raylib-sys 0.9.0

Raw FFI bindings for Raylib
Documentation
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/* automatically generated by rust-bindgen */

use crate::ffi_types::*;

extern "C" {
    pub fn InitWindow(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        title: *const ::std::os::raw::c_char,
    );
}
extern "C" {
    pub fn CloseWindow();
}
extern "C" {
    pub fn IsWindowReady() -> bool;
}
extern "C" {
    pub fn WindowShouldClose() -> bool;
}
extern "C" {
    pub fn IsWindowMinimized() -> bool;
}
extern "C" {
    pub fn ToggleFullscreen();
}
extern "C" {
    pub fn SetWindowIcon(image: Image);
}
extern "C" {
    pub fn SetWindowTitle(title: *const ::std::os::raw::c_char);
}
extern "C" {
    pub fn SetWindowPosition(x: ::std::os::raw::c_int, y: ::std::os::raw::c_int);
}
extern "C" {
    pub fn SetWindowMonitor(monitor: ::std::os::raw::c_int);
}
extern "C" {
    pub fn SetWindowMinSize(width: ::std::os::raw::c_int, height: ::std::os::raw::c_int);
}
extern "C" {
    pub fn SetWindowSize(width: ::std::os::raw::c_int, height: ::std::os::raw::c_int);
}
extern "C" {
    pub fn GetScreenWidth() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetScreenHeight() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn ShowCursor();
}
extern "C" {
    pub fn HideCursor();
}
extern "C" {
    pub fn IsCursorHidden() -> bool;
}
extern "C" {
    pub fn EnableCursor();
}
extern "C" {
    pub fn DisableCursor();
}
extern "C" {
    pub fn ClearBackground(color: Color);
}
extern "C" {
    pub fn BeginDrawing();
}
extern "C" {
    pub fn EndDrawing();
}
extern "C" {
    pub fn BeginMode2D(camera: Camera2D);
}
extern "C" {
    pub fn EndMode2D();
}
extern "C" {
    pub fn BeginMode3D(camera: Camera3D);
}
extern "C" {
    pub fn EndMode3D();
}
extern "C" {
    pub fn BeginTextureMode(target: RenderTexture2D);
}
extern "C" {
    pub fn EndTextureMode();
}
extern "C" {
    pub fn GetMouseRay(mousePosition: Vector2, camera: Camera3D) -> Ray;
}
extern "C" {
    pub fn GetWorldToScreen(position: Vector3, camera: Camera3D) -> Vector2;
}
extern "C" {
    pub fn GetCameraMatrix(camera: Camera3D) -> Matrix;
}
extern "C" {
    pub fn SetTargetFPS(fps: ::std::os::raw::c_int);
}
extern "C" {
    pub fn GetFPS() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetFrameTime() -> f32;
}
extern "C" {
    pub fn GetTime() -> f64;
}
extern "C" {
    pub fn ColorToInt(color: Color) -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn ColorNormalize(color: Color) -> Vector4;
}
extern "C" {
    pub fn ColorToHSV(color: Color) -> Vector3;
}
extern "C" {
    pub fn GetColor(hexValue: ::std::os::raw::c_int) -> Color;
}
extern "C" {
    pub fn Fade(color: Color, alpha: f32) -> Color;
}
extern "C" {
    pub fn ShowLogo();
}
extern "C" {
    pub fn SetConfigFlags(flags: ::std::os::raw::c_uchar);
}
extern "C" {
    pub fn SetTraceLog(types: ::std::os::raw::c_uchar);
}
extern "C" {
    pub fn TraceLog(logType: ::std::os::raw::c_int, text: *const ::std::os::raw::c_char, ...);
}
extern "C" {
    pub fn TakeScreenshot(fileName: *const ::std::os::raw::c_char);
}
extern "C" {
    pub fn GetRandomValue(
        min: ::std::os::raw::c_int,
        max: ::std::os::raw::c_int,
    ) -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn IsFileExtension(
        fileName: *const ::std::os::raw::c_char,
        ext: *const ::std::os::raw::c_char,
    ) -> bool;
}
extern "C" {
    pub fn GetExtension(fileName: *const ::std::os::raw::c_char) -> *const ::std::os::raw::c_char;
}
extern "C" {
    pub fn GetFileName(filePath: *const ::std::os::raw::c_char) -> *const ::std::os::raw::c_char;
}
extern "C" {
    pub fn GetDirectoryPath(
        fileName: *const ::std::os::raw::c_char,
    ) -> *const ::std::os::raw::c_char;
}
extern "C" {
    pub fn GetWorkingDirectory() -> *const ::std::os::raw::c_char;
}
extern "C" {
    pub fn ChangeDirectory(dir: *const ::std::os::raw::c_char) -> bool;
}
extern "C" {
    pub fn IsFileDropped() -> bool;
}
extern "C" {
    pub fn GetDroppedFiles(count: *mut ::std::os::raw::c_int) -> *mut *mut ::std::os::raw::c_char;
}
extern "C" {
    pub fn ClearDroppedFiles();
}
extern "C" {
    pub fn StorageSaveValue(position: ::std::os::raw::c_int, value: ::std::os::raw::c_int);
}
extern "C" {
