#include <fcntl.h>
#include <unistd.h>
#include <termios.h>
#include <pthread.h>
#include <dirent.h>
#include <sys/ioctl.h>
#include <linux/kd.h>
#include <linux/input.h>
#include <linux/joystick.h>
#undef KEY_F12
#include <gbm.h>
#include <xf86drm.h>
#include <xf86drmMode.h>
#include "EGL/egl.h"
#include "EGL/eglext.h"
#ifndef EGL_OPENGL_ES3_BIT
#define EGL_OPENGL_ES3_BIT 0x40
#endif
#define USE_LAST_TOUCH_DEVICE
#define DEFAULT_EVDEV_PATH "/dev/input/"
#define KEYMAP_SIZE KEY_ALS_TOGGLE
typedef struct {
int fd; drmModeConnector *connector; drmModeCrtc *crtc; int modeIndex; struct gbm_device *gbmDevice; struct gbm_surface *gbmSurface; struct gbm_bo *prevBO; uint32_t prevFB;
EGLDisplay device; EGLSurface surface; EGLContext context; EGLConfig config;
int defaultKeyboardMode; bool eventKeyboardMode; int defaultFileFlags; struct termios defaultSettings; int keyboardFd;
Vector2 eventWheelMove; char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; bool cursorRelative; int mouseFd; Rectangle absRange; int touchSlot;
int gamepadStreamFd[MAX_GAMEPADS]; int gamepadAbsAxisRange[MAX_GAMEPADS][MAX_GAMEPAD_AXIS][2]; int gamepadAbsAxisMap[MAX_GAMEPADS][ABS_CNT]; int gamepadCount; } PlatformData;
extern CoreData CORE;
static PlatformData platform = { 0 };
static const int evkeyToUnicodeLUT[] = {
0, 27, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 8, 0, 113, 119, 101, 114,
116, 121, 117, 105, 111, 112, 0, 0, 13, 0, 97, 115, 100, 102, 103, 104, 106, 107, 108, 59,
39, 96, 0, 92, 122, 120, 99, 118, 98, 110, 109, 44, 46, 47, 0, 0, 0, 32
};
static const short linuxToRaylibMap[KEYMAP_SIZE] = {
0, 256, 49, 50, 51, 52, 53, 54,
55, 56, 57, 48, 45, 61, 259, 258,
81, 87, 69, 82, 84, 89, 85, 73,
79, 80, 91, 93, 257, 341, 65, 83,
68, 70, 71, 72, 74, 75, 76, 59,
39, 96, 340, 92, 90, 88, 67, 86,
66, 78, 77, 44, 46, 47, 344, 332,
342, 32, 280, 290, 291, 292, 293, 294,
295, 296, 297, 298, 299, 282, 281, 327,
328, 329, 333, 324, 325, 326, 334, 321,
322, 323, 320, 330, 0, 85, 86, 300,
301, 89, 90, 91, 92, 93, 94, 95,
335, 345, 331, 283, 346, 101, 268, 265,
266, 263, 262, 269, 264, 267, 260, 261,
112, 113, 114, 115, 116, 117, 118, 119,
120, 121, 122, 123, 124, 125, 347, 127,
128, 129, 130, 131, 132, 133, 134, 135,
136, 137, 138, 139, 140, 141, 142, 143,
144, 145, 146, 147, 148, 149, 150, 151,
152, 153, 154, 155, 156, 157, 158, 159,
160, 161, 162, 163, 164, 165, 166, 167,
168, 169, 170, 171, 172, 173, 174, 175,
176, 177, 178, 179, 180, 181, 182, 183,
184, 185, 186, 187, 188, 189, 190, 191,
192, 193, 194, 0, 0, 0, 0, 0,
200, 201, 202, 203, 204, 205, 206, 207,
208, 209, 210, 211, 212, 213, 214, 215,
216, 217, 218, 219, 220, 221, 222, 223,
224, 225, 226, 227, 228, 229, 230, 231,
232, 233, 234, 235, 236, 237, 238, 239,
240, 241, 242, 243, 244, 245, 246, 247,
248, 0, 0, 0, 0, 0, 0, 0,
[BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP,
[BTN_DPAD_RIGHT] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
[BTN_DPAD_DOWN] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
[BTN_DPAD_LEFT] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
[BTN_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
[BTN_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
[BTN_A] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
[BTN_X] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
[BTN_TL] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
[BTN_TL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
[BTN_TR] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
[BTN_TR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
[BTN_SELECT] = GAMEPAD_BUTTON_MIDDLE_LEFT,
[BTN_MODE] = GAMEPAD_BUTTON_MIDDLE,
[BTN_START] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
[BTN_THUMBL] = GAMEPAD_BUTTON_LEFT_THUMB,
[BTN_THUMBR] = GAMEPAD_BUTTON_RIGHT_THUMB,
};
int InitPlatform(void); void ClosePlatform(void);
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
static void InitKeyboard(void); static void RestoreKeyboard(void); static void ProcessKeyboard(void); #endif
static void InitEvdevInput(void); static void ConfigureEvdevDevice(char *device); static void PollKeyboardEvents(void); static void PollGamepadEvents(void); static void PollMouseEvents(void);
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced);
bool WindowShouldClose(void)
{
