ratatui-interact 0.5.3

Interactive TUI components for ratatui with focus management and mouse support
Documentation
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//! Tree view widget
//!
//! A collapsible tree view with selection, status icons, and customizable rendering.
//!
//! # Example
//!
//! ```rust
//! use ratatui_interact::components::{TreeView, TreeViewState, TreeNode, TreeStyle};
//! use ratatui::layout::Rect;
//!
//! // Define your tree node type
//! #[derive(Clone, Debug)]
//! struct Task {
//!     id: String,
//!     name: String,
//!     status: &'static str,
//! }
//!
//! // Create nodes
//! let nodes = vec![
//!     TreeNode::new("1", Task { id: "1".into(), name: "Root".into(), status: "pending" })
//!         .with_children(vec![
//!             TreeNode::new("1.1", Task { id: "1.1".into(), name: "Child 1".into(), status: "done" }),
//!             TreeNode::new("1.2", Task { id: "1.2".into(), name: "Child 2".into(), status: "running" }),
//!         ]),
//! ];
//!
//! // Create state and view
//! let mut state = TreeViewState::new();
//! let tree = TreeView::new(&nodes, &state)
//!     .render_item(|node, is_selected| {
//!         format!("{} [{}]", node.data.name, node.data.status)
//!     });
//! ```

use std::collections::HashSet;

use ratatui::{
    buffer::Buffer,
    layout::Rect,
    style::{Color, Modifier, Style},
    text::{Line, Span},
    widgets::{Paragraph, Widget, Wrap},
};

/// A node in the tree
#[derive(Debug, Clone)]
pub struct TreeNode<T> {
    /// Unique identifier for this node
    pub id: String,
    /// The data associated with this node
    pub data: T,
    /// Child nodes
    pub children: Vec<TreeNode<T>>,
}

impl<T> TreeNode<T> {
    /// Create a new tree node
    pub fn new(id: impl Into<String>, data: T) -> Self {
        Self {
            id: id.into(),
            data,
            children: Vec::new(),
        }
    }

    /// Add children to this node
    pub fn with_children(mut self, children: Vec<TreeNode<T>>) -> Self {
        self.children = children;
        self
    }

    /// Add a single child to this node
    pub fn add_child(&mut self, child: TreeNode<T>) {
        self.children.push(child);
    }

    /// Check if this node has children
    pub fn has_children(&self) -> bool {
        !self.children.is_empty()
    }
}

/// State for the tree view widget
#[derive(Debug, Clone, Default)]
pub struct TreeViewState {
    /// Set of collapsed node IDs
    pub collapsed: HashSet<String>,
    /// Currently selected index in the flattened visible list
    pub selected_index: usize,
    /// Scroll offset
    pub scroll: u16,
}

impl TreeViewState {
    /// Create a new tree view state
    pub fn new() -> Self {
        Self::default()
    }

    /// Toggle the collapsed state of a node
    pub fn toggle_collapsed(&mut self, id: &str) {
        if self.collapsed.contains(id) {
            self.collapsed.remove(id);
        } else {
            self.collapsed.insert(id.to_string());
        }
    }

    /// Check if a node is collapsed
    pub fn is_collapsed(&self, id: &str) -> bool {
        self.collapsed.contains(id)
    }

    /// Collapse a node
    pub fn collapse(&mut self, id: &str) {
        self.collapsed.insert(id.to_string());
    }

    /// Expand a node
    pub fn expand(&mut self, id: &str) {
        self.collapsed.remove(id);
    }

    /// Move selection up
    pub fn select_prev(&mut self) {
        self.selected_index = self.selected_index.saturating_sub(1);
    }

    /// Move selection down (needs total count)
    pub fn select_next(&mut self, total_visible: usize) {
        if self.selected_index + 1 < total_visible {
            self.selected_index += 1;
        }
    }

    /// Ensure selection is visible given viewport height
    pub fn ensure_visible(&mut self, viewport_height: usize) {
        if self.selected_index < self.scroll as usize {
            self.scroll = self.selected_index as u16;
        } else if self.selected_index >= self.scroll as usize + viewport_height {
            self.scroll = (self.selected_index - viewport_height + 1) as u16;
        }
    }
}