    pub fn StorageLoadValue(position: ::std::os::raw::c_int) -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn IsKeyPressed(key: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn IsKeyDown(key: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn IsKeyReleased(key: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn IsKeyUp(key: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn GetKeyPressed() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn SetExitKey(key: ::std::os::raw::c_int);
}
extern "C" {
    pub fn IsGamepadAvailable(gamepad: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn IsGamepadName(
        gamepad: ::std::os::raw::c_int,
        name: *const ::std::os::raw::c_char,
    ) -> bool;
}
extern "C" {
    pub fn GetGamepadName(gamepad: ::std::os::raw::c_int) -> *const ::std::os::raw::c_char;
}
extern "C" {
    pub fn IsGamepadButtonPressed(
        gamepad: ::std::os::raw::c_int,
        button: ::std::os::raw::c_int,
    ) -> bool;
}
extern "C" {
    pub fn IsGamepadButtonDown(
        gamepad: ::std::os::raw::c_int,
        button: ::std::os::raw::c_int,
    ) -> bool;
}
extern "C" {
    pub fn IsGamepadButtonReleased(
        gamepad: ::std::os::raw::c_int,
        button: ::std::os::raw::c_int,
    ) -> bool;
}
extern "C" {
    pub fn IsGamepadButtonUp(gamepad: ::std::os::raw::c_int, button: ::std::os::raw::c_int)
        -> bool;
}
extern "C" {
    pub fn GetGamepadButtonPressed() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetGamepadAxisCount(gamepad: ::std::os::raw::c_int) -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetGamepadAxisMovement(
        gamepad: ::std::os::raw::c_int,
        axis: ::std::os::raw::c_int,
    ) -> f32;
}
extern "C" {
    pub fn IsMouseButtonPressed(button: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn IsMouseButtonDown(button: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn IsMouseButtonReleased(button: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn IsMouseButtonUp(button: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn GetMouseX() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetMouseY() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetMousePosition() -> Vector2;
}
extern "C" {
    pub fn SetMousePosition(position: Vector2);
}
extern "C" {
    pub fn SetMouseScale(scale: f32);
}
extern "C" {
    pub fn GetMouseWheelMove() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetTouchX() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetTouchY() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetTouchPosition(index: ::std::os::raw::c_int) -> Vector2;
}
extern "C" {
    pub fn SetGesturesEnabled(gestureFlags: ::std::os::raw::c_uint);
}
extern "C" {
    pub fn IsGestureDetected(gesture: ::std::os::raw::c_int) -> bool;
}
extern "C" {
    pub fn GetGestureDetected() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetTouchPointsCount() -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetGestureHoldDuration() -> f32;
}
extern "C" {
    pub fn GetGestureDragVector() -> Vector2;
}
extern "C" {
    pub fn GetGestureDragAngle() -> f32;
}
extern "C" {
    pub fn GetGesturePinchVector() -> Vector2;
}
extern "C" {
    pub fn GetGesturePinchAngle() -> f32;
}
extern "C" {
    pub fn SetCameraMode(camera: Camera3D, mode: ::std::os::raw::c_int);
}
extern "C" {
    pub fn UpdateCamera(camera: *mut Camera3D);
}
extern "C" {
    pub fn SetCameraPanControl(panKey: ::std::os::raw::c_int);
}
extern "C" {
    pub fn SetCameraAltControl(altKey: ::std::os::raw::c_int);
}
extern "C" {
    pub fn SetCameraSmoothZoomControl(szKey: ::std::os::raw::c_int);
}
extern "C" {
    pub fn SetCameraMoveControls(
        frontKey: ::std::os::raw::c_int,
        backKey: ::std::os::raw::c_int,
        rightKey: ::std::os::raw::c_int,
        leftKey: ::std::os::raw::c_int,
        upKey: ::std::os::raw::c_int,
        downKey: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn DrawPixel(posX: ::std::os::raw::c_int, posY: ::std::os::raw::c_int, color: Color);
}
extern "C" {
    pub fn DrawPixelV(position: Vector2, color: Color);
}
extern "C" {
    pub fn DrawLine(
        startPosX: ::std::os::raw::c_int,
        startPosY: ::std::os::raw::c_int,
        endPosX: ::std::os::raw::c_int,
