rat-theme3 2.6.1

dark theme and color-schemes
Documentation
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use ratatui_core::style::{Color, Style};
#[cfg(feature = "serde")]
use serde::de::{Error, MapAccess, SeqAccess, Visitor};
#[cfg(feature = "serde")]
use serde::ser::SerializeStruct;
#[cfg(feature = "serde")]
use serde::{Deserialize, Deserializer, Serialize, Serializer};
use std::borrow::Cow;
#[cfg(feature = "serde")]
use std::fmt::Formatter;

/// Color palette.
///
/// This provides the palette used for a theme.
///
/// The ideas packed in here are
/// * provide two colors for highlighting and accents.
/// * I always want some white, black and gray.
/// * I don't want to miss out anything, so go once
///   round the hue in HSV. Take steps of 30° then we
///   hit pretty much anything interesting.
/// * Just one variant of each color is not enough, make it 4.
/// * Background colors need extra considerations. Extend to 8.
#[derive(Debug, Default, Clone, PartialEq, Eq)]
pub struct Palette {
    pub name: Cow<'static, str>,

    pub text_light: Color,
    pub text_bright: Color,
    pub text_dark: Color,
    pub text_black: Color,

    pub white: [Color; 8],
    pub black: [Color; 8],
    pub gray: [Color; 8],

    pub red: [Color; 8],
    pub orange: [Color; 8],
    pub yellow: [Color; 8],
    pub limegreen: [Color; 8],
    pub green: [Color; 8],
    pub bluegreen: [Color; 8],
    pub cyan: [Color; 8],
    pub blue: [Color; 8],
    pub deepblue: [Color; 8],
    pub purple: [Color; 8],
    pub magenta: [Color; 8],
    pub redpink: [Color; 8],

    pub primary: [Color; 8],
    pub secondary: [Color; 8],
}

#[cfg(feature = "serde")]
impl Serialize for Palette {
    fn serialize<S>(&self, ser: S) -> Result<S::Ok, S::Error>
    where
        S: Serializer,
    {
        let mut pal = ser.serialize_struct("Palette", 22)?;
        pal.serialize_field("name", &self.name)?;
        pal.serialize_field("text_light", &self.text_light)?;
        pal.serialize_field("text_bright", &self.text_bright)?;
        pal.serialize_field("text_dark", &self.text_dark)?;
        pal.serialize_field("text_black", &self.text_black)?;
        pal.serialize_field("white", &self.white)?;
        pal.serialize_field("black", &self.black)?;
        pal.serialize_field("gray", &self.gray)?;
        pal.serialize_field("red", &self.red)?;
        pal.serialize_field("orange", &self.orange)?;
        pal.serialize_field("yellow", &self.yellow)?;
        pal.serialize_field("limegreen", &self.limegreen)?;
        pal.serialize_field("green", &self.green)?;
        pal.serialize_field("bluegreen", &self.bluegreen)?;
        pal.serialize_field("cyan", &self.cyan)?;
        pal.serialize_field("blue", &self.blue)?;
        pal.serialize_field("deepblue", &self.deepblue)?;
        pal.serialize_field("purple", &self.purple)?;
        pal.serialize_field("magenta", &self.magenta)?;
        pal.serialize_field("redpink", &self.redpink)?;
        pal.serialize_field("primary", &self.primary)?;
        pal.serialize_field("secondary", &self.secondary)?;
        pal.end()
    }
}

#[cfg(feature = "serde")]
struct PaletteVisitor;

#[cfg(feature = "serde")]
impl<'de> Visitor<'de> for PaletteVisitor {
    type Value = Palette;

    fn expecting(&self, f: &mut Formatter) -> std::fmt::Result {
        write!(f, "struct Palette")
    }

    fn visit_seq<A>(self, mut seq: A) -> Result<Self::Value, A::Error>
    where
        A: SeqAccess<'de>,
    {
        let mut pal = Palette::default();
        pal.name = seq
            .next_element::<Cow<'static, str>>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.name"))?;
        pal.text_light = seq
            .next_element::<Color>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.text_light"))?;
        pal.text_bright = seq
            .next_element::<Color>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.text_bright"))?;
        pal.text_dark = seq
            .next_element::<Color>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.text_dark"))?;
        pal.text_black = seq
            .next_element::<Color>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.text_black"))?;
        pal.white = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.white"))?;
        pal.black = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.black"))?;
        pal.gray = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.gray"))?;
        pal.red = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.red"))?;
        pal.orange = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.orange"))?;
        pal.yellow = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.yellow"))?;
        pal.limegreen = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.limegreen"))?;
        pal.green = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.green"))?;
        pal.bluegreen = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.bluegreen"))?;
        pal.cyan = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.cyan"))?;
        pal.blue = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.blue"))?;
        pal.deepblue = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.deepblue"))?;
        pal.purple = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.purple"))?;
        pal.magenta = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.magenta"))?;
        pal.redpink = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.redpink"))?;
        pal.primary = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.primary"))?;
        pal.secondary = seq
            .next_element::<[Color; 8]>()?
            .ok_or(A::Error::invalid_length(0, &"Palette.secondary"))?;
        Ok(pal)
    }

