#[derive(Eq, PartialEq, Debug, Copy, Clone)]
pub enum Color {
Default,
Idx(u8),
Rgb(u8, u8, u8),
}
#[allow(dead_code)]
impl Color {
pub const BLACK: Self = Color::Idx(0);
pub const RED: Self = Color::Idx(1);
pub const GREEN: Self = Color::Idx(2);
pub const YELLOW: Self = Color::Idx(3);
pub const BLUE: Self = Color::Idx(4);
pub const MAGENTA: Self = Color::Idx(5);
pub const CYAN: Self = Color::Idx(6);
pub const WHITE: Self = Color::Idx(7);
pub const BRIGHT_BLACK: Self = Color::Idx(8);
pub const BRIGHT_RED: Self = Color::Idx(9);
pub const BRIGHT_GREEN: Self = Color::Idx(10);
pub const BRIGHT_YELLOW: Self = Color::Idx(11);
pub const BRIGHT_BLUE: Self = Color::Idx(12);
pub const BRIGHT_MAGENTA: Self = Color::Idx(13);
pub const BRIGHT_CYAN: Self = Color::Idx(14);
pub const BRIGHT_WHITE: Self = Color::Idx(15);
}
impl Default for Color {
fn default() -> Self {
Self::Default
}
}
const TEXT_MODE_BOLD: u8 = 0b0000_0001;
const TEXT_MODE_ITALIC: u8 = 0b0000_0010;
const TEXT_MODE_UNDERLINE: u8 = 0b0000_0100;
const TEXT_MODE_INVERSE: u8 = 0b0000_1000;
#[derive(Default, Clone, Copy, PartialEq, Eq, Debug)]
pub struct Attrs {
pub fgcolor: Color,
pub bgcolor: Color,
pub mode: u8,
}
impl Attrs {
pub fn fg(&mut self, color: Color) -> Self {
self.fgcolor = color;
*self
}
pub fn bg(&mut self, color: Color) -> Self {
self.bgcolor = color;
*self
}
pub fn bold(&self) -> bool {
self.mode & TEXT_MODE_BOLD != 0
}
pub fn set_bold(&mut self, bold: bool) -> Self {
if bold {
self.mode |= TEXT_MODE_BOLD;
} else {
self.mode &= !TEXT_MODE_BOLD;
}
*self
}
pub fn italic(&self) -> bool {
self.mode & TEXT_MODE_ITALIC != 0
}
pub fn set_italic(&mut self, italic: bool) -> Self {
if italic {
self.mode |= TEXT_MODE_ITALIC;
} else {
self.mode &= !TEXT_MODE_ITALIC;
}
*self
}
pub fn underline(&self) -> bool {
self.mode & TEXT_MODE_UNDERLINE != 0
}
pub fn set_underline(&mut self, underline: bool) -> Self {
if underline {
self.mode |= TEXT_MODE_UNDERLINE;
} else {
self.mode &= !TEXT_MODE_UNDERLINE;
}
*self
}
pub fn inverse(&self) -> bool {
self.mode & TEXT_MODE_INVERSE != 0
}
pub fn set_inverse(&mut self, inverse: bool) -> Self {
if inverse {
self.mode |= TEXT_MODE_INVERSE;
} else {
self.mode &= !TEXT_MODE_INVERSE;
}
*self
}
}