rawdio 0.1.0

An Audio Engine, inspired by the Web Audio API
Documentation

Rust Audio Engine

Rust

!! This is a work in progress !!

This is an audio engine, inspired by the Web Audio API.

Oscillator Example

More examples can be found here

  1. Create an engine

    use rawdio::{create_engine, Level, Oscillator, Node};
    let sample_rate = 44_100;
    let (mut context, mut process) = create_engine(sample_rate);
    
  2. Create an oscillator

    let frequency = 440.0;
    let mut oscillator = Oscillator::new(context.get_command_queue(), frequency);
    
  3. Set the gain on the oscillator

    let gain = Level::from_db(-3.0);
    oscillator
        .gain
        .set_value_at_time(gain.as_gain(), Timestamp::zero());
    
  4. Connect to output

    oscillator.connect_to_output();
    
  5. Start the context

    context.start();
    
  6. Run the process to get samples. This will vary depending on whether you wish to run the engine in realtime (e.g. using CPAL) or offline (e.g. to a file). The engine doesn't make any assumptions, and will simply wait to be asked to process.

    All audio buffers are assumed to be non-interleaved. So if the audio that comes from your soundcard is interleaved, it will need to be de-interleaved first.

    let output_buffer = /*create an audio buffer (see `OwnedAudioBuffer`) or use the one supplied by your audio device in its callback*/
    process.process (&mut output_buffer);
    

To run an example

cargo run --example [example_name] [example_args]

To run the tests

cargo test

To run the benchmarks

cargo bench