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//! Simple library to listen and send events to keyboard and mouse on MacOS, Windows and Linux
//! (x11).
//!
//! You can also check out [Enigo](https://github.com/Enigo-rs/Enigo) which is another
//! crate which helped me write this one.
//!
//! This crate is so far a pet project for me to understand the rust ecosystem.
//!
//! ## Simple Usage
//!
//! ### Listening to global events
//!
//! ```no_run
//! use rdev::{listen, Event};
//!
//! // This will block.
//! if let Err(error) = listen(callback) {
//! println!("Error: {:?}", error)
//! }
//!
//! fn callback(event: Event) {
//! println!("My callback {:?}", event);
//! match event.name {
//! Some(string) => println!("User wrote {:?}", string),
//! None => (),
//! }
//! }
//! ```
//!
//! ### Sending some events
//!
//! ```no_run
//! use rdev::{simulate, Button, EventType, Key, SimulateError};
//! use std::{thread, time};
//!
//! fn send(event_type: &EventType) {
//! let delay = time::Duration::from_millis(20);
//! match simulate(event_type) {
//! Ok(()) => (),
//! Err(SimulateError) => {
//! println!("We could not send {:?}", event_type);
//! }
//! }
//! // Let ths OS catchup (at least MacOS)
//! thread::sleep(delay);
//! }
//!
//! send(&EventType::KeyPress(Key::KeyS));
//! send(&EventType::KeyRelease(Key::KeyS));
//!
//! send(&EventType::MouseMove { x: 0.0, y: 0.0 });
//! send(&EventType::MouseMove { x: 400.0, y: 400.0 });
//! send(&EventType::ButtonPress(Button::Left));
//! send(&EventType::ButtonRelease(Button::Right));
//! send(&EventType::Wheel {
//! delta_x: 0,
//! delta_y: 1,
//! });
//! ```
//! ### Getting the main screen size
//!
//! ```no_run
//! use rdev::{display_size};
//!
//! let (w, h) = display_size().unwrap();
//! assert!(w > 0);
//! assert!(h > 0);
//! ```
//!
//! ### Keyboard state
//!
//! We can define a dummy Keyboard, that we will use to detect
//! what kind of EventType trigger some String. We get the currently used
//! layout for now !
//! Caveat : This is layout dependent. If your app needs to support
//! layout switching don't use this !
//! Caveat: On Linux, the dead keys mechanism is not implemented.
//! Caveat: Only shift and dead keys are implemented, Alt+unicode code on windows
//! won't work.
//!
//! ```no_run
//! use rdev::{Keyboard, EventType, Key, KeyboardState};
//!
//! let mut keyboard = Keyboard::new().unwrap();
//! let string = keyboard.add(&EventType::KeyPress(Key::KeyS));
//! // string == Some("s")
//! ```
//!
//! ### Grabbing global events. (Requires `unstable_grab` feature)
//!
//! In the callback, returning None ignores the event
//! and returning the event let's it pass. There is no modification of the event
//! possible here.
//! Caveat: On MacOS, you require the grab
//! loop needs to be the primary app (no fork before) and need to have accessibility
//! settings enabled.
//! **Not implemented on Linux, you will always receive an error.**
//!
//! ### Serialization
//!
//! Serialization and deserialization. (Requires `serialize` feature).
pub use crate;
pub use crateKeyboard;
use crate;
pub use crateKeyboard;
use crate;
pub use crateKeyboard;
use crate;
/// Listening to global events. Caveat: On MacOS, you require the listen
/// loop needs to be the primary app (no fork before) and need to have accessibility
/// settings enabled.
///
/// ```no_run
/// use rdev::{listen, Event};
///
/// fn callback(event: Event) {
/// println!("My callback {:?}", event);
/// match event.name{
/// Some(string) => println!("User wrote {:?}", string),
/// None => ()
/// }
/// }
/// fn main(){
/// // This will block.
/// if let Err(error) = listen(callback) {
/// println!("Error: {:?}", error)
/// }
/// }
/// ```
/// Sending some events
///
/// ```no_run
/// use rdev::{simulate, Button, EventType, Key, SimulateError};
/// use std::{thread, time};
///
/// fn send(event_type: &EventType) {
/// let delay = time::Duration::from_millis(20);
/// match simulate(event_type) {
/// Ok(()) => (),
/// Err(SimulateError) => {
/// println!("We could not send {:?}", event_type);
/// }
/// }
/// // Let ths OS catchup (at least MacOS)
/// thread::sleep(delay);
/// }
///
/// fn my_shortcut() {
/// send(&EventType::KeyPress(Key::KeyS));
/// send(&EventType::KeyRelease(Key::KeyS));
///
/// send(&EventType::MouseMove { x: 0.0, y: 0.0 });
/// send(&EventType::MouseMove { x: 400.0, y: 400.0 });
/// send(&EventType::ButtonPress(Button::Left));
/// send(&EventType::ButtonRelease(Button::Right));
/// send(&EventType::Wheel {
/// delta_x: 0,
/// delta_y: 1,
/// });
/// }
/// ```
/// Returns the size in pixels of the main screen.
/// This is useful to use with x, y from MouseMove Event.
///
/// ```no_run
/// use rdev::{display_size};
///
/// let (w, h) = display_size().unwrap();
/// println!("My screen size : {:?}x{:?}", w, h);
/// ```
pub use crategrab as _grab;
pub use crategrab as _grab;
pub use crategrab as _grab;
/// Grabbing global events. In the callback, returning None ignores the event
/// and returning the event let's it pass. There is no modification of the event
/// possible here.
/// Caveat: On MacOS, you require the grab
/// loop needs to be the primary app (no fork before) and need to have accessibility
/// settings enabled.
/// On Linux, this is not implemented, you will always receive an error.
///
/// ```no_run
/// use rdev::{grab, Event, EventType, Key};
///
/// fn callback(event: Event) -> Option<Event> {
/// println!("My callback {:?}", event);
/// match event.event_type{
/// EventType::KeyPress(Key::Tab) => None,
/// _ => Some(event),
/// }
/// }
/// fn main(){
/// // This will block.
/// if let Err(error) = grab(callback) {
/// println!("Error: {:?}", error)
/// }
/// }
/// ```