if (CORE.Window.ready) return CORE.Window.shouldClose;
else return true;
}
void ToggleFullscreen(void)
{
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
}
void ToggleBorderlessWindowed(void)
{
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
}
void MaximizeWindow(void)
{
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
}
void MinimizeWindow(void)
{
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
}
void RestoreWindow(void)
{
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
}
void SetWindowState(unsigned int flags)
{
TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
}
void ClearWindowState(unsigned int flags)
{
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
}
void SetWindowIcon(Image image)
{
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
}
void SetWindowIcons(Image *images, int count)
{
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
}
void SetWindowTitle(const char *title)
{
CORE.Window.title = title;
}
void SetWindowPosition(int x, int y)
{
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
}
void SetWindowMonitor(int monitor)
{
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
}
void SetWindowMinSize(int width, int height)
{
CORE.Window.screenMin.width = width;
CORE.Window.screenMin.height = height;
}
void SetWindowMaxSize(int width, int height)
{
CORE.Window.screenMax.width = width;
CORE.Window.screenMax.height = height;
}
void SetWindowSize(int width, int height)
{
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
}
void SetWindowOpacity(float opacity)
{
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
}
void SetWindowFocused(void)
{
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
}
void *GetWindowHandle(void)
{
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
return NULL;
}
int GetMonitorCount(void)
{
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
return 1;
}
int GetCurrentMonitor(void)
{
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
return 0;
}
Vector2 GetMonitorPosition(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
return (Vector2){ 0, 0 };
}
int GetMonitorWidth(int monitor)
{
int width = 0;
if (monitor != 0)
{
TRACELOG(LOG_WARNING, "GetMonitorWidth() implemented for first monitor only");
}
else if ((platform.connector) && (platform.modeIndex >= 0))
{
width = platform.connector->modes[platform.modeIndex].hdisplay;
}
return width;
}
int GetMonitorHeight(int monitor)
{
int height = 0;
if (monitor != 0)
{
TRACELOG(LOG_WARNING, "GetMonitorHeight() implemented for first monitor only");
}
else if ((platform.connector) && (platform.modeIndex >= 0))
{
height = platform.connector->modes[platform.modeIndex].vdisplay;
}
return height;
}
int GetMonitorPhysicalWidth(int monitor)
{
int physicalWidth = 0;
if (monitor != 0)
{
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() implemented for first monitor only");
}
else if ((platform.connector) && (platform.modeIndex >= 0))
{
physicalWidth = platform.connector->mmWidth;
}
return physicalWidth;
}
int GetMonitorPhysicalHeight(int monitor)
{
int physicalHeight = 0;
if (monitor != 0)
{
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() implemented for first monitor only");
}
else if ((platform.connector) && (platform.modeIndex >= 0))
{
physicalHeight = platform.connector->mmHeight;
}
return physicalHeight;
}
int GetMonitorRefreshRate(int monitor)
{
int refresh = 0;
if ((platform.connector) && (platform.modeIndex >= 0))
{
refresh = platform.connector->modes[platform.modeIndex].vrefresh;
}
return refresh;
}
const char *GetMonitorName(int monitor)
{
const char *name = "";
if (monitor != 0)
{
TRACELOG(LOG_WARNING, "GetMonitorName() implemented for first monitor only");
}
else if ((platform.connector) && (platform.modeIndex >= 0))
{
name = platform.connector->modes[platform.modeIndex].name;
}
return name;
}
Vector2 GetWindowPosition(void)
{
return (Vector2){ 0, 0 };
}
Vector2 GetWindowScaleDPI(void)
{
return (Vector2){ 1.0f, 1.0f };
}
void SetClipboardText(const char *text)
{
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
}
const char *GetClipboardText(void)
{
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
return NULL;
}
Image GetClipboardImage(void)
{
Image image = { 0 };
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
return image;
}
void ShowCursor(void)
{
CORE.Input.Mouse.cursorHidden = false;
