#[repr(C)]pub struct Shader {
pub id: c_uint,
pub locs: *mut c_int,
}Fields§
§id: c_uint§locs: *mut c_intTrait Implementations§
impl Copy for Shader
impl StructuralPartialEq for Shader
Auto Trait Implementations§
impl !Send for Shader
impl !Sync for Shader
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl Unpin for Shader
impl UnsafeUnpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more