    fn visit_map<A>(self, mut map: A) -> Result<Self::Value, A::Error>
    where
        A: MapAccess<'de>,
    {
        let mut pal = Palette::default();
        while let Some(key) = map.next_key::<&str>()? {
            match key {
                "name" => pal.name = map.next_value::<Cow<'static, str>>()?,
                "text_light" => pal.text_light = map.next_value::<Color>()?,
                "text_bright" => pal.text_bright = map.next_value::<Color>()?,
                "text_dark" => pal.text_dark = map.next_value::<Color>()?,
                "text_black" => pal.text_black = map.next_value::<Color>()?,
                "white" => pal.white = map.next_value::<[Color; 8]>()?,
                "black" => pal.black = map.next_value::<[Color; 8]>()?,
                "gray" => pal.gray = map.next_value::<[Color; 8]>()?,
                "red" => pal.red = map.next_value::<[Color; 8]>()?,
                "orange" => pal.orange = map.next_value::<[Color; 8]>()?,
                "yellow" => pal.yellow = map.next_value::<[Color; 8]>()?,
                "limegreen" => pal.limegreen = map.next_value::<[Color; 8]>()?,
                "green" => pal.green = map.next_value::<[Color; 8]>()?,
                "bluegreen" => pal.bluegreen = map.next_value::<[Color; 8]>()?,
                "cyan" => pal.cyan = map.next_value::<[Color; 8]>()?,
                "blue" => pal.blue = map.next_value::<[Color; 8]>()?,
                "deepblue" => pal.deepblue = map.next_value::<[Color; 8]>()?,
                "purple" => pal.purple = map.next_value::<[Color; 8]>()?,
                "magenta" => pal.magenta = map.next_value::<[Color; 8]>()?,
                "redpink" => pal.redpink = map.next_value::<[Color; 8]>()?,
                "primary" => pal.primary = map.next_value::<[Color; 8]>()?,
                "secondary" => pal.secondary = map.next_value::<[Color; 8]>()?,
                _ => {}
            }
        }
        Ok(pal)
    }
}

#[cfg(feature = "serde")]
impl<'de> Deserialize<'de> for Palette {
    fn deserialize<D>(des: D) -> Result<Self, D::Error>
    where
        D: Deserializer<'de>,
    {
        const FIELDS: &'static [&'static str] = &[
            "name",
            "text_light",
            "text_bright",
            "text_dark",
            "text_black",
            "white",
            "black",
            "gray",
            "red",
            "orange",
            "yellow",
            "limegreen",
            "green",
            "bluegreen",
            "cyan",
            "blue",
            "deepblue",
            "purple",
            "magenta",
            "redpink",
            "primary",
            "secondary",
        ];
        des.deserialize_struct("Palette", FIELDS, PaletteVisitor)
    }
}

/// Contrast rating for the text-color that should be used.
#[derive(Debug)]
pub enum TextColorRating {
    /// Use light/white text for the given background.
    Light,
    /// Use dark/black text for the given background.
    Dark,
}

/// Used to create a high contrast or normal contrast style.
#[derive(Debug)]
pub enum Contrast {
    High,
    Normal,
}

impl Palette {
    /// Color index for a bright variant of the base color.
    /// Brightness increases with the number.
    pub const BRIGHT_0: usize = 0;
    /// Color index for a bright variant of the base color.
    /// Brightness increases with the number.
    pub const BRIGHT_1: usize = 1;
    /// Color index for a bright variant of the base color.
    /// Brightness increases with the number.
    pub const BRIGHT_2: usize = 2;
    /// Color index for a bright variant of the base color.
    /// Brightness increases with the number.
    pub const BRIGHT_3: usize = 3;
    /// Color index for a dark variant of the base color.
    /// Brightness increases with the number.
    pub const DARK_0: usize = 4;
    /// Color index for a dark variant of the base color.
    /// Brightness increases with the number.
    pub const DARK_1: usize = 5;
    /// Color index for a dark variant of the base color.
    /// Brightness increases with the number.
    pub const DARK_2: usize = 6;
    /// Color index for a dark variant of the base color.
    /// Brightness increases with the number.
    pub const DARK_3: usize = 7;