        endPosY: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn DrawLineV(startPos: Vector2, endPos: Vector2, color: Color);
}
extern "C" {
    pub fn DrawLineEx(startPos: Vector2, endPos: Vector2, thick: f32, color: Color);
}
extern "C" {
    pub fn DrawLineBezier(startPos: Vector2, endPos: Vector2, thick: f32, color: Color);
}
extern "C" {
    pub fn DrawCircle(
        centerX: ::std::os::raw::c_int,
        centerY: ::std::os::raw::c_int,
        radius: f32,
        color: Color,
    );
}
extern "C" {
    pub fn DrawCircleGradient(
        centerX: ::std::os::raw::c_int,
        centerY: ::std::os::raw::c_int,
        radius: f32,
        color1: Color,
        color2: Color,
    );
}
extern "C" {
    pub fn DrawCircleV(center: Vector2, radius: f32, color: Color);
}
extern "C" {
    pub fn DrawCircleLines(
        centerX: ::std::os::raw::c_int,
        centerY: ::std::os::raw::c_int,
        radius: f32,
        color: Color,
    );
}
extern "C" {
    pub fn DrawRectangle(
        posX: ::std::os::raw::c_int,
        posY: ::std::os::raw::c_int,
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn DrawRectangleV(position: Vector2, size: Vector2, color: Color);
}
extern "C" {
    pub fn DrawRectangleRec(rec: Rectangle, color: Color);
}
extern "C" {
    pub fn DrawRectanglePro(rec: Rectangle, origin: Vector2, rotation: f32, color: Color);
}
extern "C" {
    pub fn DrawRectangleGradientV(
        posX: ::std::os::raw::c_int,
        posY: ::std::os::raw::c_int,
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        color1: Color,
        color2: Color,
    );
}
extern "C" {
    pub fn DrawRectangleGradientH(
        posX: ::std::os::raw::c_int,
        posY: ::std::os::raw::c_int,
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        color1: Color,
        color2: Color,
    );
}
extern "C" {
    pub fn DrawRectangleGradientEx(
        rec: Rectangle,
        col1: Color,
        col2: Color,
        col3: Color,
        col4: Color,
    );
}
extern "C" {
    pub fn DrawRectangleLines(
        posX: ::std::os::raw::c_int,
        posY: ::std::os::raw::c_int,
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn DrawRectangleLinesEx(rec: Rectangle, lineThick: ::std::os::raw::c_int, color: Color);
}
extern "C" {
    pub fn DrawTriangle(v1: Vector2, v2: Vector2, v3: Vector2, color: Color);
}
extern "C" {
    pub fn DrawTriangleLines(v1: Vector2, v2: Vector2, v3: Vector2, color: Color);
}
extern "C" {
    pub fn DrawPoly(
        center: Vector2,
        sides: ::std::os::raw::c_int,
        radius: f32,
        rotation: f32,
        color: Color,
    );
}
extern "C" {
    pub fn DrawPolyEx(points: *mut Vector2, numPoints: ::std::os::raw::c_int, color: Color);
}
extern "C" {
    pub fn DrawPolyExLines(points: *mut Vector2, numPoints: ::std::os::raw::c_int, color: Color);
}
extern "C" {
    pub fn CheckCollisionRecs(rec1: Rectangle, rec2: Rectangle) -> bool;
}
extern "C" {
    pub fn CheckCollisionCircles(
        center1: Vector2,
        radius1: f32,
        center2: Vector2,
        radius2: f32,
    ) -> bool;
}
extern "C" {
    pub fn CheckCollisionCircleRec(center: Vector2, radius: f32, rec: Rectangle) -> bool;
}
extern "C" {
    pub fn GetCollisionRec(rec1: Rectangle, rec2: Rectangle) -> Rectangle;
}
extern "C" {
    pub fn CheckCollisionPointRec(point: Vector2, rec: Rectangle) -> bool;
}
extern "C" {
    pub fn CheckCollisionPointCircle(point: Vector2, center: Vector2, radius: f32) -> bool;
}
extern "C" {
    pub fn CheckCollisionPointTriangle(
        point: Vector2,
        p1: Vector2,
        p2: Vector2,
        p3: Vector2,
    ) -> bool;
}
extern "C" {
    pub fn LoadImage(fileName: *const ::std::os::raw::c_char) -> Image;
}
extern "C" {
    pub fn LoadImageEx(
        pixels: *mut Color,
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
    ) -> Image;
}
extern "C" {
    pub fn LoadImagePro(
        data: *mut ::std::os::raw::c_void,
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        format: ::std::os::raw::c_int,
    ) -> Image;
}
extern "C" {
    pub fn LoadImageRaw(
        fileName: *const ::std::os::raw::c_char,
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        format: ::std::os::raw::c_int,
        headerSize: ::std::os::raw::c_int,