/// Style configuration for tree view
#[derive(Debug, Clone)]
pub struct TreeStyle {
    /// Style for selected items
    pub selected_style: Style,
    /// Style for normal items
    pub normal_style: Style,
    /// Style for tree connectors
    pub connector_style: Style,
    /// Style for expand/collapse icons
    pub icon_style: Style,
    /// Collapsed icon
    pub collapsed_icon: &'static str,
    /// Expanded icon
    pub expanded_icon: &'static str,
    /// Tree connector: branch (has siblings after)
    pub connector_branch: &'static str,
    /// Tree connector: last (no siblings after)
    pub connector_last: &'static str,
    /// Tree connector: vertical line
    pub connector_vertical: &'static str,
    /// Tree connector: empty space
    pub connector_space: &'static str,
    /// Selection cursor for selected item
    pub cursor_selected: &'static str,
    /// Selection cursor for non-selected items
    pub cursor_normal: &'static str,
}

impl Default for TreeStyle {
    fn default() -> Self {
        Self {
            selected_style: Style::default()
                .fg(Color::Yellow)
                .add_modifier(Modifier::BOLD),
            normal_style: Style::default().fg(Color::White),
            connector_style: Style::default().fg(Color::DarkGray),
            icon_style: Style::default().fg(Color::Cyan),
            collapsed_icon: "",
            expanded_icon: "",
            connector_branch: "├── ",
            connector_last: "└── ",
            connector_vertical: "",
            connector_space: "    ",
            cursor_selected: "> ",
            cursor_normal: "  ",
        }
    }
}

impl From<&crate::theme::Theme> for TreeStyle {
    fn from(theme: &crate::theme::Theme) -> Self {
        let p = &theme.palette;
        Self {
            selected_style: Style::default().fg(p.primary).add_modifier(Modifier::BOLD),
            normal_style: Style::default().fg(p.text),
            connector_style: Style::default().fg(p.text_disabled),
            icon_style: Style::default().fg(p.secondary),
            collapsed_icon: "",
            expanded_icon: "",
            connector_branch: "├── ",
            connector_last: "└── ",
            connector_vertical: "",
            connector_space: "    ",
            cursor_selected: "> ",
            cursor_normal: "  ",
        }
    }
}

impl TreeStyle {
    /// Create a minimal style without tree connectors
    pub fn minimal() -> Self {
        Self {
            connector_branch: "  ",
            connector_last: "  ",
            connector_vertical: "  ",
            connector_space: "  ",
            ..Default::default()
        }
    }
}

/// Flattened node info for rendering
#[derive(Debug, Clone)]
pub struct FlatNode<'a, T> {
    /// Reference to the original node
    pub node: &'a TreeNode<T>,
    /// Depth in the tree (0 = root)
    pub depth: usize,
    /// Whether this is the last sibling at its level
    pub is_last: bool,
    /// Path of is_last values from root to parent
    pub parent_is_last: Vec<bool>,
}

/// Tree view widget
pub struct TreeView<'a, T, F>
where
    F: Fn(&TreeNode<T>, bool) -> String,
{
    nodes: &'a [TreeNode<T>],
    state: &'a TreeViewState,
    style: TreeStyle,
    render_fn: F,
}

impl<'a, T> TreeView<'a, T, fn(&TreeNode<T>, bool) -> String> {
    /// Create a new tree view with default rendering
    pub fn new(nodes: &'a [TreeNode<T>], state: &'a TreeViewState) -> Self
    where
        T: std::fmt::Debug,
    {
        Self {
            nodes,
            state,
            style: TreeStyle::default(),
            render_fn: |node, _| format!("{:?}", node.id),
        }
    }
}

impl<'a, T, F> TreeView<'a, T, F>
where
    F: Fn(&TreeNode<T>, bool) -> String,
{
    /// Set the render function for items
    pub fn render_item<G>(self, render_fn: G) -> TreeView<'a, T, G>
    where
        G: Fn(&TreeNode<T>, bool) -> String,
    {
        TreeView {
            nodes: self.nodes,
            state: self.state,
            style: self.style,
            render_fn,
        }
    }

    /// Set the style
    pub fn style(mut self, style: TreeStyle) -> Self {
        self.style = style;
        self
    }

    /// Apply a theme to derive the style
    pub fn theme(self, theme: &crate::theme::Theme) -> Self {
        self.style(TreeStyle::from(theme))
    }

    /// Flatten the tree into a list of visible nodes
    fn flatten_visible(&self) -> Vec<FlatNode<'a, T>> {
        let mut result = Vec::new();
        self.flatten_nodes(self.nodes, 0, &mut result, &[]);
        result
    }

    fn flatten_nodes(
        &self,
        nodes: &'a [TreeNode<T>],
        depth: usize,
        result: &mut Vec<FlatNode<'a, T>>,
        parent_is_last: &[bool],
    ) {
        let count = nodes.len();
        for (idx, node) in nodes.iter().enumerate() {
            let is_last = idx == count - 1;
            result.push(FlatNode {
                node,
                depth,
                is_last,
                parent_is_last: parent_is_last.to_vec(),
            });

