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use future;
use ;
use crateNavigator;
/// The state of the application screen.
///
/// All methods but `navigate()` are maps to the underlying active [`Screen`]'s methods. Since it's
/// boilerplate-y to implement those methods just to forward them to the active screen, prefer the
/// [`Screens`](crate::Screens) derive macro to automatically generate this trait implementation.
///
/// In case you wanted to implement it manually, map all methods to the active screen like so:
///
/// ```rust
/// impl ScreenState for AppScreens {
/// type ID = ScreenID;
///
/// fn draw(&mut self, frame: &mut Frame) {
/// match self {
/// ScreenID::First => self.first.draw(frame),
/// ScreenID::Second => self.second.draw(frame),
/// }
/// }
///
/// async fn on_event(&mut self, event: Event, navigator: &Navigator<Self::ID>) {
/// match self {
/// ScreenID::First => self.first.on_event(event, navigator).await,
/// ScreenID::Second => self.second.on_event(event, navigator).await,
/// }
/// }
///
/// ...
/// }
/// ```
///
/// Repeat it for all methods. The only exception is `navigate()`, which should switch the active
/// screen to the one identified by the given ID. Your implementation could look like this:
///
/// ```rust
/// fn navigate(&mut self, id: &Self::ID) {
/// *self = match id {
/// ScreenID::First => AppScreens::First(Default::default()),
/// ScreenID::Second => AppScreens::Second(Default::default()),
/// };
/// }
/// ```
///
/// Once that's done, you'll also need to create a `ScreenID` enum to identify the screens, like
/// so:
///
/// ```rust
/// enum ScreenID {
/// First,
/// Second,
/// }
/// ```
///
/// And that's it! You can now use your `ScreenState` implementation with the [`App`](crate::App)
/// struct to run your application.
/// A screen in the application.
///
/// There's a few important methods to implement:
/// - [`draw()`](Screen::draw): Draws the screen.
/// - [`on_event()`](Screen::on_event): Handles an event.
/// - [`on_enter()`](Screen::on_enter): Called when the screen is entered.
/// - [`on_exit()`](Screen::on_exit): Called when the screen is exited.
/// - [`rerender()`](Screen::rerender): An async method that when returns causes the screen to
/// rerender. By default it never returns.
///
/// All methods are asynchronous except for `draw()`.
///
/// Implementors must also implement [`Default`] to provide an initial state for the screen.
///
///