raylib_light/enums.rs
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/// System/Window config flags
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum ConfigFlags {
/// Set to try enabling V-Sync on GPU
VsyncHint = 64,
/// Set to run program in fullscreen
FullscreenMode = 2,
/// Set to allow resizable window
WindowResizable = 4,
/// Set to disable window decoration (frame and buttons)
WindowUndecorated = 8,
/// Set to hide window
WindowHidden = 128,
/// Set to minimize window (iconify)
WindowMinimized = 512,
/// Set to maximize window (expanded to monitor)
WindowMaximized = 1024,
/// Set to window non focused
WindowUnfocused = 2048,
/// Set to window always on top
WindowTopmost = 4096,
/// Set to allow windows running while minimized
WindowAlwaysRun = 256,
/// Set to allow transparent framebuffer
WindowTransparent = 16,
/// Set to support HighDPI
WindowHighdpi = 8192,
/// Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
WindowMousePassthrough = 16384,
/// Set to run program in borderless windowed mode
BorderlessWindowedMode = 32768,
/// Set to try enabling MSAA 4X
Msaa4xHint = 32,
/// Set to try enabling interlaced video format (for V3D)
InterlacedHint = 65536,
}
/// Trace log level
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum TraceLogLevel {
/// Display all logs
All = 0,
/// Trace logging, intended for internal use only
Trace = 1,
/// Debug logging, used for internal debugging, it should be disabled on release builds
Debug = 2,
/// Info logging, used for program execution info
Info = 3,
/// Warning logging, used on recoverable failures
Warning = 4,
/// Error logging, used on unrecoverable failures
Error = 5,
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
Fatal = 6,
/// Disable logging
None = 7,
}
/// Keyboard keys (US keyboard layout)
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum KeyboardKey {
/// Key: NULL, used for no key pressed
Null = 0,
/// Key: '
Apostrophe = 39,
/// Key: ,
Comma = 44,
/// Key: -
Minus = 45,
/// Key: .
Period = 46,
/// Key: /
Slash = 47,
/// Key: 0
Zero = 48,
/// Key: 1
One = 49,
/// Key: 2
Two = 50,
/// Key: 3
Three = 51,
/// Key: 4
Four = 52,
/// Key: 5
Five = 53,
/// Key: 6
Six = 54,
/// Key: 7
Seven = 55,
/// Key: 8
Eight = 56,
/// Key: 9
Nine = 57,
/// Key: ;
Semicolon = 59,
/// Key: =
Equal = 61,
/// Key: A | a
A = 65,
/// Key: B | b
B = 66,
/// Key: C | c
C = 67,
/// Key: D | d
D = 68,
/// Key: E | e
E = 69,
/// Key: F | f
F = 70,
/// Key: G | g
G = 71,
/// Key: H | h
H = 72,
/// Key: I | i
I = 73,
/// Key: J | j
J = 74,
/// Key: K | k
K = 75,
/// Key: L | l
L = 76,
/// Key: M | m
M = 77,
/// Key: N | n
N = 78,
/// Key: O | o
O = 79,
/// Key: P | p
P = 80,
/// Key: Q | q
Q = 81,
/// Key: R | r
R = 82,
/// Key: S | s
S = 83,
/// Key: T | t
T = 84,
/// Key: U | u
U = 85,
/// Key: V | v
V = 86,
/// Key: W | w
W = 87,
/// Key: X | x
X = 88,
/// Key: Y | y
Y = 89,
/// Key: Z | z
Z = 90,
/// Key: [
LeftBracket = 91,
/// Key: '\'
Backslash = 92,
/// Key: ]
RightBracket = 93,
/// Key: `
Grave = 96,
/// Key: Space
Space = 32,
/// Key: Esc
Escape = 256,
/// Key: Enter
Enter = 257,
/// Key: Tab
Tab = 258,
/// Key: Backspace
Backspace = 259,
/// Key: Ins
Insert = 260,
/// Key: Del
Delete = 261,
/// Key: Cursor right
Right = 262,
/// Key: Cursor left
Left = 263,
/// Key: Cursor down
Down = 264,
/// Key: Cursor up
Up = 265,
/// Key: Page up
PageUp = 266,
/// Key: Page down
PageDown = 267,
/// Key: Home
Home = 268,
/// Key: End
End = 269,
/// Key: Caps lock
CapsLock = 280,
/// Key: Scroll down
ScrollLock = 281,
/// Key: Num lock
NumLock = 282,
/// Key: Print screen
PrintScreen = 283,
/// Key: Pause
Pause = 284,
/// Key: F1
F1 = 290,
/// Key: F2
F2 = 291,
/// Key: F3
F3 = 292,
/// Key: F4
F4 = 293,
/// Key: F5
F5 = 294,
/// Key: F6
F6 = 295,
/// Key: F7
F7 = 296,
/// Key: F8
F8 = 297,
/// Key: F9
F9 = 298,
/// Key: F10
F10 = 299,
