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use crate::backend::Backend;
use crate::buffer::{Buffer, Cell};
use crate::layout::{Position, Rect, Size};
use crate::terminal::{Terminal, Viewport};
impl<B: Backend> Terminal<B> {
/// Insert some content before the current inline viewport. This has no effect when the
/// viewport is not inline.
///
/// This is intended for inline UIs that want to print output (e.g. logs or status messages)
/// above the UI without breaking it. See [`Viewport::Inline`] for how inline viewports are
/// anchored.
///
/// The `draw_fn` closure will be called to draw into a writable `Buffer` that is `height`
/// lines tall. The content of that `Buffer` will then be inserted before the viewport.
///
/// When Ratatui is built with the `scrolling-regions` feature, this can be done without
/// clearing and redrawing the viewport. Without `scrolling-regions`, Ratatui falls back to a
/// more portable approach and clears the viewport so the next [`Terminal::draw`] /
/// [`Terminal::try_draw`] repaints it.
///
/// If the viewport isn't yet at the bottom of the screen, inserted lines will push it towards
/// the bottom. Once the viewport is at the bottom of the screen, inserted lines will scroll
/// the area of the screen above the viewport upwards.
///
/// Before:
/// ```text
/// +---------------------+
/// | pre-existing line 1 |
/// | pre-existing line 2 |
/// +---------------------+
/// | viewport |
/// +---------------------+
/// | |
/// | |
/// +---------------------+
/// ```
///
/// After inserting 2 lines:
/// ```text
/// +---------------------+
/// | pre-existing line 1 |
/// | pre-existing line 2 |
/// | inserted line 1 |
/// | inserted line 2 |
/// +---------------------+
/// | viewport |
/// +---------------------+
/// +---------------------+
/// ```
///
/// After inserting 2 more lines:
/// ```text
/// +---------------------+
/// | pre-existing line 2 |
/// | inserted line 1 |
/// | inserted line 2 |
/// | inserted line 3 |
/// | inserted line 4 |
/// +---------------------+
/// | viewport |
/// +---------------------+
/// ```
///
/// If more lines are inserted than there is space on the screen, then the top lines will go
/// directly into the terminal's scrollback buffer. At the limit, if the viewport takes up the
/// whole screen, all lines will be inserted directly into the scrollback buffer.
///
/// # Examples
///
/// ## Insert a single line before the current viewport
///
/// ```rust,no_run
/// # mod ratatui {
/// # pub use ratatui_core::backend;
/// # pub use ratatui_core::layout;
/// # pub use ratatui_core::style;
/// # pub use ratatui_core::terminal::{Terminal, TerminalOptions, Viewport};
/// # pub use ratatui_core::text;
/// # pub use ratatui_core::widgets;
/// # }
/// use ratatui::backend::{Backend, TestBackend};
/// use ratatui::layout::Position;
/// use ratatui::style::{Color, Style};
/// use ratatui::text::{Line, Span};
/// use ratatui::widgets::Widget;
/// use ratatui::{Terminal, TerminalOptions, Viewport};
///
/// let mut backend = TestBackend::new(10, 10);
/// // Simulate existing output above the inline UI.
/// backend.set_cursor_position(Position::new(0, 3))?;
/// let mut terminal = Terminal::with_options(
/// backend,
/// TerminalOptions {
/// viewport: Viewport::Inline(4),
/// },
/// )?;
///
/// terminal.insert_before(1, |buf| {
/// Line::from(vec![
/// Span::raw("This line will be added "),
/// Span::styled("before", Style::default().fg(Color::Blue)),
/// Span::raw(" the current viewport"),
/// ])
/// .render(buf.area, buf);
/// })?;
/// # Ok::<(), Box<dyn std::error::Error>>(())
/// ```
pub fn insert_before<F>(&mut self, height: u16, draw_fn: F) -> Result<(), B::Error>
where
F: FnOnce(&mut Buffer),
{
match self.viewport {
#[cfg(feature = "scrolling-regions")]
Viewport::Inline(_) => self.insert_before_scrolling_regions(height, draw_fn),
#[cfg(not(feature = "scrolling-regions"))]
Viewport::Inline(_) => self.insert_before_no_scrolling_regions(height, draw_fn),
_ => Ok(()),
}
}
/// Implement `Self::insert_before` using standard backend capabilities.