}
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
void EnableCursor(void)
{
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
platform.cursorRelative = false;
CORE.Input.Mouse.cursorHidden = false;
}
void DisableCursor(void)
{
SetMousePosition(0, 0);
platform.cursorRelative = true;
CORE.Input.Mouse.cursorHidden = true;
}
void SwapScreenBuffer(void)
{
eglSwapBuffers(platform.device, platform.surface);
if (!platform.gbmSurface || (-1 == platform.fd) || !platform.connector || !platform.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap");
struct gbm_bo *bo = gbm_surface_lock_front_buffer(platform.gbmSurface);
if (!bo) TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer");
uint32_t fb = 0;
int result = drmModeAddFB(platform.fd, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb);
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result);
result = drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, fb, 0, 0, &platform.connector->connector_id, 1, &platform.connector->modes[platform.modeIndex]);
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result);
if (platform.prevFB)
{
result = drmModeRmFB(platform.fd, platform.prevFB);
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result);
}
platform.prevFB = fb;
if (platform.prevBO) gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
platform.prevBO = bo;
}
double GetTime(void)
{
double time = 0.0;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9;
return time;
}
void OpenURL(const char *url)
{
TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
}
int SetGamepadMappings(const char *mappings)
{
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
return 0;
}
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
{
TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
}
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
void SetMouseCursor(int cursor)
{
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
}
const char *GetKeyName(int key)
{
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
return "";
}
void PollInputEvents(void)
{
#if defined(SUPPORT_GESTURES_SYSTEM)
UpdateGestures();
#endif
CORE.Input.Keyboard.keyPressedQueueCount = 0;
CORE.Input.Keyboard.charPressedQueueCount = 0;
CORE.Input.Gamepad.lastButtonPressed = 0;
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
{
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
PollKeyboardEvents();
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
if (!platform.eventKeyboardMode) ProcessKeyboard();
#endif
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove;
platform.eventWheelMove = (Vector2){ 0.0f, 0.0f };
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
{
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
CORE.Input.Mouse.currentButtonState[i] = platform.currentButtonStateEvdev[i];
CORE.Input.Touch.currentTouchState[i] = platform.currentButtonStateEvdev[i];
}
PollGamepadEvents();
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
PollMouseEvents();
}
int InitPlatform(void)
{
platform.fd = -1;
platform.connector = NULL;
platform.modeIndex = -1;
platform.crtc = NULL;
platform.gbmDevice = NULL;
platform.gbmSurface = NULL;
platform.prevBO = NULL;
platform.prevFB = 0;
CORE.Window.fullscreen = true;
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
#else
TRACELOG(LOG_INFO, "DISPLAY: No graphic card set, trying platform-gpu-card");
platform.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR);
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
{
TRACELOG(LOG_INFO, "DISPLAY: Failed to open platform-gpu-card, trying card1");
platform.fd = open("/dev/dri/card1", O_RDWR); }
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
{
TRACELOG(LOG_INFO, "DISPLAY: Failed to open graphic card1, trying card0");
platform.fd = open("/dev/dri/card0", O_RDWR); }
#endif
if (platform.fd == -1)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card");
return -1;
}
drmModeRes *res = drmModeGetResources(platform.fd);
if (!res)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources");
return -1;
}
TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors);
for (size_t i = 0; i < res->count_connectors; i++)
{
TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i);
drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]);
TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes);