    /// Create a style from the given white shade.
    /// n is `0..=3`
    pub fn white(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.white[n], contrast)
    }

    /// Create a style from the given black shade.
    /// n is `0..=3`
    pub fn black(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.black[n], contrast)
    }

    /// Create a style from the given gray shade.
    /// n is `0..=3`
    pub fn gray(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.gray[n], contrast)
    }

    /// Create a style from the given red shade.
    /// n is `0..=3`
    pub fn red(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.red[n], contrast)
    }

    /// Create a style from the given orange shade.
    /// n is `0..=3`
    pub fn orange(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.orange[n], contrast)
    }

    /// Create a style from the given yellow shade.
    /// n is `0..=3`
    pub fn yellow(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.yellow[n], contrast)
    }

    /// Create a style from the given limegreen shade.
    /// n is `0..=3`
    pub fn limegreen(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.limegreen[n], contrast)
    }

    /// Create a style from the given green shade.
    /// n is `0..=3`
    pub fn green(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.green[n], contrast)
    }

    /// Create a style from the given bluegreen shade.
    /// n is `0..=3`
    pub fn bluegreen(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.bluegreen[n], contrast)
    }

    /// Create a style from the given cyan shade.
    /// n is `0..=3`
    pub fn cyan(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.cyan[n], contrast)
    }

    /// Create a style from the given blue shade.
    /// n is `0..=3`
    pub fn blue(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.blue[n], contrast)
    }

    /// Create a style from the given deepblue shade.
    /// n is `0..=3`
    pub fn deepblue(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.deepblue[n], contrast)
    }

    /// Create a style from the given purple shade.
    /// n is `0..=3`
    pub fn purple(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.purple[n], contrast)
    }

    /// Create a style from the given magenta shade.
    /// n is `0..=3`
    pub fn magenta(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.magenta[n], contrast)
    }

    /// Create a style from the given redpink shade.
    /// n is `0..=3`
    pub fn redpink(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.redpink[n], contrast)
    }

    /// Create a style from the given primary shade.
    /// n is `0..=3`
    pub fn primary(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.primary[n], contrast)
    }

    /// Create a style from the given secondary shade.
    /// n is `0..=3`
    pub fn secondary(&self, n: usize, contrast: Contrast) -> Style {
        self.style(self.secondary[n], contrast)
    }
}

impl Palette {
    /// Create a style with the given background color and
    /// contrast.
    pub fn style(&self, color: Color, contrast: Contrast) -> Style {
        match contrast {
            Contrast::High => self.high_contrast(color),
            Contrast::Normal => self.normal_contrast(color),
        }
    }

    /// Create a style with the given background color.
    /// Uses `white[3]` or `black[0]` for the foreground,
    /// based on `rate_text_color`.
    pub fn high_contrast(&self, color: Color) -> Style {
        match Self::rate_text_color(color) {
            None => Style::reset(),
            Some(TextColorRating::Light) => Style::new().bg(color).fg(self.text_bright),
            Some(TextColorRating::Dark) => Style::new().bg(color).fg(self.text_black),
        }
    }

    /// Create a style with the given background color.
    /// Uses `white[0]` or `black[3]` for the foreground,
    /// based on `rate_text_color`.
    pub fn normal_contrast(&self, color: Color) -> Style {
        match Self::rate_text_color(color) {
            None => Style::reset(),
            Some(TextColorRating::Light) => Style::new().bg(color).fg(self.text_light),
            Some(TextColorRating::Dark) => Style::new().bg(color).fg(self.text_dark),
        }
    }

    /// Pick a color from the choice with a good contrast to the
    /// given background.
    pub fn normal_contrast_color(&self, bg: Color, text_colors: &[Color]) -> Style {
        let mut color0 = text_colors[0];
        let mut color1 = text_colors[0];
        let mut contrast1 = Self::contrast_bt_srgb(color1, bg);

        for text_color in text_colors {
            let test = Self::contrast_bt_srgb(*text_color, bg);
            if test > contrast1 {
                color0 = color1;
                color1 = *text_color;
                contrast1 = test;
            }
        }