/// Key: F11
F11 = 300,
/// Key: F12
F12 = 301,
/// Key: Shift left
LeftShift = 340,
/// Key: Control left
LeftControl = 341,
/// Key: Alt left
LeftAlt = 342,
/// Key: Super left
LeftSuper = 343,
/// Key: Shift right
RightShift = 344,
/// Key: Control right
RightControl = 345,
/// Key: Alt right
RightAlt = 346,
/// Key: Super right
RightSuper = 347,
/// Key: KB menu
KbMenu = 348,
/// Key: Keypad 0
Kp0 = 320,
/// Key: Keypad 1
Kp1 = 321,
/// Key: Keypad 2
Kp2 = 322,
/// Key: Keypad 3
Kp3 = 323,
/// Key: Keypad 4
Kp4 = 324,
/// Key: Keypad 5
Kp5 = 325,
/// Key: Keypad 6
Kp6 = 326,
/// Key: Keypad 7
Kp7 = 327,
/// Key: Keypad 8
Kp8 = 328,
/// Key: Keypad 9
Kp9 = 329,
/// Key: Keypad .
KpDecimal = 330,
/// Key: Keypad /
KpDivide = 331,
/// Key: Keypad *
KpMultiply = 332,
/// Key: Keypad -
KpSubtract = 333,
/// Key: Keypad +
KpAdd = 334,
/// Key: Keypad Enter
KpEnter = 335,
/// Key: Keypad =
KpEqual = 336,
/// Key: Android back button
Back = 4,
/// Key: Android volume up button
VolumeUp = 24,
/// Key: Android volume down button
VolumeDown = 25,
}
/// Mouse buttons
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum MouseButton {
/// Mouse button left
Left = 0,
/// Mouse button right
Right = 1,
/// Mouse button middle (pressed wheel)
Middle = 2,
/// Mouse button side (advanced mouse device)
Side = 3,
/// Mouse button extra (advanced mouse device)
Extra = 4,
/// Mouse button forward (advanced mouse device)
Forward = 5,
/// Mouse button back (advanced mouse device)
Back = 6,
}
/// Mouse cursor
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum MouseCursor {
/// Default pointer shape
Default = 0,
/// Arrow shape
Arrow = 1,
/// Text writing cursor shape
Ibeam = 2,
/// Cross shape
Crosshair = 3,
/// Pointing hand cursor
PointingHand = 4,
/// Horizontal resize/move arrow shape
ResizeEw = 5,
/// Vertical resize/move arrow shape
ResizeNs = 6,
/// Top-left to bottom-right diagonal resize/move arrow shape
ResizeNwse = 7,
/// The top-right to bottom-left diagonal resize/move arrow shape
ResizeNesw = 8,
/// The omnidirectional resize/move cursor shape
ResizeAll = 9,
/// The operation-not-allowed shape
NotAllowed = 10,
}
/// Gamepad buttons
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum GamepadButton {
/// Unknown button, just for error checking
Unknown = 0,
/// Gamepad left DPAD up button
LeftFaceUp = 1,
/// Gamepad left DPAD right button
LeftFaceRight = 2,
/// Gamepad left DPAD down button
LeftFaceDown = 3,
/// Gamepad left DPAD left button
LeftFaceLeft = 4,
/// Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
RightFaceUp = 5,
/// Gamepad right button right (i.e. PS3: Square, Xbox: X)
RightFaceRight = 6,
/// Gamepad right button down (i.e. PS3: Cross, Xbox: A)
RightFaceDown = 7,
/// Gamepad right button left (i.e. PS3: Circle, Xbox: B)
RightFaceLeft = 8,
/// Gamepad top/back trigger left (first), it could be a trailing button
LeftTrigger1 = 9,
/// Gamepad top/back trigger left (second), it could be a trailing button
LeftTrigger2 = 10,
/// Gamepad top/back trigger right (one), it could be a trailing button
RightTrigger1 = 11,
/// Gamepad top/back trigger right (second), it could be a trailing button
RightTrigger2 = 12,
/// Gamepad center buttons, left one (i.e. PS3: Select)
MiddleLeft = 13,
/// Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
Middle = 14,
/// Gamepad center buttons, right one (i.e. PS3: Start)
MiddleRight = 15,
/// Gamepad joystick pressed button left
LeftThumb = 16,
/// Gamepad joystick pressed button right
RightThumb = 17,
}
/// Gamepad axis
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum GamepadAxis {
/// Gamepad left stick X axis
LeftX = 0,
/// Gamepad left stick Y axis
LeftY = 1,
/// Gamepad right stick X axis
RightX = 2,
/// Gamepad right stick Y axis
RightY = 3,
/// Gamepad back trigger left, pressure level: [1..-1]
LeftTrigger = 4,