    ) -> Image;
}
extern "C" {
    pub fn ExportImage(fileName: *const ::std::os::raw::c_char, image: Image);
}
extern "C" {
    pub fn LoadTexture(fileName: *const ::std::os::raw::c_char) -> Texture2D;
}
extern "C" {
    pub fn LoadTextureFromImage(image: Image) -> Texture2D;
}
extern "C" {
    pub fn LoadRenderTexture(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
    ) -> RenderTexture2D;
}
extern "C" {
    pub fn UnloadImage(image: Image);
}
extern "C" {
    pub fn UnloadTexture(texture: Texture2D);
}
extern "C" {
    pub fn UnloadRenderTexture(target: RenderTexture2D);
}
extern "C" {
    pub fn GetImageData(image: Image) -> *mut Color;
}
extern "C" {
    pub fn GetImageDataNormalized(image: Image) -> *mut Vector4;
}
extern "C" {
    pub fn GetPixelDataSize(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        format: ::std::os::raw::c_int,
    ) -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn GetTextureData(texture: Texture2D) -> Image;
}
extern "C" {
    pub fn UpdateTexture(texture: Texture2D, pixels: *const ::std::os::raw::c_void);
}
extern "C" {
    pub fn ImageCopy(image: Image) -> Image;
}
extern "C" {
    pub fn ImageToPOT(image: *mut Image, fillColor: Color);
}
extern "C" {
    pub fn ImageFormat(image: *mut Image, newFormat: ::std::os::raw::c_int);
}
extern "C" {
    pub fn ImageAlphaMask(image: *mut Image, alphaMask: Image);
}
extern "C" {
    pub fn ImageAlphaClear(image: *mut Image, color: Color, threshold: f32);
}
extern "C" {
    pub fn ImageAlphaCrop(image: *mut Image, threshold: f32);
}
extern "C" {
    pub fn ImageAlphaPremultiply(image: *mut Image);
}
extern "C" {
    pub fn ImageCrop(image: *mut Image, crop: Rectangle);
}
extern "C" {
    pub fn ImageResize(
        image: *mut Image,
        newWidth: ::std::os::raw::c_int,
        newHeight: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn ImageResizeNN(
        image: *mut Image,
        newWidth: ::std::os::raw::c_int,
        newHeight: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn ImageResizeCanvas(
        image: *mut Image,
        newWidth: ::std::os::raw::c_int,
        newHeight: ::std::os::raw::c_int,
        offsetX: ::std::os::raw::c_int,
        offsetY: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn ImageMipmaps(image: *mut Image);
}
extern "C" {
    pub fn ImageDither(
        image: *mut Image,
        rBpp: ::std::os::raw::c_int,
        gBpp: ::std::os::raw::c_int,
        bBpp: ::std::os::raw::c_int,
        aBpp: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn ImageText(
        text: *const ::std::os::raw::c_char,
        fontSize: ::std::os::raw::c_int,
        color: Color,
    ) -> Image;
}
extern "C" {
    pub fn ImageTextEx(
        font: Font,
        text: *const ::std::os::raw::c_char,
        fontSize: f32,
        spacing: f32,
        tint: Color,
    ) -> Image;
}
extern "C" {
    pub fn ImageDraw(dst: *mut Image, src: Image, srcRec: Rectangle, dstRec: Rectangle);
}
extern "C" {
    pub fn ImageDrawRectangle(dst: *mut Image, position: Vector2, rec: Rectangle, color: Color);
}
extern "C" {
    pub fn ImageDrawText(
        dst: *mut Image,
        position: Vector2,
        text: *const ::std::os::raw::c_char,
        fontSize: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn ImageDrawTextEx(
        dst: *mut Image,
        position: Vector2,
        font: Font,
        text: *const ::std::os::raw::c_char,
        fontSize: f32,
        spacing: f32,
        color: Color,
    );
}
extern "C" {
    pub fn ImageFlipVertical(image: *mut Image);
}
extern "C" {
    pub fn ImageFlipHorizontal(image: *mut Image);
}
extern "C" {
    pub fn ImageRotateCW(image: *mut Image);
}
extern "C" {
    pub fn ImageRotateCCW(image: *mut Image);
}
extern "C" {
    pub fn ImageColorTint(image: *mut Image, color: Color);
}
extern "C" {
    pub fn ImageColorInvert(image: *mut Image);
}
extern "C" {
    pub fn ImageColorGrayscale(image: *mut Image);
}
extern "C" {
    pub fn ImageColorContrast(image: *mut Image, contrast: f32);
}
extern "C" {
    pub fn ImageColorBrightness(image: *mut Image, brightness: ::std::os::raw::c_int);
}
extern "C" {
    pub fn ImageColorReplace(image: *mut Image, color: Color, replace: Color);
}
extern "C" {