        Style::new().bg(bg).fg(color0)
    }

    /// Pick a color from the choice with the best contrast to the
    /// given background.
    pub fn high_contrast_color(&self, bg: Color, text_colors: &[Color]) -> Style {
        let mut color0 = text_colors[0];
        let mut color1 = text_colors[0];
        let mut contrast1 = Self::contrast_bt_srgb(color1, bg);

        for text_color in text_colors {
            let test = Self::contrast_bt_srgb(*text_color, bg);
            if test > contrast1 {
                color0 = color1;
                color1 = *text_color;
                contrast1 = test;
            }
        }
        // don't use the second brightest.
        _ = color0;

        Style::new().bg(bg).fg(color1)
    }

    // /// Gives the luminance according to Rec.ITU-R BT.601-7.
    // const fn luminance_itu(color: Color) -> f32 {
    //     let (r, g, b) = Self::color2rgb(color);
    //     0.2989f32 * (r as f32) / 255f32
    //         + 0.5870f32 * (g as f32) / 255f32
    //         + 0.1140f32 * (b as f32) / 255f32
    // }
    //
    // /// Gives the luminance according to Rec.ITU-R BT.601-7.
    // fn luminance_itu_srgb(color: Color) -> f32 {
    //     let (r, g, b) = Self::color2rgb(color);
    //     0.2989f32 * (r as f32) / 255f32
    //         + 0.5870f32 * (g as f32) / 255f32
    //         + 0.1140f32 * (b as f32) / 255f32
    // }
    //
    // /// Contrast between two colors.
    // fn contrast_itu_srgb(color: Color, color2: Color) -> f32 {
    //     let lum1 = Self::luminance_itu_srgb(color);
    //     let lum2 = Self::luminance_itu_srgb(color2);
    //     (lum1 + 0.05f32) / (lum2 + 0.05f32)
    // }

    /// Gives the luminance according to BT.709.
    pub(crate) const fn luminance_bt(color: Color) -> f32 {
        let (r, g, b) = Self::color2rgb(color);
        0.2126f32 * ((r as f32) / 255f32)
            + 0.7152f32 * ((g as f32) / 255f32)
            + 0.0722f32 * ((b as f32) / 255f32)
    }

    /// Gives the luminance according to BT.709.
    pub(crate) fn luminance_bt_srgb(color: Color) -> f32 {
        let (r, g, b) = Self::color2rgb(color);
        0.2126f32 * ((r as f32) / 255f32).powf(2.2f32)
            + 0.7152f32 * ((g as f32) / 255f32).powf(2.2f32)
            + 0.0722f32 * ((b as f32) / 255f32).powf(2.2f32)
    }

    /// Contrast between two colors.
    pub(crate) fn contrast_bt_srgb(color: Color, color2: Color) -> f32 {
        let lum1 = Self::luminance_bt_srgb(color);
        let lum2 = Self::luminance_bt_srgb(color2);
        (lum1 - lum2).abs()
        // Don't use this prescribed method.
        // The abs diff comes out better.
        // (lum1 + 0.05f32) / (lum2 + 0.05f32)
    }

    /// This gives back a [TextColorRating] for the given background.
    ///
    /// This converts RGB to grayscale and takes the grayscale value
    /// of VGA cyan as threshold, which is about 105 out of 255.
    /// This point is a bit arbitrary, just based on what I
    /// perceive as acceptable. But it produces a good reading
    /// contrast in my experience.
    ///
    /// For the named colors it takes the VGA equivalent as a base.
    /// For indexed colors it splits the range in half as an estimate.
    pub fn rate_text_color(color: Color) -> Option<TextColorRating> {
        match color {
            Color::Reset => None,
            Color::Black => Some(TextColorRating::Light), //0
            Color::Red => Some(TextColorRating::Light),   //1
            Color::Green => Some(TextColorRating::Light), //2
            Color::Yellow => Some(TextColorRating::Light), //3
            Color::Blue => Some(TextColorRating::Light),  //4
            Color::Magenta => Some(TextColorRating::Light), //5
            Color::Cyan => Some(TextColorRating::Light),  //6
            Color::Gray => Some(TextColorRating::Dark),   //7
            Color::DarkGray => Some(TextColorRating::Light), //8
            Color::LightRed => Some(TextColorRating::Dark), //9
            Color::LightGreen => Some(TextColorRating::Dark), //10
            Color::LightYellow => Some(TextColorRating::Dark), //11
            Color::LightBlue => Some(TextColorRating::Light), //12
            Color::LightMagenta => Some(TextColorRating::Dark), //13
            Color::LightCyan => Some(TextColorRating::Dark), //14
            Color::White => Some(TextColorRating::Dark),  //15
            c => {
                let lum = Self::luminance_bt(c);
                if lum >= 0.4117f32 {
                    Some(TextColorRating::Dark)
                } else {
                    Some(TextColorRating::Light)
                }
            }
        }
    }

