rbp-gameplay 1.0.0

Poker game engine with state management, action handling, and settlement
Documentation

Poker game engine with state management, action handling, and settlement.

This module implements the rules and mechanics of No-Limit Texas Hold'em, tracking game state across betting rounds and resolving showdowns.

State Representation

  • [Game] — The memoryless present: stacks, pot, board, and active players
  • [Partial] — The remembered past: complete action history for a hand
  • [Path] — Compressed action sequence for tree traversal

Actions

  • [Action] — A player decision: fold, check, call, or raise
  • [Edge] — A game tree transition with the acting player
  • [Odds] — Pot odds abstraction for bet sizing (1/3, 1/2, 2/3, pot, all-in)

Resolution

  • [Showdown] — Final hand comparison when multiple players remain
  • [Settlement] — Pot distribution with side-pot handling
  • [PnL] — Profit and loss accounting per player

Supporting Types

  • [Seat] — Player position and stack at the table
  • [Turn] — Whose action it is and what options they have
  • [Arrangement] — Positional configuration for heads-up or multiway
  • [Abstraction] — Abstract bucket assignment for strategic equivalence

Information Levels

  • [Partial] — Partial information: hero's cards only (concrete)
  • [Perfect] — Complete information: both players' cards (concrete)