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use compact_str::CompactString;
use crate::style::{Color, Modifier, Style};
use crate::symbols::merge::MergeStrategy;
/// A buffer cell
#[derive(Debug, Default, Clone)]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Cell {
/// The string to be drawn in the cell.
///
/// This accepts unicode grapheme clusters which might take up more than one cell.
///
/// This is a [`CompactString`] which is a wrapper around [`String`] that uses a small inline
/// buffer for short strings.
///
/// See <https://github.com/ratatui/ratatui/pull/601> for more information.
symbol: Option<CompactString>,
/// The foreground color of the cell.
pub fg: Color,
/// The background color of the cell.
pub bg: Color,
/// The underline color of the cell.
#[cfg(feature = "underline-color")]
pub underline_color: Color,
/// The modifier of the cell.
pub modifier: Modifier,
/// Whether the cell should be skipped when copying (diffing) the buffer to the screen.
pub skip: bool,
}
impl Cell {
/// An empty `Cell`
pub const EMPTY: Self = Self {
symbol: None,
fg: Color::Reset,
bg: Color::Reset,
#[cfg(feature = "underline-color")]
underline_color: Color::Reset,
modifier: Modifier::empty(),
skip: false,
};
/// Creates a new `Cell` with the given symbol.
///
/// This works at compile time and puts the symbol onto the stack. Fails to build when the
/// symbol doesn't fit onto the stack and requires to be placed on the heap. Use
/// `Self::default().set_symbol()` in that case. See [`CompactString::const_new`] for more
/// details on this.
pub const fn new(symbol: &'static str) -> Self {
Self {
symbol: Some(CompactString::const_new(symbol)),
..Self::EMPTY
}
}
/// Gets the symbol of the cell.
///
/// If the cell has no symbol, returns a single space character.
#[must_use]
pub fn symbol(&self) -> &str {
self.symbol.as_ref().map_or(" ", |s| s.as_str())
}
/// Merges the symbol of the cell with the one already on the cell, using the provided
/// [`MergeStrategy`].
///
/// Merges [Box Drawing Unicode block] characters to create a single character representing
/// their combination, useful for [border collapsing]. Currently limited to box drawing
/// characters, with potential future support for others.
///
/// Merging may not be perfect due to Unicode limitations; some symbol combinations might not
/// produce a valid character. [`MergeStrategy`] defines how to handle such cases, e.g.,
/// `Exact` for valid merges only, or `Fuzzy` for close matches.
///
/// If the cell has no symbol set, it will set the symbol to the provided one rather than
/// merging.
///
/// # Example
///
/// ```
/// # use ratatui_core::buffer::Cell;
/// use ratatui_core::symbols::merge::MergeStrategy;
///
/// assert_eq!(
/// Cell::new("┘")
/// .merge_symbol("┏", MergeStrategy::Exact)
/// .symbol(),
/// "╆",
/// );
///
/// assert_eq!(
/// Cell::new("╭")
/// .merge_symbol("┘", MergeStrategy::Fuzzy)
/// .symbol(),
/// "┼",
/// );
/// ```
///
/// [border collapsing]: https://ratatui.rs/recipes/layout/collapse-borders/
/// [Box Drawing Unicode block]: https://en.wikipedia.org/wiki/Box_Drawing
pub fn merge_symbol(&mut self, symbol: &str, strategy: MergeStrategy) -> &mut Self {
let merged_symbol = self
.symbol
.as_ref()
.map_or(symbol, |s| strategy.merge(s, symbol));
self.symbol = Some(CompactString::new(merged_symbol));
self
}
/// Sets the symbol of the cell.
pub fn set_symbol(&mut self, symbol: &str) -> &mut Self {
self.symbol = Some(CompactString::new(symbol));
self
}
/// Appends a symbol to the cell.
///
/// This is particularly useful for adding zero-width characters to the cell.
pub(crate) fn append_symbol(&mut self, symbol: &str) -> &mut Self {
self.symbol.get_or_insert_default().push_str(symbol);
self
}
/// Sets the symbol of the cell to a single character.
pub fn set_char(&mut self, ch: char) -> &mut Self {
let mut buf = [0; 4];
self.symbol = Some(CompactString::new(ch.encode_utf8(&mut buf)));
self
}
/// Sets the foreground color of the cell.
pub const fn set_fg(&mut self, color: Color) -> &mut Self {
self.fg = color;
self
}
/// Sets the background color of the cell.
pub const fn set_bg(&mut self, color: Color) -> &mut Self {
self.bg = color;
self
}
/// Sets the style of the cell.
///
/// `style` accepts any type that is convertible to [`Style`] (e.g. [`Style`], [`Color`], or
/// your own type that implements [`Into<Style>`]).
pub fn set_style<S: Into<Style>>(&mut self, style: S) -> &mut Self {
let style = style.into();
if let Some(c) = style.fg {
self.fg = c;
}
if let Some(c) = style.bg {
self.bg = c;
}
#[cfg(feature = "underline-color")]
if let Some(c) = style.underline_color {
self.underline_color = c;
}
self.modifier.insert(style.add_modifier);
self.modifier.remove(style.sub_modifier);
self
}
/// Returns the style of the cell.
