use crate::{
Prefab, PrefabError, PrefabValue, Scalar,
animator::{AnimationUpdate, Animator, AnimatorStates},
interactive::InteractionsEngine,
layout::{CoordsMapping, Layout, LayoutEngine},
messenger::{Message, MessageData, MessageSender, Messages, Messenger},
props::{Props, PropsData, PropsRegistry},
renderer::Renderer,
signals::{Signal, SignalSender},
state::{State, StateChange, StateUpdate},
view_model::{ViewModel, ViewModelCollection, ViewModelCollectionView},
widget::{
FnWidget, WidgetId, WidgetIdCommon, WidgetLifeCycle,
component::{
WidgetComponent, WidgetComponentPrefab, containers::responsive_box::MediaQueryViewModel,
},
context::{WidgetContext, WidgetMountOrChangeContext, WidgetUnmountContext},
node::{WidgetNode, WidgetNodePrefab},
unit::{
WidgetUnit, WidgetUnitNode, WidgetUnitNodePrefab,
area::{AreaBoxNode, AreaBoxNodePrefab},
content::{
ContentBoxItem, ContentBoxItemNode, ContentBoxItemNodePrefab, ContentBoxNode,
ContentBoxNodePrefab,
},
flex::{
FlexBoxItem, FlexBoxItemNode, FlexBoxItemNodePrefab, FlexBoxNode, FlexBoxNodePrefab,
},
grid::{
GridBoxItem, GridBoxItemNode, GridBoxItemNodePrefab, GridBoxNode, GridBoxNodePrefab,
},
image::{ImageBoxNode, ImageBoxNodePrefab},
portal::{
PortalBox, PortalBoxNode, PortalBoxNodePrefab, PortalBoxSlot, PortalBoxSlotNode,
PortalBoxSlotNodePrefab,
},
size::{SizeBoxNode, SizeBoxNodePrefab},
text::{TextBoxNode, TextBoxNodePrefab},
},
},
};
use std::{
borrow::Cow,
collections::{HashMap, HashSet},
convert::TryInto,
sync::{
Arc, RwLock,
mpsc::{Sender, channel},
},
};
#[derive(Debug, Clone)]
pub enum ApplicationError {
Prefab(PrefabError),
ComponentMappingNotFound(String),
}
impl From<PrefabError> for ApplicationError {
fn from(error: PrefabError) -> Self {
Self::Prefab(error)
}
}
#[derive(Debug, Default, Clone)]
pub enum InvalidationCause {
#[default]
None,
CommonRootUpdate(WidgetIdCommon),
}
#[derive(Clone)]
pub struct ChangeNotifier(Arc<RwLock<HashSet<WidgetId>>>);
impl ChangeNotifier {
pub fn notify(&self, id: WidgetId) {
if let Ok(mut ids) = self.0.write() {
ids.insert(id);
}
}
}
pub struct Application {
component_mappings: HashMap<String, FnWidget>,
props_registry: PropsRegistry,
tree: WidgetNode,
rendered_tree: WidgetUnit,
layout: Layout,
states: HashMap<WidgetId, Props>,
state_changes: HashMap<WidgetId, Vec<StateChange>>,
animators: HashMap<WidgetId, AnimatorStates>,
messages: HashMap<WidgetId, Messages>,
signals: Vec<Signal>,
pub view_models: ViewModelCollection,
changes: ChangeNotifier,
#[allow(clippy::type_complexity)]
unmount_closures: HashMap<WidgetId, Vec<Box<dyn FnMut(WidgetUnmountContext) + Send + Sync>>>,
dirty: WidgetIdCommon,
render_changed: bool,
last_invalidation_cause: InvalidationCause,
pub animations_delta_time: Scalar,
}
impl Default for Application {
fn default() -> Self {
let mut view_models = ViewModelCollection::default();
view_models.insert(
MediaQueryViewModel::VIEW_MODEL.to_string(),
ViewModel::produce(MediaQueryViewModel::new),
);
Self {
component_mappings: Default::default(),
props_registry: Default::default(),
tree: Default::default(),
rendered_tree: Default::default(),
layout: Default::default(),
states: Default::default(),
state_changes: Default::default(),
animators: Default::default(),
messages: Default::default(),
signals: Default::default(),
view_models,
changes: ChangeNotifier(Default::default()),
unmount_closures: Default::default(),
dirty: Default::default(),
render_changed: false,
last_invalidation_cause: Default::default(),
animations_delta_time: 0.0,
}
}
}
impl Application {
#[inline]
pub fn setup<F>(&mut self, mut f: F)
where
F: FnMut(&mut Self),
{
(f)(self);
}
pub fn notifier(&self) -> ChangeNotifier {
self.changes.clone()
}
#[inline]
pub fn register_component(&mut self, type_name: &str, processor: FnWidget) {
self.component_mappings
.insert(type_name.to_owned(), processor);
}
#[inline]
pub fn unregister_component(&mut self, type_name: &str) {
self.component_mappings.remove(type_name);
}
#[inline]
pub fn register_props<T>(&mut self, name: &str)
where
T: 'static + Prefab + PropsData,
{
self.props_registry.register_factory::<T>(name);
}
#[inline]
pub fn unregister_props(&mut self, name: &str) {
self.props_registry.unregister_factory(name);
}
#[inline]
pub fn serialize_props(&self, props: &Props) -> Result<PrefabValue, PrefabError> {
self.props_registry.serialize(props)
}
#[inline]
pub fn deserialize_props(&self, data: PrefabValue) -> Result<Props, PrefabError> {
self.props_registry.deserialize(data)
}
#[inline]
pub fn serialize_node(&self, data: &WidgetNode) -> Result<PrefabValue, ApplicationError> {
Ok(self.node_to_prefab(data)?.to_prefab()?)