///
/// This is the fallback implementation when the `scrolling-regions` feature is disabled. It
/// renders the inserted lines into a temporary [`Buffer`], then draws them directly to the
/// backend in chunks, scrolling the terminal as needed.
///
/// See [`Terminal::insert_before`] for the public API contract.
#[cfg(not(feature = "scrolling-regions"))]
fn insert_before_no_scrolling_regions(
&mut self,
height: u16,
draw_fn: impl FnOnce(&mut Buffer),
) -> Result<(), B::Error> {
let area = Rect {
x: 0,
y: 0,
width: self.viewport_area.width,
height,
};
let mut buffer = Buffer::empty(area);
draw_fn(&mut buffer);
let mut buffer = buffer.content.as_slice();
// Use i32 variables so we don't have worry about overflowed u16s when adding, or about
// negative results when subtracting.
let mut drawn_height: i32 = self.viewport_area.top().into();
let mut buffer_height: i32 = height.into();
let viewport_height: i32 = self.viewport_area.height.into();
let screen_height: i32 = self.last_known_area.height.into();
// The algorithm here is to loop, drawing large chunks of text (up to a screen-full at a
// time), until the remainder of the buffer plus the viewport fits on the screen. We choose
// this loop condition because it guarantees that we can write the remainder of the buffer
// with just one call to Self::draw_lines().
while buffer_height + viewport_height > screen_height {
// We will draw as much of the buffer as possible on this iteration in order to make
// forward progress. So we have:
//
// to_draw = min(buffer_height, screen_height)
//
// We may need to scroll the screen up to make room to draw. We choose the minimal
// possible scroll amount so we don't end up with the viewport sitting in the middle of
// the screen when this function is done. The amount to scroll by is:
//
// scroll_up = max(0, drawn_height + to_draw - screen_height)
//
// We want `scroll_up` to be enough so that, after drawing, we have used the whole
// screen (drawn_height - scroll_up + to_draw = screen_height). However, there might
// already be enough room on the screen to draw without scrolling (drawn_height +
// to_draw <= screen_height). In this case, we just don't scroll at all.
let to_draw = buffer_height.min(screen_height);
let scroll_up = 0.max(drawn_height + to_draw - screen_height);
self.scroll_up(scroll_up as u16)?;
buffer = self.draw_lines((drawn_height - scroll_up) as u16, to_draw as u16, buffer)?;
drawn_height += to_draw - scroll_up;
buffer_height -= to_draw;
}
// There is now enough room on the screen for the remaining buffer plus the viewport,
// though we may still need to scroll up some of the existing text first. It's possible
// that by this point we've drained the buffer, but we may still need to scroll up to make
// room for the viewport.
//
// We want to scroll up the exact amount that will leave us completely filling the screen.
// However, it's possible that the viewport didn't start on the bottom of the screen and
// the added lines weren't enough to push it all the way to the bottom. We deal with this
// case by just ensuring that our scroll amount is non-negative.
//
// We want:
// screen_height = drawn_height - scroll_up + buffer_height + viewport_height
// Or, equivalently:
// scroll_up = drawn_height + buffer_height + viewport_height - screen_height
let scroll_up = 0.max(drawn_height + buffer_height + viewport_height - screen_height);
self.scroll_up(scroll_up as u16)?;
self.draw_lines(
(drawn_height - scroll_up) as u16,
buffer_height as u16,
buffer,
)?;
drawn_height += buffer_height - scroll_up;
self.set_viewport_area(Rect {
y: drawn_height as u16,
..self.viewport_area
});
// Clear the viewport off the screen. We didn't clear earlier for two reasons. First, it
// wasn't necessary because the buffer we drew out of isn't sparse, so it overwrote
// whatever was on the screen. Second, there is a weird bug with tmux where a full screen
// clear plus immediate scrolling causes some garbage to go into the scrollback.
self.clear()?;
Ok(())
}
/// Implement `Self::insert_before` using scrolling regions.
