ratatui-textarea 0.9.0

ratatui-textarea is a simple yet powerful text editor widget for ratatui. Multi-line text editor can be easily put as part of your TUI application.
Documentation
use crate::textarea::TextArea;
use crate::util::num_digits;
use crate::wrap::WrapMode;
#[cfg(feature = "portable-atomic")]
use portable_atomic::{AtomicU64, Ordering};
use ratatui_core::buffer::Buffer;
use ratatui_core::layout::Rect;
use ratatui_core::text::{Line, Span, Text};
use ratatui_core::widgets::Widget;
use ratatui_widgets::paragraph::Paragraph;
use std::cmp;
#[cfg(not(feature = "portable-atomic"))]
use std::sync::atomic::{AtomicU64, Ordering};

// &mut 'a (u16, u16, u16, u16) is not available since `render` method takes immutable reference of TextArea
// instance. In the case, the TextArea instance cannot be accessed from any other objects since it is mutablly
// borrowed.
//
// `ratatui::Frame::render_stateful_widget` would be an assumed way to render a stateful widget. But at this
// point we stick with using `ratatui::Frame::render_widget` because it is simpler API. Users don't need to
// manage states of textarea instances separately.
// https://docs.rs/ratatui/latest/ratatui/terminal/struct.Frame.html#method.render_stateful_widget
#[derive(Default, Debug)]
pub struct Viewport(AtomicU64);

impl Clone for Viewport {
    fn clone(&self) -> Self {
        let u = self.0.load(Ordering::Relaxed);
        Viewport(AtomicU64::new(u))
    }
}

impl Viewport {
    pub fn scroll_top(&self) -> (u16, u16) {
        let u = self.0.load(Ordering::Relaxed);
        ((u >> 16) as u16, u as u16)
    }

    pub fn rect(&self) -> (u16, u16, u16, u16) {
        let u = self.0.load(Ordering::Relaxed);
        let width = (u >> 48) as u16;
        let height = (u >> 32) as u16;
        let row = (u >> 16) as u16;
        let col = u as u16;
        (row, col, width, height)
    }

    pub fn position(&self) -> (u16, u16, u16, u16) {
        let (row_top, col_top, width, height) = self.rect();
        let row_bottom = row_top.saturating_add(height).saturating_sub(1);
        let col_bottom = col_top.saturating_add(width).saturating_sub(1);

        (
            row_top,
            col_top,
            cmp::max(row_top, row_bottom),
            cmp::max(col_top, col_bottom),
        )
    }

    fn store(&self, row: u16, col: u16, width: u16, height: u16) {
        // Pack four u16 values into one u64 value
        let u =
            ((width as u64) << 48) | ((height as u64) << 32) | ((row as u64) << 16) | col as u64;
        self.0.store(u, Ordering::Relaxed);
    }

    pub fn scroll(&mut self, rows: i16, cols: i16) {
        fn apply_scroll(pos: u16, delta: i16) -> u16 {
            if delta >= 0 {
                pos.saturating_add(delta as u16)
            } else {
                pos.saturating_sub(-delta as u16)
            }
        }

        let u = self.0.get_mut();
        let row = apply_scroll((*u >> 16) as u16, rows);
        let col = apply_scroll(*u as u16, cols);
        *u = (*u & 0xffff_ffff_0000_0000) | ((row as u64) << 16) | (col as u64);
    }
}

#[inline]
fn next_scroll_top(prev_top: u16, cursor: u16, len: u16) -> u16 {
    if cursor < prev_top {
        cursor
    } else if prev_top + len <= cursor {
        cursor + 1 - len
    } else {
        prev_top
    }
}

impl<'a> TextArea<'a> {
    fn text_widget(&'a self, top_row: usize, height: usize) -> Text<'a> {
        let lnum_len = num_digits(self.lines().len());
        let screen_lines = self.screen_lines.borrow();
        let bottom_row = cmp::min(top_row + height, screen_lines.len());
        let mut lines = Vec::with_capacity(bottom_row - top_row);
        for row in &screen_lines[top_row..bottom_row] {
            let line = &self.lines()[row.wrapped.row];
            lines.push(self.line_spans_segment(line, &row.wrapped, lnum_len));
        }
        Text::from(lines)
    }

    fn scroll_top_row(&self, prev_top: u16, height: u16) -> u16 {
        next_scroll_top(prev_top, self.screen_cursor().row as u16, height)
    }

    fn scroll_top_col(&self, prev_top: u16, width: u16) -> u16 {
        let mut cursor = self.screen_cursor().col as u16;
        // Adjust the cursor position due to the width of line number.
        if self.line_number_style().is_some() {
            let lnum = num_digits(self.lines().len()) as u16 + 2; // `+ 2` for margins
            if cursor <= lnum {
                cursor *= 2; // Smoothly slide the line number into the screen on scrolling left
            } else {
                cursor += lnum; // The cursor position is shifted by the line number part
            };
        }
        next_scroll_top(prev_top, cursor, width)
    }
}

impl Widget for &TextArea<'_> {
    fn render(self, area: Rect, buf: &mut Buffer) {
        let inner_area = if let Some(b) = self.block() {
            b.inner(area)
        } else {
            area
        };
        let Rect { width, height, .. } = inner_area;

        if self.area.get() != inner_area {
            self.area.set(inner_area);
            self.screen_map_load();
        }

        let (prev_top_row, prev_top_col) = self.viewport.scroll_top();
        let (text, top_row, top_col) = if self.is_empty() && !self.placeholder.lines.is_empty() {
            let mut placeholder = self.placeholder.clone();
            let cursor = Span::styled(" ", self.cursor_style);
            if let Some(first_line) = placeholder.lines.first_mut() {
                first_line.spans.insert(0, cursor);
            } else {
                placeholder.lines.push(Line::from(vec![cursor]));
            }
            (placeholder, 0u16, 0u16)
        } else {
            let top_row = self.scroll_top_row(prev_top_row, height);
            let top_col = if self.wrap_mode() == WrapMode::None {
                self.scroll_top_col(prev_top_col, width)
            } else {
                0
            };
            (
                self.text_widget(top_row as _, height as _)
                    .style(self.style()),
                top_row,
                top_col,
            )
        };

        // To get fine control over the text color and the surrrounding block they have to be rendered separately
        // see https://github.com/ratatui/ratatui/issues/144
        let mut text_area = area;
        let mut inner = Paragraph::new(text).alignment(self.alignment());
        if let Some(b) = self.block() {
            text_area = b.inner(area);
            b.render(area, buf)
        }
        if top_col != 0 {
            inner = inner.scroll((0, top_col));
        }

        // Store scroll top position for rendering on the next tick
        self.viewport.store(top_row, top_col, width, height);

        inner.render(text_area, buf);
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn viewport_store_and_load() {
        let vp = Viewport::default();
        vp.store(3, 7, 80, 24);
        assert_eq!(vp.scroll_top(), (3, 7));
        let (row, col, width, height) = vp.rect();
        assert_eq!((row, col, width, height), (3, 7, 80, 24));
    }

    #[test]
    fn viewport_clone() {
        let vp = Viewport::default();
        vp.store(5, 2, 40, 10);
        let vp2 = vp.clone();
        assert_eq!(vp2.scroll_top(), (5, 2));
    }
}