}
#[inline]
pub fn deserialize_node(&self, data: PrefabValue) -> Result<WidgetNode, ApplicationError> {
self.node_from_prefab(WidgetNodePrefab::from_prefab(data)?)
}
#[inline]
pub fn last_invalidation_cause(&self) -> &InvalidationCause {
&self.last_invalidation_cause
}
#[inline]
pub fn dirty(&self) -> &WidgetIdCommon {
&self.dirty
}
#[inline]
pub fn mark_dirty(&mut self) {
self.dirty = WidgetIdCommon::new(WidgetId::empty());
}
#[inline]
pub fn does_render_changed(&self) -> bool {
self.render_changed
}
#[inline]
pub fn tree(&self) -> &WidgetNode {
&self.tree
}
#[inline]
pub fn rendered_tree(&self) -> &WidgetUnit {
&self.rendered_tree
}
#[inline]
pub fn layout_data(&self) -> &Layout {
&self.layout
}
#[inline]
pub fn has_layout_widget(&self, id: &WidgetId) -> bool {
self.layout.items.keys().any(|k| k == id)
}
#[inline]
pub fn apply(&mut self, tree: impl Into<WidgetNode>) {
self.mark_dirty();
self.tree = tree.into();
}
#[inline]
pub fn render<R, T, E>(&self, mapping: &CoordsMapping, renderer: &mut R) -> Result<T, E>
where
R: Renderer<T, E>,
{
renderer.render(&self.rendered_tree, mapping, &self.layout)
}
#[inline]
pub fn render_change<R, T, E>(
&mut self,
mapping: &CoordsMapping,
renderer: &mut R,
) -> Result<Option<T>, E>
where
R: Renderer<T, E>,
{
if self.render_changed {
Ok(Some(self.render(mapping, renderer)?))
} else {
Ok(None)
}
}
#[inline]
pub fn layout<L, E>(&mut self, mapping: &CoordsMapping, layout_engine: &mut L) -> Result<(), E>
where
L: LayoutEngine<E>,
{
self.layout = layout_engine.layout(mapping, &self.rendered_tree)?;
if let Some(view_model) = self.view_models.get_mut(MediaQueryViewModel::VIEW_MODEL)
&& let Some(mut view_model) = view_model.write::<MediaQueryViewModel>()
{
view_model
.screen_size
.set_unique_notify(self.layout.ui_space.size());
}
Ok(())
}
#[inline]
pub fn layout_change<L, E>(
&mut self,
mapping: &CoordsMapping,
layout_engine: &mut L,
) -> Result<bool, E>
where
L: LayoutEngine<E>,
{
if self.render_changed {
self.layout(mapping, layout_engine)?;
Ok(true)
} else {
Ok(false)
}
}
#[inline]
pub fn interact<I, R, E>(&mut self, interactions_engine: &mut I) -> Result<R, E>
where
I: InteractionsEngine<R, E>,
{
interactions_engine.perform_interactions(self)
}
#[inline]
pub fn send_message<T>(&mut self, id: &WidgetId, data: T)
where
T: 'static + MessageData,
{
self.send_message_raw(id, Box::new(data));
}
#[inline]
pub fn send_message_raw(&mut self, id: &WidgetId, data: Message) {
if let Some(list) = self.messages.get_mut(id) {
list.push(data);
} else {
self.messages.insert(id.to_owned(), vec![data]);
}
}
#[inline]
pub fn signals(&self) -> &[Signal] {
&self.signals
}
#[inline]
pub fn consume_signals(&mut self) -> Vec<Signal> {
std::mem::take(&mut self.signals)
}
#[inline]
pub fn forced_process(&mut self) -> bool {
self.mark_dirty();
self.process()
}
pub fn process(&mut self) -> bool {
self.dirty
.include_other(&self.view_models.consume_notified_common_root());
if let Ok(mut ids) = self.changes.0.write() {
for id in ids.drain() {
self.dirty.include(&id);
}
}
self.animations_delta_time = self.animations_delta_time.max(0.0);
self.last_invalidation_cause = InvalidationCause::None;
self.render_changed = false;
let changed_states = std::mem::take(&mut self.state_changes);
for id in changed_states.keys() {
self.dirty.include(id);
}
let mut messages = std::mem::take(&mut self.messages);
for id in messages.keys() {
self.dirty.include(id);
}
for (id, animator) in &self.animators {
if animator.in_progress() {
self.dirty.include(id);
}
}
if !self.dirty.is_valid() {
return false;
}
self.last_invalidation_cause = InvalidationCause::CommonRootUpdate(self.dirty.to_owned());
let (message_sender, message_receiver) = channel();
let message_sender = MessageSender::new(message_sender);
for (k, a) in &mut self.animators {
a.process(self.animations_delta_time, k, &message_sender);
}
let mut states = std::mem::take(&mut self.states);
for (id, changes) in changed_states {
let state = states.entry(id).or_default();
for change in changes {
match change {
StateChange::Set(props) => {
*state = props;
}
StateChange::Include(props) => {
state.merge_from(props);
}
StateChange::Exclude(type_id) => unsafe {
state.remove_by_type(type_id);
},
}
}
}
let (signal_sender, signal_receiver) = channel();
let tree = self.tree.clone();
let mut used_ids = HashSet::new();
let mut new_states = HashMap::new();
let rendered_tree = self.process_node(
tree,
&states,
vec![],
&mut messages,
&mut new_states,
&mut used_ids,
"<*>".to_string(),
None,
&message_sender,
&signal_sender,
);
self.states = states
.into_iter()
.chain(new_states)
.filter(|(id, state)| {
if used_ids.contains(id) {
true
} else {
if let Some(closures) = self.unmount_closures.remove(id) {
for mut closure in closures {
let messenger = &message_sender;
let signals = SignalSender::new(id.clone(), signal_sender.clone());