///
/// If a terminal supports scrolling regions, it means that we can define a subset of rows of
/// the screen, and then tell the terminal to scroll up or down just within that region. The
/// rows outside of the region are not affected.
///
/// This function utilizes this feature to avoid having to redraw the viewport. This is done
/// either by splitting the screen at the top of the viewport, and then creating a gap by
/// either scrolling the viewport down, or scrolling the area above it up. The lines to insert
/// are then drawn into the gap created.
#[cfg(feature = "scrolling-regions")]
fn insert_before_scrolling_regions(
&mut self,
mut height: u16,
draw_fn: impl FnOnce(&mut Buffer),
) -> Result<(), B::Error> {
let area = Rect {
x: 0,
y: 0,
width: self.viewport_area.width,
height,
};
let mut buffer = Buffer::empty(area);
draw_fn(&mut buffer);
let mut buffer = buffer.content.as_slice();
// Handle the special case where the viewport takes up the whole screen.
if self.viewport_area.height == self.last_known_area.height {
// "Borrow" the top line of the viewport. Draw over it, then immediately scroll it into
// scrollback. Do this repeatedly until the whole buffer has been put into scrollback.
let mut first = true;
while !buffer.is_empty() {
buffer = if first {
self.draw_lines(0, 1, buffer)?
} else {
self.draw_lines_over_cleared(0, 1, buffer)?
};
first = false;
self.backend.scroll_region_up(0..1, 1)?;
}
// Redraw the top line of the viewport.
let width = self.viewport_area.width as usize;
let top_line = self.buffers[1 - self.current].content[0..width].to_vec();
self.draw_lines_over_cleared(0, 1, &top_line)?;
return Ok(());
}
// Handle the case where the viewport isn't yet at the bottom of the screen.
{
let viewport_top = self.viewport_area.top();
let viewport_bottom = self.viewport_area.bottom();
let screen_bottom = self.last_known_area.bottom();
if viewport_bottom < screen_bottom {
let to_draw = height.min(screen_bottom - viewport_bottom);
self.backend
.scroll_region_down(viewport_top..viewport_bottom + to_draw, to_draw)?;
buffer = self.draw_lines_over_cleared(viewport_top, to_draw, buffer)?;
self.set_viewport_area(Rect {
y: viewport_top + to_draw,
..self.viewport_area
});
height -= to_draw;
}
}
let viewport_top = self.viewport_area.top();
while height > 0 {
let to_draw = height.min(viewport_top);
self.backend.scroll_region_up(0..viewport_top, to_draw)?;
buffer = self.draw_lines_over_cleared(viewport_top - to_draw, to_draw, buffer)?;
height -= to_draw;
}
Ok(())
}
/// Draw lines at the given vertical offset. The slice of cells must contain enough cells
/// for the requested lines. A slice of the unused cells are returned.
///
/// This is a small internal helper used by [`Terminal::insert_before`]. It writes cells
/// directly to the backend in terminal coordinates (not viewport coordinates).
fn draw_lines<'a>(
&mut self,
y_offset: u16,
lines_to_draw: u16,
cells: &'a [Cell],
) -> Result<&'a [Cell], B::Error> {
let width: usize = self.last_known_area.width.into();
let (to_draw, remainder) = cells.split_at(width * lines_to_draw as usize);
if lines_to_draw > 0 {
let iter = to_draw
.iter()
.enumerate()
.map(|(i, c)| ((i % width) as u16, y_offset + (i / width) as u16, c));
self.backend.draw(iter)?;
self.backend.flush()?;
}
Ok(remainder)
}
/// Draw lines at the given vertical offset, assuming that the lines they are replacing on the
/// screen are cleared. The slice of cells must contain enough cells for the requested lines. A
/// slice of the unused cells are returned.
///
/// This is used by the `scrolling-regions` implementation of [`Terminal::insert_before`] to
/// avoid relying on a full-screen clear while updating only part of the terminal.