    /// Reduces the range of the given color from 0..255
    /// to 0..scale_to.
    ///
    /// This gives a true dark equivalent which can be used
    /// as a background for a dark theme.
    pub const fn darken(color: Color, scale_to: u8) -> Color {
        let (r, g, b) = Self::color2rgb(color);
        Color::Rgb(
            Self::scale_to(r, scale_to),
            Self::scale_to(g, scale_to),
            Self::scale_to(b, scale_to),
        )
    }

    /// Converts the given color to an equivalent grayscale.
    pub const fn grayscale(color: Color) -> Color {
        let lum = Self::luminance_bt(color);
        let gray = lum * 255f32;
        Color::Rgb(gray as u8, gray as u8, gray as u8)
    }

    /// Color from u32
    pub const fn color32(c0: u32) -> Color {
        let r0 = (c0 >> 16) as u8;
        let g0 = (c0 >> 8) as u8;
        let b0 = c0 as u8;
        Color::Rgb(r0, g0, b0)
    }

    /// Calculates a linear interpolation for the two colors
    /// and fills the first 4 colors with it.
    /// The next 4 colors are scaled down versions using dark_scale_to.
    pub const fn interpolate(c0: u32, c1: u32, dark_scale_to: u8) -> [Color; 8] {
        // 1/3
        const fn i1(a: u8, b: u8) -> u8 {
            if a < b {
                a + (b - a) / 3
            } else {
                a - (a - b) / 3
            }
        }
        // 2/3
        const fn i2(a: u8, b: u8) -> u8 {
            if a < b {
                b - (b - a) / 3
            } else {
                b + (a - b) / 3
            }
        }

        let r0 = (c0 >> 16) as u8;
        let g0 = (c0 >> 8) as u8;
        let b0 = c0 as u8;

        let r3 = (c1 >> 16) as u8;
        let g3 = (c1 >> 8) as u8;
        let b3 = c1 as u8;

        let r1 = i1(r0, r3);
        let g1 = i1(g0, g3);
        let b1 = i1(b0, b3);

        let r2 = i2(r0, r3);
        let g2 = i2(g0, g3);
        let b2 = i2(b0, b3);

        // dark
        let r4 = Self::scale_to(r0, dark_scale_to);
        let g4 = Self::scale_to(g0, dark_scale_to);
        let b4 = Self::scale_to(b0, dark_scale_to);

        let r5 = Self::scale_to(r1, dark_scale_to);
        let g5 = Self::scale_to(g1, dark_scale_to);
        let b5 = Self::scale_to(b1, dark_scale_to);

        let r6 = Self::scale_to(r2, dark_scale_to);
        let g6 = Self::scale_to(g2, dark_scale_to);
        let b6 = Self::scale_to(b2, dark_scale_to);

        let r7 = Self::scale_to(r3, dark_scale_to);
        let g7 = Self::scale_to(g3, dark_scale_to);
        let b7 = Self::scale_to(b3, dark_scale_to);

        [
            Color::Rgb(r0, g0, b0),
            Color::Rgb(r1, g1, b1),
            Color::Rgb(r2, g2, b2),
            Color::Rgb(r3, g3, b3),
            Color::Rgb(r4, g4, b4),
            Color::Rgb(r5, g5, b5),
            Color::Rgb(r6, g6, b6),
            Color::Rgb(r7, g7, b7),
        ]
    }

    /// Scale the u8 down to scale_to.
    pub const fn scale_to(v: u8, scale_to: u8) -> u8 {
        (((v as u16) * scale_to as u16) / 255u16) as u8
    }