let view_models =
ViewModelCollectionView::new(id, &mut self.view_models);
let context = WidgetUnmountContext {
id,
state,
messenger,
signals,
view_models,
};
(closure)(context);
}
}
self.animators.remove(id);
self.view_models.unbind_all(id);
self.view_models.remove_widget_view_models(id);
false
}
})
.collect();
while let Ok((id, message)) = message_receiver.try_recv() {
if let Some(list) = self.messages.get_mut(&id) {
list.push(message);
} else {
self.messages.insert(id, vec![message]);
}
}
self.signals.clear();
while let Ok(data) = signal_receiver.try_recv() {
self.signals.push(data);
}
self.animators = std::mem::take(&mut self.animators)
.into_iter()
.filter_map(|(k, a)| if a.in_progress() { Some((k, a)) } else { None })
.collect();
self.dirty = Default::default();
if let Ok(tree) = rendered_tree.try_into() {
self.rendered_tree = Self::teleport_portals(tree);
true
} else {
false
}
}
#[allow(clippy::too_many_arguments)]
fn process_node(
&mut self,
node: WidgetNode,
states: &HashMap<WidgetId, Props>,
path: Vec<Cow<'static, str>>,
messages: &mut HashMap<WidgetId, Messages>,
new_states: &mut HashMap<WidgetId, Props>,
used_ids: &mut HashSet<WidgetId>,
possible_key: String,
master_shared_props: Option<Props>,
message_sender: &MessageSender,
signal_sender: &Sender<Signal>,
) -> WidgetNode {
match node {
WidgetNode::None | WidgetNode::Tuple(_) => node,
WidgetNode::Component(component) => self.process_node_component(
component,
states,
path,
messages,
new_states,
used_ids,
possible_key,
master_shared_props,
message_sender,
signal_sender,
),
WidgetNode::Unit(unit) => self.process_node_unit(
unit,
states,
path,
messages,
new_states,
used_ids,
master_shared_props,
message_sender,
signal_sender,
),
}
}
#[allow(clippy::too_many_arguments)]
fn process_node_component(
&mut self,
component: WidgetComponent,
states: &HashMap<WidgetId, Props>,
mut path: Vec<Cow<'static, str>>,
messages: &mut HashMap<WidgetId, Messages>,
new_states: &mut HashMap<WidgetId, Props>,
used_ids: &mut HashSet<WidgetId>,
possible_key: String,
master_shared_props: Option<Props>,
message_sender: &MessageSender,
signal_sender: &Sender<Signal>,
) -> WidgetNode {
let WidgetComponent {
processor,
type_name,
key,
mut idref,
mut props,
shared_props,
listed_slots,
named_slots,
} = component;
let mut shared_props = match (master_shared_props, shared_props) {
(Some(master_shared_props), Some(shared_props)) => {
master_shared_props.merge(shared_props)
}
(None, Some(shared_props)) => shared_props,
(Some(master_shared_props), None) => master_shared_props,
_ => Default::default(),
};
let key = match &key {
Some(key) => key.to_owned(),
None => possible_key.to_owned(),
};
path.push(key.clone().into());
let id = WidgetId::new(&type_name, &path);
used_ids.insert(id.clone());
if let Some(idref) = &mut idref {
idref.write(id.to_owned());
}
let (state_sender, state_receiver) = channel();
let (animation_sender, animation_receiver) = channel();
let messages_list = messages.remove(&id).unwrap_or_default();
let mut life_cycle = WidgetLifeCycle::default();
let default_animator_state = AnimatorStates::default();
let (new_node, mounted) = match states.get(&id) {
Some(state) => {
let state = State::new(state, StateUpdate::new(state_sender.clone()));
let animator = self.animators.get(&id).unwrap_or(&default_animator_state);
let view_models = ViewModelCollectionView::new(&id, &mut self.view_models);
let context = WidgetContext {
id: &id,
idref: idref.as_ref(),
key: &key,
props: &mut props,
shared_props: &mut shared_props,
state,
animator,
life_cycle: &mut life_cycle,
named_slots,
listed_slots,
view_models,
};
(processor.call(context), false)
}
None => {
let state_data = Props::default();
let state = State::new(&state_data, StateUpdate::new(state_sender.clone()));
let animator = self.animators.get(&id).unwrap_or(&default_animator_state);
let view_models = ViewModelCollectionView::new(&id, &mut self.view_models);
let context = WidgetContext {
id: &id,
idref: idref.as_ref(),
key: &key,
props: &mut props,
shared_props: &mut shared_props,
state,
animator,
life_cycle: &mut life_cycle,
named_slots,
listed_slots,
view_models,
};
let node = processor.call(context);
new_states.insert(id.clone(), state_data);
(node, true)
}
};
let (mount, change, unmount) = life_cycle.unwrap();
if mounted {
if !mount.is_empty()
&& let Some(state) = new_states.get(&id)
{
for mut closure in mount {
let state = State::new(state, StateUpdate::new(state_sender.clone()));
let messenger = Messenger::new(message_sender.clone(), &messages_list);
let signals = SignalSender::new(id.clone(), signal_sender.clone());
let animator = Animator::new(
self.animators.get(&id).unwrap_or(&default_animator_state),
AnimationUpdate::new(animation_sender.clone()),
);
let view_models = ViewModelCollectionView::new(&id, &mut self.view_models);