#[cfg(feature = "scrolling-regions")]
fn draw_lines_over_cleared<'a>(
&mut self,
y_offset: u16,
lines_to_draw: u16,
cells: &'a [Cell],
) -> Result<&'a [Cell], B::Error> {
let width: usize = self.last_known_area.width.into();
let (to_draw, remainder) = cells.split_at(width * lines_to_draw as usize);
if lines_to_draw > 0 {
let area = Rect::new(0, y_offset, width as u16, y_offset + lines_to_draw);
let old = Buffer::empty(area);
let new = Buffer {
area,
content: to_draw.to_vec(),
};
self.backend.draw(old.diff_iter(&new))?;
self.backend.flush()?;
}
Ok(remainder)
}
/// Scroll the whole screen up by the given number of lines.
///
/// This is used by [`Terminal::insert_before`] when the `scrolling-regions` feature is
/// disabled.
/// It scrolls by moving the cursor to the last row and calling [`Backend::append_lines`].
#[cfg(not(feature = "scrolling-regions"))]
fn scroll_up(&mut self, lines_to_scroll: u16) -> Result<(), B::Error> {
if lines_to_scroll > 0 {
self.set_cursor_position(Position::new(
0,
self.last_known_area.height.saturating_sub(1),
))?;
self.backend.append_lines(lines_to_scroll)?;
}
Ok(())
}
}
/// Compute the on-screen area for an inline viewport.
///
/// This helper is used by [`Terminal::with_options`] (initialization) and [`Terminal::resize`]
/// (after a terminal resize) to translate `Viewport::Inline(height)` into a concrete [`Rect`].
///
/// This returns the computed viewport area and the cursor position observed at the start of the
/// call.
///
/// Inline viewports always start at column 0, span the full terminal width, and are anchored to the
/// backend cursor row at the time of the call. The requested height is clamped to the current
/// terminal height.
///
/// Ratatui reserves vertical space for the requested height by calling [`Backend::append_lines`].
/// If the cursor is close enough to the bottom that appending would run past the last row,
/// terminals scroll; in that case we shift the computed `y` upward by the number of rows scrolled
/// so the viewport remains fully visible.
///
/// `offset_in_previous_viewport` is used by [`Terminal::resize`] to keep the cursor at the same
/// relative row within the viewport across resizes.
///
/// Related viewport code lives in:
///
/// - [`Terminal::with_options`] (selects the viewport and computes the initial area)
/// - [`Terminal::autoresize`] (detects backend size changes during [`Terminal::draw`] /
/// [`Terminal::try_draw`])
/// - [`Terminal::resize`] (recomputes the viewport and clears before the next draw)
pub(crate) fn compute_inline_size<B: Backend>(
backend: &mut B,
height: u16,
size: Size,
offset_in_previous_viewport: u16,
) -> Result<(Rect, Position), B::Error> {
let pos = backend.get_cursor_position()?;
let mut row = pos.y;
let max_height = size.height.min(height);
let lines_after_cursor = height
.saturating_sub(offset_in_previous_viewport)
.saturating_sub(1);
backend.append_lines(lines_after_cursor)?;
let available_lines = size.height.saturating_sub(row).saturating_sub(1);
let missing_lines = lines_after_cursor.saturating_sub(available_lines);
if missing_lines > 0 {
row = row.saturating_sub(missing_lines);
}
row = row.saturating_sub(offset_in_previous_viewport);
Ok((
Rect {
x: 0,
y: row,
width: size.width,
height: max_height,
},
pos,
))
}
#[cfg(test)]
mod tests {
use crate::backend::{Backend, TestBackend};
use crate::layout::{Position, Rect, Size};
use crate::style::Style;
use crate::terminal::inline::compute_inline_size;
use crate::terminal::{Terminal, TerminalOptions, Viewport};
#[test]
fn compute_inline_size_uses_cursor_offset_when_space_available() {
// Diagram (terminal height = 10, requested viewport height = 4):
//
// Cursor at y=6, previous cursor offset within viewport = 1.
