use crate::edit::{Mode, TableEditor, TableEditorState};
use crate::rowselection::RowSelection;
use crate::util::clear_buf_area;
use crate::{Table, TableState};
use log::warn;
use rat_cursor::HasScreenCursor;
use rat_event::util::MouseFlags;
use rat_event::{HandleEvent, Outcome, Regular, ct_event, event_flow, try_flow};
use rat_focus::{FocusBuilder, FocusFlag, HasFocus, Navigation};
use rat_reloc::RelocatableState;
use ratatui_core::buffer::Buffer;
use ratatui_core::layout::Rect;
use ratatui_core::widgets::StatefulWidget;
use ratatui_crossterm::crossterm::event::Event;
use std::fmt::{Debug, Formatter};
#[allow(clippy::type_complexity)]
pub struct EditableTableVec<'a, E>
where
E: TableEditor + 'a,
{
table: Box<
dyn for<'b> Fn(
&'b [<<E as TableEditor>::State as TableEditorState>::Value],
) -> Table<'b, RowSelection>
+ 'a,
>,
editor: E,
}
pub struct EditableTableVecState<S>
where
S: TableEditorState,
{
pub mode: Mode,
pub table: TableState<RowSelection>,
pub editor: S,
pub data: Vec<S::Value>,
pub mouse: MouseFlags,
}
impl<'a, E> EditableTableVec<'a, E>
where
E: TableEditor + 'a,
{
pub fn new(
table: impl for<'b> Fn(
&'b [<<E as TableEditor>::State as TableEditorState>::Value],
) -> Table<'b, RowSelection>
+ 'a,
editor: E,
) -> Self {
Self {
table: Box::new(table),
editor,
}
}
}
impl<'a, E> Debug for EditableTableVec<'a, E>
where
E: Debug,
E: TableEditor + 'a,
{
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("EditVec")
.field("table", &"..dyn..")
.field("editor", &self.editor)
.finish()
}
}
impl<'a, E> StatefulWidget for EditableTableVec<'a, E>
where
E: TableEditor + 'a,
{
type State = EditableTableVecState<E::State>;
#[allow(clippy::collapsible_else_if)]
fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
let table = (self.table)(&state.data);
table.render(area, buf, &mut state.table);
if state.mode == Mode::Insert || state.mode == Mode::Edit {
if let Some(row) = state.table.selected() {
if let Some((row_area, cell_areas)) = state.table.row_cells(row) {
clear_buf_area(row_area, buf);
self.editor
.render(row_area, &cell_areas, buf, &mut state.editor);
}
} else {
if cfg!(feature = "perf_warnings") {
warn!("no row selection, not rendering editor");
}
}
}
}
}
impl<S> Default for EditableTableVecState<S>
where
S: TableEditorState + Default,
{
fn default() -> Self {
Self {
mode: Mode::View,
table: Default::default(),
editor: S::default(),
data: Vec::default(),
mouse: Default::default(),
}
}
}
impl<S> Debug for EditableTableVecState<S>
where
S: TableEditorState + Debug,
S::Value: Debug,
{
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.debug_struct("EditVecState")
.field("mode", &self.mode)
.field("table", &self.table)
.field("editor", &self.editor)
.field("editor_data", &self.data)
.field("mouse", &self.mouse)
.finish()
}
}
impl<S> HasFocus for EditableTableVecState<S>
where
S: TableEditorState,
{
fn build(&self, builder: &mut FocusBuilder) {
builder.leaf_widget(self);
}
fn focus(&self) -> FocusFlag {
self.table.focus()
}
fn area(&self) -> Rect {
self.table.area()
}
fn navigable(&self) -> Navigation {
match self.mode {
Mode::View => self.table.navigable(),
Mode::Edit | Mode::Insert => Navigation::Lock,
}
}
fn is_focused(&self) -> bool {
self.table.is_focused()
}
fn lost_focus(&self) -> bool {
self.table.lost_focus()
}