    /// Gives back the rgb for any ratatui Color.
    /// Has the indexed and the named colors too.
    pub const fn color2rgb(color: Color) -> (u8, u8, u8) {
        match color {
            Color::Black => (0x00, 0x00, 0x00),
            Color::Red => (0xaa, 0x00, 0x00),
            Color::Green => (0x00, 0xaa, 0x00),
            Color::Yellow => (0xaa, 0x55, 0x00),
            Color::Blue => (0x00, 0x00, 0xaa),
            Color::Magenta => (0xaa, 0x00, 0xaa),
            Color::Cyan => (0x00, 0xaa, 0xaa),
            Color::Gray => (0xaa, 0xaa, 0xaa),
            Color::DarkGray => (0x55, 0x55, 0x55),
            Color::LightRed => (0xff, 0x55, 0x55),
            Color::LightGreen => (0x55, 0xff, 0x55),
            Color::LightYellow => (0xff, 0xff, 0x55),
            Color::LightBlue => (0x55, 0x55, 0xff),
            Color::LightMagenta => (0xff, 0x55, 0xff),
            Color::LightCyan => (0x55, 0xff, 0xff),
            Color::White => (0xff, 0xff, 0xff),
            Color::Rgb(r, g, b) => (r, g, b),
            Color::Indexed(i) => {
                const VGA256: [(u8, u8, u8); 256] = [
                    (0x00, 0x00, 0x00),
                    (0x80, 0x00, 0x00),
                    (0x00, 0x80, 0x00),
                    (0x80, 0x80, 0x00),
                    (0x00, 0x00, 0x80),
                    (0x80, 0x00, 0x80),
                    (0x00, 0x80, 0x80),
                    (0xc0, 0xc0, 0xc0),
                    (0x80, 0x80, 0x80),
                    (0xff, 0x00, 0x00),
                    (0x00, 0xff, 0x00),
                    (0xff, 0xff, 0x00),
                    (0x00, 0x00, 0xff),
                    (0xff, 0x00, 0xff),
                    (0x00, 0xff, 0xff),
                    (0xff, 0xff, 0xff),
                    (0x00, 0x00, 0x00),
                    (0x00, 0x00, 0x5f),
                    (0x00, 0x00, 0x87),
                    (0x00, 0x00, 0xaf),
                    (0x00, 0x00, 0xd7),
                    (0x00, 0x00, 0xff),
                    (0x00, 0x5f, 0x00),
                    (0x00, 0x5f, 0x5f),
                    (0x00, 0x5f, 0x87),
                    (0x00, 0x5f, 0xaf),
                    (0x00, 0x5f, 0xd7),
                    (0x00, 0x5f, 0xff),
                    (0x00, 0x87, 0x00),
                    (0x00, 0x87, 0x5f),
                    (0x00, 0x87, 0x87),
                    (0x00, 0x87, 0xaf),
                    (0x00, 0x87, 0xd7),
                    (0x00, 0x87, 0xff),
                    (0x00, 0xaf, 0x00),
                    (0x00, 0xaf, 0x5f),
                    (0x00, 0xaf, 0x87),
                    (0x00, 0xaf, 0xaf),
                    (0x00, 0xaf, 0xd7),
                    (0x00, 0xaf, 0xff),
                    (0x00, 0xd7, 0x00),
                    (0x00, 0xd7, 0x5f),
                    (0x00, 0xd7, 0x87),
                    (0x00, 0xd7, 0xaf),
                    (0x00, 0xd7, 0xd7),
                    (0x00, 0xd7, 0xff),
                    (0x00, 0xff, 0x00),
                    (0x00, 0xff, 0x5f),
                    (0x00, 0xff, 0x87),
                    (0x00, 0xff, 0xaf),
                    (0x00, 0xff, 0xd7),
                    (0x00, 0xff, 0xff),
                    (0x5f, 0x00, 0x00),
                    (0x5f, 0x00, 0x5f),
                    (0x5f, 0x00, 0x87),
                    (0x5f, 0x00, 0xaf),
                    (0x5f, 0x00, 0xd7),
                    (0x5f, 0x00, 0xff),
                    (0x5f, 0x5f, 0x00),
                    (0x5f, 0x5f, 0x5f),
                    (0x5f, 0x5f, 0x87),
                    (0x5f, 0x5f, 0xaf),
                    (0x5f, 0x5f, 0xd7),
                    (0x5f, 0x5f, 0xff),
                    (0x5f, 0x87, 0x00),
                    (0x5f, 0x87, 0x5f),
                    (0x5f, 0x87, 0x87),
                    (0x5f, 0x87, 0xaf),
