raylib 6.0.0-rc.2

Safe Rust bindings for Raylib.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
#[macro_use]
mod macros;

pub mod audio;
/// Automation event recording and playback for deterministic input replay.
///
/// Wraps raylib's automation-event API so input streams (key presses, mouse moves, gamepad activity)
/// can be captured into an `AutomationEventList`, persisted to disk, and replayed frame-by-frame.
/// Useful for scripted demos, regression tests, and benchmark reproducibility.
///
/// # See also
///
/// See the *Input* chapter of the book for the underlying input API.
pub mod automation;
/// Custom callback hooks for audio streams and logging.
///
/// Provides safe wrappers around raylib's C function-pointer hooks: install a trace-log callback
/// to redirect raylib's diagnostic output into Rust's logging stack, or attach an audio-stream
/// processor to mutate sample data per frame. The wrappers stash boxed closures in static slots and
/// trampoline through `extern "C"` shims so user code can stay safe.
///
/// # See also
///
/// See the *Callbacks and Logging* chapter of the book.
pub mod callbacks;
#[cfg(not(feature = "nobuild"))]
pub mod camera;

pub mod collision;
/// Re-export module exposing the raylib `Color` type at `core::color::Color`.
///
/// The bulk of color manipulation — `from_hex`, `color_to_int`, `color_normalize`, `color_to_hsv`,
/// `alpha`, and the named-constant set (`RAYWHITE`, `BLACK`, …) — lives on the [`Color`] type itself
/// as inherent `impl` methods. This module exists solely to give `Color` a conventional path under
/// `raylib::core::color` alongside the other domain submodules; ordinary user code should reach for
/// `raylib::prelude::Color` instead.
///
/// [`Color`]: crate::ffi::Color
///
/// # See also
///
/// See the *Window and drawing* chapter of the book.
pub mod color {
    #[allow(unused_imports)]
    pub use crate::ffi::Color;
}
/// Low-level data utilities: DEFLATE compression and Base64 encoding.
///
/// Thin safe wrappers around raylib's `CompressData`/`DecompressData` (DEFLATE via sdefl/sinfl) and
/// `EncodeDataBase64`/`DecodeDataBase64`. Each returns a [`DataBuf`](crate::core::databuf::DataBuf)
/// that owns the raylib-allocated buffer and frees it through `MemFree` on drop. For cryptographic
/// digests see [`crate::core::hashes`]; for raw FFI access see [`crate::ffi`].
///
/// # See also
///
/// See the *Strings and allocations* chapter of the book.
pub mod data;
pub mod databuf;
pub mod drawing;
pub mod error;
pub mod file;

pub mod hashes;
pub mod input;
pub mod logging;
pub mod math;
pub mod misc;
pub mod models;
pub mod pixel;
pub mod shaders;
pub mod text;
pub mod texture;
pub mod vr;
pub mod window;

use raylib_sys::TraceLogLevel;

#[cfg(test)]
mod color_tests {
    use crate::ffi::Color;

    // --- Color::new / field access ---

    #[test]
    fn rgba_fields() {
        let c = Color::new(10, 20, 30, 40);
        assert_eq!((c.r, c.g, c.b, c.a), (10, 20, 30, 40));
    }

    // --- Color::from_hex ---

    #[test]
    fn from_hex_red() {
        let c = Color::from_hex("ff0000").unwrap();
        assert_eq!((c.r, c.g, c.b, c.a), (255, 0, 0, 255));
    }

    #[test]
    fn from_hex_white() {
        let c = Color::from_hex("ffffff").unwrap();
        assert_eq!((c.r, c.g, c.b, c.a), (255, 255, 255, 255));
    }

    #[test]
    fn from_hex_invalid_returns_err() {
        assert!(Color::from_hex("zzzzzz").is_err());
    }

    // --- Color::get_color (from u32 hex value) ---

    #[test]
    fn get_color_opaque_red() {
        // 0xRRGGBBAA — raylib packs it as 0xFF0000FF = red fully opaque
        let c = Color::get_color(0xFF0000FF);
        assert_eq!((c.r, c.g, c.b, c.a), (255, 0, 0, 255));
    }