fn gained_focus(&self) -> bool {
self.table.gained_focus()
}
}
impl<S> HasScreenCursor for EditableTableVecState<S>
where
S: TableEditorState + HasScreenCursor,
{
fn screen_cursor(&self) -> Option<(u16, u16)> {
match self.mode {
Mode::View => None,
Mode::Edit | Mode::Insert => self.editor.screen_cursor(),
}
}
}
impl<S> RelocatableState for EditableTableVecState<S>
where
S: TableEditorState + RelocatableState,
{
fn relocate(&mut self, shift: (i16, i16), clip: Rect) {
match self.mode {
Mode::View => {}
Mode::Edit | Mode::Insert => {
self.editor.relocate(shift, clip);
}
}
}
}
impl<S> EditableTableVecState<S>
where
S: TableEditorState,
{
pub fn new(editor: S) -> Self {
Self {
mode: Mode::View,
table: TableState::new(),
editor,
data: Default::default(),
mouse: Default::default(),
}
}
pub fn named(name: &str, editor: S) -> Self {
Self {
mode: Mode::View,
table: TableState::named(name),
editor,
data: Default::default(),
mouse: Default::default(),
}
}
}
impl<S> EditableTableVecState<S>
where
S: TableEditorState,
{
pub fn set_value(&mut self, data: Vec<S::Value>) {
self.data = data;
}
pub fn value(&self) -> Vec<S::Value> {
self.data.clone()
}
pub fn clear(&mut self) {
self.mode = Mode::View;
self.table.clear_offset();
self.table.clear_selection();
self.data.clear();
}
pub fn is_editing(&self) -> bool {
self.mode == Mode::Edit || self.mode == Mode::Insert
}
pub fn is_insert(&self) -> bool {
self.mode == Mode::Insert
}
pub fn remove(&mut self, row: usize) {
if self.mode != Mode::View {
return;
}
if row < self.data.len() {
self.data.remove(row);
self.table.items_removed(row, 1);
if !self.table.scroll_to_row(row) {
self.table.scroll_to_row(row.saturating_sub(1));
}
}
}
pub fn edit_new<'a>(&mut self, row: usize, ctx: &'a S::Context<'a>) -> Result<(), S::Err> {
if self.mode != Mode::View {
return Ok(());
}
let value = self.editor.create_value(ctx)?;
self.editor.set_value(value.clone(), ctx)?;
self.data.insert(row, value);
self._start(0, row, Mode::Insert);
Ok(())
}
pub fn edit<'a>(
&mut self,
col: usize,
row: usize,
ctx: &'a S::Context<'a>,
) -> Result<(), S::Err> {
if self.mode != Mode::View {
return Ok(());
}
{
let value = &self.data[row];
self.editor.set_value(value.clone(), ctx)?;
}
self._start(col, row, Mode::Edit);
Ok(())
}
fn _start(&mut self, col: usize, row: usize, mode: Mode) {
if self.table.is_focused() {
FocusBuilder::build_for(&self.editor).first();
}
self.mode = mode;
if self.mode == Mode::Insert {
self.table.items_added(row, 1);
}
self.table.move_to(row);
self.table.scroll_to_col(col);
self.editor.set_focused_col(col);
}
pub fn cancel(&mut self) {
if self.mode == Mode::View {
return;
}
let Some(row) = self.table.selected_checked() else {
return;
};
if self.mode == Mode::Insert {
self.data.remove(row);
self.table.items_removed(row, 1);
}
self._stop();
}
pub fn commit<'a>(&mut self, ctx: &'a S::Context<'a>) -> Result<(), S::Err> {
if self.mode == Mode::View {
return Ok(());
}
let Some(row) = self.table.selected_checked() else {
return Ok(());
};
{
let value = self.editor.value(ctx)?;
if let Some(value) = value {
self.data[row] = value;
} else {
self.data.remove(row);
self.table.items_removed(row, 1);
}
}
self._stop();
Ok(())
}
pub fn commit_and_append<'a>(&mut self, ctx: &'a S::Context<'a>) -> Result<(), S::Err> {
self.commit(ctx)?;