let context = WidgetMountOrChangeContext {
id: &id,
props: &props,
shared_props: &shared_props,
state,
messenger,
signals,
animator,
view_models,
};
(closure)(context);
}
}
} else if !change.is_empty()
&& let Some(state) = states.get(&id)
{
for mut closure in change {
let state = State::new(state, StateUpdate::new(state_sender.clone()));
let messenger = Messenger::new(message_sender.clone(), &messages_list);
let signals = SignalSender::new(id.clone(), signal_sender.clone());
let animator = Animator::new(
self.animators.get(&id).unwrap_or(&default_animator_state),
AnimationUpdate::new(animation_sender.clone()),
);
let view_models = ViewModelCollectionView::new(&id, &mut self.view_models);
let context = WidgetMountOrChangeContext {
id: &id,
props: &props,
shared_props: &shared_props,
state,
messenger,
signals,
animator,
view_models,
};
(closure)(context);
}
}
if !unmount.is_empty() {
self.unmount_closures.insert(id.clone(), unmount);
}
while let Ok((name, data)) = animation_receiver.try_recv() {
if let Some(states) = self.animators.get_mut(&id) {
states.change(name, data);
} else if let Some(data) = data {
self.animators
.insert(id.to_owned(), AnimatorStates::new(name, data));
}
}
let new_node = self.process_node(
new_node,
states,
path,
messages,
new_states,
used_ids,
possible_key,
Some(shared_props),
message_sender,
signal_sender,
);
while let Ok(data) = state_receiver.try_recv() {
self.state_changes
.entry(id.to_owned())
.or_default()
.push(data);
}
new_node
}
#[allow(clippy::too_many_arguments)]
fn process_node_unit(
&mut self,
mut unit: WidgetUnitNode,
states: &HashMap<WidgetId, Props>,
path: Vec<Cow<'static, str>>,
messages: &mut HashMap<WidgetId, Messages>,
new_states: &mut HashMap<WidgetId, Props>,
used_ids: &mut HashSet<WidgetId>,
master_shared_props: Option<Props>,
message_sender: &MessageSender,
signal_sender: &Sender<Signal>,
) -> WidgetNode {
match &mut unit {
WidgetUnitNode::None | WidgetUnitNode::ImageBox(_) | WidgetUnitNode::TextBox(_) => {}
WidgetUnitNode::AreaBox(unit) => {
let slot = *std::mem::take(&mut unit.slot);
unit.slot = Box::new(self.process_node(
slot,
states,
path,
messages,
new_states,
used_ids,
".".to_owned(),
master_shared_props,
message_sender,
signal_sender,
));
}
WidgetUnitNode::PortalBox(unit) => match &mut *unit.slot {
PortalBoxSlotNode::Slot(data) => {
let slot = std::mem::take(data);
*data = self.process_node(
slot,
states,
path,
messages,
new_states,
used_ids,
".".to_owned(),
master_shared_props,
message_sender,
signal_sender,
)
}
PortalBoxSlotNode::ContentItem(item) => {
let slot = std::mem::take(&mut item.slot);
item.slot = self.process_node(
slot,
states,
path,
messages,
new_states,
used_ids,
".".to_owned(),
master_shared_props,
message_sender,
signal_sender,
)
}
PortalBoxSlotNode::FlexItem(item) => {
let slot = std::mem::take(&mut item.slot);
item.slot = self.process_node(
slot,
states,
path,
messages,
new_states,
used_ids,
".".to_owned(),
master_shared_props,
message_sender,
signal_sender,
)
}
PortalBoxSlotNode::GridItem(item) => {
let slot = std::mem::take(&mut item.slot);
item.slot = self.process_node(
slot,
states,
path,
messages,
new_states,
used_ids,
".".to_owned(),
master_shared_props,
message_sender,
signal_sender,
)
}
},
WidgetUnitNode::ContentBox(unit) => {
let items = std::mem::take(&mut unit.items);
unit.items = items
.into_iter()
.enumerate()
.map(|(i, mut node)| {
let slot = std::mem::take(&mut node.slot);
node.slot = self.process_node(
slot,
states,
path.clone(),
messages,
new_states,
used_ids,
format!("<{i}>"),
master_shared_props.clone(),
message_sender,
signal_sender,
);
node
})
.collect::<Vec<_>>();
}
WidgetUnitNode::FlexBox(unit) => {
let items = std::mem::take(&mut unit.items);
unit.items = items
.into_iter()
.enumerate()
.map(|(i, mut node)| {
let slot = std::mem::take(&mut node.slot);
node.slot = self.process_node(
slot,
states,
path.clone(),
messages,
new_states,
used_ids,
format!("<{i}>"),
master_shared_props.clone(),
message_sender,
signal_sender,
);
node
})
.collect::<Vec<_>>();
}
WidgetUnitNode::GridBox(unit) => {
let items = std::mem::take(&mut unit.items);
unit.items = items
.into_iter()
.enumerate()
.map(|(i, mut node)| {
let slot = std::mem::take(&mut node.slot);
node.slot = self.process_node(
slot,
states,
path.clone(),
messages,
new_states,
used_ids,
format!("<{i}>"),
master_shared_props.clone(),
message_sender,
signal_sender,
);
node
})
.collect::<Vec<_>>();
}
WidgetUnitNode::SizeBox(unit) => {
let slot = *std::mem::take(&mut unit.slot);
unit.slot = Box::new(self.process_node(
slot,
states,
path,
messages,
new_states,
used_ids,
".".to_owned(),
master_shared_props,
message_sender,
signal_sender,
));
}
}
unit.into()
}
fn teleport_portals(mut root: WidgetUnit) -> WidgetUnit {
let count = Self::estimate_portals(&root);