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->encoder_id))
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected");
platform.connector = con;
break;
}
else
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)");
drmModeFreeConnector(con);
}
}
if (!platform.connector)
{
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
drmModeFreeResources(res);
return -1;
}
drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
if (!enc)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder");
drmModeFreeResources(res);
return -1;
}
platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id);
if (!platform.crtc)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc");
drmModeFreeEncoder(enc);
drmModeFreeResources(res);
return -1;
}
if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
{
TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode...");
platform.modeIndex = FindMatchingConnectorMode(platform.connector, &platform.crtc->mode);
if (platform.modeIndex < 0)
{
TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found");
drmModeFreeEncoder(enc);
drmModeFreeResources(res);
return -1;
}
CORE.Window.screen.width = CORE.Window.display.width;
CORE.Window.screen.height = CORE.Window.display.height;
}
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
const int fps = (CORE.Time.target > 0)? (1.0/CORE.Time.target) : 60;
platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
if (platform.modeIndex < 0) platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
if (platform.modeIndex < 0)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");
drmModeFreeEncoder(enc);
drmModeFreeResources(res);
return -1;
}
CORE.Window.display.width = platform.connector->modes[platform.modeIndex].hdisplay;
CORE.Window.display.height = platform.connector->modes[platform.modeIndex].vdisplay;
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name,
platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay,
(platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE)? 'i' : 'p',
platform.connector->modes[platform.modeIndex].vrefresh);
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
drmModeFreeEncoder(enc);
enc = NULL;
drmModeFreeResources(res);
res = NULL;
platform.gbmDevice = gbm_create_device(platform.fd);
if (!platform.gbmDevice)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device");
return -1;
}
platform.gbmSurface = gbm_surface_create(platform.gbmDevice, platform.connector->modes[platform.modeIndex].hdisplay,
platform.connector->modes[platform.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
if (!platform.gbmSurface)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
return -1;
}
EGLint samples = 0;
EGLint sampleBuffer = 0;
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
{
samples = 4;
sampleBuffer = 1;
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
}
const EGLint framebufferAttribs[] =
{
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 16, EGL_SAMPLE_BUFFERS, sampleBuffer, EGL_SAMPLES, samples, EGL_NONE
};
const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLint numConfigs = 0;
platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice);
if (platform.device == EGL_NO_DISPLAY)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return -1;
}
if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
return -1;
}
if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs))
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
return -1;
}
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs));
if (!configs)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
return -1;
}
EGLint matchingNumConfigs = 0;
if (!eglChooseConfig(platform.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
free(configs);
return -1;
}
TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs);
int found = 0;
for (EGLint i = 0; i < matchingNumConfigs; ++i)
{
EGLint id = 0;
if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id))
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
continue;
}
if (GBM_FORMAT_ARGB8888 == id)
{
TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i);
platform.config = configs[i];
found = 1;
break;
}
}
RL_FREE(configs);
if (!found)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
return -1;
}
eglBindAPI(EGL_OPENGL_ES_API);
platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs);