    // --- Color::color_to_int ---

    #[test]
    fn color_to_int_roundtrip() {
        let c = Color::new(100, 150, 200, 255);
        let packed = c.color_to_int();
        // Reparse via get_color using the packed u32
        let back = Color::get_color(packed as u32);
        assert_eq!((back.r, back.g, back.b, back.a), (c.r, c.g, c.b, c.a));
    }

    // --- Color::color_normalize / color_from_normalized round-trip ---

    #[test]
    fn normalize_roundtrip() {
        let c = Color::new(51, 102, 153, 204); // 0.2, 0.4, 0.6, 0.8 in [0..1]
        let norm = c.color_normalize();
        let back = Color::color_from_normalized(norm);
        // Round-trip through f32 may drift by 1 LSB
        assert!((back.r as i32 - c.r as i32).abs() <= 1);
        assert!((back.g as i32 - c.g as i32).abs() <= 1);
        assert!((back.b as i32 - c.b as i32).abs() <= 1);
        assert!((back.a as i32 - c.a as i32).abs() <= 1);
    }

    // --- Color::color_to_hsv / color_from_hsv round-trip ---

    #[test]
    fn hsv_roundtrip_red() {
        // Pure red: H=0, S=1, V=1
        let c = Color::new(255, 0, 0, 255);
        let hsv = c.color_to_hsv();
        // hue should be ~0 (or 360), saturation and value ~1.0
        assert!(
            (hsv.y - 1.0).abs() < 1e-3,
            "saturation should be 1.0, got {}",
            hsv.y
        );
        assert!(
            (hsv.z - 1.0).abs() < 1e-3,
            "value should be 1.0, got {}",
            hsv.z
        );

        let back = Color::color_from_hsv(hsv.x, hsv.y, hsv.z);
        assert_eq!((back.r, back.g, back.b), (255, 0, 0));
    }

    #[test]
    fn color_from_hsv_white() {
        // H=any, S=0, V=1 → white
        let c = Color::color_from_hsv(0.0, 0.0, 1.0);
        assert_eq!((c.r, c.g, c.b), (255, 255, 255));
    }

    // --- Color::alpha ---

    #[test]
    fn alpha_fully_transparent() {
        let c = Color::new(255, 0, 0, 255).alpha(0.0);
        assert_eq!(c.a, 0);
    }

    #[test]
    fn alpha_fully_opaque() {
        let c = Color::new(255, 0, 0, 0).alpha(1.0);
        assert_eq!(c.a, 255);
    }

    // --- PartialEq ---

    #[test]
    fn color_equality() {
        let a = Color::new(1, 2, 3, 4);
        let b = Color::new(1, 2, 3, 4);
        assert_eq!(a, b);
    }

    #[test]
    fn color_inequality() {
        let a = Color::new(1, 2, 3, 4);
        let b = Color::new(5, 6, 7, 8);
        assert_ne!(a, b);
    }
}

use crate::ffi;
use std::ffi::CString;
use std::marker::PhantomData;

// shamelessly stolen from imgui
/// Builds a NUL-terminated C string for FFI calls — `&'static CStr` from a string literal, or an
/// owned `CString` from a format expression.
///
/// raygui's draw functions take `*const c_char`, which in the safe wrapper appears as `&CStr`. The
/// naive path — `CString::new(s).unwrap()` — allocates on the heap and copies the bytes every frame.
/// `rstr!` sidesteps that cost for the common case where the label is a literal: it appends a NUL
/// byte at **compile time** via `concat!`, then reinterprets the resulting `&'static str` as a
/// `&'static CStr` with `CStr::from_bytes_with_nul_unchecked`. Because the NUL is statically known
/// to terminate the slice and no interior NUL exists in a string literal that ends with `"\0"`
/// (assuming the caller did not embed one), the unchecked call is sound.
///
/// The two-argument form (`rstr!("score: {}", n)`) forwards to `format!` and wraps the result in a
/// freshly allocated `CString` — use it only when the value genuinely varies between frames, since
/// it does allocate. Prefer the single-argument literal form inside hot GUI loops.
///
/// # Panics
///
/// The two-argument form panics if the formatted string contains an interior NUL byte. The
/// single-argument form does not panic, but the caller must not embed `\0` in the literal — doing
/// so would silently truncate the `&CStr`.
#[macro_export]
macro_rules! rstr {
    ($e:tt) => ({
        #[allow(unused_unsafe)]
        unsafe {
          std::ffi::CStr::from_bytes_with_nul_unchecked(concat!($e, "\0").as_bytes())
        }
    });
    ($e:tt, $($arg:tt)*) => ({
        #[allow(unused_unsafe)]
        unsafe {
          std::ffi::CString::new(format!($e, $($arg)*)).unwrap()
        }
    })
}