if count == 0 {
return root;
}
let mut portals = Vec::with_capacity(count);
Self::consume_portals(&mut root, &mut portals);
Self::inject_portals(&mut root, &mut portals);
root
}
fn estimate_portals(unit: &WidgetUnit) -> usize {
let mut count = 0;
match unit {
WidgetUnit::None | WidgetUnit::ImageBox(_) | WidgetUnit::TextBox(_) => {}
WidgetUnit::AreaBox(b) => count += Self::estimate_portals(&b.slot),
WidgetUnit::PortalBox(b) => {
count += Self::estimate_portals(match &*b.slot {
PortalBoxSlot::Slot(slot) => slot,
PortalBoxSlot::ContentItem(item) => &item.slot,
PortalBoxSlot::FlexItem(item) => &item.slot,
PortalBoxSlot::GridItem(item) => &item.slot,
}) + 1
}
WidgetUnit::ContentBox(b) => {
for item in &b.items {
count += Self::estimate_portals(&item.slot);
}
}
WidgetUnit::FlexBox(b) => {
for item in &b.items {
count += Self::estimate_portals(&item.slot);
}
}
WidgetUnit::GridBox(b) => {
for item in &b.items {
count += Self::estimate_portals(&item.slot);
}
}
WidgetUnit::SizeBox(b) => count += Self::estimate_portals(&b.slot),
}
count
}
fn consume_portals(unit: &mut WidgetUnit, bucket: &mut Vec<(WidgetId, PortalBoxSlot)>) {
match unit {
WidgetUnit::None | WidgetUnit::ImageBox(_) | WidgetUnit::TextBox(_) => {}
WidgetUnit::AreaBox(b) => Self::consume_portals(&mut b.slot, bucket),
WidgetUnit::PortalBox(b) => {
let PortalBox {
owner, mut slot, ..
} = std::mem::take(b);
Self::consume_portals(
match &mut *slot {
PortalBoxSlot::Slot(slot) => slot,
PortalBoxSlot::ContentItem(item) => &mut item.slot,
PortalBoxSlot::FlexItem(item) => &mut item.slot,
PortalBoxSlot::GridItem(item) => &mut item.slot,
},
bucket,
);
bucket.push((owner, *slot));
}
WidgetUnit::ContentBox(b) => {
for item in &mut b.items {
Self::consume_portals(&mut item.slot, bucket);
}
}
WidgetUnit::FlexBox(b) => {
for item in &mut b.items {
Self::consume_portals(&mut item.slot, bucket);
}
}
WidgetUnit::GridBox(b) => {
for item in &mut b.items {
Self::consume_portals(&mut item.slot, bucket);
}
}
WidgetUnit::SizeBox(b) => Self::consume_portals(&mut b.slot, bucket),
}
}
fn inject_portals(unit: &mut WidgetUnit, portals: &mut Vec<(WidgetId, PortalBoxSlot)>) -> bool {
if portals.is_empty() {
return false;
}
while let Some(data) = unit.as_data() {
let found = portals.iter().position(|(id, _)| data.id() == id);
if let Some(index) = found {
let slot = portals.swap_remove(index).1;
match unit {
WidgetUnit::None
| WidgetUnit::PortalBox(_)
| WidgetUnit::ImageBox(_)
| WidgetUnit::TextBox(_) => {}
WidgetUnit::AreaBox(b) => {
match slot {
PortalBoxSlot::Slot(slot) => b.slot = Box::new(slot),
PortalBoxSlot::ContentItem(item) => b.slot = Box::new(item.slot),
PortalBoxSlot::FlexItem(item) => b.slot = Box::new(item.slot),
PortalBoxSlot::GridItem(item) => b.slot = Box::new(item.slot),
}
if !Self::inject_portals(&mut b.slot, portals) {
return false;
}
}
WidgetUnit::ContentBox(b) => {
b.items.push(match slot {
PortalBoxSlot::Slot(slot) => ContentBoxItem {
slot,
..Default::default()
},
PortalBoxSlot::ContentItem(item) => item,
PortalBoxSlot::FlexItem(item) => ContentBoxItem {
slot: item.slot,
..Default::default()
},
PortalBoxSlot::GridItem(item) => ContentBoxItem {
slot: item.slot,
..Default::default()
},
});
for item in &mut b.items {
if !Self::inject_portals(&mut item.slot, portals) {
return false;
}
}
}
WidgetUnit::FlexBox(b) => {
b.items.push(match slot {
PortalBoxSlot::Slot(slot) => FlexBoxItem {
slot,
..Default::default()
},
PortalBoxSlot::ContentItem(item) => FlexBoxItem {
slot: item.slot,
..Default::default()
},
PortalBoxSlot::FlexItem(item) => item,
PortalBoxSlot::GridItem(item) => FlexBoxItem {
slot: item.slot,
..Default::default()
},
});
for item in &mut b.items {
if !Self::inject_portals(&mut item.slot, portals) {
return false;
}
}
}
WidgetUnit::GridBox(b) => {
b.items.push(match slot {
PortalBoxSlot::Slot(slot) => GridBoxItem {
slot,
..Default::default()
},
PortalBoxSlot::ContentItem(item) => GridBoxItem {
slot: item.slot,
..Default::default()
},
PortalBoxSlot::FlexItem(item) => GridBoxItem {
slot: item.slot,
..Default::default()
},
PortalBoxSlot::GridItem(item) => item,
});
for item in &mut b.items {
if !Self::inject_portals(&mut item.slot, portals) {
return false;
}
}
}
WidgetUnit::SizeBox(b) => {
match slot {
PortalBoxSlot::Slot(slot) => b.slot = Box::new(slot),
PortalBoxSlot::ContentItem(item) => b.slot = Box::new(item.slot),
PortalBoxSlot::FlexItem(item) => b.slot = Box::new(item.slot),
PortalBoxSlot::GridItem(item) => b.slot = Box::new(item.slot),
}
if !Self::inject_portals(&mut b.slot, portals) {
return false;
}
}
}
} else {
break;
}
}
true
}
fn node_to_prefab(&self, data: &WidgetNode) -> Result<WidgetNodePrefab, ApplicationError> {
Ok(match data {
WidgetNode::None => WidgetNodePrefab::None,
WidgetNode::Component(data) => {
WidgetNodePrefab::Component(self.component_to_prefab(data)?)