/// Gamepad back trigger right, pressure level: [1..-1]
RightTrigger = 5,
}
/// Material map index
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum MaterialMapIndex {
/// Albedo material (same as: MATERIAL_MAP_DIFFUSE)
Albedo = 0,
/// Metalness material (same as: MATERIAL_MAP_SPECULAR)
Metalness = 1,
/// Normal material
Normal = 2,
/// Roughness material
Roughness = 3,
/// Ambient occlusion material
Occlusion = 4,
/// Emission material
Emission = 5,
/// Heightmap material
Height = 6,
/// Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
Cubemap = 7,
/// Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
Irradiance = 8,
/// Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
Prefilter = 9,
/// Brdf material
Brdf = 10,
}
/// Shader location index
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum ShaderLocationIndex {
/// Shader location: vertex attribute: position
VertexPosition = 0,
/// Shader location: vertex attribute: texcoord01
VertexTexcoord01 = 1,
/// Shader location: vertex attribute: texcoord02
VertexTexcoord02 = 2,
/// Shader location: vertex attribute: normal
VertexNormal = 3,
/// Shader location: vertex attribute: tangent
VertexTangent = 4,
/// Shader location: vertex attribute: color
VertexColor = 5,
/// Shader location: matrix uniform: model-view-projection
MatrixMvp = 6,
/// Shader location: matrix uniform: view (camera transform)
MatrixView = 7,
/// Shader location: matrix uniform: projection
MatrixProjection = 8,
/// Shader location: matrix uniform: model (transform)
MatrixModel = 9,
/// Shader location: matrix uniform: normal
MatrixNormal = 10,
/// Shader location: vector uniform: view
VectorView = 11,
/// Shader location: vector uniform: diffuse color
ColorDiffuse = 12,
/// Shader location: vector uniform: specular color
ColorSpecular = 13,
/// Shader location: vector uniform: ambient color
ColorAmbient = 14,
/// Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
MapAlbedo = 15,
/// Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
MapMetalness = 16,
/// Shader location: sampler2d texture: normal
MapNormal = 17,
/// Shader location: sampler2d texture: roughness
MapRoughness = 18,
/// Shader location: sampler2d texture: occlusion
MapOcclusion = 19,
/// Shader location: sampler2d texture: emission
MapEmission = 20,
/// Shader location: sampler2d texture: height
MapHeight = 21,
/// Shader location: samplerCube texture: cubemap
MapCubemap = 22,
/// Shader location: samplerCube texture: irradiance
MapIrradiance = 23,
/// Shader location: samplerCube texture: prefilter
MapPrefilter = 24,
/// Shader location: sampler2d texture: brdf
MapBrdf = 25,
}
/// Shader uniform data type
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum ShaderUniformDataType {
/// Shader uniform type: float
Float = 0,
/// Shader uniform type: vec2 (2 float)
Vec2 = 1,
/// Shader uniform type: vec3 (3 float)
Vec3 = 2,
/// Shader uniform type: vec4 (4 float)
Vec4 = 3,
/// Shader uniform type: int
Int = 4,
/// Shader uniform type: ivec2 (2 int)
Ivec2 = 5,
/// Shader uniform type: ivec3 (3 int)
Ivec3 = 6,
/// Shader uniform type: ivec4 (4 int)
Ivec4 = 7,
/// Shader uniform type: sampler2d
Sampler2d = 8,
}
/// Shader attribute data types
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum ShaderAttributeDataType {
/// Shader attribute type: float
Float = 0,
/// Shader attribute type: vec2 (2 float)
Vec2 = 1,
/// Shader attribute type: vec3 (3 float)
Vec3 = 2,
/// Shader attribute type: vec4 (4 float)
Vec4 = 3,
}
/// Pixel formats
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum PixelFormat {
/// 8 bit per pixel (no alpha)
Grayscale = 1,
/// 8*2 bpp (2 channels)
GrayAlpha = 2,
/// 16 bpp
R5g6b5 = 3,
/// 24 bpp
R8g8b8 = 4,
/// 16 bpp (1 bit alpha)
R5g5b5a1 = 5,
/// 16 bpp (4 bit alpha)
R4g4b4a4 = 6,
/// 32 bpp
R8g8b8a8 = 7,
/// 32 bpp (1 channel - float)
R32 = 8,
/// 32*3 bpp (3 channels - float)