//
// Before (conceptually):
// 0
// 1
// 2
// 3
// 4
// 5 <- viewport top (expected)
// 6 <- cursor row (observed_pos.y)
// 7
// 8
// 9
//
// After: viewport top y = 5 (6 - 1), height = 4 => rows 5..9 (exclusive).
let mut backend = TestBackend::new(10, 10);
backend
.set_cursor_position(Position { x: 0, y: 6 })
.unwrap();
let (area, observed_pos) =
compute_inline_size(&mut backend, 4, Size::new(10, 10), 1).unwrap();
assert_eq!(observed_pos, Position { x: 0, y: 6 });
assert_eq!(area, Rect::new(0, 5, 10, 4));
}
#[test]
fn compute_inline_size_saturates_when_offset_exceeds_cursor_row() {
// Diagram (terminal height = 10, requested viewport height = 4):
//
// Cursor at y=0, previous cursor offset within viewport = 5 (nonsensical but possible if
// callers pass a stale/oversized offset).
//
// We saturate so the computed viewport top cannot go negative:
// top = cursor_y.saturating_sub(offset) = 0.saturating_sub(5) = 0
//
// Expected viewport area:
// y=0..4 (fully pinned to the top)
let mut backend = TestBackend::new(10, 10);
backend
.set_cursor_position(Position { x: 0, y: 0 })
.unwrap();
let (area, _observed_pos) =
compute_inline_size(&mut backend, 4, Size::new(10, 10), 5).unwrap();
assert_eq!(area, Rect::new(0, 0, 10, 4));
}
#[cfg(not(feature = "scrolling-regions"))]
mod no_scrolling_regions {
use super::*;
#[test]
fn insert_before_is_noop_for_non_inline_viewports() {
// Diagram:
//
// Viewport is fullscreen (not inline), so insert_before() is a no-op.
//
// Screen before:
// x..
// ...
//
// Screen after:
// x..
// ...
let mut terminal = Terminal::new(TestBackend::new(3, 2)).unwrap();
{
let frame = terminal.get_frame();
frame.buffer[(0, 0)].set_symbol("x");
}
terminal.flush().unwrap();
let viewport_area = terminal.viewport_area;
terminal
.insert_before(1, |buf| {
buf.set_string(0, 0, "zzz", Style::default());
})
.unwrap();
assert_eq!(terminal.viewport_area, viewport_area);
terminal.backend().assert_buffer_lines(["x ", " "]);
}
#[test]
fn insert_before_pushes_viewport_down_when_space_available() {
// Diagram (screen height = 10, viewport height = 4, cursor row = 3):
//
// Before:
// 0: 0000000000
// 1: 1111111111
// 2: 2222222222
// 3: [viewport top] 3333333333
// 4: 4444444444
// 5: 5555555555
// 6: 6666666666
// 7: 7777777777
// 8: 8888888888
// 9: 9999999999
//
// After inserting 1 line above an inline viewport (no scrolling regions):
// - A line is drawn at the old viewport top (y=3)
// - The viewport moves down by 1 row (new top y=4)
// - The viewport is cleared so it will be redrawn on the next draw()
let mut backend = TestBackend::with_lines([
"0000000000",
"1111111111",
"2222222222",
"3333333333",
"4444444444",
"5555555555",
"6666666666",
"7777777777",
"8888888888",
"9999999999",
]);
backend
.set_cursor_position(Position { x: 0, y: 3 })
.unwrap();
let mut terminal = Terminal::with_options(
backend,
TerminalOptions {
viewport: Viewport::Inline(4),
},
)
.unwrap();
terminal
.insert_before(1, |buf| {
buf.set_string(0, 0, "INSERTLINE", Style::default());
})
.unwrap();
assert_eq!(terminal.viewport_area, Rect::new(0, 4, 10, 4));
terminal.backend().assert_buffer_lines([
"0000000000",
"1111111111",
"2222222222",
"INSERTLINE",
" ",
" ",
" ",
" ",
" ",
" ",
]);
}
#[test]
fn insert_before_scrolls_when_viewport_is_at_bottom() {
// Diagram (screen height = 10, viewport height = 4, cursor row = 6):
//
// Before:
// 0: 0000000000
// 1: 1111111111
// 2: 2222222222
// 3: 3333333333
// 4: 4444444444
// 5: 5555555555
// 6: [viewport top] 6666666666
// 7: 7777777777
// 8: 8888888888
// 9: 9999999999
//
// After inserting 2 lines:
// - The area above the viewport scrolls up to make room
// - Inserted lines appear immediately above the viewport