}
WidgetNode::Unit(data) => WidgetNodePrefab::Unit(self.unit_to_prefab(data)?),
WidgetNode::Tuple(data) => WidgetNodePrefab::Tuple(self.tuple_to_prefab(data)?),
})
}
fn component_to_prefab(
&self,
data: &WidgetComponent,
) -> Result<WidgetComponentPrefab, ApplicationError> {
if self.component_mappings.contains_key(&data.type_name) {
Ok(WidgetComponentPrefab {
type_name: data.type_name.to_owned(),
key: data.key.clone(),
props: self.props_registry.serialize(&data.props)?,
shared_props: match &data.shared_props {
Some(p) => Some(self.props_registry.serialize(p)?),
None => None,
},
listed_slots: data
.listed_slots
.iter()
.map(|v| self.node_to_prefab(v))
.collect::<Result<_, _>>()?,
named_slots: data
.named_slots
.iter()
.map(|(k, v)| Ok((k.to_owned(), self.node_to_prefab(v)?)))
.collect::<Result<_, ApplicationError>>()?,
})
} else {
Err(ApplicationError::ComponentMappingNotFound(
data.type_name.to_owned(),
))
}
}
fn unit_to_prefab(
&self,
data: &WidgetUnitNode,
) -> Result<WidgetUnitNodePrefab, ApplicationError> {
Ok(match data {
WidgetUnitNode::None => WidgetUnitNodePrefab::None,
WidgetUnitNode::AreaBox(data) => {
WidgetUnitNodePrefab::AreaBox(self.area_box_to_prefab(data)?)
}
WidgetUnitNode::PortalBox(data) => {
WidgetUnitNodePrefab::PortalBox(self.portal_box_to_prefab(data)?)
}
WidgetUnitNode::ContentBox(data) => {
WidgetUnitNodePrefab::ContentBox(self.content_box_to_prefab(data)?)
}
WidgetUnitNode::FlexBox(data) => {
WidgetUnitNodePrefab::FlexBox(self.flex_box_to_prefab(data)?)
}
WidgetUnitNode::GridBox(data) => {
WidgetUnitNodePrefab::GridBox(self.grid_box_to_prefab(data)?)
}
WidgetUnitNode::SizeBox(data) => {
WidgetUnitNodePrefab::SizeBox(self.size_box_to_prefab(data)?)
}
WidgetUnitNode::ImageBox(data) => {
WidgetUnitNodePrefab::ImageBox(self.image_box_to_prefab(data)?)
}
WidgetUnitNode::TextBox(data) => {
WidgetUnitNodePrefab::TextBox(self.text_box_to_prefab(data)?)
}
})
}
fn tuple_to_prefab(
&self,
data: &[WidgetNode],
) -> Result<Vec<WidgetNodePrefab>, ApplicationError> {
data.iter()
.map(|node| self.node_to_prefab(node))
.collect::<Result<_, _>>()
}
fn area_box_to_prefab(
&self,
data: &AreaBoxNode,
) -> Result<AreaBoxNodePrefab, ApplicationError> {
Ok(AreaBoxNodePrefab {
id: data.id.to_owned(),
slot: Box::new(self.node_to_prefab(&data.slot)?),
})
}
fn portal_box_to_prefab(
&self,
data: &PortalBoxNode,
) -> Result<PortalBoxNodePrefab, ApplicationError> {
Ok(PortalBoxNodePrefab {
id: data.id.to_owned(),
slot: Box::new(match &*data.slot {
PortalBoxSlotNode::Slot(slot) => {
PortalBoxSlotNodePrefab::Slot(self.node_to_prefab(slot)?)