R32g32b32 = 9,
/// 32*4 bpp (4 channels - float)
R32g32b32a32 = 10,
/// 16 bpp (1 channel - half float)
R16 = 11,
/// 16*3 bpp (3 channels - half float)
R16g16b16 = 12,
/// 16*4 bpp (4 channels - half float)
R16g16b16a16 = 13,
/// 4 bpp (no alpha)
Dxt1Rgb = 14,
/// 4 bpp (1 bit alpha)
Dxt1Rgba = 15,
/// 8 bpp
Dxt3Rgba = 16,
/// 8 bpp
Dxt5Rgba = 17,
/// 4 bpp
Etc1Rgb = 18,
/// 4 bpp
Etc2Rgb = 19,
/// 8 bpp
Etc2EacRgba = 20,
/// 4 bpp
PvrtRgb = 21,
/// 4 bpp
PvrtRgba = 22,
/// 8 bpp
Astc4x4Rgba = 23,
/// 2 bpp
Astc8x8Rgba = 24,
}
/// Texture parameters: filter mode
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum TextureFilter {
/// No filter, just pixel approximation
Point = 0,
/// Linear filtering
Bilinear = 1,
/// Trilinear filtering (linear with mipmaps)
Trilinear = 2,
/// Anisotropic filtering 4x
Anisotropic4x = 3,
/// Anisotropic filtering 8x
Anisotropic8x = 4,
/// Anisotropic filtering 16x
Anisotropic16x = 5,
}
/// Texture parameters: wrap mode
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum TextureWrap {
/// Repeats texture in tiled mode
Repeat = 0,
/// Clamps texture to edge pixel in tiled mode
Clamp = 1,
/// Mirrors and repeats the texture in tiled mode
MirrorRepeat = 2,
/// Mirrors and clamps to border the texture in tiled mode
MirrorClamp = 3,
}
/// Cubemap layouts
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum CubemapLayout {
/// Automatically detect layout type
AutoDetect = 0,
/// Layout is defined by a vertical line with faces
LineVertical = 1,
/// Layout is defined by a horizontal line with faces
LineHorizontal = 2,
/// Layout is defined by a 3x4 cross with cubemap faces
CrossThreeByFour = 3,
/// Layout is defined by a 4x3 cross with cubemap faces
CrossFourByThree = 4,
/// Layout is defined by a panorama image (equirrectangular map)
Panorama = 5,
}
/// Font type, defines generation method
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum FontType {
/// Default font generation, anti-aliased
Default = 0,
/// Bitmap font generation, no anti-aliasing
Bitmap = 1,
/// SDF font generation, requires external shader
Sdf = 2,
}
/// Color blending modes (pre-defined)
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum BlendMode {
/// Blend textures considering alpha (default)
Alpha = 0,
/// Blend textures adding colors
Additive = 1,
/// Blend textures multiplying colors
Multiplied = 2,
/// Blend textures adding colors (alternative)
AddColors = 3,
/// Blend textures subtracting colors (alternative)
SubtractColors = 4,
/// Blend premultiplied textures considering alpha
AlphaPremultiply = 5,
/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
Custom = 6,
/// Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
CustomSeparate = 7,
}
/// Gesture
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum Gesture {
/// No gesture
None = 0,
/// Tap gesture
Tap = 1,
/// Double tap gesture
Doubletap = 2,
/// Hold gesture
Hold = 4,
/// Drag gesture
Drag = 8,
/// Swipe right gesture
SwipeRight = 16,
/// Swipe left gesture
SwipeLeft = 32,
/// Swipe up gesture
SwipeUp = 64,
/// Swipe down gesture
SwipeDown = 128,
/// Pinch in gesture
PinchIn = 256,
/// Pinch out gesture
PinchOut = 512,
}
/// Camera system modes
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum CameraMode {
/// Custom camera
Custom = 0,
/// Free camera
Free = 1,
/// Orbital camera
Orbital = 2,
/// First person camera
FirstPerson = 3,
/// Third person camera
ThirdPerson = 4,
}
/// Camera projection
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum CameraProjection {
/// Perspective projection
Perspective = 0,
/// Orthographic projection
Orthographic = 1,
}
/// N-patch layout
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum NPatchLayout {
/// Npatch layout: 3x3 tiles
NinePatch = 0,
/// Npatch layout: 1x3 tiles
ThreePatchVertical = 1,
/// Npatch layout: 3x1 tiles
ThreePatchHorizontal = 2,
}