use raw_gl_context::{GlConfig, GlContext};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
let context = GlContext::create(&window, GlConfig::default()).unwrap();
context.make_current();
gl::load_with(|symbol| context.get_proc_address(symbol) as *const _);
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
winit::event::Event::WindowEvent {
event: winit::event::WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
}
winit::event::Event::RedrawRequested(_) => {
context.make_current();
unsafe {
gl::ClearColor(1.0, 0.0, 1.0, 1.0);
gl::Clear(gl::COLOR_BUFFER_BIT);
}
context.swap_buffers();
context.make_not_current();
}
_ => {}
}
});
}