}
PortalBoxSlotNode::ContentItem(item) => {
PortalBoxSlotNodePrefab::ContentItem(ContentBoxItemNodePrefab {
slot: self.node_to_prefab(&item.slot)?,
layout: item.layout.clone(),
})
}
PortalBoxSlotNode::FlexItem(item) => {
PortalBoxSlotNodePrefab::FlexItem(FlexBoxItemNodePrefab {
slot: self.node_to_prefab(&item.slot)?,
layout: item.layout.clone(),
})
}
PortalBoxSlotNode::GridItem(item) => {
PortalBoxSlotNodePrefab::GridItem(GridBoxItemNodePrefab {
slot: self.node_to_prefab(&item.slot)?,
layout: item.layout.clone(),
})
}
}),
owner: data.owner.to_owned(),
})
}
fn content_box_to_prefab(
&self,
data: &ContentBoxNode,
) -> Result<ContentBoxNodePrefab, ApplicationError> {
Ok(ContentBoxNodePrefab {
id: data.id.to_owned(),
props: self.props_registry.serialize(&data.props)?,
items: data
.items
.iter()
.map(|v| {
Ok(ContentBoxItemNodePrefab {
slot: self.node_to_prefab(&v.slot)?,
layout: v.layout.clone(),
})
})
.collect::<Result<_, ApplicationError>>()?,
clipping: data.clipping,
content_reposition: data.content_reposition,
transform: data.transform,
})
}
fn flex_box_to_prefab(
&self,
data: &FlexBoxNode,
) -> Result<FlexBoxNodePrefab, ApplicationError> {
Ok(FlexBoxNodePrefab {
id: data.id.to_owned(),
props: self.props_registry.serialize(&data.props)?,
items: data
.items
.iter()
.map(|v| {
Ok(FlexBoxItemNodePrefab {
slot: self.node_to_prefab(&v.slot)?,
layout: v.layout.clone(),
})
})
.collect::<Result<_, ApplicationError>>()?,
direction: data.direction,
separation: data.separation,
wrap: data.wrap,
transform: data.transform,
})
}
fn grid_box_to_prefab(
&self,
data: &GridBoxNode,
) -> Result<GridBoxNodePrefab, ApplicationError> {
Ok(GridBoxNodePrefab {
id: data.id.to_owned(),
props: self.props_registry.serialize(&data.props)?,
items: data
.items
.iter()
.map(|v| {
Ok(GridBoxItemNodePrefab {
slot: self.node_to_prefab(&v.slot)?,
layout: v.layout.clone(),
})
})
.collect::<Result<_, ApplicationError>>()?,
cols: data.cols,
rows: data.rows,
transform: data.transform,
})
}
fn size_box_to_prefab(
&self,
data: &SizeBoxNode,
) -> Result<SizeBoxNodePrefab, ApplicationError> {
Ok(SizeBoxNodePrefab {
id: data.id.to_owned(),
props: self.props_registry.serialize(&data.props)?,
slot: Box::new(self.node_to_prefab(&data.slot)?),
width: data.width,
height: data.height,
margin: data.margin,
keep_aspect_ratio: data.keep_aspect_ratio,
transform: data.transform,
})
}
fn image_box_to_prefab(
&self,
data: &ImageBoxNode,
) -> Result<ImageBoxNodePrefab, ApplicationError> {
Ok(ImageBoxNodePrefab {
id: data.id.to_owned(),
props: self.props_registry.serialize(&data.props)?,
width: data.width,
height: data.height,
content_keep_aspect_ratio: data.content_keep_aspect_ratio,
material: data.material.clone(),
transform: data.transform,
})
}
fn text_box_to_prefab(
&self,
data: &TextBoxNode,
) -> Result<TextBoxNodePrefab, ApplicationError> {
Ok(TextBoxNodePrefab {
id: data.id.to_owned(),
props: self.props_registry.serialize(&data.props)?,
text: data.text.clone(),
width: data.width,
height: data.height,
horizontal_align: data.horizontal_align,
vertical_align: data.vertical_align,
direction: data.direction,
font: data.font.clone(),
color: data.color,
transform: data.transform,
})
}
fn node_from_prefab(&self, data: WidgetNodePrefab) -> Result<WidgetNode, ApplicationError> {
Ok(match data {
WidgetNodePrefab::None => WidgetNode::None,
WidgetNodePrefab::Component(data) => {
WidgetNode::Component(self.component_from_prefab(data)?)
}
WidgetNodePrefab::Unit(data) => WidgetNode::Unit(self.unit_from_prefab(data)?),
WidgetNodePrefab::Tuple(data) => WidgetNode::Tuple(self.tuple_from_prefab(data)?),
})
}
fn component_from_prefab(
&self,
data: WidgetComponentPrefab,
) -> Result<WidgetComponent, ApplicationError> {
if let Some(processor) = self.component_mappings.get(&data.type_name) {
Ok(WidgetComponent {
processor: processor.clone(),
type_name: data.type_name,
key: data.key,
idref: Default::default(),
props: self.deserialize_props(data.props)?,
shared_props: match data.shared_props {
Some(p) => Some(self.deserialize_props(p)?),
None => None,
},
listed_slots: data
.listed_slots
.into_iter()
.map(|v| self.node_from_prefab(v))
.collect::<Result<_, ApplicationError>>()?,
named_slots: data
.named_slots
.into_iter()
.map(|(k, v)| Ok((k, self.node_from_prefab(v)?)))
.collect::<Result<_, ApplicationError>>()?,
})
} else {
Err(ApplicationError::ComponentMappingNotFound(
data.type_name.clone(),
))
}
}
fn unit_from_prefab(
&self,
data: WidgetUnitNodePrefab,
) -> Result<WidgetUnitNode, ApplicationError> {
Ok(match data {
WidgetUnitNodePrefab::None => WidgetUnitNode::None,
WidgetUnitNodePrefab::AreaBox(data) => {
WidgetUnitNode::AreaBox(self.area_box_from_prefab(data)?)
}
WidgetUnitNodePrefab::PortalBox(data) => {
WidgetUnitNode::PortalBox(self.portal_box_from_prefab(data)?)
}
WidgetUnitNodePrefab::ContentBox(data) => {
WidgetUnitNode::ContentBox(self.content_box_from_prefab(data)?)