#[must_use]
pub const fn style(&self) -> Style {
Style {
fg: Some(self.fg),
bg: Some(self.bg),
#[cfg(feature = "underline-color")]
underline_color: Some(self.underline_color),
add_modifier: self.modifier,
sub_modifier: Modifier::empty(),
}
}
/// Sets the cell to be skipped when copying (diffing) the buffer to the screen.
///
/// This is helpful when it is necessary to prevent the buffer from overwriting a cell that is
/// covered by an image from some terminal graphics protocol (Sixel / iTerm / Kitty ...).
pub const fn set_skip(&mut self, skip: bool) -> &mut Self {
self.skip = skip;
self
}
/// Resets the cell to the empty state.
pub fn reset(&mut self) {
*self = Self::EMPTY;
}
}
impl PartialEq for Cell {
/// Compares two `Cell`s for equality.
///
/// Note that cells with no symbol (i.e., `Cell::EMPTY`) are considered equal to cells with a
/// single space symbol. This is to ensure that empty cells are treated uniformly,
/// regardless of how they were created
fn eq(&self, other: &Self) -> bool {
// Treat None and Some(" ") as equal
let symbols_eq = self.symbol() == other.symbol();
#[cfg(feature = "underline-color")]
let underline_color_eq = self.underline_color == other.underline_color;
#[cfg(not(feature = "underline-color"))]
let underline_color_eq = true;
symbols_eq
&& underline_color_eq
&& self.fg == other.fg
&& self.bg == other.bg
&& self.modifier == other.modifier
&& self.skip == other.skip
}
}
impl Eq for Cell {}
impl core::hash::Hash for Cell {
/// Hashes the cell.
///
/// This treats symbols with Some(" ") as equal to None, so that empty cells are
/// treated uniformly, regardless of how they were created.
fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
self.symbol().hash(state);
self.fg.hash(state);
self.bg.hash(state);
#[cfg(feature = "underline-color")]
self.underline_color.hash(state);
self.modifier.hash(state);
self.skip.hash(state);
}
}
impl From<char> for Cell {
fn from(ch: char) -> Self {
let mut cell = Self::EMPTY;
cell.set_char(ch);
cell
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn new() {
let cell = Cell::new("あ");
assert_eq!(
cell,
Cell {
symbol: Some(CompactString::const_new("あ")),
fg: Color::Reset,
bg: Color::Reset,
#[cfg(feature = "underline-color")]
underline_color: Color::Reset,
modifier: Modifier::empty(),
skip: false,
}
);
}
#[test]
fn empty() {
let cell = Cell::EMPTY;
assert_eq!(cell.symbol(), " ");
}
#[test]
fn set_symbol() {
let mut cell = Cell::EMPTY;
cell.set_symbol("あ"); // Multi-byte character
assert_eq!(cell.symbol(), "あ");
cell.set_symbol("👨👩👧👦"); // Multiple code units combined with ZWJ
assert_eq!(cell.symbol(), "👨👩👧👦");
}
#[test]
fn append_symbol() {
let mut cell = Cell::EMPTY;
cell.set_symbol("あ"); // Multi-byte character
cell.append_symbol("\u{200B}"); // zero-width space
assert_eq!(cell.symbol(), "あ\u{200B}");
}
#[test]
fn set_char() {
let mut cell = Cell::EMPTY;
cell.set_char('あ'); // Multi-byte character
assert_eq!(cell.symbol(), "あ");
}
#[test]
fn set_fg() {
let mut cell = Cell::EMPTY;
cell.set_fg(Color::Red);
assert_eq!(cell.fg, Color::Red);
}
#[test]
fn set_bg() {
let mut cell = Cell::EMPTY;
cell.set_bg(Color::Red);
assert_eq!(cell.bg, Color::Red);
}
#[test]
fn set_style() {
let mut cell = Cell::EMPTY;
cell.set_style(Style::new().fg(Color::Red).bg(Color::Blue));
assert_eq!(cell.fg, Color::Red);
assert_eq!(cell.bg, Color::Blue);
}
#[test]
fn set_skip() {
let mut cell = Cell::EMPTY;
cell.set_skip(true);
assert!(cell.skip);
}
#[test]
fn reset() {
let mut cell = Cell::EMPTY;
cell.set_symbol("あ");
cell.set_fg(Color::Red);
cell.set_bg(Color::Blue);
cell.set_skip(true);
cell.reset();
assert_eq!(cell.symbol(), " ");
assert_eq!(cell.fg, Color::Reset);
assert_eq!(cell.bg, Color::Reset);
assert!(!cell.skip);
}
#[test]
fn style() {
let cell = Cell::EMPTY;
assert_eq!(
cell.style(),
Style {
fg: Some(Color::Reset),
bg: Some(Color::Reset),
#[cfg(feature = "underline-color")]
underline_color: Some(Color::Reset),
add_modifier: Modifier::empty(),
sub_modifier: Modifier::empty(),
}
);
}
#[test]
fn default() {
let cell = Cell::default();
assert_eq!(cell.symbol(), " ");
}
#[test]
fn cell_eq() {
let cell1 = Cell::new("あ");
let cell2 = Cell::new("あ");
assert_eq!(cell1, cell2);
}
#[test]
fn cell_ne() {
let cell1 = Cell::new("あ");
let cell2 = Cell::new("い");
assert_ne!(cell1, cell2);
}
}