if (platform.context == EGL_NO_CONTEXT)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
return -1;
}
platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL);
if (EGL_NO_SURFACE == platform.surface)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
return -1;
}
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context);
if (result != EGL_FALSE)
{
CORE.Window.ready = true;
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
rlLoadExtensions(eglGetProcAddress);
InitTimer();
InitEvdevInput();
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
InitKeyboard(); #endif
CORE.Storage.basePath = GetWorkingDirectory();
TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully");
return 0;
}
void ClosePlatform(void)
{
if (platform.prevFB)
{
drmModeRmFB(platform.fd, platform.prevFB);
platform.prevFB = 0;
}
if (platform.prevBO)
{
gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
platform.prevBO = NULL;
}
if (platform.gbmSurface)
{
gbm_surface_destroy(platform.gbmSurface);
platform.gbmSurface = NULL;
}
if (platform.gbmDevice)
{
gbm_device_destroy(platform.gbmDevice);
platform.gbmDevice = NULL;
}
if (platform.crtc)
{
if (platform.connector)
{
drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, platform.crtc->buffer_id,
platform.crtc->x, platform.crtc->y, &platform.connector->connector_id, 1, &platform.crtc->mode);
drmModeFreeConnector(platform.connector);
platform.connector = NULL;
}
drmModeFreeCrtc(platform.crtc);
platform.crtc = NULL;
}
if (platform.fd != -1)
{
close(platform.fd);
platform.fd = -1;
}
if (platform.device != EGL_NO_DISPLAY)
{
if (platform.surface != EGL_NO_SURFACE)
{
eglDestroySurface(platform.device, platform.surface);
platform.surface = EGL_NO_SURFACE;
}
if (platform.context != EGL_NO_CONTEXT)
{
eglDestroyContext(platform.device, platform.context);
platform.context = EGL_NO_CONTEXT;
}
eglTerminate(platform.device);
platform.device = EGL_NO_DISPLAY;
}
CORE.Window.shouldClose = true;
if (platform.mouseFd != -1)
{
close(platform.mouseFd);
platform.mouseFd = -1;
}
for (int i = 0; i < platform.gamepadCount; i++)
{
close(platform.gamepadStreamFd[i]);
platform.gamepadStreamFd[i] = -1;
}
if (platform.keyboardFd != -1)
{
close(platform.keyboardFd);
platform.keyboardFd = -1;
}
}
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
static void InitKeyboard(void)
{
tcgetattr(STDIN_FILENO, &platform.defaultSettings);
struct termios keyboardNewSettings = { 0 };
keyboardNewSettings = platform.defaultSettings;
keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG);
keyboardNewSettings.c_cc[VMIN] = 1;
keyboardNewSettings.c_cc[VTIME] = 0;
tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings);
platform.defaultFileFlags = fcntl(STDIN_FILENO, F_GETFL, 0); fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags | O_NONBLOCK);
int result = ioctl(STDIN_FILENO, KDGKBMODE, &platform.defaultKeyboardMode);
if (result < 0) TRACELOG(LOG_WARNING, "DRM: Failed to change keyboard mode, an SSH keyboard is probably used");
else
{
ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); }
atexit(RestoreKeyboard);
}
static void RestoreKeyboard(void)
{
tcsetattr(STDIN_FILENO, TCSANOW, &platform.defaultSettings);
fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags);
ioctl(STDIN_FILENO, KDSKBMODE, platform.defaultKeyboardMode);
}
static void ProcessKeyboard(void)
{
#define MAX_KEYBUFFER_SIZE 32
int bufferByteCount = 0; char keysBuffer[MAX_KEYBUFFER_SIZE] = { 0 };
bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE);
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
{
CORE.Input.Keyboard.currentKeyState[i] = 0;
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
for (int i = 0; i < bufferByteCount; i++)
{
if (keysBuffer[i] == 0x1b)
{
if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1;
else
{
if (keysBuffer[i + 1] == 0x5b) {
if ((keysBuffer[i + 2] == 0x5b) || (keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32))
{
switch (keysBuffer[i + 3])
{
case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; default: break;
}
if (keysBuffer[i + 2] == 0x5b) i += 4;
else if ((keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) i += 5;
}
else
{
switch (keysBuffer[i + 2])
{
case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; default: break;
}
i += 3; }
}
}
}
else if (keysBuffer[i] == 0x0a) {