    pub fn GenImageColor(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        color: Color,
    ) -> Image;
}
extern "C" {
    pub fn GenImageGradientV(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        top: Color,
        bottom: Color,
    ) -> Image;
}
extern "C" {
    pub fn GenImageGradientH(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        left: Color,
        right: Color,
    ) -> Image;
}
extern "C" {
    pub fn GenImageGradientRadial(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        density: f32,
        inner: Color,
        outer: Color,
    ) -> Image;
}
extern "C" {
    pub fn GenImageChecked(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        checksX: ::std::os::raw::c_int,
        checksY: ::std::os::raw::c_int,
        col1: Color,
        col2: Color,
    ) -> Image;
}
extern "C" {
    pub fn GenImageWhiteNoise(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        factor: f32,
    ) -> Image;
}
extern "C" {
    pub fn GenImagePerlinNoise(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        offsetX: ::std::os::raw::c_int,
        offsetY: ::std::os::raw::c_int,
        scale: f32,
    ) -> Image;
}
extern "C" {
    pub fn GenImageCellular(
        width: ::std::os::raw::c_int,
        height: ::std::os::raw::c_int,
        tileSize: ::std::os::raw::c_int,
    ) -> Image;
}
extern "C" {
    pub fn GenTextureMipmaps(texture: *mut Texture2D);
}
extern "C" {
    pub fn SetTextureFilter(texture: Texture2D, filterMode: ::std::os::raw::c_int);
}
extern "C" {
    pub fn SetTextureWrap(texture: Texture2D, wrapMode: ::std::os::raw::c_int);
}
extern "C" {
    pub fn DrawTexture(
        texture: Texture2D,
        posX: ::std::os::raw::c_int,
        posY: ::std::os::raw::c_int,
        tint: Color,
    );
}
extern "C" {
    pub fn DrawTextureV(texture: Texture2D, position: Vector2, tint: Color);
}
extern "C" {
    pub fn DrawTextureEx(
        texture: Texture2D,
        position: Vector2,
        rotation: f32,
        scale: f32,
        tint: Color,
    );
}
extern "C" {
    pub fn DrawTextureRec(texture: Texture2D, sourceRec: Rectangle, position: Vector2, tint: Color);
}
extern "C" {
    pub fn DrawTexturePro(
        texture: Texture2D,
        sourceRec: Rectangle,
        destRec: Rectangle,
        origin: Vector2,
        rotation: f32,
        tint: Color,
    );
}
extern "C" {
    pub fn GetFontDefault() -> Font;
}
extern "C" {
    pub fn LoadFont(fileName: *const ::std::os::raw::c_char) -> Font;
}
extern "C" {
    pub fn LoadFontEx(
        fileName: *const ::std::os::raw::c_char,
        fontSize: ::std::os::raw::c_int,
        charsCount: ::std::os::raw::c_int,
        fontChars: *mut ::std::os::raw::c_int,
    ) -> Font;
}
extern "C" {
    pub fn LoadFontData(
        fileName: *const ::std::os::raw::c_char,
        fontSize: ::std::os::raw::c_int,
        fontChars: *mut ::std::os::raw::c_int,
        charsCount: ::std::os::raw::c_int,
        sdf: bool,
    ) -> *mut CharInfo;
}
extern "C" {
    pub fn GenImageFontAtlas(
        chars: *mut CharInfo,
        fontSize: ::std::os::raw::c_int,
        charsCount: ::std::os::raw::c_int,
        padding: ::std::os::raw::c_int,
        packMethod: ::std::os::raw::c_int,
    ) -> Image;
}
extern "C" {
    pub fn UnloadFont(font: Font);
}
extern "C" {
    pub fn DrawFPS(posX: ::std::os::raw::c_int, posY: ::std::os::raw::c_int);
}
extern "C" {
    pub fn DrawText(
        text: *const ::std::os::raw::c_char,
        posX: ::std::os::raw::c_int,
        posY: ::std::os::raw::c_int,
        fontSize: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn DrawTextEx(
        font: Font,
        text: *const ::std::os::raw::c_char,
        position: Vector2,
        fontSize: f32,
        spacing: f32,
        tint: Color,
    );
}
extern "C" {
    pub fn MeasureText(
        text: *const ::std::os::raw::c_char,
        fontSize: ::std::os::raw::c_int,
    ) -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn MeasureTextEx(
        font: Font,
        text: *const ::std::os::raw::c_char,
        fontSize: f32,
        spacing: f32,
    ) -> Vector2;
}
extern "C" {
    pub fn FormatText(text: *const ::std::os::raw::c_char, ...) -> *const ::std::os::raw::c_char;
}
extern "C" {
