use std::io::{self, Write};
use crossterm::{
event::{DisableMouseCapture, EnableMouseCapture},
execute,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct MouseCaptureState {
enabled: bool,
}
impl MouseCaptureState {
pub fn new(enabled: bool) -> Self {
Self { enabled }
}
pub fn enabled() -> Self {
Self::new(true)
}
pub fn disabled() -> Self {
Self::new(false)
}
pub fn is_enabled(&self) -> bool {
self.enabled
}
pub fn is_copy_mode(&self) -> bool {
!self.enabled
}
pub fn set_enabled(&mut self, enabled: bool) {
self.enabled = enabled;
}
pub fn toggle(&mut self) -> bool {
self.enabled = !self.enabled;
self.enabled
}
}
impl Default for MouseCaptureState {
fn default() -> Self {
Self::enabled()
}
}
pub fn enable_mouse_capture<W: Write>(writer: &mut W) -> io::Result<()> {
execute!(writer, EnableMouseCapture)
}
pub fn disable_mouse_capture<W: Write>(writer: &mut W) -> io::Result<()> {
execute!(writer, DisableMouseCapture)
}
pub fn toggle_mouse_capture<W: Write>(
writer: &mut W,
state: &mut MouseCaptureState,
) -> io::Result<bool> {
let new_enabled = state.toggle();
if new_enabled {
enable_mouse_capture(writer)?;
} else {
disable_mouse_capture(writer)?;
}
Ok(new_enabled)
}
pub fn set_mouse_capture<W: Write>(
writer: &mut W,
state: &mut MouseCaptureState,
enabled: bool,
) -> io::Result<()> {
if state.is_enabled() != enabled {
state.set_enabled(enabled);
if enabled {
enable_mouse_capture(writer)?;
} else {
disable_mouse_capture(writer)?;
}
}
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_mouse_capture_state_new() {
let enabled = MouseCaptureState::new(true);
assert!(enabled.is_enabled());
assert!(!enabled.is_copy_mode());
let disabled = MouseCaptureState::new(false);
assert!(!disabled.is_enabled());
assert!(disabled.is_copy_mode());
}
#[test]
fn test_mouse_capture_state_constructors() {
let enabled = MouseCaptureState::enabled();
assert!(enabled.is_enabled());
let disabled = MouseCaptureState::disabled();
assert!(!disabled.is_enabled());
}
#[test]
fn test_mouse_capture_state_default() {
let state = MouseCaptureState::default();
assert!(state.is_enabled());
}
#[test]
fn test_mouse_capture_state_toggle() {
let mut state = MouseCaptureState::enabled();
assert!(state.is_enabled());
let result = state.toggle();
assert!(!result);
assert!(!state.is_enabled());
assert!(state.is_copy_mode());
let result = state.toggle();
assert!(result);
assert!(state.is_enabled());
}
#[test]
fn test_mouse_capture_state_set_enabled() {
let mut state = MouseCaptureState::enabled();
state.set_enabled(false);
assert!(!state.is_enabled());
state.set_enabled(true);
assert!(state.is_enabled());
}
#[test]
fn test_enable_mouse_capture() {
let mut buffer = Vec::new();
enable_mouse_capture(&mut buffer).unwrap();
assert!(!buffer.is_empty());
}
#[test]
fn test_disable_mouse_capture() {
let mut buffer = Vec::new();
disable_mouse_capture(&mut buffer).unwrap();
assert!(!buffer.is_empty());
}
#[test]
fn test_toggle_mouse_capture() {
let mut buffer = Vec::new();
let mut state = MouseCaptureState::enabled();
let result = toggle_mouse_capture(&mut buffer, &mut state).unwrap();
assert!(!result);
assert!(state.is_copy_mode());
buffer.clear();
let result = toggle_mouse_capture(&mut buffer, &mut state).unwrap();
assert!(result);
assert!(state.is_enabled());
}
#[test]
fn test_set_mouse_capture() {
let mut buffer = Vec::new();
let mut state = MouseCaptureState::enabled();
set_mouse_capture(&mut buffer, &mut state, true).unwrap();
assert!(buffer.is_empty());
set_mouse_capture(&mut buffer, &mut state, false).unwrap();
assert!(!buffer.is_empty());
assert!(state.is_copy_mode());
}
}