                    (0x5f, 0x87, 0xd7),
                    (0x5f, 0x87, 0xff),
                    (0x5f, 0xaf, 0x00),
                    (0x5f, 0xaf, 0x5f),
                    (0x5f, 0xaf, 0x87),
                    (0x5f, 0xaf, 0xaf),
                    (0x5f, 0xaf, 0xd7),
                    (0x5f, 0xaf, 0xff),
                    (0x5f, 0xd7, 0x00),
                    (0x5f, 0xd7, 0x5f),
                    (0x5f, 0xd7, 0x87),
                    (0x5f, 0xd7, 0xaf),
                    (0x5f, 0xd7, 0xd7),
                    (0x5f, 0xd7, 0xff),
                    (0x5f, 0xff, 0x00),
                    (0x5f, 0xff, 0x5f),
                    (0x5f, 0xff, 0x87),
                    (0x5f, 0xff, 0xaf),
                    (0x5f, 0xff, 0xd7),
                    (0x5f, 0xff, 0xff),
                    (0x87, 0x00, 0x00),
                    (0x87, 0x00, 0x5f),
                    (0x87, 0x00, 0x87),
                    (0x87, 0x00, 0xaf),
                    (0x87, 0x00, 0xd7),
                    (0x87, 0x00, 0xff),
                    (0x87, 0x5f, 0x00),
                    (0x87, 0x5f, 0x5f),
                    (0x87, 0x5f, 0x87),
                    (0x87, 0x5f, 0xaf),
                    (0x87, 0x5f, 0xd7),
                    (0x87, 0x5f, 0xff),
                    (0x87, 0x87, 0x00),
                    (0x87, 0x87, 0x5f),
                    (0x87, 0x87, 0x87),
                    (0x87, 0x87, 0xaf),
                    (0x87, 0x87, 0xd7),
                    (0x87, 0x87, 0xff),
                    (0x87, 0xaf, 0x00),
                    (0x87, 0xaf, 0x5f),
                    (0x87, 0xaf, 0x87),
                    (0x87, 0xaf, 0xaf),
                    (0x87, 0xaf, 0xd7),
                    (0x87, 0xaf, 0xff),
                    (0x87, 0xd7, 0x00),
                    (0x87, 0xd7, 0x5f),
                    (0x87, 0xd7, 0x87),
                    (0x87, 0xd7, 0xaf),
                    (0x87, 0xd7, 0xd7),
                    (0x87, 0xd7, 0xff),
                    (0x87, 0xff, 0x00),
                    (0x87, 0xff, 0x5f),
                    (0x87, 0xff, 0x87),
                    (0x87, 0xff, 0xaf),
                    (0x87, 0xff, 0xd7),
                    (0x87, 0xff, 0xff),
                    (0xaf, 0x00, 0x00),
                    (0xaf, 0x00, 0x5f),
                    (0xaf, 0x00, 0x87),
                    (0xaf, 0x00, 0xaf),
                    (0xaf, 0x00, 0xd7),
                    (0xaf, 0x00, 0xff),
                    (0xaf, 0x5f, 0x00),
                    (0xaf, 0x5f, 0x5f),
                    (0xaf, 0x5f, 0x87),
                    (0xaf, 0x5f, 0xaf),
                    (0xaf, 0x5f, 0xd7),
                    (0xaf, 0x5f, 0xff),
                    (0xaf, 0x87, 0x00),
                    (0xaf, 0x87, 0x5f),
                    (0xaf, 0x87, 0x87),
                    (0xaf, 0x87, 0xaf),
                    (0xaf, 0x87, 0xd7),
                    (0xaf, 0x87, 0xff),
                    (0xaf, 0xaf, 0x00),
                    (0xaf, 0xaf, 0x5f),
                    (0xaf, 0xaf, 0x87),
                    (0xaf, 0xaf, 0xaf),
                    (0xaf, 0xaf, 0xd7),
                    (0xaf, 0xaf, 0xff),
                    (0xaf, 0xd7, 0x00),
                    (0xaf, 0xd7, 0x5f),
                    (0xaf, 0xd7, 0x87),
                    (0xaf, 0xd7, 0xaf),
                    (0xaf, 0xd7, 0xd7),
                    (0xaf, 0xd7, 0xff),
                    (0xaf, 0xff, 0x00),
                    (0xaf, 0xff, 0x5f),
                    (0xaf, 0xff, 0x87),
                    (0xaf, 0xff, 0xaf),
                    (0xaf, 0xff, 0xd7),
                    (0xaf, 0xff, 0xff),
                    (0xd7, 0x00, 0x00),
                    (0xd7, 0x00, 0x5f),
                    (0xd7, 0x00, 0x87),
