rconvolve
Fast convolution and impulse response extraction for audio applications in Rust.
Overview
rconvolve provides FFT-based convolution and deconvolution for audio processing. It supports:
- Batch and real-time convolution for applying impulse responses to audio
- Exponential sine sweep generation for acoustic measurement
- Impulse response extraction from recorded sweeps via deconvolution
- Mono, stereo, and true stereo (4-channel matrix) processing
- WebAssembly support for browser-based applications
no_stdcompatibility (requiresalloc) for embedded systems
Live Demo: Try the WebAssembly demo at rconvolve.pages.dev
Installation
Add to your Cargo.toml:
[]
= "*"
Feature Flags
| Feature | Default | Description |
|---|---|---|
std |
Yes | Enables standard library. Disable for no_std environments. |
wasm |
No | Enables WebAssembly bindings via wasm-bindgen. |
Quick Start
Batch Convolution
See the example in the rconvolve::convolve module documentation.
Real-Time Convolution
See the example in the rconvolve::convolve::PartitionedConvolution documentation.
Impulse Response Extraction
See the example in the rconvolve::deconvolve module documentation.
Examples
The crate includes some examples:
apply_reverb
Apply convolution reverb to a WAV file:
realtime_reverb
Real-time convolution reverb using system audio input/output:
simple_wav_to_ir
Convert a recorded sweep to an impulse response:
WebAssembly
See the full documentation for the WASM API reference, or try the live demo.
License
Licensed under either of Apache License, Version 2.0 or MIT license at your option.