CORE.Input.Keyboard.currentKeyState[257] = 1;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; CORE.Input.Keyboard.keyPressedQueueCount++;
}
else if (keysBuffer[i] == 0x7f) {
CORE.Input.Keyboard.currentKeyState[259] = 1;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; CORE.Input.Keyboard.keyPressedQueueCount++;
}
else
{
if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122))
{
CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1;
}
else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; CORE.Input.Keyboard.keyPressedQueueCount++;
}
}
}
#endif
static void InitEvdevInput(void)
{
char path[MAX_FILEPATH_LENGTH] = { 0 };
DIR *directory = NULL;
struct dirent *entity = NULL;
platform.keyboardFd = -1;
platform.mouseFd = -1;
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
{
CORE.Input.Touch.position[i].x = -1;
CORE.Input.Touch.position[i].y = -1;
}
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
{
CORE.Input.Keyboard.currentKeyState[i] = 0;
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
directory = opendir(DEFAULT_EVDEV_PATH);
if (directory)
{
while ((entity = readdir(directory)) != NULL)
{
if ((strncmp("event", entity->d_name, strlen("event")) == 0) || (strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) {
sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
ConfigureEvdevDevice(path); }
}
closedir(directory);
}
else TRACELOG(LOG_WARNING, "INPUT: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH);
}
static void ConfigureEvdevDevice(char *device)
{
#define BITS_PER_LONG (8*sizeof(long))
#define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1)
#define OFF(x) ((x)%BITS_PER_LONG)
#define BIT(x) (1UL<<OFF(x))
#define LONG(x) ((x)/BITS_PER_LONG)
#define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1)
unsigned long evBits[NBITS(EV_MAX)] = { 0 };
unsigned long absBits[NBITS(ABS_MAX)] = { 0 };
unsigned long relBits[NBITS(REL_MAX)] = { 0 };
unsigned long keyBits[NBITS(KEY_MAX)] = { 0 };
int fd = open(device, O_RDONLY | O_NONBLOCK);
if (fd < 0)
{
TRACELOG(LOG_WARNING, "DRM: Failed to open input device: %s", device);
return;
}
struct {
bool exist;
struct input_absinfo info;
} absinfo[ABS_CNT] = { 0 };
bool isKeyboard = false;
bool isMouse = false;
bool isTouch = false;
bool isGamepad = false;
int absAxisCount = 0;
ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits);
ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits);
if (TEST_BIT(evBits, EV_ABS))
{
ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits);
bool hasAbsXY = TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y);
if (hasAbsXY)
{
absAxisCount += 2;
absinfo[ABS_X].exist = true;
absinfo[ABS_Y].exist = true;
ioctl(fd, EVIOCGABS(ABS_X), &absinfo[ABS_X].info);
ioctl(fd, EVIOCGABS(ABS_Y), &absinfo[ABS_Y].info);
}
if (hasAbsXY &&
(TEST_BIT(keyBits, BTN_STYLUS) ||
TEST_BIT(keyBits, BTN_TOOL_PEN) ||
TEST_BIT(keyBits, BTN_TOOL_FINGER) ||
TEST_BIT(keyBits, BTN_TOUCH))) isTouch = true;
else if (hasAbsXY && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
else
{
for (int axis = (hasAbsXY? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++)
{
if (TEST_BIT(absBits, axis))
{
absinfo[axis].exist = true;
isGamepad = true;
absAxisCount++;
ioctl(fd, EVIOCGABS(axis), &absinfo[axis].info);
}
}
}
if (TEST_BIT(absBits, ABS_MT_POSITION_X) &&
TEST_BIT(absBits, ABS_MT_POSITION_Y)) isTouch = true;
}
if (TEST_BIT(evBits, EV_REL))
{
ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits);
if (!isTouch &&
!isGamepad &&
TEST_BIT(relBits, REL_X) &&
TEST_BIT(relBits, REL_Y) &&
TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
}
if (TEST_BIT(evBits, EV_KEY))
{
const unsigned long mask = 0xFFFFFFFE;
if ((keyBits[0] & mask) == mask) isKeyboard = true;
else
{
for (int button = BTN_JOYSTICK; button < BTN_DIGI; ++button)
{
if (TEST_BIT(keyBits, button)) isGamepad = true;
}
for (int button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40; button++)
{
if (TEST_BIT(keyBits, button)) isGamepad = true;
}
}
}
const char *deviceKindStr = "unknown";
if (isMouse || isTouch)
{
deviceKindStr = "mouse";
if (platform.mouseFd != -1) close(platform.mouseFd);
platform.mouseFd = fd;
if (absAxisCount > 0)
{
platform.absRange.x = absinfo[ABS_X].info.minimum;
platform.absRange.width = absinfo[ABS_X].info.maximum - absinfo[ABS_X].info.minimum;