            // Only recurse into children if not collapsed
            if node.has_children() && !self.state.is_collapsed(&node.id) {
                let mut new_parent_is_last = parent_is_last.to_vec();
                new_parent_is_last.push(is_last);
                self.flatten_nodes(&node.children, depth + 1, result, &new_parent_is_last);
            }
        }
    }

    /// Get the total number of visible nodes
    pub fn visible_count(&self) -> usize {
        self.flatten_visible().len()
    }

    /// Build the lines for rendering
    fn build_lines(&self, area: Rect) -> Vec<Line<'static>> {
        let visible = self.flatten_visible();
        let mut lines = Vec::new();

        let scroll = self.state.scroll as usize;
        let viewport_height = area.height as usize;

        for (idx, flat_node) in visible
            .iter()
            .enumerate()
            .skip(scroll)
            .take(viewport_height)
        {
            let is_selected = idx == self.state.selected_index;
            let mut spans = Vec::new();

            // Selection cursor
            let cursor = if is_selected {
                self.style.cursor_selected
            } else {
                self.style.cursor_normal
            };
            spans.push(Span::styled(
                cursor.to_string(),
                if is_selected {
                    self.style.selected_style
                } else {
                    self.style.normal_style
                },
            ));

            // Tree connectors
            for &parent_is_last in flat_node.parent_is_last.iter() {
                let connector = if parent_is_last {
                    self.style.connector_space
                } else {
                    self.style.connector_vertical
                };
                spans.push(Span::styled(
                    connector.to_string(),
                    self.style.connector_style,
                ));
            }

            // Branch connector for this node (if not root)
            if flat_node.depth > 0 {
                let connector = if flat_node.is_last {
                    self.style.connector_last
                } else {
                    self.style.connector_branch
                };
                spans.push(Span::styled(
                    connector.to_string(),
                    self.style.connector_style,
                ));
            }

            // Expand/collapse icon (if has children)
            if flat_node.node.has_children() {
                let icon = if self.state.is_collapsed(&flat_node.node.id) {
                    self.style.collapsed_icon
                } else {
                    self.style.expanded_icon
                };
                spans.push(Span::styled(icon.to_string(), self.style.icon_style));
            }

            // Node content
            let content = (self.render_fn)(flat_node.node, is_selected);
            spans.push(Span::styled(
                content,
                if is_selected {
                    self.style.selected_style
                } else {
                    self.style.normal_style
                },
            ));

            lines.push(Line::from(spans));
        }

        lines
    }
}

impl<'a, T, F> Widget for TreeView<'a, T, F>
where
    F: Fn(&TreeNode<T>, bool) -> String,
{
    fn render(self, area: Rect, buf: &mut Buffer) {
        let lines = self.build_lines(area);
        let paragraph = Paragraph::new(lines).wrap(Wrap { trim: false });
        paragraph.render(area, buf);
    }
}

/// Get the selected node ID from a tree view state and nodes
pub fn get_selected_id<T: std::fmt::Debug>(
    nodes: &[TreeNode<T>],
    state: &TreeViewState,
) -> Option<String> {
    let tree = TreeView::new(nodes, state);
    let visible = tree.flatten_visible();
    visible.get(state.selected_index).map(|f| f.node.id.clone())
}

#[cfg(test)]
mod tests {
    use super::*;

    #[derive(Debug, Clone)]
    struct TestItem {
        name: String,
    }

    fn create_test_tree() -> Vec<TreeNode<TestItem>> {
        vec![
            TreeNode::new(
                "1",
                TestItem {
                    name: "Root 1".into(),
                },
            )
            .with_children(vec![
                TreeNode::new(
                    "1.1",
                    TestItem {
                        name: "Child 1.1".into(),
                    },
                ),
                TreeNode::new(
                    "1.2",
                    TestItem {
                        name: "Child 1.2".into(),
                    },
                ),
            ]),
            TreeNode::new(
                "2",
                TestItem {
                    name: "Root 2".into(),
                },
            ),
        ]
    }

    fn create_deep_tree() -> Vec<TreeNode<TestItem>> {
        vec![
            TreeNode::new(
                "root",
                TestItem {
                    name: "Root".into(),
                },
            )
            .with_children(vec![
                TreeNode::new(
                    "level1",
                    TestItem {
                        name: "Level 1".into(),
                    },
                )
                .with_children(vec![
                    TreeNode::new(
                        "level2",
                        TestItem {
                            name: "Level 2".into(),
                        },
                    )
                    .with_children(vec![TreeNode::new(
                        "level3",
                        TestItem {
                            name: "Level 3".into(),
                        },
                    )]),
                ]),
            ]),
        ]
    }