}
WidgetUnitNodePrefab::FlexBox(data) => {
WidgetUnitNode::FlexBox(self.flex_box_from_prefab(data)?)
}
WidgetUnitNodePrefab::GridBox(data) => {
WidgetUnitNode::GridBox(self.grid_box_from_prefab(data)?)
}
WidgetUnitNodePrefab::SizeBox(data) => {
WidgetUnitNode::SizeBox(self.size_box_from_prefab(data)?)
}
WidgetUnitNodePrefab::ImageBox(data) => {
WidgetUnitNode::ImageBox(self.image_box_from_prefab(data)?)
}
WidgetUnitNodePrefab::TextBox(data) => {
WidgetUnitNode::TextBox(self.text_box_from_prefab(data)?)
}
})
}
fn tuple_from_prefab(
&self,
data: Vec<WidgetNodePrefab>,
) -> Result<Vec<WidgetNode>, ApplicationError> {
data.into_iter()
.map(|data| self.node_from_prefab(data))
.collect::<Result<_, _>>()
}
fn area_box_from_prefab(
&self,
data: AreaBoxNodePrefab,
) -> Result<AreaBoxNode, ApplicationError> {
Ok(AreaBoxNode {
id: data.id,
slot: Box::new(self.node_from_prefab(*data.slot)?),
})
}
fn portal_box_from_prefab(
&self,
data: PortalBoxNodePrefab,
) -> Result<PortalBoxNode, ApplicationError> {
Ok(PortalBoxNode {
id: data.id,
slot: Box::new(match *data.slot {
PortalBoxSlotNodePrefab::Slot(slot) => {
PortalBoxSlotNode::Slot(self.node_from_prefab(slot)?)
}
PortalBoxSlotNodePrefab::ContentItem(item) => {
PortalBoxSlotNode::ContentItem(ContentBoxItemNode {
slot: self.node_from_prefab(item.slot)?,
layout: item.layout,
})
}
PortalBoxSlotNodePrefab::FlexItem(item) => {
PortalBoxSlotNode::FlexItem(FlexBoxItemNode {
slot: self.node_from_prefab(item.slot)?,
layout: item.layout,
})
}
PortalBoxSlotNodePrefab::GridItem(item) => {
PortalBoxSlotNode::GridItem(GridBoxItemNode {
slot: self.node_from_prefab(item.slot)?,
layout: item.layout,
})
}
}),
owner: data.owner,
})
}
fn content_box_from_prefab(
&self,
data: ContentBoxNodePrefab,
) -> Result<ContentBoxNode, ApplicationError> {
Ok(ContentBoxNode {
id: data.id,
props: self.props_registry.deserialize(data.props)?,
items: data
.items
.into_iter()
.map(|v| {
Ok(ContentBoxItemNode {
slot: self.node_from_prefab(v.slot)?,
layout: v.layout,
})
})
.collect::<Result<_, ApplicationError>>()?,
clipping: data.clipping,
content_reposition: data.content_reposition,
transform: data.transform,
})
}
fn flex_box_from_prefab(
&self,
data: FlexBoxNodePrefab,
) -> Result<FlexBoxNode, ApplicationError> {
Ok(FlexBoxNode {
id: data.id,
props: self.props_registry.deserialize(data.props)?,
items: data
.items
.into_iter()
.map(|v| {
Ok(FlexBoxItemNode {
slot: self.node_from_prefab(v.slot)?,
layout: v.layout,
})
})
.collect::<Result<_, ApplicationError>>()?,
direction: data.direction,
separation: data.separation,
wrap: data.wrap,
transform: data.transform,
})
}
fn grid_box_from_prefab(
&self,
data: GridBoxNodePrefab,
) -> Result<GridBoxNode, ApplicationError> {
Ok(GridBoxNode {
id: data.id,
props: self.props_registry.deserialize(data.props)?,
items: data
.items
.into_iter()
.map(|v| {
Ok(GridBoxItemNode {
slot: self.node_from_prefab(v.slot)?,
layout: v.layout,
})
})
.collect::<Result<_, ApplicationError>>()?,
cols: data.cols,
rows: data.rows,
transform: data.transform,
})
}
fn size_box_from_prefab(
&self,
data: SizeBoxNodePrefab,
) -> Result<SizeBoxNode, ApplicationError> {
Ok(SizeBoxNode {
id: data.id,
props: self.props_registry.deserialize(data.props)?,
slot: Box::new(self.node_from_prefab(*data.slot)?),
width: data.width,
height: data.height,
margin: data.margin,
keep_aspect_ratio: data.keep_aspect_ratio,
transform: data.transform,
})
}
fn image_box_from_prefab(
&self,
data: ImageBoxNodePrefab,
) -> Result<ImageBoxNode, ApplicationError> {
Ok(ImageBoxNode {
id: data.id,
props: self.props_registry.deserialize(data.props)?,
width: data.width,
height: data.height,
content_keep_aspect_ratio: data.content_keep_aspect_ratio,
material: data.material,
transform: data.transform,
})
}
fn text_box_from_prefab(
&self,
data: TextBoxNodePrefab,
) -> Result<TextBoxNode, ApplicationError> {
Ok(TextBoxNode {
id: data.id,
props: self.props_registry.deserialize(data.props)?,
text: data.text,
width: data.width,
height: data.height,
horizontal_align: data.horizontal_align,
vertical_align: data.vertical_align,
direction: data.direction,
font: data.font,
color: data.color,
transform: data.transform,
})
}
}