platform.absRange.y = absinfo[ABS_Y].info.minimum;
platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum;
}
}
else if (isGamepad && !isMouse && !isKeyboard && platform.gamepadCount < MAX_GAMEPADS)
{
deviceKindStr = "gamepad";
int index = platform.gamepadCount++;
platform.gamepadStreamFd[index] = fd;
CORE.Input.Gamepad.ready[index] = true;
ioctl(platform.gamepadStreamFd[index], EVIOCGNAME(64), &CORE.Input.Gamepad.name[index]);
CORE.Input.Gamepad.axisCount[index] = absAxisCount;
if (absAxisCount > 0)
{
int axisIndex = 0;
for (int axis = ABS_X; axis < ABS_PRESSURE; axis++)
{
if (absinfo[axis].exist)
{
platform.gamepadAbsAxisRange[index][axisIndex][0] = absinfo[axisIndex].info.minimum;
platform.gamepadAbsAxisRange[index][axisIndex][1] = absinfo[axisIndex].info.maximum - absinfo[axisIndex].info.minimum;
platform.gamepadAbsAxisMap[index][axis] = axisIndex;
axisIndex++;
}
}
}
}
else if (isKeyboard && (platform.keyboardFd == -1))
{
deviceKindStr = "keyboard";
platform.keyboardFd = fd;
}
else
{
close(fd);
return;
}
TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr);
}
static void PollKeyboardEvents(void)
{
int fd = platform.keyboardFd;
if (fd == -1) return;
struct input_event event = { 0 };
int keycode = -1;
while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
{
if (event.type != EV_KEY) continue;
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
platform.eventKeyboardMode = true;
#endif
if ((event.code >= 1) && (event.code <= 255))
{
keycode = linuxToRaylibMap[event.code];
if ((keycode > 0) && (keycode < MAX_KEYBOARD_KEYS))
{
CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1);
CORE.Input.Keyboard.keyRepeatInFrame[keycode] = (event.value == 2);
if (event.value == 1)
{
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
{
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
CORE.Input.Keyboard.keyPressedQueueCount++;
}
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
{
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = evkeyToUnicodeLUT[event.code];
CORE.Input.Keyboard.charPressedQueueCount++;
}
}
TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0)? "UP " : "DOWN", event.code, keycode);
}
}
}
}
static void PollGamepadEvents(void)
{
struct input_event event = { 0 };
for (int i = 0; i < platform.gamepadCount; i++)
{
if (!CORE.Input.Gamepad.ready[i]) continue;
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
while (read(platform.gamepadStreamFd[i], &event, sizeof(event)) == (int)sizeof(event))
{
if (event.type == EV_KEY)
{
if (event.code < KEYMAP_SIZE)
{
short keycodeRaylib = linuxToRaylibMap[event.code];
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycodeRaylib);
if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS))
{
CORE.Input.Gamepad.currentButtonState[i][keycodeRaylib] = event.value;
CORE.Input.Gamepad.lastButtonPressed = (event.value == 1)? keycodeRaylib : GAMEPAD_BUTTON_UNKNOWN;
}
}
}
else if (event.type == EV_ABS)
{
if (event.code < ABS_CNT)
{
int axisRaylib = platform.gamepadAbsAxisMap[i][event.code];
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: Axis: %2i Value: %i", i, axisRaylib, event.value);
if (axisRaylib < MAX_GAMEPAD_AXIS)
{
int min = platform.gamepadAbsAxisRange[i][event.code][0];
int range = platform.gamepadAbsAxisRange[i][event.code][1];
CORE.Input.Gamepad.axisState[i][axisRaylib] = (2*(float)(event.value - min)/range) - 1;
}
}
}
}
}
}
static void PollMouseEvents(void)
{
int fd = platform.mouseFd;
if (fd == -1) return;
struct input_event event = { 0 };
int touchAction = -1;
while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
{
if (event.type == EV_REL)
{
if (event.code == REL_X)
{
if (platform.cursorRelative)
{
CORE.Input.Mouse.currentPosition.x = event.value;
CORE.Input.Mouse.previousPosition.x = 0.0f;
}
else CORE.Input.Mouse.currentPosition.x += event.value;
CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x;
touchAction = 2; }
if (event.code == REL_Y)
{
if (platform.cursorRelative)
{
CORE.Input.Mouse.currentPosition.y = event.value;
CORE.Input.Mouse.previousPosition.y = 0.0f;
}
else CORE.Input.Mouse.currentPosition.y += event.value;
CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y;
touchAction = 2; }
if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value;
}
if (event.type == EV_ABS)
{
if (event.code == ABS_X)
{
CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
touchAction = 2; }
if (event.code == ABS_Y)
{
CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
touchAction = 2; }
if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value;
if (event.code == ABS_MT_POSITION_X)
{
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; }
if (event.code == ABS_MT_POSITION_Y)
{
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; }
if (event.code == ABS_MT_TRACKING_ID)
{
if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS))
{
CORE.Input.Touch.position[platform.touchSlot].x = -1;
CORE.Input.Touch.position[platform.touchSlot].y = -1;
}
}
if (event.code == ABS_PRESSURE)
{
int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT];
if (!event.value && previousMouseLeftButtonState)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
touchAction = 0; }
if (event.value && !previousMouseLeftButtonState)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1;
touchAction = 1; }
}
}
if (event.type == EV_KEY)
{
if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
if (event.value > 0) touchAction = 1; else touchAction = 0; }
if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value;
if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value;
if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value;
if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value;
if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value;
if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value;
}
if (!CORE.Input.Mouse.cursorHidden)
{
if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0;
if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0;
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
}
CORE.Input.Touch.pointCount = 0;
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++;
}
#if defined(SUPPORT_GESTURES_SYSTEM)
if (touchAction > -1)
{
GestureEvent gestureEvent = { 0 };
gestureEvent.touchAction = touchAction;
gestureEvent.pointCount = CORE.Input.Touch.pointCount;
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
gestureEvent.pointId[i] = i;
gestureEvent.position[i] = CORE.Input.Touch.position[i];
}
ProcessGestureEvent(gestureEvent);
touchAction = -1;
}
#endif
}
}
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
{
if (NULL == connector) return -1;
if (NULL == mode) return -1;
#define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b))? sizeof(a) : sizeof(b))
for (size_t i = 0; i < connector->count_modes; i++)
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay,
connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i;
}
return -1;
#undef BINCMP
}
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
{
TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no");
if (NULL == connector) return -1;
for (int i = 0; i < platform.connector->count_modes; i++)
{
const drmModeModeInfo *const mode = &platform.connector->modes[i];
TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced)) continue;
if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i;
}
TRACELOG(LOG_TRACE, "DISPLAY: No DRM exact matching mode found");
return -1;
}
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
{
TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no");
if (NULL == connector) return -1;
int nearestIndex = -1;
for (int i = 0; i < platform.connector->count_modes; i++)
{
const drmModeModeInfo *const mode = &platform.connector->modes[i];
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
(mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
if ((mode->hdisplay < width) || (mode->vdisplay < height))
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small");
continue;
}
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && (!allowInterlaced))
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode");
continue;
}
if (nearestIndex < 0)
{
nearestIndex = i;
continue;
}
const int widthDiff = abs(mode->hdisplay - width);
const int heightDiff = abs(mode->vdisplay - height);
const int fpsDiff = abs(mode->vrefresh - fps);
const int nearestWidthDiff = abs(platform.connector->modes[nearestIndex].hdisplay - width);
const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height);
const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps);
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) nearestIndex = i;
}
return nearestIndex;
}