                    (0xd7, 0x00, 0xaf),
                    (0xd7, 0x00, 0xd7),
                    (0xd7, 0x00, 0xff),
                    (0xd7, 0x5f, 0x00),
                    (0xd7, 0x5f, 0x5f),
                    (0xd7, 0x5f, 0x87),
                    (0xd7, 0x5f, 0xaf),
                    (0xd7, 0x5f, 0xd7),
                    (0xd7, 0x5f, 0xff),
                    (0xd7, 0x87, 0x00),
                    (0xd7, 0x87, 0x5f),
                    (0xd7, 0x87, 0x87),
                    (0xd7, 0x87, 0xaf),
                    (0xd7, 0x87, 0xd7),
                    (0xd7, 0x87, 0xff),
                    (0xd7, 0xaf, 0x00),
                    (0xd7, 0xaf, 0x5f),
                    (0xd7, 0xaf, 0x87),
                    (0xd7, 0xaf, 0xaf),
                    (0xd7, 0xaf, 0xd7),
                    (0xd7, 0xaf, 0xff),
                    (0xd7, 0xd7, 0x00),
                    (0xd7, 0xd7, 0x5f),
                    (0xd7, 0xd7, 0x87),
                    (0xd7, 0xd7, 0xaf),
                    (0xd7, 0xd7, 0xd7),
                    (0xd7, 0xd7, 0xff),
                    (0xd7, 0xff, 0x00),
                    (0xd7, 0xff, 0x5f),
                    (0xd7, 0xff, 0x87),
                    (0xd7, 0xff, 0xaf),
                    (0xd7, 0xff, 0xd7),
                    (0xd7, 0xff, 0xff),
                    (0xff, 0x00, 0x00),
                    (0xff, 0x00, 0x5f),
                    (0xff, 0x00, 0x87),
                    (0xff, 0x00, 0xaf),
                    (0xff, 0x00, 0xd7),
                    (0xff, 0x00, 0xff),
                    (0xff, 0x5f, 0x00),
                    (0xff, 0x5f, 0x5f),
                    (0xff, 0x5f, 0x87),
                    (0xff, 0x5f, 0xaf),
                    (0xff, 0x5f, 0xd7),
                    (0xff, 0x5f, 0xff),
                    (0xff, 0x87, 0x00),
                    (0xff, 0x87, 0x5f),
                    (0xff, 0x87, 0x87),
                    (0xff, 0x87, 0xaf),
                    (0xff, 0x87, 0xd7),
                    (0xff, 0x87, 0xff),
                    (0xff, 0xaf, 0x00),
                    (0xff, 0xaf, 0x5f),
                    (0xff, 0xaf, 0x87),
                    (0xff, 0xaf, 0xaf),
                    (0xff, 0xaf, 0xd7),
                    (0xff, 0xaf, 0xff),
                    (0xff, 0xd7, 0x00),
                    (0xff, 0xd7, 0x5f),
                    (0xff, 0xd7, 0x87),
                    (0xff, 0xd7, 0xaf),
                    (0xff, 0xd7, 0xd7),
                    (0xff, 0xd7, 0xff),
                    (0xff, 0xff, 0x00),
                    (0xff, 0xff, 0x5f),
                    (0xff, 0xff, 0x87),
                    (0xff, 0xff, 0xaf),
                    (0xff, 0xff, 0xd7),
                    (0xff, 0xff, 0xff),
                    (0x08, 0x08, 0x08),
                    (0x12, 0x12, 0x12),
                    (0x1c, 0x1c, 0x1c),
                    (0x26, 0x26, 0x26),
                    (0x30, 0x30, 0x30),
                    (0x3a, 0x3a, 0x3a),
                    (0x44, 0x44, 0x44),
                    (0x4e, 0x4e, 0x4e),
                    (0x58, 0x58, 0x58),
                    (0x62, 0x62, 0x62),
                    (0x6c, 0x6c, 0x6c),
                    (0x76, 0x76, 0x76),
                    (0x80, 0x80, 0x80),
                    (0x8a, 0x8a, 0x8a),
                    (0x94, 0x94, 0x94),
                    (0x9e, 0x9e, 0x9e),
                    (0xa8, 0xa8, 0xa8),
                    (0xb2, 0xb2, 0xb2),
                    (0xbc, 0xbc, 0xbc),
                    (0xc6, 0xc6, 0xc6),
                    (0xd0, 0xd0, 0xd0),
                    (0xda, 0xda, 0xda),
                    (0xe4, 0xe4, 0xe4),
                    (0xee, 0xee, 0xee),
                ];
                VGA256[i as usize]
            }
            Color::Reset => (0, 0, 0),
        }
    }
}