if let Some(row) = self.table.selected_checked() {
self.edit_new(row + 1, ctx)?;
}
Ok(())
}
pub fn commit_and_edit<'a>(&mut self, ctx: &'a S::Context<'a>) -> Result<(), S::Err> {
let Some(row) = self.table.selected_checked() else {
return Ok(());
};
self.commit(ctx)?;
if row + 1 < self.data.len() {
self.table.select(Some(row + 1));
self.edit(0, row + 1, ctx)?;
}
Ok(())
}
fn _stop(&mut self) {
self.mode = Mode::View;
self.table.scroll_to_col(0);
}
}
impl<'a, S> HandleEvent<Event, &'a S::Context<'a>, Result<Outcome, S::Err>>
for EditableTableVecState<S>
where
S: HandleEvent<Event, &'a S::Context<'a>, Result<Outcome, S::Err>>,
S: TableEditorState,
{
#[allow(clippy::collapsible_if)]
fn handle(&mut self, event: &Event, ctx: &'a S::Context<'a>) -> Result<Outcome, S::Err> {
if self.mode == Mode::Edit || self.mode == Mode::Insert {
if self.is_focused() {
event_flow!({
let r = self.editor.handle(event, ctx)?;
if let Some(col) = self.editor.focused_col() {
if self.table.scroll_to_col(col) {
Outcome::Changed
} else {
r
}
} else {
r
}
});
try_flow!(match event {
ct_event!(keycode press Esc) => {
self.cancel();
Outcome::Changed
}
ct_event!(keycode press Enter) => {
if self.table.selected_checked() < Some(self.table.rows().saturating_sub(1))
{
self.commit_and_edit(ctx)?;
Outcome::Changed
} else {
self.commit_and_append(ctx)?;
Outcome::Changed
}
}
ct_event!(keycode press Up) => {
self.commit(ctx)?;
if self.data.is_empty() {
self.edit_new(0, ctx)?;
} else if let Some(row) = self.table.selected_checked()
&& row > 0
{
self.table.select(Some(row));
}
Outcome::Changed
}
ct_event!(keycode press Down) => {
self.commit(ctx)?;
if self.data.is_empty() {
self.edit_new(0, ctx)?;
} else if let Some(row) = self.table.selected_checked()
&& row + 1 < self.data.len()
{
self.table.select(Some(row + 1));
}
Outcome::Changed
}
_ => Outcome::Continue,
});
}
Ok(Outcome::Continue)
} else {
if self.table.gained_focus() {
if self.data.is_empty() {
self.edit_new(0, ctx)?;
}
}
try_flow!(match event {
ct_event!(mouse any for m) if self.mouse.doubleclick(self.table.table_area, m) => {
if let Some((col, row)) = self.table.cell_at_clicked((m.column, m.row)) {
self.edit(col, row, ctx)?;
Outcome::Changed
} else {
Outcome::Continue
}
}
_ => Outcome::Continue,
});
if self.is_focused() {
try_flow!(match event {
ct_event!(keycode press Insert) => {
if let Some(row) = self.table.selected_checked() {
self.edit_new(row, ctx)?;
}
Outcome::Changed
}
ct_event!(keycode press Delete) => {
if let Some(row) = self.table.selected_checked() {
self.remove(row);
if self.data.is_empty() {
self.edit_new(0, ctx)?;
}
}
Outcome::Changed
}
ct_event!(keycode press Enter) | ct_event!(keycode press F(2)) => {
if let Some(row) = self.table.selected_checked() {
self.edit(0, row, ctx)?;
Outcome::Changed
} else if self.table.rows() == 0 {
self.edit_new(0, ctx)?;
Outcome::Changed
} else {
Outcome::Continue
}
}
ct_event!(keycode press Down) => {
if let Some(row) = self.table.selected_checked() {
if row == self.table.rows().saturating_sub(1) {
self.edit_new(row + 1, ctx)?;
Outcome::Changed
} else {
Outcome::Continue
}
} else if self.table.rows() == 0 {
self.edit_new(0, ctx)?;
Outcome::Changed
} else {
Outcome::Continue
}
}
_ => {
Outcome::Continue
}
});
}
try_flow!(self.table.handle(event, Regular));
Ok(Outcome::Continue)
}
}
}