// - The viewport is cleared so it will be redrawn on the next draw()
let mut backend = TestBackend::with_lines([
"0000000000",
"1111111111",
"2222222222",
"3333333333",
"4444444444",
"5555555555",
"6666666666",
"7777777777",
"8888888888",
"9999999999",
]);
backend
.set_cursor_position(Position { x: 0, y: 6 })
.unwrap();
let mut terminal = Terminal::with_options(
backend,
TerminalOptions {
viewport: Viewport::Inline(4),
},
)
.unwrap();
terminal
.insert_before(2, |buf| {
buf.set_string(0, 0, "INSERTED1", Style::default());
buf.set_string(0, 1, "INSERTED2", Style::default());
})
.unwrap();
assert_eq!(terminal.viewport_area, Rect::new(0, 6, 10, 4));
terminal.backend().assert_buffer_lines([
"2222222222",
"3333333333",
"4444444444",
"5555555555",
"INSERTED1 ",
"INSERTED2 ",
" ",
" ",
" ",
" ",
]);
}
#[test]
fn insert_before_then_draw_repaints_cleared_viewport() {
// Diagram (screen height = 10, viewport height = 4, cursor row = 6):
//
// 1) Draw a frame into the inline viewport at the bottom:
// 6..9: AAAAAAAAAA
//
// 2) Insert 2 lines above the viewport:
// - Inserts appear at rows 4..5
// - Viewport is cleared (so it is blank on-screen until the next draw)
//
// 3) Draw again:
// 6..9: BBBBBBBBBB
//
// Expected final screen:
// 4: INSERTED00
// 5: INSERTED01
// 6..9: BBBBBBBBBB
let mut backend = TestBackend::new(10, 10);
backend
.set_cursor_position(Position { x: 0, y: 6 })
.unwrap();
let mut terminal = Terminal::with_options(
backend,
TerminalOptions {
viewport: Viewport::Inline(4),
},
)
.unwrap();
terminal
.draw(|frame| {
let area = frame.area();
for y in area.top()..area.bottom() {
frame
.buffer
.set_string(area.x, y, "AAAAAAAAAA", Style::default());
}
})
.unwrap();
terminal
.insert_before(2, |buf| {
buf.set_string(0, 0, "INSERTED00", Style::default());
buf.set_string(0, 1, "INSERTED01", Style::default());
})
.unwrap();
terminal
.draw(|frame| {
let area = frame.area();
for y in area.top()..area.bottom() {
frame
.buffer
.set_string(area.x, y, "BBBBBBBBBB", Style::default());
}
})
.unwrap();
terminal.backend().assert_buffer_lines([
" ",
" ",
" ",
" ",
"INSERTED00",
"INSERTED01",
"BBBBBBBBBB",
"BBBBBBBBBB",
"BBBBBBBBBB",
"BBBBBBBBBB",
]);
}
}
#[cfg(feature = "scrolling-regions")]
mod scrolling_regions {
use super::*;
#[test]
fn insert_before_moves_viewport_down_without_clearing() {
// Diagram (screen height = 10, viewport height = 4, cursor row = 3):
//
// With scrolling regions enabled, we can create a gap and draw the inserted line
// without clearing the viewport content.
//
// Before:
// 2: 2222222222
// 3: [viewport top] 3333333333
// 4: 4444444444
//
// After:
// 3: INSERTLINE
// 4: 3333333333 (viewport content preserved)
let mut backend = TestBackend::with_lines([
"0000000000",
"1111111111",
"2222222222",
"3333333333",
"4444444444",
"5555555555",
"6666666666",
"7777777777",
"8888888888",
"9999999999",
]);
backend
.set_cursor_position(Position { x: 0, y: 3 })
.unwrap();
let mut terminal = Terminal::with_options(
backend,
TerminalOptions {
viewport: Viewport::Inline(4),
},
)
.unwrap();
terminal
.insert_before(1, |buf| {
buf.set_string(0, 0, "INSERTLINE", Style::default());
})
.unwrap();
assert_eq!(terminal.viewport_area, Rect::new(0, 4, 10, 4));
terminal.backend().assert_buffer_lines([
"0000000000",
"1111111111",
"2222222222",
"INSERTLINE",
"3333333333",
"4444444444",
"5555555555",
"6666666666",
"8888888888",
"9999999999",
]);
}
#[test]
fn insert_before_when_viewport_is_at_bottom_preserves_viewport() {
// Diagram (screen height = 10, viewport height = 4, viewport top = 6):
//
// With scrolling regions enabled and the viewport already at the bottom:
// - The region above the viewport (rows 0..6) scrolls up to make room.
