_padding_value(
    a: &crate::layout::PaddingValue,
    b: &crate::layout::PaddingValue,
    t: f32,
) -> crate::layout::PaddingValue {
    use crate::layout::PaddingValue;
    match (a, b) {
        (PaddingValue::Cells(x), PaddingValue::Cells(y)) => {
            PaddingValue::Cells(lerp_u16(*x, *y, t))
        }
        _ => {
            if t < 0.5 {
                a.clone()
            } else {
                b.clone()
            }
        }
    }
}

#[inline]
fn lerp_i16(a: i16, b: i16, t: f32) -> i16 {
    let v = a as f32 + (b as f32 - a as f32) * t;
    v.round().clamp(i16::MIN as f32, i16::MAX as f32) as i16
}

#[inline]
fn lerp_i32(a: i32, b: i32, t: f32) -> i32 {
    let v = f64::from(a) + (f64::from(b) - f64::from(a)) * f64::from(t);
    v.round() as i32
}

fn lerp_size(a: &Size, b: &Size, t: f32) -> Size {
    match (a, b) {
        (Size::Fixed(x), Size::Fixed(y)) => Size::Fixed(lerp_u16(*x, *y, t)),
        // Fixed ↔ Flex / Auto / Calc don't lerp meaningfully; snap.
        // Calc-bearing transitions snap because we don't have layout
        // context at interpolation time to resolve the percent
        // basis. Documented divergence; pay down by snapshotting
        // computed-pixel values at transition start.
        _ => {
            if t < 0.5 {
                a.clone()
            } else {
                b.clone()
            }
        }
    }
}

fn lerp_length(a: &Length, b: &Length, t: f32) -> Length {
    match (a, b) {
        (Length::Cells(x), Length::Cells(y)) => Length::Cells(lerp_i32(*x, *y, t)),
        _ => {
            if t < 0.5 {
                a.clone()
            } else {
                b.clone()
            }
        }
    }
}

fn lerp_zindex(a: ZIndex, b: ZIndex, t: f32) -> ZIndex {
    match (a, b) {
        (ZIndex::Value(x), ZIndex::Value(y)) => ZIndex::Value(lerp_i16(x, y, t)),
        _ => {
            if t < 0.5 {
                a
            } else {
                b
            }
        }
    }
}

/// Map a `Color` to an approximate sRGB triple for interpolation.
/// Named colors use the canonical ANSI-16 palette values.
/// `Reset` and `Indexed(_)` fall back to mid-gray since we don't
/// know the terminal's actual palette — interpolation through
/// these is best-effort and apps that want exact lerps should
/// use `Color::Rgb` endpoints.
/// Resolve a `Color` to its (r, g, b) for interpolation. Now
/// trivial in the truecolor-only world: `Rgb` returns its
/// channels, `Indexed` falls back to a neutral midgray placeholder
/// (a future commit could read the xterm-256 RGB table), and
/// `Reset` returns a neutral light-gray since the actual terminal
/// default is unknowable from inside the engine.
fn color_to_rgb_approx(c: Color) -> (u8, u8, u8) {
    match c {
        Color::Reset => (192, 192, 192),
        Color::Indexed(_) => (128, 128, 128),
        Color::Rgb(r, g, b) => (r, g, b),
    }
}

// ── Effective-value helpers (read by paint/layout/hit-test) ───────

pub fn effective_fg(ext: &TuiExt) -> Color {
    ext.presentation
        .as_deref()
        .and_then(|p| p.fg)
        .or(ext.computed.as_ref().map(|c| c.fg))
        .unwrap_or(Color::Reset)
}

pub fn effective_bg(ext: &TuiExt) -> Color {
    ext.presentation
        .as_deref()
        .and_then(|p| p.bg)
        .or(ext.computed.as_ref().map(|c| c.bg))
        .unwrap_or(Color::Reset)
}

pub fn effective_border_fg(ext: &TuiExt) -> Color {
    ext.presentation
        .as_deref()
        .and_then(|p| p.border_fg)
        .or(ext.computed.as_ref().map(|c| c.border_fg))
        .unwrap_or(Color::Reset)
}

pub fn effective_padding(ext: &TuiExt) -> crate::layout::Padding {
    ext.presentation
        .as_deref()
        .and_then(|p| p.padding.clone())
        .or_else(|| ext.computed.as_ref().map(|c| c.padding.clone()))
        .unwrap_or_default()
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::style::Stylesheet;
    use crate::style::transition::AnimatableProperty;
    use crate::{CascadeExt, TuiDom, TuiStyle};

    fn epoch() -> Instant {
        Instant::now()
    }

    // ── §15.10 — change without transition rule applies instantly

    #[test]
    fn property_change_without_transition_rule_applies_instantly() {
        let mut dom: TuiDom = TuiDom::new();
        let root = dom.root();
        let div = dom.create_element("div");
        dom.append_child(root, div).unwrap();

        let s1 =
            Stylesheet::bare().rule_unchecked("div", TuiStyle::new().fg(Color::Rgb(255, 0, 0)));
        dom.cascade(&s1);
        let mut reg = AnimationRegistry::new();
        let now = epoch();
        diff_and_register(&mut dom, &mut reg, now);