    pub fn SubText(
        text: *const ::std::os::raw::c_char,
        position: ::std::os::raw::c_int,
        length: ::std::os::raw::c_int,
    ) -> *const ::std::os::raw::c_char;
}
extern "C" {
    pub fn GetGlyphIndex(font: Font, character: ::std::os::raw::c_int) -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn DrawLine3D(startPos: Vector3, endPos: Vector3, color: Color);
}
extern "C" {
    pub fn DrawCircle3D(
        center: Vector3,
        radius: f32,
        rotationAxis: Vector3,
        rotationAngle: f32,
        color: Color,
    );
}
extern "C" {
    pub fn DrawCube(position: Vector3, width: f32, height: f32, length: f32, color: Color);
}
extern "C" {
    pub fn DrawCubeV(position: Vector3, size: Vector3, color: Color);
}
extern "C" {
    pub fn DrawCubeWires(position: Vector3, width: f32, height: f32, length: f32, color: Color);
}
extern "C" {
    pub fn DrawCubeTexture(
        texture: Texture2D,
        position: Vector3,
        width: f32,
        height: f32,
        length: f32,
        color: Color,
    );
}
extern "C" {
    pub fn DrawSphere(centerPos: Vector3, radius: f32, color: Color);
}
extern "C" {
    pub fn DrawSphereEx(
        centerPos: Vector3,
        radius: f32,
        rings: ::std::os::raw::c_int,
        slices: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn DrawSphereWires(
        centerPos: Vector3,
        radius: f32,
        rings: ::std::os::raw::c_int,
        slices: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn DrawCylinder(
        position: Vector3,
        radiusTop: f32,
        radiusBottom: f32,
        height: f32,
        slices: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn DrawCylinderWires(
        position: Vector3,
        radiusTop: f32,
        radiusBottom: f32,
        height: f32,
        slices: ::std::os::raw::c_int,
        color: Color,
    );
}
extern "C" {
    pub fn DrawPlane(centerPos: Vector3, size: Vector2, color: Color);
}
extern "C" {
    pub fn DrawRay(ray: Ray, color: Color);
}
extern "C" {
    pub fn DrawGrid(slices: ::std::os::raw::c_int, spacing: f32);
}
extern "C" {
    pub fn DrawGizmo(position: Vector3);
}
extern "C" {
    pub fn LoadModel(fileName: *const ::std::os::raw::c_char) -> Model;
}
extern "C" {
    pub fn LoadModelFromMesh(mesh: Mesh) -> Model;
}
extern "C" {
    pub fn UnloadModel(model: Model);
}
extern "C" {
    pub fn LoadMesh(fileName: *const ::std::os::raw::c_char) -> Mesh;
}
extern "C" {
    pub fn UnloadMesh(mesh: *mut Mesh);
}
extern "C" {
    pub fn ExportMesh(fileName: *const ::std::os::raw::c_char, mesh: Mesh);
}
extern "C" {
    pub fn MeshBoundingBox(mesh: Mesh) -> BoundingBox;
}
extern "C" {
    pub fn MeshTangents(mesh: *mut Mesh);
}
extern "C" {
    pub fn MeshBinormals(mesh: *mut Mesh);
}
extern "C" {
    pub fn GenMeshPlane(
        width: f32,
        length: f32,
        resX: ::std::os::raw::c_int,
        resZ: ::std::os::raw::c_int,
    ) -> Mesh;
}
extern "C" {
    pub fn GenMeshCube(width: f32, height: f32, length: f32) -> Mesh;
}
extern "C" {
    pub fn GenMeshSphere(
        radius: f32,
        rings: ::std::os::raw::c_int,
        slices: ::std::os::raw::c_int,
    ) -> Mesh;
}
extern "C" {
    pub fn GenMeshHemiSphere(
        radius: f32,
        rings: ::std::os::raw::c_int,
        slices: ::std::os::raw::c_int,
    ) -> Mesh;
}
extern "C" {
    pub fn GenMeshCylinder(radius: f32, height: f32, slices: ::std::os::raw::c_int) -> Mesh;
}
extern "C" {
    pub fn GenMeshTorus(
        radius: f32,
        size: f32,
        radSeg: ::std::os::raw::c_int,
        sides: ::std::os::raw::c_int,
    ) -> Mesh;
}
extern "C" {
    pub fn GenMeshKnot(
        radius: f32,
        size: f32,
        radSeg: ::std::os::raw::c_int,
        sides: ::std::os::raw::c_int,
    ) -> Mesh;
}
extern "C" {
    pub fn GenMeshHeightmap(heightmap: Image, size: Vector3) -> Mesh;
}
extern "C" {
    pub fn GenMeshCubicmap(cubicmap: Image, cubeSize: Vector3) -> Mesh;
}
extern "C" {
    pub fn LoadMaterial(fileName: *const ::std::os::raw::c_char) -> Material;
}
extern "C" {
    pub fn LoadMaterialDefault() -> Material;
}
extern "C" {
    pub fn UnloadMaterial(material: Material);
}
extern "C" {
    pub fn DrawModel(model: Model, position: Vector3, scale: f32, tint: Color);
