ratatui 0.26.3

A library that's all about cooking up terminal user interfaces
Documentation
//! # [Ratatui] User Input example
//!
//! The latest version of this example is available in the [examples] folder in the repository.
//!
//! Please note that the examples are designed to be run against the `main` branch of the Github
//! repository. This means that you may not be able to compile with the latest release version on
//! crates.io, or the one that you have installed locally.
//!
//! See the [examples readme] for more information on finding examples that match the version of the
//! library you are using.
//!
//! [Ratatui]: https://github.com/ratatui-org/ratatui
//! [examples]: https://github.com/ratatui-org/ratatui/blob/main/examples
//! [examples readme]: https://github.com/ratatui-org/ratatui/blob/main/examples/README.md

// A simple example demonstrating how to handle user input. This is a bit out of the scope of
// the library as it does not provide any input handling out of the box. However, it may helps
// some to get started.
//
// This is a very simple example:
//   * An input box always focused. Every character you type is registered here.
//   * An entered character is inserted at the cursor position.
//   * Pressing Backspace erases the left character before the cursor position
//   * Pressing Enter pushes the current input in the history of previous messages. **Note: ** as
//   this is a relatively simple example unicode characters are unsupported and their use will
// result in undefined behaviour.
//
// See also https://github.com/rhysd/tui-textarea and https://github.com/sayanarijit/tui-input/

use std::{error::Error, io};

use crossterm::{
    event::{self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind},
    execute,
    terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
};
use ratatui::{
    prelude::*,
    widgets::{Block, List, ListItem, Paragraph},
};

enum InputMode {
    Normal,
    Editing,
}

/// App holds the state of the application
struct App {
    /// Current value of the input box
    input: String,
    /// Position of cursor in the editor area.
    character_index: usize,
    /// Current input mode
    input_mode: InputMode,
    /// History of recorded messages
    messages: Vec<String>,
}

impl App {
    const fn new() -> Self {
        Self {
            input: String::new(),
            input_mode: InputMode::Normal,
            messages: Vec::new(),
            character_index: 0,
        }
    }

    fn move_cursor_left(&mut self) {
        let cursor_moved_left = self.character_index.saturating_sub(1);
        self.character_index = self.clamp_cursor(cursor_moved_left);
    }

    fn move_cursor_right(&mut self) {
        let cursor_moved_right = self.character_index.saturating_add(1);
        self.character_index = self.clamp_cursor(cursor_moved_right);
    }

    fn enter_char(&mut self, new_char: char) {
        let index = self.byte_index();
        self.input.insert(index, new_char);
        self.move_cursor_right();
    }

    /// Returns the byte index based on the character position.
    ///
    /// Since each character in a string can be contain multiple bytes, it's necessary to calculate
    /// the byte index based on the index of the character.
    fn byte_index(&mut self) -> usize {
        self.input
            .char_indices()
            .map(|(i, _)| i)
            .nth(self.character_index)
            .unwrap_or(self.input.len())
    }

    fn delete_char(&mut self) {
        let is_not_cursor_leftmost = self.character_index != 0;
        if is_not_cursor_leftmost {
            // Method "remove" is not used on the saved text for deleting the selected char.
            // Reason: Using remove on String works on bytes instead of the chars.
            // Using remove would require special care because of char boundaries.

            let current_index = self.character_index;
            let from_left_to_current_index = current_index - 1;

            // Getting all characters before the selected character.
            let before_char_to_delete = self.input.chars().take(from_left_to_current_index);
            // Getting all characters after selected character.
            let after_char_to_delete = self.input.chars().skip(current_index);

            // Put all characters together except the selected one.
            // By leaving the selected one out, it is forgotten and therefore deleted.
            self.input = before_char_to_delete.chain(after_char_to_delete).collect();
            self.move_cursor_left();
        }
    }

    fn clamp_cursor(&self, new_cursor_pos: usize) -> usize {
        new_cursor_pos.clamp(0, self.input.chars().count())
    }

    fn reset_cursor(&mut self) {
        self.character_index = 0;
    }

    fn submit_message(&mut self) {
        self.messages.push(self.input.clone());
        self.input.clear();
        self.reset_cursor();
    }
}

fn main() -> Result<(), Box<dyn Error>> {
    // setup terminal
    enable_raw_mode()?;
    let mut stdout = io::stdout();
    execute!(stdout, EnterAlternateScreen, EnableMouseCapture)?;
    let backend = CrosstermBackend::new(stdout);
    let mut terminal = Terminal::new(backend)?;