        // Switch to blue.
        let s2 =
            Stylesheet::bare().rule_unchecked("div", TuiStyle::new().fg(Color::Rgb(0, 0, 255)));
        dom.cascade(&s2);
        diff_and_register(&mut dom, &mut reg, now);

        // No transition rule → no animation registered.
        assert_eq!(reg.len(), 0);
        // Computed value committed immediately.
        assert_eq!(
            dom.node(div).ext().unwrap().computed.as_ref().unwrap().fg,
            Color::Rgb(0, 0, 255)
        );
    }

    /// `D-M3-3`: a `::before` with its own `transition: color` animates
    /// in its own slot — the host's presentation stays untouched, the
    /// event names the pseudo-element, and the override clears at the end.
    #[test]
    fn pseudo_element_color_transitions_in_its_own_slot() {
        use crate::ext::StyleSlot;
        use crate::style::Content;
        let mut dom: TuiDom = TuiDom::new();
        let root = dom.root();
        let div = dom.create_element("div");
        dom.append_child(root, div).unwrap();
        let sheet = |fg: Color| {
            Stylesheet::bare().rule_unchecked(
                "div::before",
                TuiStyle::new()
                    .content(Content::Str("*".into()))
                    .fg(fg)
                    .transition_property(vec![TransitionProperty::Named(AnimatableProperty::Color)])
                    .transition_duration(vec![100])
                    .transition_timing_function(vec![TimingFunction::Linear]),
            )
        };
        dom.cascade(&sheet(Color::Rgb(255, 0, 0)));
        let mut reg = AnimationRegistry::new();
        let start = epoch();
        diff_and_register(&mut dom, &mut reg, start);
        dom.cascade(&sheet(Color::Rgb(0, 0, 255)));
        diff_and_register(&mut dom, &mut reg, start);
        assert_eq!(reg.len(), 1);

        reg.advance(&mut dom, start + Duration::from_millis(50));
        let ext = dom.node(div).ext().unwrap();
        assert!(ext.presentation.is_none(), "host slot untouched");
        let Some(Color::Rgb(r, _, b)) = ext.presentation_before.as_ref().and_then(|p| p.fg) else {
            panic!("no ::before override");
        };
        assert!((r as i16 - 128).abs() <= 2 && (b as i16 - 128).abs() <= 2);
        let events = reg.take_pending_events();
        assert!(
            events
                .iter()
                .any(|e| e.slot == StyleSlot::Before && e.kind == TransitionEventKind::Start)
        );

        reg.advance(&mut dom, start + Duration::from_millis(120));
        assert!(reg.is_empty());
        assert!(
            dom.node(div).ext().unwrap().presentation_before.is_none(),
            "the finished transition releases the override box"
        );
    }

    // ── §15.11 — transition: color 100ms interpolates ────────────

    #[test]
    fn transition_color_interpolates_at_midpoint() {
        let mut dom: TuiDom = TuiDom::new();
        let root = dom.root();
        let div = dom.create_element("div");
        dom.append_child(root, div).unwrap();

        // Round 1: red, with the transition rule attached.
        let s1 = Stylesheet::bare().rule_unchecked(
            "div",
            TuiStyle::new()
                .fg(Color::Rgb(255, 0, 0))
                .transition_property(vec![TransitionProperty::Named(AnimatableProperty::Color)])
                .transition_duration(vec![100])
                .transition_timing_function(vec![TimingFunction::Linear])
                .transition_delay(vec![0]),
        );
        dom.cascade(&s1);
        let mut reg = AnimationRegistry::new();
        let start = epoch();
        diff_and_register(&mut dom, &mut reg, start);

        // Round 2: blue (with the same transition rule).
        let s2 = Stylesheet::bare().rule_unchecked(
            "div",
            TuiStyle::new()
                .fg(Color::Rgb(0, 0, 255))
                .transition_property(vec![TransitionProperty::Named(AnimatableProperty::Color)])
                .transition_duration(vec![100])
                .transition_timing_function(vec![TimingFunction::Linear])
                .transition_delay(vec![0]),
        );
        dom.cascade(&s2);
        diff_and_register(&mut dom, &mut reg, start);