    #[test]
    fn test_tree_node_new() {
        let node: TreeNode<TestItem> = TreeNode::new(
            "test-id",
            TestItem {
                name: "Test".into(),
            },
        );
        assert_eq!(node.id, "test-id");
        assert_eq!(node.data.name, "Test");
        assert!(node.children.is_empty());
    }

    #[test]
    fn test_tree_node_with_children() {
        let node: TreeNode<TestItem> = TreeNode::new(
            "parent",
            TestItem {
                name: "Parent".into(),
            },
        )
        .with_children(vec![
            TreeNode::new(
                "child1",
                TestItem {
                    name: "Child 1".into(),
                },
            ),
            TreeNode::new(
                "child2",
                TestItem {
                    name: "Child 2".into(),
                },
            ),
        ]);
        assert_eq!(node.children.len(), 2);
    }

    #[test]
    fn test_tree_node_has_children() {
        let leaf: TreeNode<TestItem> = TreeNode::new(
            "leaf",
            TestItem {
                name: "Leaf".into(),
            },
        );
        assert!(!leaf.has_children());

        let parent: TreeNode<TestItem> = TreeNode::new(
            "parent",
            TestItem {
                name: "Parent".into(),
            },
        )
        .with_children(vec![leaf.clone()]);
        assert!(parent.has_children());
    }

    #[test]
    fn test_tree_state_new() {
        let state = TreeViewState::new();
        assert_eq!(state.selected_index, 0);
        assert!(state.collapsed.is_empty());
    }

    #[test]
    fn test_tree_state() {
        let mut state = TreeViewState::new();
        assert!(!state.is_collapsed("1"));

        state.collapse("1");
        assert!(state.is_collapsed("1"));

        state.toggle_collapsed("1");
        assert!(!state.is_collapsed("1"));
    }

    #[test]
    fn test_tree_state_expand() {
        let mut state = TreeViewState::new();
        state.collapse("node1");
        state.collapse("node2");

        assert!(state.is_collapsed("node1"));
        state.expand("node1");
        assert!(!state.is_collapsed("node1"));
        assert!(state.is_collapsed("node2"));
    }

    #[test]
    fn test_tree_state_collapse_multiple() {
        let mut state = TreeViewState::new();

        state.collapse("1");
        state.collapse("2");
        assert!(state.is_collapsed("1"));
        assert!(state.is_collapsed("2"));

        state.expand("1");
        state.expand("2");
        assert!(!state.is_collapsed("1"));
        assert!(!state.is_collapsed("2"));
    }

    #[test]
    fn test_tree_state_navigation() {
        let mut state = TreeViewState::new();
        assert_eq!(state.selected_index, 0);

        state.select_next(5);
        assert_eq!(state.selected_index, 1);

        state.select_next(5);
        state.select_next(5);
        state.select_next(5);
        assert_eq!(state.selected_index, 4);

        state.select_next(5); // At max, should not increase
        assert_eq!(state.selected_index, 4);

        state.select_prev();
        assert_eq!(state.selected_index, 3);

        state.select_prev();
        state.select_prev();
        state.select_prev();
        state.select_prev(); // At min, should not decrease
        assert_eq!(state.selected_index, 0);
    }

    #[test]
    fn test_tree_state_ensure_visible() {
        let mut state = TreeViewState::new();
        state.selected_index = 15;
        state.scroll = 5;
        state.ensure_visible(10);
        assert!(state.scroll >= 6); // 15 - 10 + 1 = 6

        state.selected_index = 2;
        state.scroll = 10;
        state.ensure_visible(10);
        assert_eq!(state.scroll, 2);
    }

    #[test]
    fn test_tree_state_ensure_visible_zero_viewport() {
        let mut state = TreeViewState::new();
        state.scroll = 5;
        state.selected_index = 10;
        state.ensure_visible(0);
        // With viewport 0, condition (10 >= 5 + 0) is true, so scroll updates
        assert_eq!(state.scroll, 11); // selected_index - 0 + 1
    }

