raylib-sys 5.5.1

Raw FFI bindings for Raylib
Documentation
/*******************************************************************************************
*
*   raylib-extras [ImGui] example - Simple Integration
*
*	This is a simple ImGui Integration
*	It is done using C++ but with C style code
*	It can be done in C as well if you use the C ImGui wrapper
*	https://github.com/cimgui/cimgui
*
*   Copyright (c) 2021 Jeffery Myers
*
********************************************************************************************/

#include "raylib.h"
#include "raymath.h"

#include "imgui.h"
#include "rlImGui.h"

int main(int argc, char* argv[])
{
	// Initialization
	//--------------------------------------------------------------------------------------
	int screenWidth = 1280;
	int screenHeight = 800;

	SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT);
	InitWindow(screenWidth, screenHeight, "raylib-Extras [ImGui] example - simple ImGui Demo");
	SetTargetFPS(144);
	rlImGuiSetup(true);

	// Main game loop
	while (!WindowShouldClose())    // Detect window close button or ESC key
	{
		BeginDrawing();
		ClearBackground(DARKGRAY);

		// start ImGui Conent
		rlImGuiBegin();

		// show ImGui Content
		bool open = true;
		ImGui::ShowDemoWindow(&open);

		// end ImGui Content
		rlImGuiEnd();

		EndDrawing();
		//----------------------------------------------------------------------------------
	}
	rlImGuiShutdown();

	// De-Initialization
	//--------------------------------------------------------------------------------------   
	CloseWindow();        // Close window and OpenGL context
	//--------------------------------------------------------------------------------------

	return 0;
}