/// Token proving that the current code is executing on the raylib init thread.
///
/// `RaylibThread` is `!Send` and `!Sync` — it **must never** be sent to another thread, stored in
/// an `Arc`/`Mutex`, or moved out of the thread on which [`init`] was called. This invariant is
/// required because many platforms (notably macOS via Cocoa) mandate that all window/GL calls
/// originate from the main thread. Functions that require this guarantee accept a `&RaylibThread`
/// parameter; the borrow checker then enforces the constraint at compile time.
///
/// You receive a `RaylibThread` as the second element of the pair returned by
/// [`RaylibBuilder::build`].
///
/// ```rust,compile_fail
/// use raylib::prelude::*;
/// // RaylibThread is !Send — this must not compile:
/// fn require_send<T: Send>() {}
/// require_send::<RaylibThread>();
/// ```
#[derive(Clone, Debug)]
pub struct RaylibThread(PhantomData<*const ()>);

/// The main interface into the raylib API.
///
/// `RaylibHandle` owns the raylib window and OpenGL context. All drawing, input, audio, and
/// windowing functions are methods on this type (or on draw-mode guards borrowed from it). Obtain
/// a `RaylibHandle` by calling [`init`] to configure options such as VSync, MSAA, fullscreen, and
/// window title before opening the window.
///
/// When `RaylibHandle` is dropped, raylib's `CloseWindow` is called automatically — no explicit
/// teardown is needed.
///
/// # Examples
///
/// ```no_run
/// use raylib::prelude::*;
///
/// let (mut rl, thread) = raylib::init()
///     .size(800, 600)
///     .title("My Game")
///     .vsync()
///     .build();
///
/// while !rl.window_should_close() {
///     let mut d = rl.begin_drawing(&thread);
///     d.clear_background(Color::RAYWHITE);
///     d.draw_text("Hello, raylib!", 20, 20, 24, Color::BLACK);
/// }
/// ```
#[derive(Debug)]
pub struct RaylibHandle(()); // inner field is private, preventing manual construction

impl Drop for RaylibHandle {
    fn drop(&mut self) {
        unsafe {
            if ffi::IsWindowReady() {
                ffi::CloseWindow();
                // NOTE(IOI_XD): If imgui is enabled, we don't call the destructor here because we're using a context that Rust expects to free, and the only other thing in that function is the free'ing of FontTexture...an action which causes a segfault.
                // It then gets successfully replaced if rlImGuiReloadFonts is called, so we'll take it.
            }
        }
    }
}

/// Fluent builder for configuring the raylib window before it is created.
///
/// Obtain a `RaylibBuilder` via [`init`], chain the desired options, then call [`build`] to open
/// the window and receive a [`(RaylibHandle, RaylibThread)`](RaylibHandle) pair.
///
/// [`build`]: RaylibBuilder::build
///
/// # Examples
///
/// ```no_run
/// use raylib::prelude::*;
///
/// let (mut rl, thread) = raylib::init()
///     .size(1280, 720)
///     .title("My Game")
///     .vsync()
///     .msaa_4x()
///     .build();
///
/// // rl is now ready; enter the game loop.
/// while !rl.window_should_close() {
///     let mut d = rl.begin_drawing(&thread);
///     d.clear_background(Color::RAYWHITE);
/// }
/// ```
#[derive(Debug, Default)]
pub struct RaylibBuilder {
    fullscreen_mode: bool,
    window_resizable: bool,
    window_undecorated: bool,
    window_transparent: bool,
    msaa_4x_hint: bool,
    vsync_hint: bool,
    log_level: TraceLogLevel,
    width: i32,
    height: i32,
    title: String,
}
#[inline]
#[must_use]
/// Creates a `RaylibBuilder` for choosing window options before initialization.
pub fn init() -> RaylibBuilder {
    RaylibBuilder {
        width: 640,
        height: 480,
        title: "raylib-rs".to_string(),
        ..Default::default()
    }
}