    #[test]
    fn test_flatten_visible() {
        let nodes = create_test_tree();
        let state = TreeViewState::new();
        let tree = TreeView::new(&nodes, &state);

        let visible = tree.flatten_visible();
        assert_eq!(visible.len(), 4); // Root1, Child1.1, Child1.2, Root2
    }

    #[test]
    fn test_flatten_with_collapsed() {
        let nodes = create_test_tree();
        let mut state = TreeViewState::new();
        state.collapse("1");

        let tree = TreeView::new(&nodes, &state);
        let visible = tree.flatten_visible();
        assert_eq!(visible.len(), 2); // Root1 (collapsed), Root2
    }

    #[test]
    fn test_flatten_deep_tree() {
        let nodes = create_deep_tree();
        let state = TreeViewState::new();
        let tree = TreeView::new(&nodes, &state);

        let visible = tree.flatten_visible();
        assert_eq!(visible.len(), 4); // root, level1, level2, level3

        // Check depth levels
        assert_eq!(visible[0].depth, 0);
        assert_eq!(visible[1].depth, 1);
        assert_eq!(visible[2].depth, 2);
        assert_eq!(visible[3].depth, 3);
    }

    #[test]
    fn test_visible_count() {
        let nodes = create_test_tree();
        let state = TreeViewState::new();
        let tree = TreeView::new(&nodes, &state);
        assert_eq!(tree.visible_count(), 4);

        let mut collapsed_state = TreeViewState::new();
        collapsed_state.collapse("1");
        let collapsed_tree = TreeView::new(&nodes, &collapsed_state);
        assert_eq!(collapsed_tree.visible_count(), 2);
    }

    #[test]
    fn test_selection_navigation() {
        let nodes = create_test_tree();
        let mut state = TreeViewState::new();
        let tree = TreeView::new(&nodes, &state);
        let count = tree.visible_count();

        assert_eq!(state.selected_index, 0);
        state.select_next(count);
        assert_eq!(state.selected_index, 1);
        state.select_prev();
        assert_eq!(state.selected_index, 0);
    }

    #[test]
    fn test_get_selected_id() {
        let nodes = create_test_tree();
        let mut state = TreeViewState::new();

        let id = get_selected_id(&nodes, &state);
        assert_eq!(id, Some("1".to_string()));

        state.selected_index = 2;
        let id = get_selected_id(&nodes, &state);
        assert_eq!(id, Some("1.2".to_string()));

        state.selected_index = 3;
        let id = get_selected_id(&nodes, &state);
        assert_eq!(id, Some("2".to_string()));
    }

    #[test]
    fn test_get_selected_id_with_collapsed() {
        let nodes = create_test_tree();
        let mut state = TreeViewState::new();
        state.collapse("1");
        state.selected_index = 1;

        let id = get_selected_id(&nodes, &state);
        assert_eq!(id, Some("2".to_string()));
    }

    #[test]
    fn test_tree_style_default() {
        let style = TreeStyle::default();
        assert_eq!(style.collapsed_icon, "");
        assert_eq!(style.expanded_icon, "");
        assert_eq!(style.connector_branch, "├── ");
        assert_eq!(style.connector_last, "└── ");
    }

    #[test]
    fn test_tree_view_render() {
        let nodes = create_test_tree();
        let state = TreeViewState::new();
        let tree = TreeView::new(&nodes, &state)
            .render_item(|node, _| format!("Item: {}", node.data.name));

        let mut buf = Buffer::empty(Rect::new(0, 0, 40, 10));
        tree.render(Rect::new(0, 0, 40, 10), &mut buf);
        // Should not panic
    }

    #[test]
    fn test_tree_view_with_style() {
        let nodes = create_test_tree();
        let state = TreeViewState::new();
        let custom_style = TreeStyle {
            collapsed_icon: "+",
            expanded_icon: "-",
            ..TreeStyle::default()
        };
        let tree = TreeView::new(&nodes, &state).style(custom_style);

        let mut buf = Buffer::empty(Rect::new(0, 0, 40, 10));
        tree.render(Rect::new(0, 0, 40, 10), &mut buf);
    }

    #[test]
    fn test_empty_tree() {
        let nodes: Vec<TreeNode<TestItem>> = vec![];
        let state = TreeViewState::new();
        let tree = TreeView::new(&nodes, &state);

        assert_eq!(tree.visible_count(), 0);
        assert!(tree.flatten_visible().is_empty());
    }
}