rat-ftable2 0.4.1

ratatui table widget for large data
Documentation
//!
//! Example for [TableData]
//!

use crate::mini_salsa::mock_init;
use crate::mini_salsa::{MiniSalsaState, run_ui, setup_logging};
use format_num_pattern::NumberFormat;
use rat_event::{HandleEvent, Regular};
use rat_focus::{Focus, FocusBuilder, FocusFlag};
use rat_ftable2::event::Outcome;
use rat_ftable2::selection::RowSelection;
use rat_ftable2::{TableVec, TableVecState};
use rat_scrolled::{Scroll, ScrollStyle};
use rat_theme4::StyleName;
use rat_theme4::theme::SalsaTheme;
use ratatui_core::buffer::Buffer;
use ratatui_core::layout::{Constraint, Flex, Layout, Rect};
use ratatui_core::style::Style;
use ratatui_core::widgets::Widget;
use ratatui_crossterm::crossterm::event::Event;
use ratatui_widgets::block::Block;
use ratatui_widgets::borders::BorderType;

mod data;
mod mini_salsa;

fn main() -> Result<(), anyhow::Error> {
    setup_logging()?;

    let mut state = State {
        table: TableVecState::default().with(data::DATA.iter().map(|v| Sample {
            text: *v,
            num1: rand::random(),
            num2: rand::random(),
            check: rand::random(),
        })),
    };

    run_ui("vec", mock_init, event, render, &mut state)
}

struct Sample {
    text: &'static str,
    num1: f32,
    num2: f32,
    check: bool,
}

struct State {
    table: TableVecState<Sample, RowSelection>,
}

fn render(
    buf: &mut Buffer,
    area: Rect,
    ctx: &mut MiniSalsaState,
    state: &mut State,
) -> Result<(), anyhow::Error> {
    let l0 = Layout::horizontal([Constraint::Percentage(61)])
        .flex(Flex::Center)
        .split(area);

    let row_fmt = NumberFormat::new("000000").expect("fmt");
    let num1_fmt = NumberFormat::new("####0.00").expect("fmt");
    let num2_fmt = NumberFormat::new("####0.00").expect("fmt");

    TableVec::<'_, Sample>::new()
        .widths([
            Constraint::Length(6),
            Constraint::Length(20),
            Constraint::Length(15),
            Constraint::Length(15),
            Constraint::Length(3),
        ])
        .render_cell(0, |_v, area, buf, ctx| {
            row_fmt.fmt_u(ctx.row).render(area, buf)
        })
        .render_cell(1, |v, area, buf, _ctx| v.text.render(area, buf))
        .render_cell(2, |v, area, buf, _ctx| {
            num1_fmt.fmt_u(v.num1).render(area, buf)
        })
        .render_cell(3, |v, area, buf, _ctx| {
            num2_fmt.fmt_u(v.num2).render(area, buf)
        })
        .render_cell(4, |v, area, buf, _ctx| {
            let cc = if v.check { "\u{2622}" } else { "\u{2623}" };
            cc.render(area, buf);
        })
        .column_spacing(1)
        .header(vec!["Nr", "Text", "Val1", "Val2", "State"])
        .footer(vec!["a", "b", "c", "d", "e"])
        .block(
            Block::bordered()
                .border_type(BorderType::Rounded)
                .title("tabledata"),
        )
        .vscroll(Scroll::new())
        .styles(table(&ctx.theme))
        .render(l0[0], buf, &mut state.table);
    Ok(())
}

fn table(th: &SalsaTheme) -> rat_ftable2::TableStyle {
    rat_ftable2::TableStyle {
        style: th.style(Style::CONTAINER_BASE),
        select_row: Some(th.style(Style::SELECT)),
        show_row_focus: true,
        focus_style: Some(th.style(Style::FOCUS)),
        border_style: Some(th.style(Style::CONTAINER_BORDER_FG)),
        scroll: Some(scroll(th)),
        header: Some(th.style(Style::HEADER)),
        footer: Some(th.style(Style::FOOTER)),
        ..Default::default()
    }
}

fn scroll(th: &SalsaTheme) -> ScrollStyle {
    ScrollStyle {
        thumb_style: Some(th.style(Style::CONTAINER_BORDER_FG)),
        track_style: Some(th.style(Style::CONTAINER_BORDER_FG)),
        min_style: Some(th.style(Style::CONTAINER_BORDER_FG)),
        begin_style: Some(th.style(Style::CONTAINER_ARROW_FG)),
        end_style: Some(th.style(Style::CONTAINER_ARROW_FG)),
        ..Default::default()
    }
}

fn focus(state: &mut State) -> Focus {
    let mut fb = FocusBuilder::new(None);
    fb.widget(&state.table);
    fb.widget(&FocusFlag::new());
    fb.build()
}

fn event(
    event: &Event,
    ctx: &mut MiniSalsaState,
    state: &mut State,
) -> Result<Outcome, anyhow::Error> {
    ctx.focus_outcome = focus(state).handle(event, Regular);

    let r = state.table.handle(event, Regular);

    Ok(r.into())
}