    // create app and run it
    let app = App::new();
    let res = run_app(&mut terminal, app);

    // restore terminal
    disable_raw_mode()?;
    execute!(
        terminal.backend_mut(),
        LeaveAlternateScreen,
        DisableMouseCapture
    )?;
    terminal.show_cursor()?;

    if let Err(err) = res {
        println!("{err:?}");
    }

    Ok(())
}

fn run_app<B: Backend>(terminal: &mut Terminal<B>, mut app: App) -> io::Result<()> {
    loop {
        terminal.draw(|f| ui(f, &app))?;

        if let Event::Key(key) = event::read()? {
            match app.input_mode {
                InputMode::Normal => match key.code {
                    KeyCode::Char('e') => {
                        app.input_mode = InputMode::Editing;
                    }
                    KeyCode::Char('q') => {
                        return Ok(());
                    }
                    _ => {}
                },
                InputMode::Editing if key.kind == KeyEventKind::Press => match key.code {
                    KeyCode::Enter => app.submit_message(),
                    KeyCode::Char(to_insert) => {
                        app.enter_char(to_insert);
                    }
                    KeyCode::Backspace => {
                        app.delete_char();
                    }
                    KeyCode::Left => {
                        app.move_cursor_left();
                    }
                    KeyCode::Right => {
                        app.move_cursor_right();
                    }
                    KeyCode::Esc => {
                        app.input_mode = InputMode::Normal;
                    }
                    _ => {}
                },
                InputMode::Editing => {}
            }
        }
    }
}

fn ui(f: &mut Frame, app: &App) {
    let vertical = Layout::vertical([
        Constraint::Length(1),
        Constraint::Length(3),
        Constraint::Min(1),
    ]);
    let [help_area, input_area, messages_area] = vertical.areas(f.size());

    let (msg, style) = match app.input_mode {
        InputMode::Normal => (
            vec![
                "Press ".into(),
                "q".bold(),
                " to exit, ".into(),
                "e".bold(),
                " to start editing.".bold(),
            ],
            Style::default().add_modifier(Modifier::RAPID_BLINK),
        ),
        InputMode::Editing => (
            vec![
                "Press ".into(),
                "Esc".bold(),
                " to stop editing, ".into(),
                "Enter".bold(),
                " to record the message".into(),
            ],
            Style::default(),
        ),
    };
    let text = Text::from(Line::from(msg)).patch_style(style);
    let help_message = Paragraph::new(text);
    f.render_widget(help_message, help_area);

    let input = Paragraph::new(app.input.as_str())
        .style(match app.input_mode {
            InputMode::Normal => Style::default(),
            InputMode::Editing => Style::default().fg(Color::Yellow),
        })
        .block(Block::bordered().title("Input"));
    f.render_widget(input, input_area);
    match app.input_mode {
        InputMode::Normal =>
            // Hide the cursor. `Frame` does this by default, so we don't need to do anything here
            {}

        InputMode::Editing => {
            // Make the cursor visible and ask ratatui to put it at the specified coordinates after
            // rendering
            #[allow(clippy::cast_possible_truncation)]
            f.set_cursor(
                // Draw the cursor at the current position in the input field.
                // This position is can be controlled via the left and right arrow key
                input_area.x + app.character_index as u16 + 1,
                // Move one line down, from the border to the input line
                input_area.y + 1,
            );
        }
    }

    let messages: Vec<ListItem> = app
        .messages
        .iter()
        .enumerate()
        .map(|(i, m)| {
            let content = Line::from(Span::raw(format!("{i}: {m}")));
            ListItem::new(content)
        })
        .collect();
    let messages = List::new(messages).block(Block::bordered().title("Messages"));
    f.render_widget(messages, messages_area);
}