        // One animation registered for fg.
        assert_eq!(reg.len(), 1);

        // Advance 50ms — linear midpoint of red (255,0,0) →
        // blue (0,0,255) = (128, 0, 128) (within ±2 due to rounding).
        let mid = start + Duration::from_millis(50);
        reg.advance(&mut dom, mid);
        let pres_fg = dom
            .node(div)
            .ext()
            .unwrap()
            .presentation
            .as_ref()
            .unwrap()
            .fg
            .unwrap();
        match pres_fg {
            Color::Rgb(r, g, b) => {
                assert!((r as i16 - 128).abs() <= 2, "r = {r}");
                assert_eq!(g, 0);
                assert!((b as i16 - 128).abs() <= 2, "b = {b}");
            }
            other => panic!("expected Rgb, got {other:?}"),
        }

        // Advance to end — animation retires, presentation cleared.
        let end = start + Duration::from_millis(120);
        reg.advance(&mut dom, end);
        assert!(reg.is_empty());
        assert!(dom.node(div).ext().unwrap().presentation.is_none());
    }

    #[test]
    fn transitionend_event_queued_at_completion() {
        let mut dom: TuiDom = TuiDom::new();
        let root = dom.root();
        let div = dom.create_element("div");
        dom.append_child(root, div).unwrap();

        let make_sheet = |c: Color| {
            Stylesheet::bare().rule_unchecked(
                "div",
                TuiStyle::new()
                    .fg(c)
                    .transition_property(vec![TransitionProperty::Named(AnimatableProperty::Color)])
                    .transition_duration(vec![100])
                    .transition_timing_function(vec![TimingFunction::Linear])
                    .transition_delay(vec![0]),
            )
        };
        dom.cascade(&make_sheet(Color::Rgb(255, 0, 0)));
        let mut reg = AnimationRegistry::new();
        let start = epoch();
        diff_and_register(&mut dom, &mut reg, start);
        dom.cascade(&make_sheet(Color::Rgb(0, 0, 255)));
        diff_and_register(&mut dom, &mut reg, start);

        // Drain initial events (transitionstart fires on first
        // tick where now ≥ started_at + delay).
        reg.advance(&mut dom, start + Duration::from_millis(0));
        let initial = reg.take_pending_events();
        assert!(initial.iter().any(|e| e.kind == TransitionEventKind::Start));

        // Advance to completion.
        reg.advance(&mut dom, start + Duration::from_millis(150));
        let ending = reg.take_pending_events();
        assert!(
            ending
                .iter()
                .any(|e| e.kind == TransitionEventKind::End && e.property == AnimatedProp::Fg),
            "expected transitionend; got {:?}",
            ending
        );
    }

    #[test]
    fn re_setting_property_mid_flight_fires_cancel_and_restarts_from_current() {
        let mut dom: TuiDom = TuiDom::new();
        let root = dom.root();
        let div = dom.create_element("div");
        dom.append_child(root, div).unwrap();

        let make_sheet = |c: Color| {
            Stylesheet::bare().rule_unchecked(
                "div",
                TuiStyle::new()
                    .fg(c)
                    .transition_property(vec![TransitionProperty::Named(AnimatableProperty::Color)])
                    .transition_duration(vec![100])
                    .transition_timing_function(vec![TimingFunction::Linear])
                    .transition_delay(vec![0]),
            )
        };
        dom.cascade(&make_sheet(Color::Rgb(255, 0, 0)));
        let mut reg = AnimationRegistry::new();
        let t0 = epoch();
        diff_and_register(&mut dom, &mut reg, t0);
        dom.cascade(&make_sheet(Color::Rgb(0, 0, 255))); // → blue
        diff_and_register(&mut dom, &mut reg, t0);

        // Halfway through the red→blue transit, retarget to green.
        let mid = t0 + Duration::from_millis(50);
        reg.advance(&mut dom, mid);
        let _ = reg.take_pending_events();
        dom.cascade(&make_sheet(Color::Rgb(0, 255, 0)));
        diff_and_register(&mut dom, &mut reg, mid);

        let after_retarget = reg.take_pending_events();
        // The retarget should have fired transitioncancel for fg.
        assert!(
            after_retarget
                .iter()
                .any(|e| e.kind == TransitionEventKind::Cancel && e.property == AnimatedProp::Fg)
        );
        // And there's exactly one animation now (the new red-ish→green).
        assert_eq!(reg.len(), 1);
    }
}