impl RaylibBuilder {
    /// Sets the window to be fullscreen.
    pub fn fullscreen(&mut self) -> &mut Self {
        self.fullscreen_mode = true;
        self
    }

    /// Set the builder's log level.
    pub fn log_level(&mut self, level: TraceLogLevel) -> &mut Self {
        self.log_level = level;
        self
    }
    /// Sets the window to be resizable.
    pub fn resizable(&mut self) -> &mut Self {
        self.window_resizable = true;
        self
    }

    /// Sets the window to be undecorated (without a border).
    pub fn undecorated(&mut self) -> &mut Self {
        self.window_undecorated = true;
        self
    }

    /// Sets the window to be transparent.
    pub fn transparent(&mut self) -> &mut Self {
        self.window_transparent = true;
        self
    }

    /// Hints that 4x MSAA (anti-aliasing) should be enabled. The system's graphics drivers may override this setting.
    pub fn msaa_4x(&mut self) -> &mut Self {
        self.msaa_4x_hint = true;
        self
    }

    /// Hints that vertical sync (VSync) should be enabled. The system's graphics drivers may override this setting.
    pub fn vsync(&mut self) -> &mut Self {
        self.vsync_hint = true;
        self
    }

    /// Sets the window's width.
    pub fn width(&mut self, w: i32) -> &mut Self {
        self.width = w;
        self
    }

    /// Sets the window's height.
    pub fn height(&mut self, h: i32) -> &mut Self {
        self.height = h;
        self
    }

    /// Sets the window's width and height.
    pub fn size(&mut self, w: i32, h: i32) -> &mut Self {
        self.width = w;
        self.height = h;
        self
    }

    /// Sets the window title.
    pub fn title(&mut self, text: &str) -> &mut Self {
        self.title = text.to_string();
        self
    }

    /// Builds and initializes a Raylib window.
    ///
    /// # Panics
    ///
    /// Attempting to initialize Raylib more than once will result in a panic.
    pub fn build(&self) -> (RaylibHandle, RaylibThread) {
        use crate::consts::ConfigFlags::*;
        let mut flags = 0u32;
        if self.fullscreen_mode {
            flags |= FLAG_FULLSCREEN_MODE as u32;
        }
        if self.window_resizable {
            flags |= FLAG_WINDOW_RESIZABLE as u32;
        }
        if self.window_undecorated {
            flags |= FLAG_WINDOW_UNDECORATED as u32;
        }
        if self.window_transparent {
            flags |= FLAG_WINDOW_TRANSPARENT as u32;
        }
        if self.msaa_4x_hint {
            flags |= FLAG_MSAA_4X_HINT as u32;
        }
        if self.vsync_hint {
            flags |= FLAG_VSYNC_HINT as u32;
        }

        unsafe {
            ffi::SetConfigFlags(flags);
        }

        unsafe {
            ffi::SetTraceLogLevel(self.log_level as i32);
        }

        let rl = init_window(self.width, self.height, &self.title);

        (rl, RaylibThread(PhantomData))
    }
}

/// Initializes window and OpenGL context.
///
/// # Panics
///
/// Attempting to initialize Raylib more than once will result in a panic.
fn init_window(width: i32, height: i32, title: &str) -> RaylibHandle {
    if unsafe { ffi::IsWindowReady() } {
        panic!("Attempted to initialize raylib-rs more than once!");
    } else {
        unsafe {
            let c_title = CString::new(title).unwrap();
            ffi::InitWindow(width, height, c_title.as_ptr());
        }
        if !unsafe { ffi::IsWindowReady() } {
            panic!("Attempting to create window failed!");
        }

        RaylibHandle(())
    }
}