use serde::{Deserialize, Serialize};
/// Events that can occur in the application lifecycle.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub enum Event {
/// Application is about to exit
Exit,
/// Window was closed
WindowClosed { window_id: u64 },
/// Window was resized
WindowResized {
window_id: u64,
width: u32,
height: u32,
},
/// Window was moved
WindowMoved { window_id: u64, x: i32, y: i32 },
/// Window gained focus
WindowFocused { window_id: u64 },
/// Window lost focus
WindowUnfocused { window_id: u64 },
/// File was dropped on the window
FileDrop { window_id: u64, paths: Vec<String> },
/// Custom event from the renderer
Custom {
name: String,
data: serde_json::Value,
},
}