}
extern "C" {
    pub fn DrawModelEx(
        model: Model,
        position: Vector3,
        rotationAxis: Vector3,
        rotationAngle: f32,
        scale: Vector3,
        tint: Color,
    );
}
extern "C" {
    pub fn DrawModelWires(model: Model, position: Vector3, scale: f32, tint: Color);
}
extern "C" {
    pub fn DrawModelWiresEx(
        model: Model,
        position: Vector3,
        rotationAxis: Vector3,
        rotationAngle: f32,
        scale: Vector3,
        tint: Color,
    );
}
extern "C" {
    pub fn DrawBoundingBox(box_: BoundingBox, color: Color);
}
extern "C" {
    pub fn DrawBillboard(
        camera: Camera3D,
        texture: Texture2D,
        center: Vector3,
        size: f32,
        tint: Color,
    );
}
extern "C" {
    pub fn DrawBillboardRec(
        camera: Camera3D,
        texture: Texture2D,
        sourceRec: Rectangle,
        center: Vector3,
        size: f32,
        tint: Color,
    );
}
extern "C" {
    pub fn CheckCollisionSpheres(
        centerA: Vector3,
        radiusA: f32,
        centerB: Vector3,
        radiusB: f32,
    ) -> bool;
}
extern "C" {
    pub fn CheckCollisionBoxes(box1: BoundingBox, box2: BoundingBox) -> bool;
}
extern "C" {
    pub fn CheckCollisionBoxSphere(
        box_: BoundingBox,
        centerSphere: Vector3,
        radiusSphere: f32,
    ) -> bool;
}
extern "C" {
    pub fn CheckCollisionRaySphere(ray: Ray, spherePosition: Vector3, sphereRadius: f32) -> bool;
}
extern "C" {
    pub fn CheckCollisionRaySphereEx(
        ray: Ray,
        spherePosition: Vector3,
        sphereRadius: f32,
        collisionPoint: *mut Vector3,
    ) -> bool;
}
extern "C" {
    pub fn CheckCollisionRayBox(ray: Ray, box_: BoundingBox) -> bool;
}
extern "C" {
    pub fn GetCollisionRayModel(ray: Ray, model: *mut Model) -> RayHitInfo;
}
extern "C" {
    pub fn GetCollisionRayTriangle(ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3) -> RayHitInfo;
}
extern "C" {
    pub fn GetCollisionRayGround(ray: Ray, groundHeight: f32) -> RayHitInfo;
}
extern "C" {
    pub fn LoadText(fileName: *const ::std::os::raw::c_char) -> *mut ::std::os::raw::c_char;
}
extern "C" {
    pub fn LoadShader(
        vsFileName: *const ::std::os::raw::c_char,
        fsFileName: *const ::std::os::raw::c_char,
    ) -> Shader;
}
extern "C" {
    pub fn LoadShaderCode(
        vsCode: *mut ::std::os::raw::c_char,
        fsCode: *mut ::std::os::raw::c_char,
    ) -> Shader;
}
extern "C" {
    pub fn UnloadShader(shader: Shader);
}
extern "C" {
    pub fn GetShaderDefault() -> Shader;
}
extern "C" {
    pub fn GetTextureDefault() -> Texture2D;
}
extern "C" {
    pub fn GetShaderLocation(
        shader: Shader,
        uniformName: *const ::std::os::raw::c_char,
    ) -> ::std::os::raw::c_int;
}
extern "C" {
    pub fn SetShaderValue(
        shader: Shader,
        uniformLoc: ::std::os::raw::c_int,
        value: *const f32,
        size: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn SetShaderValuei(
        shader: Shader,
        uniformLoc: ::std::os::raw::c_int,
        value: *const ::std::os::raw::c_int,
        size: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn SetShaderValueMatrix(shader: Shader, uniformLoc: ::std::os::raw::c_int, mat: Matrix);
}
extern "C" {
    pub fn SetMatrixProjection(proj: Matrix);
}
extern "C" {
    pub fn SetMatrixModelview(view: Matrix);
}
extern "C" {
    pub fn GetMatrixModelview() -> Matrix;
}
extern "C" {
    pub fn GenTextureCubemap(
        shader: Shader,
        skyHDR: Texture2D,
        size: ::std::os::raw::c_int,
    ) -> Texture2D;
}
extern "C" {
    pub fn GenTextureIrradiance(
        shader: Shader,
        cubemap: Texture2D,
        size: ::std::os::raw::c_int,
    ) -> Texture2D;
}
extern "C" {
    pub fn GenTexturePrefilter(
        shader: Shader,
        cubemap: Texture2D,
        size: ::std::os::raw::c_int,
    ) -> Texture2D;
}
extern "C" {
    pub fn GenTextureBRDF(
        shader: Shader,
        cubemap: Texture2D,
        size: ::std::os::raw::c_int,
    ) -> Texture2D;
}
extern "C" {
    pub fn BeginShaderMode(shader: Shader);
}
extern "C" {
    pub fn EndShaderMode();
}
extern "C" {
    pub fn BeginBlendMode(mode: ::std::os::raw::c_int);
}
extern "C" {