// - Inserted lines are drawn into the cleared space immediately above the viewport.
// - The viewport itself is not cleared and stays on-screen.
//
// Before (after drawing V into the viewport):
// 0: 0000000000
// 1: 1111111111
// 2: 2222222222
// 3: 3333333333
// 4: 4444444444
// 5: 5555555555
// 6..9: VVVVVVVVVV
//
// After inserting 2 lines:
// 0..3: previous 2..5
// 4: AAAAAAAAAA
// 5: BBBBBBBBBB
// 6..9: VVVVVVVVVV
//
// The scrolled-off lines are appended to scrollback (previous 0 and 1).
let mut backend = TestBackend::with_lines([
"0000000000",
"1111111111",
"2222222222",
"3333333333",
"4444444444",
"5555555555",
"6666666666",
"7777777777",
"8888888888",
"9999999999",
]);
backend
.set_cursor_position(Position { x: 0, y: 6 })
.unwrap();
let mut terminal = Terminal::with_options(
backend,
TerminalOptions {
viewport: Viewport::Inline(4),
},
)
.unwrap();
terminal
.draw(|frame| {
let area = frame.area();
for y in area.top()..area.bottom() {
frame
.buffer
.set_string(area.x, y, "VVVVVVVVVV", Style::default());
}
})
.unwrap();
terminal
.insert_before(2, |buf| {
buf.set_string(0, 0, "AAAAAAAAAA", Style::default());
buf.set_string(0, 1, "BBBBBBBBBB", Style::default());
})
.unwrap();
terminal.backend().assert_buffer_lines([
"2222222222",
"3333333333",
"4444444444",
"5555555555",
"AAAAAAAAAA",
"BBBBBBBBBB",
"VVVVVVVVVV",
"VVVVVVVVVV",
"VVVVVVVVVV",
"VVVVVVVVVV",
]);
terminal
.backend()
.assert_scrollback_lines(["0000000000", "1111111111"]);
}
#[test]
fn insert_before_when_viewport_is_fullscreen_appends_to_scrollback() {
// Diagram (screen height = 4, viewport height = 4):
//
// When the viewport takes the whole screen, there is no visible "area above" it.
// The scrolling-regions implementation handles this by repeatedly:
// - drawing one line over the top row
// - immediately scrolling that row into scrollback
//
// The viewport content stays on-screen; inserted lines end up in scrollback.
let mut backend = TestBackend::new(10, 4);
backend
.set_cursor_position(Position { x: 0, y: 0 })
.unwrap();
let mut terminal = Terminal::with_options(
backend,
TerminalOptions {
viewport: Viewport::Inline(4),
},
)
.unwrap();
terminal
.draw(|frame| {
let area = frame.area();
frame
.buffer
.set_string(area.x, area.y, "VIEWLINE00", Style::default());
frame
.buffer
.set_string(area.x, area.y + 1, "VIEWLINE01", Style::default());
frame
.buffer
.set_string(area.x, area.y + 2, "VIEWLINE02", Style::default());
frame
.buffer
.set_string(area.x, area.y + 3, "VIEWLINE03", Style::default());
})
.unwrap();
terminal
.insert_before(2, |buf| {
buf.set_string(0, 0, "INSERTED00", Style::default());
buf.set_string(0, 1, "INSERTED01", Style::default());
})
.unwrap();
terminal.backend().assert_buffer_lines([
"VIEWLINE00",
"VIEWLINE01",
"VIEWLINE02",
"VIEWLINE03",
]);
terminal
.backend()
.assert_scrollback_lines(["INSERTED00", "INSERTED01"]);
}
}
}