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#![doc = include_str!("../readme.md")]

use ratatui::prelude::Color;
use ratatui::style::Style;

pub mod dark_theme;
pub mod imperial;
pub mod monekai;
pub mod monochrome;
pub mod radium;
pub mod tundra;

/// Color scheme.
///
/// This provides the palette used for a theme.
///
/// The ideas packed in here are
/// * provide two colors for highlighting and accents.
/// * I always want some white, black and gray.
/// * I don't want to miss out anything, so go once
///   round the hue in HSV. Take steps of 30° then we
///   hit pretty much anything interesting.
/// * Just one variant of each color is not enough, make it 4.
///
#[derive(Debug, Default, Clone)]
pub struct Scheme {
    pub white: [Color; 4],
    pub black: [Color; 4],
    pub gray: [Color; 4],

    pub red: [Color; 4],
    pub orange: [Color; 4],
    pub yellow: [Color; 4],
    pub limegreen: [Color; 4],
    pub green: [Color; 4],
    pub bluegreen: [Color; 4],
    pub cyan: [Color; 4],
    pub blue: [Color; 4],
    pub deepblue: [Color; 4],
    pub purple: [Color; 4],
    pub magenta: [Color; 4],
    pub redpink: [Color; 4],

    pub primary: [Color; 4],
    pub secondary: [Color; 4],
}

impl Scheme {
    pub fn style(&self, color: Color) -> Style {
        Style::new().bg(color).fg(self.text_color(color))
    }

    /// Linear interpolation between the two colors.
    pub const fn linear4(c0: u32, c1: u32) -> [Color; 4] {
        // 1/3
        const fn i1(a: u8, b: u8) -> u8 {
            if a < b {
                a + (b - a) / 3
            } else {
                a - (a - b) / 3
            }
        }
        // 2/3
        const fn i2(a: u8, b: u8) -> u8 {
            if a < b {
                b - (b - a) / 3
            } else {
                b + (a - b) / 3
            }
        }

        let r0 = (c0 >> 16) as u8;
        let g0 = (c0 >> 8) as u8;
        let b0 = c0 as u8;

        let r3 = (c1 >> 16) as u8;
        let g3 = (c1 >> 8) as u8;
        let b3 = c1 as u8;

        let r1 = i1(r0, r3);
        let g1 = i1(g0, g3);
        let b1 = i1(b0, b3);

        let r2 = i2(r0, r3);
        let g2 = i2(g0, g3);
        let b2 = i2(b0, b3);

        [
            Color::Rgb(r0, g0, b0),
            Color::Rgb(r1, g1, b1),
            Color::Rgb(r2, g2, b2),
            Color::Rgb(r3, g3, b3),
        ]
    }

    /// This gives back `white[3]` or `black[0]` for text foreground
    /// providing good contrast to the given background.
    ///
    /// This converts RGB to grayscale and takes the grayscale value
    /// of VGA cyan as threshold, which is about 105 out of 255.
    /// This point is a bit arbitrary, just based on what I
    /// perceive as acceptable. But it produces a good reading
    /// contrast in my experience.
    ///
    /// For the named colors it takes the VGA equivalent as a base.
    /// For indexed colors it splits the range in half as an estimate.
    pub fn text_color(&self, color: Color) -> Color {
        match color {
            Color::Reset => self.white[3],
            Color::Black => self.white[3],        //0
            Color::Red => self.white[3],          //1
            Color::Green => self.white[3],        //2
            Color::Yellow => self.white[3],       //3
            Color::Blue => self.white[3],         //4
            Color::Magenta => self.white[3],      //5
            Color::Cyan => self.white[3],         //6
            Color::Gray => self.black[0],         //7
            Color::DarkGray => self.white[3],     //8
            Color::LightRed => self.black[0],     //9
            Color::LightGreen => self.black[0],   //10
            Color::LightYellow => self.black[0],  //11
            Color::LightBlue => self.white[3],    //12
            Color::LightMagenta => self.black[0], //13
            Color::LightCyan => self.black[0],    //14
            Color::White => self.black[0],        //15
            Color::Rgb(r, g, b) => {
                // The formula used in the GIMP is Y = 0.3R + 0.59G + 0.11B;
                let grey = r as f32 * 0.3f32 + g as f32 * 0.59f32 + b as f32 * 0.11f32;
                if grey >= 105f32 {
                    self.black[0]
                } else {
                    self.white[3]
                }
            }
            Color::Indexed(n) => match n {
                0..=6 => self.white[3],
                7 => self.black[0],
                8 => self.white[3],
                9..=11 => self.black[0],
                12 => self.white[3],
                13..=15 => self.black[0],
                v @ 16..=231 => {
                    if (v - 16) % 36 < 18 {
                        self.white[3]
                    } else {
                        self.black[0]
                    }
                }
                v @ 232..=255 => {
                    if (v - 232) % 24 < 12 {
                        self.white[3]
                    } else {
                        self.black[0]
                    }
                }
            },
        }
    }
}