    pub fn EndBlendMode();
}
extern "C" {
    pub fn GetVrDeviceInfo(vrDeviceType: ::std::os::raw::c_int) -> VrDeviceInfo;
}
extern "C" {
    pub fn InitVrSimulator(info: VrDeviceInfo);
}
extern "C" {
    pub fn CloseVrSimulator();
}
extern "C" {
    pub fn IsVrSimulatorReady() -> bool;
}
extern "C" {
    pub fn SetVrDistortionShader(shader: Shader);
}
extern "C" {
    pub fn UpdateVrTracking(camera: *mut Camera3D);
}
extern "C" {
    pub fn ToggleVrMode();
}
extern "C" {
    pub fn BeginVrDrawing();
}
extern "C" {
    pub fn EndVrDrawing();
}
extern "C" {
    pub fn InitAudioDevice();
}
extern "C" {
    pub fn CloseAudioDevice();
}
extern "C" {
    pub fn IsAudioDeviceReady() -> bool;
}
extern "C" {
    pub fn SetMasterVolume(volume: f32);
}
extern "C" {
    pub fn LoadWave(fileName: *const ::std::os::raw::c_char) -> Wave;
}
extern "C" {
    pub fn LoadWaveEx(
        data: *mut ::std::os::raw::c_void,
        sampleCount: ::std::os::raw::c_int,
        sampleRate: ::std::os::raw::c_int,
        sampleSize: ::std::os::raw::c_int,
        channels: ::std::os::raw::c_int,
    ) -> Wave;
}
extern "C" {
    pub fn LoadSound(fileName: *const ::std::os::raw::c_char) -> Sound;
}
extern "C" {
    pub fn LoadSoundFromWave(wave: Wave) -> Sound;
}
extern "C" {
    pub fn UpdateSound(
        sound: Sound,
        data: *const ::std::os::raw::c_void,
        samplesCount: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn UnloadWave(wave: Wave);
}
extern "C" {
    pub fn UnloadSound(sound: Sound);
}
extern "C" {
    pub fn PlaySound(sound: Sound);
}
extern "C" {
    pub fn PauseSound(sound: Sound);
}
extern "C" {
    pub fn ResumeSound(sound: Sound);
}
extern "C" {
    pub fn StopSound(sound: Sound);
}
extern "C" {
    pub fn IsSoundPlaying(sound: Sound) -> bool;
}
extern "C" {
    pub fn SetSoundVolume(sound: Sound, volume: f32);
}
extern "C" {
    pub fn SetSoundPitch(sound: Sound, pitch: f32);
}
extern "C" {
    pub fn WaveFormat(
        wave: *mut Wave,
        sampleRate: ::std::os::raw::c_int,
        sampleSize: ::std::os::raw::c_int,
        channels: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn WaveCopy(wave: Wave) -> Wave;
}
extern "C" {
    pub fn WaveCrop(
        wave: *mut Wave,
        initSample: ::std::os::raw::c_int,
        finalSample: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn GetWaveData(wave: Wave) -> *mut f32;
}
extern "C" {
    pub fn LoadMusicStream(fileName: *const ::std::os::raw::c_char) -> Music;
}
extern "C" {
    pub fn UnloadMusicStream(music: Music);
}
extern "C" {
    pub fn PlayMusicStream(music: Music);
}
extern "C" {
    pub fn UpdateMusicStream(music: Music);
}
extern "C" {
    pub fn StopMusicStream(music: Music);
}
extern "C" {
    pub fn PauseMusicStream(music: Music);
}
extern "C" {
    pub fn ResumeMusicStream(music: Music);
}
extern "C" {
    pub fn IsMusicPlaying(music: Music) -> bool;
}
extern "C" {
    pub fn SetMusicVolume(music: Music, volume: f32);
}
extern "C" {
    pub fn SetMusicPitch(music: Music, pitch: f32);
}
extern "C" {
    pub fn SetMusicLoopCount(music: Music, count: ::std::os::raw::c_int);
}
extern "C" {
    pub fn GetMusicTimeLength(music: Music) -> f32;
}
extern "C" {
    pub fn GetMusicTimePlayed(music: Music) -> f32;
}
extern "C" {
    pub fn InitAudioStream(
        sampleRate: ::std::os::raw::c_uint,
        sampleSize: ::std::os::raw::c_uint,
        channels: ::std::os::raw::c_uint,
    ) -> AudioStream;
}
extern "C" {
    pub fn UpdateAudioStream(
        stream: AudioStream,
        data: *const ::std::os::raw::c_void,
        samplesCount: ::std::os::raw::c_int,
    );
}
extern "C" {
    pub fn CloseAudioStream(stream: AudioStream);
}
extern "C" {
    pub fn IsAudioBufferProcessed(stream: AudioStream) -> bool;
}
extern "C" {
    pub fn PlayAudioStream(stream: AudioStream);
}
extern "C" {
    pub fn PauseAudioStream(stream: AudioStream);
}
extern "C" {
    pub fn ResumeAudioStream(stream: AudioStream);
}
extern "C" {
    pub fn IsAudioStreamPlaying(stream: AudioStream) -> bool;
}
extern "C" {
    pub fn StopAudioStream(stream: AudioStream);
}
extern "C" {
    pub fn SetAudioStreamVolume(stream: AudioStream, volume: f32);
}
extern "C" {
    pub fn SetAudioStreamPitch(stream: AudioStream, pitch: f32);
}