pub struct MsgDialogState {
pub area: Rect,
pub inner: Rect,
pub active: Cell<bool>,
pub message_title: RefCell<String>,
pub message: RefCell<String>,
/* private fields */
}Expand description
State & event handling.
Fields§
§area: RectFull area. readonly. renewed for each render.
inner: RectArea inside the borders. readonly. renewed for each render.
active: Cell<bool>Dialog is active. read+write
message_title: RefCell<String>Dialog title read+write
message: RefCell<String>Dialog text. read+write
Implementations§
Source§impl MsgDialogState
impl MsgDialogState
Trait Implementations§
Source§impl Clone for MsgDialogState
impl Clone for MsgDialogState
Source§fn clone(&self) -> MsgDialogState
fn clone(&self) -> MsgDialogState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MsgDialogState
impl Debug for MsgDialogState
Source§impl Default for MsgDialogState
impl Default for MsgDialogState
Source§impl HandleEvent<Event, Dialog, Outcome> for MsgDialogState
impl HandleEvent<Event, Dialog, Outcome> for MsgDialogState
Source§impl HasFocus for MsgDialogState
impl HasFocus for MsgDialogState
Source§fn build(&self, _builder: &mut FocusBuilder)
fn build(&self, _builder: &mut FocusBuilder)
Build the focus-structure for the container.
Declares how the widget interacts with focus. Read more
Source§fn is_focused(&self) -> bool
fn is_focused(&self) -> bool
Focused?
Source§fn lost_focus(&self) -> bool
fn lost_focus(&self) -> bool
Just lost focus.
Source§fn gained_focus(&self) -> bool
fn gained_focus(&self) -> bool
Just gained focus.
Source§impl HasScreenCursor for MsgDialogState
impl HasScreenCursor for MsgDialogState
Source§impl RelocatableState for MsgDialogState
impl RelocatableState for MsgDialogState
Source§fn relocate(&mut self, shift: (i16, i16), clip: Rect)
fn relocate(&mut self, shift: (i16, i16), clip: Rect)
Relocate the areas in this widgets state. Read more
Source§fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)
fn relocate_popup(&mut self, shift: (i16, i16), clip: Rect)
Relocate only popup areas.
As rendering the popups is a separate render,
this has to be separate too.
Relocate all popup areas to a clip-rect (0,0+0x0).
Relocate all areas to a clip-rect (0,0+0x0).
Auto Trait Implementations§
impl !Freeze for MsgDialogState
impl !RefUnwindSafe for MsgDialogState
impl !Send for MsgDialogState
impl !Sync for MsgDialogState
impl Unpin for MsgDialogState
impl !UnwindSafe for MsgDialogState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more