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#[derive(Debug, Default, PartialEq, Clone, Copy)]
pub enum Screen {
#[default]
Main,
Play,
Settings,
GameSettings,
Result,
Ways,
}
#[derive(Debug, Default, PartialEq, Clone, Copy)]
pub enum Language {
#[default]
Eng,
Ru,
}
#[derive(Debug, Default)]
pub struct MenuItems {
pub amount: i16,
pub items: Vec<MenuItem>,
}
#[derive(Debug, Default)]
pub struct MenuItem {
pub id: i16,
pub text: Vec<String>,
pub next_screen: Option<Screen>,
}
impl MenuItems {
pub fn load_main_menu() -> Self {
Self {
amount: 3,
items: vec![
MenuItem {
id: 0,
text: vec!["Play".to_string()],
next_screen: Some(Screen::GameSettings),
},
MenuItem {
id: 1,
text: vec!["Settings".to_string()],
next_screen: Some(Screen::Settings),
},
MenuItem {
id: 2,
text: vec!["Ways to solve problems quickly".to_string()],
next_screen: Some(Screen::Ways),
},
MenuItem {
id: 3,
text: vec!["Quit".to_string()],
next_screen: None,
},
],
}
}
pub fn load_settings_menu() -> Self {
Self {
amount: 0,
items: vec![MenuItem {
id: 0,
text: vec!["Language".to_string()],
next_screen: None,
}],
}
}
pub fn load_play_menu() -> Self {
Self {
amount: 5,
items: vec![
MenuItem {
id: 0,
text: vec!["Amount".to_string()],
next_screen: None,
},
MenuItem {
id: 1,
text: vec!["From".to_string()],
next_screen: None,
},
MenuItem {
id: 2,
text: vec!["To".to_string()],
next_screen: None,
},
MenuItem {
id: 3,
text: vec!["Digit after ".to_string()],
next_screen: None,
},
MenuItem {
id: 4,
text: vec!["".to_string()],
next_screen: None,
},
MenuItem {
id: 5,
text: vec!["Play".to_string()],
next_screen: Some(Screen::Play),
},
],
}
}
pub fn load_result_menu() -> Self {
Self {
amount: 5,
items: vec![
MenuItem {
id: 0,
text: vec!["Total".to_string()],
next_screen: None,
},
MenuItem {
id: 1,
text: vec!["Corect".to_string()],
next_screen: None,
},
MenuItem {
id: 2,
text: vec!["Wrong".to_string()],
next_screen: None,
},
MenuItem {
id: 3,
text: vec!["Time".to_string()],
next_screen: None,
},
MenuItem {
id: 4,
text: vec!["Play".to_string()],
next_screen: Some(Screen::Play),
},
MenuItem {
id: 5,
text: vec!["Main Menu".to_string()],
next_screen: Some(Screen::Main),
},
],
}
}
}