use crate::rdev::{EventType, Key, KeyboardState};
use crate::windows::common::{get_code, get_scan_code, FALSE, TRUE};
use crate::windows::keycodes::code_from_key;
use std::ptr::null_mut;
use winapi::shared::minwindef::{BYTE, HKL, LPARAM, UINT};
use winapi::um::processthreadsapi::GetCurrentThreadId;
use winapi::um::winuser;
use winapi::um::winuser::{
GetForegroundWindow, GetKeyState, GetKeyboardLayout, GetKeyboardState,
GetWindowThreadProcessId, ToUnicodeEx, VK_CAPITAL, VK_LSHIFT, VK_RSHIFT, VK_SHIFT,
};
const VK_SHIFT_: usize = VK_SHIFT as usize;
const VK_CAPITAL_: usize = VK_CAPITAL as usize;
const VK_LSHIFT_: usize = VK_LSHIFT as usize;
const VK_RSHIFT_: usize = VK_RSHIFT as usize;
const HIGHBIT: u8 = 0x80;
pub struct Keyboard {
last_code: UINT,
last_scan_code: UINT,
last_state: [BYTE; 256],
last_is_dead: bool,
}
impl Keyboard {
pub fn new() -> Option<Keyboard> {
Some(Keyboard {
last_code: 0,
last_scan_code: 0,
last_state: [0; 256],
last_is_dead: false,
})
}
pub(crate) unsafe fn get_name(&mut self, lpdata: LPARAM) -> Option<String> {
let code = get_code(lpdata);
let scan_code = get_scan_code(lpdata);
self.set_global_state()?;
self.get_code_name(code, scan_code)
}
pub(crate) unsafe fn set_global_state(&mut self) -> Option<()> {
let mut state = [0_u8; 256];
let state_ptr = state.as_mut_ptr();
let _shift = GetKeyState(VK_SHIFT);
let current_window_thread_id = GetWindowThreadProcessId(GetForegroundWindow(), null_mut());
let thread_id = GetCurrentThreadId();
let status = if winuser::AttachThreadInput(thread_id, current_window_thread_id, TRUE) == 1 {
let status = GetKeyboardState(state_ptr);
winuser::AttachThreadInput(thread_id, current_window_thread_id, FALSE);
status
} else {
GetKeyboardState(state_ptr)
};
if status != 1 {
return None;
}
self.last_state = state;
Some(())
}
pub(crate) unsafe fn get_code_name(&mut self, code: UINT, scan_code: UINT) -> Option<String> {
let current_window_thread_id = GetWindowThreadProcessId(GetForegroundWindow(), null_mut());
let state_ptr = self.last_state.as_mut_ptr();
const BUF_LEN: i32 = 32;
let mut buff = [0_u16; BUF_LEN as usize];
let buff_ptr = buff.as_mut_ptr();
let layout = GetKeyboardLayout(current_window_thread_id);
let len = ToUnicodeEx(code, scan_code, state_ptr, buff_ptr, 8 - 1, 0, layout);
let mut is_dead = false;
let result = match len {
0 => None,
-1 => {
is_dead = true;
self.clear_keyboard_buffer(code, scan_code, layout);
None
}
len if len > 0 => String::from_utf16(&buff[..len as usize]).ok(),
_ => None,
};
if self.last_code != 0 && self.last_is_dead {
buff = [0; 32];
let buff_ptr = buff.as_mut_ptr();
let last_state_ptr = self.last_state.as_mut_ptr();
ToUnicodeEx(
self.last_code,
self.last_scan_code,
last_state_ptr,
buff_ptr,
BUF_LEN,
0,
layout,
);
self.last_code = 0;
} else {
self.last_code = code;
self.last_scan_code = scan_code;
self.last_is_dead = is_dead;
}
result
}
unsafe fn clear_keyboard_buffer(&self, code: UINT, scan_code: UINT, layout: HKL) {
const BUF_LEN: i32 = 32;
let mut buff = [0_u16; BUF_LEN as usize];
let buff_ptr = buff.as_mut_ptr();
let mut state = [0_u8; 256];
let state_ptr = state.as_mut_ptr();
let mut len = -1;
while len < 0 {
len = ToUnicodeEx(code, scan_code, state_ptr, buff_ptr, BUF_LEN, 0, layout);
}
}
}
impl KeyboardState for Keyboard {
fn add(&mut self, event_type: &EventType) -> Option<String> {
match event_type {
EventType::KeyPress(key) => match key {
Key::ShiftLeft => {
self.last_state[VK_SHIFT_] |= HIGHBIT;
self.last_state[VK_LSHIFT_] |= HIGHBIT;
None
}
Key::ShiftRight => {
self.last_state[VK_SHIFT_] |= HIGHBIT;
self.last_state[VK_RSHIFT_] |= HIGHBIT;
None
}
Key::CapsLock => {
self.last_state[VK_CAPITAL_] ^= HIGHBIT;
None
}
key => {
let code = code_from_key(*key)?;
unsafe { self.get_code_name(code.into(), 0) }
}
},
EventType::KeyRelease(key) => match key {
Key::ShiftLeft => {
self.last_state[VK_SHIFT_] &= !HIGHBIT;
self.last_state[VK_LSHIFT_] &= !HIGHBIT;
None
}
Key::ShiftRight => {
self.last_state[VK_SHIFT_] &= !HIGHBIT;
self.last_state[VK_RSHIFT_] &= HIGHBIT;
None
}
_ => None,
},
_ => None,
}
}
fn reset(&mut self) {
self.last_state[16] = 0;
self.last_state[20] = 0;
}
}