rayx 0.1.0

Fast ray intersection using Baldwin-Weber algorithm
Documentation
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# See Cargo.toml.orig for the original contents.

[package]
edition = "2024"
name = "rayx"
version = "0.1.0"
build = false
include = [
    "/src",
    "/LICENSE",
]
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Fast ray intersection using Baldwin-Weber algorithm"
homepage = "https://github.com/p-sira/rayx"
documentation = "https://docs.rs/rayx"
readme = "README.md"
keywords = [
    "raytracing",
    "intersection",
    "geometry",
    "graphics",
    "triangle",
]
categories = [
    "graphics",
    "mathematics",
    "game-development",
    "algorithms",
    "no-std",
]
license = "BSD-3-Clause"
repository = "https://github.com/p-sira/rayx"

[features]
default = ["std"]
std = [
    "num-traits/std",
    "nalgebra/std",
]

[lib]
name = "rayx"
path = "src/lib.rs"

[dependencies.nalgebra]
version = "0.33"
features = ["libm"]
default-features = false

[dependencies.num-traits]
version = "0.2"
default-features = false